Proof of ladder peak:
have to update my peak since I accidentally got into a ladder match and went up
This team has been my standard since the beginning of Generation VI. It's gone through a lot of iterations, but I couldn't tell you what most of them were because it's been months since I changed this team. I got back into CAP recently (was pretty active in it in Generation V) and realized I still had a decent position on the ladder, so I decided to keep going. Surprisingly, my team hasn't undergone serious changes since I did. It seems to still hold firm. Now, I'm really bad at writing introductions to teams and stuff, so uh. Let's just get to the meat of this.
Colossoil @ Flame Orb
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Fake Out
- Knock Off
- Earthquake
- Sucker Punch
Colossoil is phenomonal in the CAP meta. With a strong 122 base Attack, a superb offensive typing, and Guts to boost it further. Assault Vest is a more common set, but I find the sheer power (and status immunity) that Flame Orb Guts offers to be far more worth it. This usually serves as my lead. Fake Out breaks sashes, Knock Off is an extremely strong, spammable STAB, Earthquake OHKOs Sylveon and Cyclohm and serves as secondary STAB, Sucker Punch revenge kills threats like Charizard and Syclant. Colossoil, in addition to being incredibly hard to switch into, safeguards my team against certain sweepers that I can't wall by revenging them. It beats certain leads, such as Stratagem, by breaking their Sash with Fake Out and taking them down with Sucker Punch
Kitsunoh @ Life Orb
Trait: Limber
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Shadow Strike
-Knock Off Defog
- Meteor Mash
- Will-O-Wisp
Kitsunoh is a reliable answer to Fairies like Sylveon, resisting their STAB and taking them out with Meteor Mash. It can also check a variety of physical attackers by burning them before they can hit it. The item loss of Knock Off, the defense drop of Shadow Strike, and the Attack boost of Meteor Mash make it somewhat difficult to switch into. Its excellent defensive typing lets it switch into a lot of pokemon regardless of its average bulk. I'm considering replacing Knock Off for U-Turn for momentum because I've found playing with this team that most things that might want to switch in (and thus lose their item) have often already lost it to Colossoil. U-Turn would let me pivot out to a check while they switch in. Thoughts on that change? Replaced Knock Off with Defog on suggestion of Tadasuke.
Tomohawk @ Leftovers
Trait: Prankster
EVs: 248 HP / 8 Def / 252 Spa
Modest Nature
- Reflect
- Aura Sphere
- Air Slash
- Roost
Tomohawk is a defining force in the CAP meta. I personally prefer an offensive spin on the standard Reflect-o-Hawk set. The Spa EVs allow it to use its good offensive typing to threaten switch-ins like Cyclohm (who is 2HKO'd after Stealth Rock by Aura Sphere with this spread). Prankster Reflect is amazing, letting it check almost any physical attacker without super effective STAB. It's the first part of my defensive core.
Malaconda @ Sitrus Berry
Trait: Harvest
EVs: 252 HP / 4 Def / 252 Spd
Careful Nature
- Knock Off
- Dragon Tail
- Substitute
-Rapid Spin Heal Bell
Malaconda serves as my special wall and hazard remover. Its special bulk is insane, as not even non-STAB super effective attacks from most attackers can break it. It can spin safely, dissuading Ghost types from switching in with Knock Off, and phaze attackers it can't beat with Dragon Tail. Substitute lets it drag itself into pinch berry range to trigger Sitrus healing and safely phaze or Knock Off switch-ins. Replaced Rapid Spin with Heal Bell due to swapping in Defog on Kit.
Cyclohm @ Leftovers
Trait: Shield Dust
EVs: 252 HP / 212 Spa / 44 Spe
Modest Nature
- Draco Meteor
- Discharge
- Hydro Pump
- Slack Off
Cyclohm counters Cawmodore and a variety of other physical attackers, completing my physical defensive core with Tomohawk. I run speed creep to outspeed and KO other Cyclohm. I think 44 hits a specific number to outspeed something else crucial, but I made this EV spread months ago so I honestly don't remember what. After investing in HP, the rest is dumped into Spa to hit switch-ins. In particular, non-AV Colossoil a minimum 74% from Hydro Pump, preventing it from switching in to block Discharge. Even carrying an Assault Vest, it has a chance to be 2HKO'd, meaning it can't switch in repeatedly.
