Pet Mod Dollhouse

Which time would be preferable for a roomtour on saturday?


  • Total voters
    7
  • Poll closed .
Approved by Yoshiblaze

Doll Pikachu IV.png
D
ollhouse
Doll Mime Jr. IV.png


INTRODUCTION:
In this gen 9 OU metagame based mostly on Banhammers we don't ban any pokemon, ever. Instead, we horrifically murder them by turning them into plushies! These plushies become items that certain Pokémon can hold to gain special atributes!

MECHANICS:
  • Pokémon that get transformed into plushies are effectively and permanently removed from the meta. They are voted by the submiters.
  • These dolls have special effects which are specified in each submission.
  • These dolls are removeable by usual methods unless the item specifies otherwise.
  • Council's only role will be to nerf or buff items accordingly.

SUBMISSION / VOTING GUIDELINES:
- You can submit as much as 6 submissions per slate. Do keep in mind you will be required to vote ban or not ban on all of them once voting comes.
- Any Pokémon that is selected to be submitted will require a justification for why it should be banned, and should it be banned it is removed permantly from the mod if it is voted out. Keep this in mind both when submitting and voting to make sure you won't miss the Pokémon if it gets banned.
- Any Pokémon put up for the plushification process will require an item submission, with its name always being "[Pokémon] Plushie". The point of the mod is not only to give this meta a unique banlist, but also get a myriad of different items. The name restriction is mostly a flavor thing, but as long you make clear which mon you are subjecting to a ban it isn't required in the submission ;P.
- Submissions of Pokémon that have been submitted by others submitters are frowned upon, but always allowed. Its fine to submit a ban candidate that another person has already submitted, but do note that when voting comes around, voters will have to choose only one of them to vote for the voting phase.
- The effects of the item related to the plushie can be anything, and it is highly encourage to make them as unique as possible due to the large amounts of items that will be introduced on the meta. Best advice I can give is to simply be reasonable, ensure that the item's effect is actually codeable and make sure you have a good reason to do anything crazy. The following are examples of effects the item can have:
  • Be removeable by usual methods unless the item specifies otherwise, as well as being able to be consumed.
  • Grant reasonable stat or move boosts to its user.
  • Affect the abilities or moves of the user in any way.
  • Inflict a penalty or affliction to the user in order to justify another effect.
  • Be restricted on only certain Pokémon.
- Submissions that are too powerful or don't follow the rules may be vetoed and disqualified from voting. Council will give a warning 24 hours before the end of submissions to point out any items that are likely to get vetoed. Keep in mind that if any item effect gets vetoed the respective Pokémon that is being plushified will not be up for voting.
- Maximum vote amount is relative to the size of the slate. That means you roughly get to vote on half of the slate for the slammer
- Votes are not weighted, so order does not matter. This might changes in future slates however.
- When voting a mon subbed by two or more people you must specify whose's sub you are referring to. Doesn't matter which way you do so as long as it is clear which sub you are referring to (as an example you can just copy the mon from this post and bold the person whose's submission you are voting for).
- Votes on submissions of the same mon are counted together, so if a person votes the submission of one mon and another person vote anothers submission of the same mon their votes are counted together.
- Council will either tiebreak by themselves or ask a submitter to tiebreak for them. This applies to ties between submissions of the same mon.
EXAMPLE SUBMISSIONS:

:gholdengo:
Pokémon: Gholdengo
Reason for Ban: Gholdengo has long lay ruin to the hazard game by blocking both defog and rapid spin. Without it, hazards are way easier to be removed.
Plushie effect: If held by a steel type, the user learns the move Make it Rain. Grants immunity to status moves.

:Regieleki:
Pokémon: Regieleki
Reason for Ban: Fuck you stupid bulb.
Plushie effect: If user's current speed is faster than 500 speed, its electric attacks deal x1.5 damage.
:pokemon:
Pokémon:
Reason for Ban:
Plushie Effect:
Can Be Knocked Off? (Yes or No):
Plushie Effect Justification (Optional):

RESOURCES:
Spreadsheet
Discord
Playable Here

COUNCIL:
:mr. mime: Gekokeso
:alakazam: Yoshiblaze
 
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BANLIST:
    • Arceus (All Forms)
    • Calyrex-Ice
    • Calyrex-Shadow
    • Darkrai
    • Dialga
    • Dialga-Origin
    • Eternatus
    • Giratina
    • Giratina-Origin
    • Groudon
    • Koraidon
    • Kyogre
    • Landorus
    • Mewtwo
    • Miraidon
    • Palkia
    • Palkia-Origin
    • Rayquaza
    • Shaymin-Sky
    • Spectrier
    • Urshifu (single strike only)
    • Zacian
    • Zacian-Crowned
  • Amoonguss
  • Annihilape
  • Chien-pao
  • Dragapult
  • Flutter-mane
  • Garganacl
  • Gliscor
  • Iron-bundle
  • Iron-valiant
  • Magearna
  • Manaphy
  • Ogerpon-hearthflame
  • Palafin
  • Ursaluna-Bloodmoon
 
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Slate 1
Trial Hearing
Man this took a while lol. Slate 1 will most likely settle the speed of bans that the rest of the mod will have to be built around. Do note that Terastal will be banned from this Pet Mod unless any plushies specifically rule against it. Another thing to note is that the available mons in the format are the same as those at the start of gen 9 OU, as well as the start of the HOME and DLC metas. This does not include anything that isn't Pokémon like Snow Cloak, Last Respects or King's rock, as those remain banned.

