I keep changing my team, but clearly not for the better. 11 to 18, doing quite bad. I can't beat Milotic, or even look at it. Fini probably has to go its scarf isn't bad enough to Milotic to be a check.
Drifblim @ Sitrus Berry
Ability: Unburden
Level: 50
EVs: 244 HP / 252 Def / 12 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Hex
- Strength Sap
- Destiny Bond
Still here, Good vs. a lot of physical attackers. Notably Rillabloom and Kartana, though it's perfect vs. neither. But it's very good vs. DNite. Unburden has been the main draw, w/ just 12 EVs and a +Spe nature I outspeed up to +1 Adamant Urshifu, and it's not hard to activate w/ Sitrus. Zapdos is a huge pain though, since it probably Dynamaxes to avoid Destiny Bond. More than once in my few games last season it has been good vs. TTar despite weakness to both its STABs. Same deal w/ Rhypherior. I've seen some interesting times this actually works Dynamaxed, though that's not its role ofc. Planning to try this out in the no Dynamax meta next season, it should improve.
Tapu Fini @ Choice Scarf
Ability: Misty Surge
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Ice Beam
- Trick
- Moonblast
This has been ok, it can get some damage on Zapdos at least, unlike other Fini. Though not if the brat has Airstreamed, so it leaves me even weaker to Zapdos and Pex and may have to go. Trick has messed up some stuff, like Ferro and even a mirror where I got Lefties and put those on P2 lol. Surf not Scald cause I'm 252 SpA and so the power difference is as great as can be, I miss burns on flyers though.
Heatran @ Weakness Policy
Ability: Flash Fire
Level: 50
EVs: 212 HP / 196 Def / 100 SpA
Modest Nature
IVs: 31 Atk
- Iron Defense
- Body Press
- Steel Beam
- Magma Storm
A fairly new mon to the team, suggested by dd777. This seems a bit odd, but I did want to use Iron Defense Heatran for a while. It has balanced defenses so it shouldn't necessarily be limited to SpD, though Landog and Urshifu are trouble. This hurts P2 somewhat which is always appreciated. WP beats Cinderace w/ Steelspike, since it'll Max Knuckle. My only experiences w/ it I recall are Iron Defensing on an Azumarill switch-in, where I won w/ Steelspike twice, and ohkoing a Landog that switched in(was +2.) 31 Atk to occasionally use Max Knuckle myself, like on TTar maybe.
Calyrex-Ice @ Assault Vest
Ability: As One (Glastrier)
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Glacial Lance
- Bullet Seed
- High Horsepower
- Close Combat
Right this second this slot is my old Landog, but once S10 starts I no longer want a Dynamax hog since that'll be off the table. AV cause WP is taken, unsure if that'll work out. Usual moves I think, Bullet Seed not Seed Bomb for some sashes(mattered once on Lycanroc) and Mimikyu maybe. This is my favorite legend and hopefully patches up my Zapdos weakness. Landog sure doesn't. Still not great vs, Pex.
Clefable @ Power Herb
Ability: Unaware
Level: 50
EVs: 244 HP / 252 Def / 12 SpA
Modest Nature
IVs: 0 Atk
- Meteor Beam
- Moonblast
- Moonlight
- Flamethrower
My newest idea. I think this has some merit, and I'm more inclined to want to win using this than Drifblim atm. Meteor Beam OHKOs offensive Zapdos(I guess good on a switch, if it's LO not only do I die to Airstream and maybe Hurricane, I don't ohko cause it goes max.) Also useful for non-Gunk Shot Ace/Ace switch ins. Sometimes I've set up multiple times w/ Meteor Beam cause of bulk and not enough power. Flamethrower is nice for Ferro, so I don't need Heatran for sure. Moonblast is really strong STAB, though I hate ignoring their SpA drops. But Unaware is crucial imo. Physically defensive to buff the lower side, but Modest to do more damage and it's a higher base stat.
Darmanitan-Galar @ Focus Sash
Ability: Gorilla Tactics
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Icicle Crash
- Stone Edge
- Superpower
The newest addition. Another ice, which I'm worried about for next season when Calyrex-I is on the team. This should get me past the horror of Pex, and Sash lets me take Excadrill's attack and OHKO back. I could run Scarf and just outspeed, but not if it's in sand. Still, next season it'll be no Dynamax aka Airstream, so scarf isn't outsped much...Flare Blitz has no place on Sash imo, so I have Stone Edge. Usual other moves I think. Not as sure about Adamant vs. Jolly, this used to be Adamant CB to kill like everything slow, but if it's sash it might not make as much sense.