Gardevoir @ Gardevoirite
Trait: Trace
EVs: 252 Spa / 4 Spd / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
-Focus Blast Hidden Power (Ground)
- Substitute
Fairy is an absolutely superb typing in the CAP meta, and Mega Gardevoir is one of the best Fairies available. With Pixilate boosted Hyper Voice off 165 Spa, almost nothing wants to switch in to it. It reliably switches into many CAP threats, the most prominent being Tomohawk. It can take an Aura Sphere or Air Slash and use Prankster to get a guaranteed Substitute up before Tomohawk can Toxic or Taunt it, assuming it stays in at all. With Substitute up, it defeats (or at least gets some free damage on) many things that would otherwise defeat it, such as Colossoil and Talonflame. While riskier, it can check Colossoil if Substitute hasn't been revealed yet by subbing on the Sucker Punch and then KOing it. Talonflame takes a minimum of 68% from Psyshock, so if it has a bit of prior damage it can no longer force out a Mega Gardevoir behind a Substitute. This is my primay win condition, as once it gets a Sub it can clean out weakened teams easily. Replaced Focus Blast with HP Ground.
Threats:
Kyurem-b: I cannot wall mixed Kyurem-B. It can dismantle my entire defensive core, and Mega Gardevoir cannot switch in safely due to the threat of Fusion Bolt. While it has trouble switching into my team in general, if it does get a switch it can cause serious damage. Gardevoir can revenge it, however, forcing it out and setting up a Substitute.
Charizard: Again, I have nothing that can switch into either Charizard form. They can both be revenge'd with Colossoil, however, and largely have trouble switching into most of my team, meaning that I can usually play around it fairly well.
Pinsir (with Earthquake): If it carries Earthquake, I can't stop Mega Pinsir after it sets up a Swords Dance. Most of my team can prevent it from setting up, but this becomes a dangerous 50-50 when it can also choose to attack.
Landorus-I: As is the common theme with the threats to this team, I can't really wall Landorus-I. It can switch in on several of my mons and start wreaking havoc, but I can revenge it with Colossoil, and it takes some prediction to switch in.
Importable:
Thanks for reading!
All critique and comments are welcome.
Overview:
This team has been my standard since the beginning of Generation VI. It's gone through a lot of iterations, but I couldn't tell you what most of them were because it's been months since I changed this team. I got back into CAP recently (was pretty active in it in Generation V) and realized I still had a decent position on the ladder, so I decided to keep going. Surprisingly, my team hasn't undergone serious changes since I did. It seems to still hold firm. Now, I'm really bad at writing introductions to teams and stuff, so uh. Let's just get to the meat of this.
Colossoil @ Flame Orb
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Fake Out
- Knock Off
- Earthquake
- Sucker Punch
Colossoil is phenomonal in the CAP meta. With a strong 122 base Attack, a superb offensive typing, and Guts to boost it further. Assault Vest is a more common set, but I find the sheer power (and status immunity) that Flame Orb Guts offers to be far more worth it. This usually serves as my lead. Fake Out breaks sashes, Knock Off is an extremely strong, spammable STAB, Earthquake OHKOs Sylveon and Cyclohm and serves as secondary STAB, Sucker Punch revenge kills threats like Charizard and Syclant. Colossoil, in addition to being incredibly hard to switch into, safeguards my team against certain sweepers that I can't wall by revenging them. It beats certain leads, such as Stratagem, by breaking their Sash with Fake Out and taking them down with Sucker Punch
Kitsunoh @ Life Orb
Trait: Limber
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Shadow Strike
-
- Meteor Mash
- Will-O-Wisp
Kitsunoh is a reliable answer to Fairies like Sylveon, resisting their STAB and taking them out with Meteor Mash. It can also check a variety of physical attackers by burning them before they can hit it. The item loss of Knock Off, the defense drop of Shadow Strike, and the Attack boost of Meteor Mash make it somewhat difficult to switch into. Its excellent defensive typing lets it switch into a lot of pokemon regardless of its average bulk. I'm considering replacing Knock Off for U-Turn for momentum because I've found playing with this team that most things that might want to switch in (and thus lose their item) have often already lost it to Colossoil. U-Turn would let me pivot out to a check while they switch in. Thoughts on that change? Replaced Knock Off with Defog on suggestion of Tadasuke.
Tomohawk @ Leftovers
Trait: Prankster
EVs: 248 HP / 8 Def / 252 Spa
Modest Nature
- Reflect
- Aura Sphere
- Air Slash
- Roost
Tomohawk is a defining force in the CAP meta. I personally prefer an offensive spin on the standard Reflect-o-Hawk set. The Spa EVs allow it to use its good offensive typing to threaten switch-ins like Cyclohm (who is 2HKO'd after Stealth Rock by Aura Sphere with this spread). Prankster Reflect is amazing, letting it check almost any physical attacker without super effective STAB. It's the first part of my defensive core.