SUBMISSION / VOTING GUIDELINES:
- You can submit as much as 6 submissions per slate. Do keep in mind you will be required to vote ban or not ban on all of them once voting comes.
- Any Pokémon that is selected to be submitted will require a justification for why it should be banned, and should it be banned it is removed permantly from the mod if it is voted out. Keep this in mind both when submitting and voting to make sure you won't miss the Pokémon if it gets banned.
- Any Pokémon put up for the plushification process will require an item submission, with its name always being "[Pokémon] Plushie". The point of the mod is not only to give this meta a unique banlist, but also get a myriad of different items. The name restriction is mostly a flavor thing, but as long you make clear which mon you are subjecting to a ban it isn't required in the submission ;P.
- Submissions of Pokémon that have been submitted by others submitters are frowned upon, but always allowed. Its fine to submit a ban candidate that another person has already submitted, but do note that when voting comes around, voters will have to choose only one of them to vote for the voting phase.
- The effects of the item related to the plushie can be anything, and it is highly encourage to make them as unique as possible due to the large amounts of items that will be introduced on the meta. Best advice I can give is to simply be reasonable, ensure that the item's effect is actually codeable and make sure you have a good reason to do anything crazy. The following are examples of effects the item can have:
  • Be removeable by usual methods unless the item specifies otherwise, as well as being able to be consumed.
  • Grant reasonable stat or move boosts to its user.
  • Affect the abilities or moves of the user in any way.
  • Inflict a penalty or affliction to the user in order to justify another effect.
  • Be restricted on only certain Pokémon.
- Submissions that are too powerful or don't follow the rules may be vetoed and disqualified from voting. Council will give a warning 24 hours before the end of submissions to point out any items that are likely to get vetoed. Keep in mind that if any item effect gets vetoed the respective Pokémon that is being plushified will not be up for voting.
[/SPOILER]

With that out of the way, Slate 1 of Dollhouse is finally open! This slate will last for a full week, closing on the 26th. Enjoy!
 
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:gholdengo:
Pokémon: Gholdengo
Reason for Ban: fuck yoy
Plushie effect: Grants access to the move recover if the user is steel or ghost type. User is immune to volatile status (burn, para, freeze, etc)

:sneasler:
Pokémon: Sneasler
Reason for Ban: had It too good
Plushie effect: this item acts as if it had been removed. Contact moves this Pokemon uses have a 30% chance to poison the opponent

:glimmora:
Pokémon: glimmora
Reason for Ban: who ever thought hazards as an abil was a good idea. Oh well from dust you were made and dust you shall return to
Plushie effect: Effect of Corrosion. If the user is a poison type, they gain access to mortal spin, if the user is a rock type, they gain access to spikes and toxic

:kingambit:

Pokémon: Kingambit
Reason for Ban: fucka the a le supreme overlo
Plushie effect: If the holder is a Bisharp, multiplies Atk, Defense, Spdef and Spa by 1.3x
 
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Mossy Sandwich

Gunning for the top
is a Community Contributoris a Tiering Contributor
UUPL Champion
:ogerpon-hearthflame:
Pokémon: Ogerpon-Hearthflame
Reason for Ban: Stupid stab mold breaker already banned from OU
Plushie effect: Turns the user's Grass-type moves into Fire-type.

:espathra:
Pokémon: Espathra
Reason for Ban: Dumb bird
Plushie effect: Holder's moves get a 10BP increase for each stat boosts it has.
 
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Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
:gliscor::ursaluna-bloodmoon::volcarona::magearna::zamazenta-crowned::sneasler::urshifu:(Rapid Strike):regieleki::espathra::palafin::baxcalibur::flutter mane::iron bundle::roaring moon::chien-pao::chi-yu::annihilape::ogerpon-hearthflame:

:gliscor:
Pokémon: Gliscor
Reason for Ban: The initial metagame we have has pretty insane power creep with stuff like Iron Bundle and Flutter Mane being free again, but even then, Gliscor and its insane spike stacking ability will likely be just as broken as ever, maybe even more so with stronger abusers of it.
Plushie Effect: If this Pokémon has a non-volatile status condition, it heals 12.5% of its max HP every turn.
Plushie Effect Justification: Poison Heal: the Item. Since it takes up the item slot and usually relies on the opponent to activate it, I figured it'd be fair to expand to burn, paralysis, freeze, and sleep as well. Maybe you can use Rest with this, idk. Also sounds hilarious on Clefable on paper, since it already loves to absorb status.

:chien-pao:
Pokémon: Chien-Pao
Reason for Ban: A bit more balanced without Tera and with Magearna's existence, but it's still pretty toxic with its insane power and Speed, plus offensive typing. Free Weavile.
Plushie Effect: This Pokémon's Attack goes up by 1 stage after using a slicing move. The item is then consumed.
Plushie Effect Justification: Throat Spray clone for slicing moves (fitting for the Sword of Ruin Pokémon), gives a decent boosting option to a ton of mons given how common stuff like Night Slash and X-Scissor are.