Drifblim @ Sitrus Berry
Ability: Unburden
Level: 50
EVs: 244 HP / 252 Def / 12 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Hex
- Strength Sap
- Destiny Bond
Still here, Good vs. a lot of physical attackers. Notably Rillabloom and Kartana, though it's perfect vs. neither. But it's very good vs. DNite. Unburden has been the main draw, w/ just 12 EVs and a +Spe nature I outspeed up to +1 Adamant Urshifu, and it's not hard to activate w/ Sitrus. Zapdos is a huge pain though, since it probably Dynamaxes to avoid Destiny Bond. More than once in my few games last season it has been good vs. TTar despite weakness to both its STABs. Same deal w/ Rhypherior. I've seen some interesting times this actually works Dynamaxed, though that's not its role ofc. Planning to try this out in the no Dynamax meta next season, it should improve.
Tapu Fini @ Choice Scarf
Ability: Misty Surge
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Ice Beam
- Trick
- Moonblast
This has been ok, it can get some damage on Zapdos at least, unlike other Fini. Though not if the brat has Airstreamed, so it leaves me even weaker to Zapdos and Pex and may have to go. Trick has messed up some stuff, like Ferro and even a mirror where I got Lefties and put those on P2 lol. Surf not Scald cause I'm 252 SpA and so the power difference is as great as can be, I miss burns on flyers though.
Heatran @ Weakness Policy
Ability: Flash Fire
Level: 50
EVs: 212 HP / 196 Def / 100 SpA
Modest Nature
IVs: 31 Atk
- Iron Defense
- Body Press
- Steel Beam
- Magma Storm
A fairly new mon to the team, suggested by dd777. This seems a bit odd, but I did want to use Iron Defense Heatran for a while. It has balanced defenses so it shouldn't necessarily be limited to SpD, though Landog and Urshifu are trouble. This hurts P2 somewhat which is always appreciated. WP beats Cinderace w/ Steelspike, since it'll Max Knuckle. My only experiences w/ it I recall are Iron Defensing on an Azumarill switch-in, where I won w/ Steelspike twice, and ohkoing a Landog that switched in(was +2.) 31 Atk to occasionally use Max Knuckle myself, like on TTar maybe.
Calyrex-Ice @ Assault Vest
Ability: As One (Glastrier)
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Glacial Lance
- Bullet Seed
- High Horsepower
- Close Combat
Right this second this slot is my old Landog, but once S10 starts I no longer want a Dynamax hog since that'll be off the table. AV cause WP is taken, unsure if that'll work out. Usual moves I think, Bullet Seed not Seed Bomb for some sashes(mattered once on Lycanroc) and Mimikyu maybe. This is my favorite legend and hopefully patches up my Zapdos weakness. Landog sure doesn't. Still not great vs, Pex.
Clefable @ Power Herb
Ability: Unaware
Level: 50
EVs: 244 HP / 252 Def / 12 SpA
Modest Nature
IVs: 0 Atk
- Meteor Beam
- Moonblast
- Moonlight
- Flamethrower
My newest idea. I think this has some merit, and I'm more inclined to want to win using this than Drifblim atm. Meteor Beam OHKOs offensive Zapdos(I guess good on a switch, if it's LO not only do I die to Airstream and maybe Hurricane, I don't ohko cause it goes max.) Also useful for non-Gunk Shot Ace/Ace switch ins. Sometimes I've set up multiple times w/ Meteor Beam cause of bulk and not enough power. Flamethrower is nice for Ferro, so I don't need Heatran for sure. Moonblast is really strong STAB, though I hate ignoring their SpA drops. But Unaware is crucial imo. Physically defensive to buff the lower side, but Modest to do more damage and it's a higher base stat.
Darmanitan-Galar @ Focus Sash
Ability: Gorilla Tactics
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Icicle Crash
- Stone Edge
- Superpower
The newest addition. Another ice, which I'm worried about for next season when Calyrex-I is on the team. This should get me past the horror of Pex, and Sash lets me take Excadrill's attack and OHKO back. I could run Scarf and just outspeed, but not if it's in sand. Still, next season it'll be no Dynamax aka Airstream, so scarf isn't outsped much...Flare Blitz has no place on Sash imo, so I have Stone Edge. Usual other moves I think. Not as sure about Adamant vs. Jolly, this used to be Adamant CB to kill like everything slow, but if it's sash it might not make as much sense.
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