:iron bundle:
Pokémon: Iron Bundle
Reason for Ban: I love this mon, but idt it should be allowed to exist for very long, Freeze-Dry + Pump + its stats are still way too difficult to deal with.
Plushie Effect: This Pokémon's Ice-type moves deal doubled damage against Water-types.
Plushie Effect Justification: Tinted Lens as an item, but only for Ice moves. Ban Baxcalibur and Chien-Pao and everything will be fine.

:zamazenta-crowned:
Pokémon: Zamazenta-Crowned
Reason for Ban: While it could be a pretty nice defensive presence to have, having to deal with this thing's IronPress shenanigans again sounds more toxic than anything.
Plushie Effect: On switch-in, this Pokemon gains +1 Defense. This boost is removed at the end of the next turn.
Plushie Effect Justification: Shoutouts to Megas Revisited Mega Aggron. Neat defensive item that makes switching into to physical menaces easier, but loses its effect after a turn, promoting pivoting.

:flutter mane:
Pokémon: Flutter Mane
Reason for Ban: i already deal with this enough in vgc, don't want it here.
Plushie Effect: If Sun is active, this Pokemon's attacks deal 1.2x damage.
Plushie Effect Justification: Baby Protosynthesis to account for when Sun inevitably gets gutted by losing most of the paradox mons. For while they're still legal, they make for perfect abusers of this though.

:manaphy:
Pokémon: Manaphy
Reason for Ban: Figured I'd throw in one more that hasn't already been banned in OU. Manaphy is mostly just a pain to play against wherever its legal, especially since Screens and Webs HO are better than ever with the unbans, both of which Manaphy loves.
Plushie Effect: After hitting a Pokemon with a Psychic-type attack, this Pokemon uses Heart Swap.
Plushie Effect Justification: Interesting defensive utility tool, giving any mon that learns a Psychic move that targets the opponent access to Heart Swap, essentially giving a ton of mons access to a better Haze at the cost of your item slot. Seems usable on stall. Does require you to actually survive an attack from a setup sweeper to get off your Psychic move and Dark-types are immune to it, so it's best used on Unaware mons, all of which do learn an offensive Psychic move except Quagsire.
 
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:gholdengo:
Gholdengo
Reason for Ban
: I'd rather the hazards meta in this mod be actually good, thank you.
Plushie Effect: Reduces the base accuracy of status moves targeting the holder by 25%. If held by a Steel-type, additionally replaces their first move with Recover.
Explanation: Basically gives the holder mini-wonder skin, still annoying but not nearly as reliable as GaG. Run it on hazard leads or spinblockers to ensure hazards are set up in your favor. Also steels with recovery YUM (we did not learn from vapemons)

:ursaluna-bloodmoon:
Ursaluna-Bloodmoon
Reason for Ban
: Too good of a calm mind wincon even without tera. Get outta here
Plushie Effect: Holder's Normal-type attacks are boosted by 1.3x and can hit Ghost-types, but cannot be selected twice in a row.
Explanation: Something to majorly buff Normal-type attackers, circumventing their biggest counter and allowing them to hit harder for a managable downside.

:chi-yu:
Chi-Yu
Reason for Ban
:
1700428369148.png

Plushie Effect: Before the holder executes a Fire-type move, all Pokemon's Special Defense are multiplied by x0.75 until the end of the turn.
Explanation: Greatly strengthens special Fire moves, but is quite risk-reward for the fast offensive Fires that could easily abuse it.
(Clearly offensive Heatran is the future)
 
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:Ninetales-Alola:
Ninetales-Alola
Reason for Ban
: Imo I find this thing to be more concerning than most other ban candidates solely because it enables them so much with its veil.
Plushie Effect: If user is an ice type, it summons snow before using an Ice move.
Explanation: Gives ice types a way to use snow, allowing the archetype to not be dead. Stuff like Mamoswine or Baxcalibur can use it to get bulky while other mons can use it to get free accurate blizzards.
 
(geko sniped me but my ninetales-alola is Cooler)
:ninetales-alola:
Pokémon: Alolan Ninetales
Reason for Ban: Not banned in standard play, but with Light Clay available, screens HO is gonna go crazy, so let's nip one of the most effective setters in the bud. If you still want Snow Warning AV, use :abomasnow:, and :grimmsnarl: still exists otherwise.
Plushie Effect: If holder is an Ice-type, defenses are 1.5x outside of Snow, and offenses are 1.5x while Snow is active. Holder ignores Reflect/Light Screen/Aurora Veil on their side of the field.
Plushie Justification: Throwing Ice-types a bone. An Ice-type holding this effectively has constant AV to make up for their poor defensive profile, but it doesn't stack in Snow, instead getting an offensive boost to compliment the defensive buff Snow already gives. Given this item already has a pseudo-screens effect, it ignores screens on its side of the field to keep from being too cheesy with the right setup. A couple unbanned Ice types (:baxcalibur::chien-pao::iron-bundle:) could be problematic with this, but I do not see a world where people don't vote out the latter two Slate 1, and Bax both lost its best partner and can't run this and Loaded Dice at the same time, making it still great but not as overwhelming.

:palafin:
Pokémon: Palafin
Reason for Ban: Probably not as bad without Tera, but it's still Slaking on crack and can get its priority STAB boosted by Rain off its 160 Atk stat.
Plushie Effect: On first entry, the holder's defenses drop 1 stage each. Every time the holder enters the field after that, stats don't drop and lowest power attack with 60 or less BP gains +1 priority. Has no effect when held by Pokemon with a BST higher than 480.
Plushie Justification: Zero to Hero but not as busted. Gives whoever holds this a pseudo-Jet Punch, but with the caveat that you'll have to give up momentum to get a weaker than average mon that is using this rolling. Technician mons are especially eating with this, but some weaker utility moves get use out of being priority now, and some slower mons get STAB priority for the first time thanks to this. +1 Rapid Spin alone will probably get this some interest if nothing else. Worth stressing this item only affects one move, so you can't stock up on multiple 60 BP moves for infinite priority and coverage. When determining which move is the weakest if there are multiple low power moves that tie, STAB and effectiveness against the current opposing Pokemon is considered.

:samurott-hisui:
Pokémon: Hisuian Samurott
Reason for Ban: When the edge is ceaseless! Spikes are far and away the best entry hazard, and getting to spam a decent power, STAB and Sharpness-boosted attack that also sets Spikes with no way to block it (not even with Covert Cloak!!) is kinda stupid. Gotta start fixing Gen 9's hazard problem somewhere.
Plushie Effect: Holder has 1.5x Attack when no hazards are on either side of the field. Holder takes double damage from Spikes/Stealth Rock, is badly poisoned even if only one layer of Toxic Spikes are up, and Speed is dropped two stages by Sticky Web.
Plushie Justification: A double-edged sword of an item. You get a Choice Band without the choice-lock, but play a riskier game if you don't effectively deal with hazards. A powerful physical HO tool, but you can't run hazards yourself, or else you lose this item's boost and still have to deal with the downsides.
 
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:annihilape:
Pokémon: Annihilape
Reason for Ban: Rage Fist is dumb and silly. And stinky. And bad. Even without Tera I don't really want to be dealing with this thing.
Plushie effect: If the holder is damaged by another Pokemon's attack, then that Pokemon's Defense stat is lowered by 1 stage.
Explanation: Kind of intended to be a vague analogue for Rage Fist's increasing power, but rather than the more obvious raising of the holder's Attack stat, I went with a Defense lowering effect instead, which is about analogous for a 1v1 scenario, but avoids the potential snowballing effect of a Pokemon being able to boost to +6 by sheer force of being fat as hell.
 

LOrd Fernado

I COULD BE BANNED!
:sv/magearna:
Pokémon: Magearna
Reason for Ban: too much potent set variety. double dance, choice specs, trick room, and defensive sets.
Plushie effect: If a Pokemon faints, boost its Sp.Atk, Def, SpDef, or Speed by 1 stage depending on which is its highest stat. Once per switch-in.
Justification: this plushie focuses on mainly its double dance sets as well as its ability. it is only once per switch-in because of how snowballing would be crazy if it were every time.
 
Pokemon: Slaking
Reason for Ban: Not technically banworthy on its own, but it would be with the following item effect, so if the effect were added Slaking should logically be out of the meta.
Plushie Effect: Disables the holder's ability, but heals 1/4 of the user's HP every other turn. Does nothing if the holder's ability cannot be disabled.
Plushie Justification: Effective PHeal for stuff with low value abilities. A lot of OU threats rely on having a specific item or ability already, it very much forces Protect, and it's still vulnerable to Knock Off, so this would hopefully be rather tame on most Pokemon.
 
:ursaluna-bloodmoon:
Pokemon: Ursaluna-Bloodmoon
Reason for Ban: Mind's Eye lets it hit Ghost types, and bulky Steels and Rock types get hit by STAB EP, can set up with Calm Mind, and uhh Blood Moon isnt very cool
Plushie Effect: If not Normal-type, Normal-type attacks deal 1.5 more damage, if Normal-type, can hit Ghost types with Normal-type attacks.
Plushie Justification: Normal-type moves arent really known for being good offensively, they are neutral to most types, but its resisted by the best defensive type on the game, Steel, and Ghost types are inmune to it, so giving mons a pseudo-third STAB by holding an item with no drawback may encourage more mons to run Normal-type coverage, as well as help Normal-type attackers deal with Ghost-types. Also uhh, just sae Beebos also subbed Bloodmoon Ursa before me lol, sorry about that

:espathra:
Pokemon: Espatha
Reason for Ban: Too easy of a win con, switch into a defensive/support mon late game, use Substitute, and you have basically won
Plushie Effect: If the user has switched in for the first time, gain a 1+ speed increase and apply the Taunted effect to the user until it switches out, after that, the item doesnt do anything
Plushie Justification: Cool revenge killing item, and can help a mon be a wincon late-game if it hasnt switched in on the whole game, unless its forced out.
 
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I got here too late people already subbed Gholdengo and Bloodmoon

:Palafin-Hero:
Pokemon: Palafin
Reason for Ban: Come on, it's Palafin. Zero to Hero is a crazy good ability that lets it be very strong.
Plushie Effect: The second time the Pokemon holding this item enters the field, all of its stats increase by one stage. A Pokemon with a BST above 457 cannot hold this item. (Edited to lower from 480 to 457, the exact BST of Palafin-Zero)
Plushie Justification: You know how all of Palafin's stats (except Speed) get better when it becomes its Hero form? Well, this will somewhat replicate that. It only applies on the second switch-in, and not any future switch-ins after that, and the stat changes are susceptible to being cleared away or ignored by Unaware, so I think it should be reasonably balanced. Edit: I realize how dangerous this could be on something like Kommo-o or Dragapult, so the arbitrary BST requirement to restrict this to only Pokemon around the same BST as Palafin's Zero Form.

:Regieleki:
Pokémon: Regieleki
Reason for Ban: Look, obviously this thing isn't quite as scary in a meta without Tera, but its still annoyingly fast and decently strong.
Plushie Effect: The Pokemon holding this item Terastylizes upon entering the field, and gains all the benefits of Terastylization. Removing or neutralizing the item ends the Terasylization effect and returns the holder to its previous type. The holder's Tera type must be Electric.
Plushie Effect Justification: My best way to make Transistor the ability in a unique way that still allows "Regieleki" to have a presence in the meta. Access to an equivalent to Tera which can be taken from you at a moments notice should make this Electric benefit interesting, but not overbearing. Basically the Tera Shard from Vaporemons, which I thought could be unique for something like the Transistor ability Regieleki has.

:Regidrago:
Pokémon: Regidrago
Reason for Ban: While not nearly as strong as most of the other Pokemon here, with a lot of the strong threats removed, Dragon's Maw + Dragon Energy can be a solid offensive threat that can do nasty amounts of damage.
Plushie Effect: The Pokemon holding this item Terastylizes upon entering the field, and gains all the benefits of Terastylization. Removing or neutralizing the item ends the Terasylization effect and returns the holder to its previous type. The holder's Tera type must be Dragon.
Plushie Effect Justification: Dragon's Maw but as a held item, like the Regieleki doll above.

:Urshifu-Rapid-Strike-gmax:
Pokémon: Urshifu-Rapid-Strike
Reason for Ban: Probably a mostly manageable bear, but it is still strong, and able to break through Protect thanks to Unseen Fist.
Plushie Effect: The holder's moves bypass protection, but only the moves that have a Base Power of 60 or less.
Plushie Effect Justification: Surging Strikes is a strong, but low BP, signature move, so I figured Urshifu's plushie should reflect that. Making it the same threshold as Technician also seemed reasonable. Allowing the protection bypass from Unseen Fist to carry over to the Plushie, but only for these weaker moves, seemed like an interesting way to do this.

:Annihilape:
Pokémon: Annihilape
Reason for Ban: Rage Fist. Need I say more?
Plushie Effect: The holder's weaker moves do double damage if the holder took direct damage this switch-in. The moves that this applies to are only moves with a Power of 60 or lower, after all other calculations, including reduction from Burn, or increases from abilities like Technician or Sheer Force. If the move is a multihit move, only the first hit does double damage.
Plushie Effect Justification: Similar to the Urshifu sub above, using the fact that Rage Fist has a low BP seems like a useful starting premise to build off of. While scaling any move to be like how Rage Fist works would be absurd, making a weaker move do more damage if you have already taken damage, like Avalanche, but extending for the length of the switch-in, at least feels like what I wish Rage Fist actually was. Edited to consider the Base Power of moves with the Pokemon's current situation instead of just the move's listed Base Power. This way Technician Pokemon wouldn't have access to a move with an effective 180 BP, but a Burned Pokemon can come out neutral.

:Zamazenta-Crowned:
Pokémon: Zamazenta-Crowned
Reason for Ban: Solid Defensive Pokemon with Iron Defense + Body Press for solid counter-offensive potential as well.
Plushie Effect: If the Pokemon holding this item is not a Steel type, its secondary type is replaced with the Steel type. If this Pokemon is already a Steel type, its ability becomes Steely Spirit.
Plushie Effect Justification: Mix and Mega's Rusted Shield, with an added benefit for existing Steel types.

Edit: should these also have a Fling effect included? As rare of a move that is to use, if these are regular held items that can be removed, they should also therefore to be able to be flung at the opponent.

Edit 2: Do I smell something burning?
 
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:magearna:
Pokémon: Magearna
Reason for Ban: Screw Magearna
Plushie Effect: This Pokemon's moves that lower its own stats deal 1.2x damage.
Plushie Effect Justification: Overclock makes sense because of Fleur Cannon. Also Overclock the item feels unbalanced, so it gets lowered to 1.2x.

:manaphy:
Pokémon: Manaphy
Reason for Ban: Kinda nuts Pokemon overall.
Plushie Effect: If a weather is active, this Pokemon is cured of its status at the end of every turn.
Plushie Effect Justification: Hydration for weather teams. Losing out on a boosting item sucks but weather teams might appreciate status immunity on certain Pokemon.

:iron-valiant:
Pokémon: Iron Valiant
Reason for Ban: Iron Valiant is a crazy Pokemon in vanilla.
Plushie Effect: This Pokemon's physical moves lower the target's SpA by 1.
Plushie Effect Justification: Spirit Break ala Item.

:ursaluna-bloodmoon:
Pokémon: Ursaluna Bloodmoon
Reason for Ban: This thing needs to go.
Plushie Effect: This Pokemon's Normal-type moves deal neutral damage to Ghost-types.
Plushie Effect Justification: Normal-types go crazy.
 
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:baxcalibur:
Pokémon: Baxcalibur
Reason for Ban: Way too strong of a setup sweeper, especially if Ninetales-Alola remains
Plushie effect: The user is immune to getting burnt and it’s attack rises by one stage if it attempts to get burnt
Justification Item effect is Thermal Exchange, its signature ability. It lets physical attackers trade an immediate damage boost for an immunity to a status condition that effectively shuts the mon down.

:ogerpon-hearthflame:
Pokémon: Ogerpon-Hearthflame
Reason for Ban: Ah yes the super stab +1 Attack on switch in pokemon is completely balanced
Plushie effect: User's Fire moves have 1.2x power and ignore abilities
Justification: Item effect is a mixture between the effects of the Hearthflame Mask and Mold Breaker. It lets fire mons get a conditional damage boost that, while weaker than some other items, shuts down some walls reliant on their abilities.
 
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zxgzxg

scrabble
is a Forum Moderator
Moderator
doing banned mons is for COWARDS!

1700453015475.png

Pokemon: Ribombee
Reason for Ban: fuck you and your webs >:D
Plushie effect: When this Pokemon lands a Fairy-type attack, replaces the target's held item with Honey. When this Pokemon lands a Bug-type move, this item is replaced with Honey.
Justification: item disruption for the item mod. gg
 
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Sometimes it isn't about banworthy threats

:Garchomp:
Pokemon: Garchomp
Reason for Ban: Currently stuck in UUBL, Garchomp isn't getting used anywhere. Banning the old dragon is the sacrifice needed to get this thing into OU again (in the form on an item, that is)
Plushie Effect: Making contact with this pokemon deals 1/8th HP damage. Once a battle, getting hit causes the plushie to automatically set up Stealth Rock.
Plushie Justification: Rough Skin and Rocks are two very iconic parts of Garchomp (outside of "better hope you resist outrage"). Rocky helmet is a solid item already, so dealing 1/8th instead of 1/6th matches Rough Skin the ability and gives a little more room for power in the form of free rocks. Constantly setting up rocks would just ruin the hazard meta by making it impossible to keep them off, but one free SR can be dealt with, but also lets you make some plays by switching in your very abrasive doll.

:garganacl:
Pokemon: Garganacl
Reason for Ban: Once again, stuck in UUBL, even then - when it is present it serves to be a very irritating pokemon with a great ability, iron defense+body press, and salt cure all working together. It isn't goods enough on its own merits for OU, and is also annoying when someone does use it, so the perfect candidate for getting some use as an item.
Plushie Effect: When the holder switches in, both them and the opponent gain a status that means the pokemon will begin taking damage at the end of the next turn onwards. It behaves like salt sure - but is removed from a pokemon when it switches out or the holder of the item switches out. (Note: The next pokemon that switches in does not gain the effect, it is only applied on the turn the holder switches in).
Plushie Justification: This plush takes salt cure, Garganacl's most iconic tool, and sprinkles it everywhere. When it annoys everyone, it's annoying nobody. While salt cure is still powerful, applying to self limits the usable pokemon to mons with good recovery and/or pivoting potential. Regenerator pokemon can be good abusers of the item, but have to stay in for several turns to make good use of the item.

:kommo-o:
Pokemon: Kommo-o
Reason for Ban: The final of the UUBL trio. While not as iconic as garchomp or menacing as garganacl, it is still a pokemon that has been left to languish between tiers and can finally rejoin the meta in the form of a plushie.
Plushie Effect: The pokemon gains a +1 boost to its highest stat when at 1/3rd HP or lower. (boost is lost if the user goes above 1/3rd HP)
Plushie Justification: Kommo-o's signature moves, clangorous soul and clanging scales, both deal with being risky health wise. Soul boosts all stats for 1/3rd HP, while scales lowers the user's defense. To this end, the plush only gives a benefit when you're at low HP. The power of a +1 boost is countered by the fact that you will almost always be one SE hit, or a strong neutral hit, from death. Making use of this item is risky, as you can't force yourself to 1/3rd HP and rely on getting hit by your opponent but not so hard you just faint, but the reward is very powerful.

(Wanted to give all the UUBL pokemon a chance to shine in OU, even if its in the form of a cute little item)
 
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Samtendo09

Ability: Light Power
is a Pre-Contributor
:clefable:
Pokémon: Clefable
Reason for Ban: So annoying to play against between Magic Guard and Unaware.
Plushie effect: The holder is immune to indirect damage, but takes double damage from Poison and Steel.
Justification: Allows walls to ignore hazard damage and Toxic entirely, but anything not Poison or Steel will be more vulnerable to these two types.

:dragapult:
Pokémon: Dragapult
Reason for Ban: Brought the infamous Speed Creep from Gen 8 onward.
Plushie effect: Holder’s Dragon-type moves will hit the second time, with the second hit having 25% of original Base Power.
Justification: Dragapult’s signature move is appealing in a way, so why not make it an item that will help Dragon-type Pokémon.

:enamorus:
Pokémon: Enamorus
Reason for Ban: Power crept Dragon-type Pokémon just by existing.
Plushie effect: If the holder uses a damaging Fairy-type, the target becomes Attracted regardless of gender. One-use.
Justification: Wallbreaking or walling potentials for any Pokémon with a Fairy move.

:dondozo:
Pokémon: Dondozo
Reason for Ban: Such a great and annoying physical wall with Unaware, it’s almost unfair.
Plushie effect: The holder ignores the other Pokémon’s stat stage changes.
Justification: Provide walls to not worry about set up sweepers and set up wallbreakers.
 
:amoonguss:
Pokémon: Amoonguss
Reason for Ban: all my homies hate spore regen pivots
Plushie effect: If the user is a Grass-type, restores 25% of its max HP upon switching out.
Explanation: mini regen for grasses for extra longevity. most useful on grasses with pivot moves
Notable Users: :rotom-mow::chesnaught::tsareena::rillaboom::zarude::sinistcha::wo-chien:

:garganacl:
Pokémon: Garganacl
Reason for Ban: extremely obnoxious with salt cure + immunity to status
Plushie effect: If the user is a Rock-type, takes 0.5x damage from Ghost moves and gains an immunity to status effects.
Explanation: purifying salt for an item slot. not many can use it (especially considering the most notable rock type is one that can't even hold another item) but its effect is strong.
Notable Users: :arcanine-hisui::tyranitar::lycanroc-dusk::drednaw::iron-thorns:

:great-tusk:
Pokémon: Great Tusk
Reason for Ban: i enjoy chaos. what would happen if the great glue pokemon were to not exist anymore?
Plushie effect: The user's attacks ≤60 BP have Rapid Spin's effect, but the plushie's effects are only active during Sun.
Explanation: hazard meta is at an all-time low. it also gives sun teams more hazard control in spite of tusk's absence
Notable Users: (wip)
 
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:Annihilape:
Pokémon: Annihilape
Reason for Ban: Rage Fist is broken move lets make it balanced
Plushie effect: Damage of moves are increased up to 2x every time this pokemon takes direct damage. Resets if the holder wasn't damaged directly on consecutive turns or switched out. (The boosts work like metronome in terms of increasing increments).
 
(This is the Vetoes phase to be clear, im just going insane with the lore for this)
Judge Landorus.png

Attention! The suspiciously Lando-t shaped Judge is almost ready to allow the jury to deliberate on which mons are receiving the doll penalty, but before that there are some VETOES for certain items:
:palafin:
Pokémon: Palafin
Reason for Ban: Probably not as bad without Tera, but it's still Slaking on crack and can get its priority STAB boosted by Rain off its 160 Atk stat.
Plushie Effect: Holder's defenses both drop 1 stage on first entry. Every time it enters the field after that, stats don't drop and its lowest power attack with 60 or less BP gains +1 priority.
Plushie Justification: Zero to Hero but not as busted. Gives whoever holds this a pseudo-Jet Punch, but with the caveat that you'll have to give up momentum to get whatever mon is using this rolling. Technician mons are especially eating with this, but some weaker utility moves get use out of being priority now, and some slower mons get STAB priority for the first time thanks to this. +1 Rapid Spin alone will probably get this some interest if nothing else. Worth stressing this item only affects one move, so you can't stock up on multiple 60 BP moves for infinite priority and coverage. When determining which move is the weakest if there are multiple low power moves that tie, STAB and effectiveness against the current opposing Pokemon is considered.
Giving free priority to any move with 60 bp and lower essentially gives so many mons have absurd priority options, and as said in the post technician mons could even be getting 90bp priority moves, without also mentioning multi-hit moves. An effect strong as this one should have more restrictions, such as only being allowed on low bst mons or water types. Removing the ability to use multihits moves with it might also work.

Pokemon: Slaking
Reason for Ban: Not technically banworthy on its own, but it would be with the following item effect, so if the effect were added Slaking should logically be out of the meta.
Plushie Effect: Disables the holder's ability, but heals 1/4 of the user's HP every other turn. Does nothing if the holder's ability cannot be disabled.
Plushie Justification: Effective PHeal for stuff with low value abilities. A lot of OU threats rely on having a specific item or ability already, it very much forces Protect, and it's still vulnerable to Knock Off, so this would hopefully be rather tame on most Pokemon.
I might be misinterpreting the every other turn part but either way its not a good idea. If it means this only heals one turn then doesn't heal next turn it makes this item too niche, but if it means it heals 1/4 of hp at the end of each turn then its incredibly busted, regardless of ability penalty. Regardless the concept is not very good, so it would be best to rework this entire sub.

:espathra:
Pokemon: Espatha
Reason for Ban: Too easy of a win con, switch into a defensive/support mon late game, use Substitute, and you have basically won
Plushie Effect: If the user has switched in for the first time, gain a 1.3 speed increase until they switch out, after that, the item doesnt do anything
Plushie Justification: Cool revenge killing item, and can help a mon be a wincon late-game if it hasnt switched in on the whole game, unless its forced out.
Essentially free booster energy for most mons, but I BEG you to please change the speed increase to x1.5 speed, since a 1.3 multiplier is definitely going to absolutely messs up speed tiers.

:Palafin-Hero:
Pokemon: Palafin
Reason for Ban: Come on, it's Palafin. Zero to Hero is a crazy good ability that lets it be very strong.
Plushie Effect: The second time the Pokemon holding this item enters the field, all of its stats increase by one stage. A Pokemon with a BST of 480 or higher cannot hold this item.
Plushie Justification: You know how all of Palafin's stats (except Speed) get better when it becomes its Hero form? Well, this will somewhat replicate that. It only applies on the second switch-in, and not any future switch-ins after that, and the stat changes are susceptible to being cleared away or ignored by Unaware, so I think it should be reasonably balanced. Edit: I realize how dangerous this could be on something like Kommo-o or Dragapult, so the arbitrary BST requirement to restrict this to only Pokemon around the same BST as Palafin's Zero Form.
Interesting concept but 480 being the BST restriction still allows stuff like Alomomola or Crawdaunt which could be busted with the item. Would recommend dropping the 480 bst reatriction lower to ensure less problematic mons get access to the tiem.

doing banned mons is for COWARDS!

View attachment 572623
Pokemon: Ribombee
Reason for Ban: fuck you and your webs >:D
Plushie effect: When this Pokemon lands a Fairy-type attack, replaces the target's held item with Honey. When this Pokemon lands a Bug-type move, this item is replaced with Honey.
Justification: item disruption for the item mod. gg
Absurd Item disruption since its holder can just click its fairy type moves without any consequece. Would suggest making this item more restricted or completely rework its effect.

:garganacl:
Pokemon: Garganacl
Reason for Ban: Once again, stuck in UUBL, even then - when it is present it serves to be a very irritating pokemon with a great ability, iron defense+body press, and salt cure all working together. It isn't goods enough on its own merits for OU, and is also annoying when someone does use it, so the perfect candidate for getting some use as an item.
Plushie Effect: When the holder switches in, both them and the opponent take damage at the end of every turn. It behaves like salt sure - but is removed from a pokemon when it switches out.
Plushie Justification: This plush takes salt cure, Garganacl's most iconic tool, and sprinkles it everywhere. When it annoys everyone, it's annoying nobody. While salt cure is still powerful, applying to self limits the usable pokemon to mons with good recovery and/or pivoting potential.
What breaks this item is that it can be used with mons that have Regenerator or Magic Guard, which make the free Salt Cure effect be incredibly hard to deal with. Would suggest restricting heavily the mons who can use this item.

:Annihilape:
Pokémon: Annihilape
Reason for Ban: Rage Fist is broken move lets make it balanced
Plushie effect: Damage of moves are increased up to 2x every time this pokemon takes direct damage. Resets if the holder wasn't damaged directly on consecutive turns or switched out. (The boosts work like metronome in terms of increasing increments).
Just to clarify this means that it only gets that 2x damage multiplier after various turns taking damage right? If this plushie grants immediate x2 attack boost after just a turn of damage this might get vetoed. Otherwise, ignore this comment.

Besides that Submissions are officially closed, you all have 24 hours to make changes to your subs before voting begins!
 
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(This is the Vetoes phase to be clear, im just going insane with the lore for this)
View attachment 574153
Attention! The suspiciously Lando-t shaped Judge is almost ready to allow the jury to deliberate on which mons are receiving the doll penalty, but before that there are some VETOES for certain items:

Giving free priority to any move with 60 bp and lower essentially gives so many mons have absurd priority options, and as said in the post technician mons could even be getting 90bp priority moves, without also mentioning multi-hit moves. An effect strong as this one should have more restrictions, such as only being allowed on low bst mons or water types. Removing the ability to use multihits moves with it might also work.


I might be misinterpreting the every other turn part but either way its not a good idea. If it means this only heals one turn then doesn't heal next turn it makes this item too niche, but if it means it heals 1/4 of hp at the end of each turn then its incredibly busted, regardless of ability penalty. Regardless the concept is not very good, so it would be best to rework this entire sub.


Essentially free booster energy for most mons, but I BEG you to please change the speed increase to x1.5 speed, since a 1.3 multiplier is definitely going to absolutely messs up speed tiers.


Interesting concept but 480 being the BST restriction still allows stuff like Alomomola or Crawdaunt which could be busted with the item. Would recommend dropping the 480 bst reatriction lower to ensure less problematic mons get access to the tiem.


Absurd Item disruption since its holder can just click its fairy type moves without any consequece. Would suggest making this item more restricted or completely rework its effect.


What breaks this item is that it can be used with mons that have Regenerator or Magic Guard, which make the free Salt Cure effect be incredibly hard to deal with. Would suggest restricting heavily the mons who can use this item.


Just to clarify this means that it only gets that 2x damage multiplier after various turns taking damage right? If this plushie grants immediate x2 attack boost after just a turn of damage this might get vetoed. Otherwise, ignore this comment.

Besides that Submissions are officially closed, you all have 24 hours to make changes to your subs before voting begins!
Yes, like metronome this builds up to the 2x multiplier idk the exact starting multiplier but it's supposed to work like reverse metronome basically. Sorry i responded in thread but lmk when the discord's up.
 
What breaks this item is that it can be used with mons that have Regenerator or Magic Guard, which make the free Salt Cure effect be incredibly hard to deal with. Would suggest restricting heavily the mons who can use this item.
Very reasonable! I've added a qualifier that the holder cannot ignore the damage, which is admittedly a cheap way of dealing with MG, and made it so the user is forced to stay in to keep pressuring the opponent. That way regenerator pokemon are still good users, but are still going to be having to take hits to deal respectable damage, which means regenerator isn't just negating the downside of the item.
 

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