Malaconda @ Sitrus Berry
Trait: Harvest
EVs: 252 HP / 4 Def / 252 Spd
Careful Nature
- Knock Off
- Dragon Tail
- Substitute
-
Malaconda serves as my special wall and hazard remover. Its special bulk is insane, as not even non-STAB super effective attacks from most attackers can break it. It can spin safely, dissuading Ghost types from switching in with Knock Off, and phaze attackers it can't beat with Dragon Tail. Substitute lets it drag itself into pinch berry range to trigger Sitrus healing and safely phaze or Knock Off switch-ins. Replaced Rapid Spin with Heal Bell due to swapping in Defog on Kit.
Cyclohm @ Leftovers
Trait: Shield Dust
EVs: 252 HP / 212 Spa / 44 Spe
Modest Nature
- Draco Meteor
- Discharge
- Hydro Pump
- Slack Off
Cyclohm counters Cawmodore and a variety of other physical attackers, completing my physical defensive core with Tomohawk. I run speed creep to outspeed and KO other Cyclohm. I think 44 hits a specific number to outspeed something else crucial, but I made this EV spread months ago so I honestly don't remember what. After investing in HP, the rest is dumped into Spa to hit switch-ins. In particular, non-AV Colossoil a minimum 74% from Hydro Pump, preventing it from switching in to block Discharge. Even carrying an Assault Vest, it has a chance to be 2HKO'd, meaning it can't switch in repeatedly.
Gardevoir @ Gardevoirite
Trait: Trace
EVs: 252 Spa / 4 Spd / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
-
- Substitute
Fairy is an absolutely superb typing in the CAP meta, and Mega Gardevoir is one of the best Fairies available. With Pixilate boosted Hyper Voice off 165 Spa, almost nothing wants to switch in to it. It reliably switches into many CAP threats, the most prominent being Tomohawk. It can take an Aura Sphere or Air Slash and use Prankster to get a guaranteed Substitute up before Tomohawk can Toxic or Taunt it, assuming it stays in at all. With Substitute up, it defeats (or at least gets some free damage on) many things that would otherwise defeat it, such as Colossoil and Talonflame. While riskier, it can check Colossoil if Substitute hasn't been revealed yet by subbing on the Sucker Punch and then KOing it. Talonflame takes a minimum of 68% from Psyshock, so if it has a bit of prior damage it can no longer force out a Mega Gardevoir behind a Substitute. This is my primay win condition, as once it gets a Sub it can clean out weakened teams easily. Replaced Focus Blast with HP Ground.
Threats:
Kyurem-b: I cannot wall mixed Kyurem-B. It can dismantle my entire defensive core, and Mega Gardevoir cannot switch in safely due to the threat of Fusion Bolt. While it has trouble switching into my team in general, if it does get a switch it can cause serious damage. Gardevoir can revenge it, however, forcing it out and setting up a Substitute.
Charizard: Again, I have nothing that can switch into either Charizard form. They can both be revenge'd with Colossoil, however, and largely have trouble switching into most of my team, meaning that I can usually play around it fairly well.
Pinsir (with Earthquake): If it carries Earthquake, I can't stop Mega Pinsir after it sets up a Swords Dance. Most of my team can prevent it from setting up, but this becomes a dangerous 50-50 when it can also choose to attack.
Landorus-I: As is the common theme with the threats to this team, I can't really wall Landorus-I. It can switch in on several of my mons and start wreaking havoc, but I can revenge it with Colossoil, and it takes some prediction to switch in.
Colossoil @ Flame Orb
Ability: Guts
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Fake Out
- Knock Off
- Earthquake
- Sucker Punch
Kitsunoh @ Life Orb
Ability: Limber
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Shadow Strike
- Meteor Mash
- Defog
- Will-O-Wisp
Tomohawk @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
- Reflect
- Aura Sphere
- Air Slash
- Roost
Malaconda @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Knock Off
- Dragon Tail
- Substitute
- Heal Bell
Cyclohm @ Leftovers
Ability: Shield Dust
EVs: 252 HP / 212 SpA / 44 Spe
Modest Nature
- Draco Meteor
- Discharge
- Hydro Pump
- Slack Off
Gardevoir @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Hidden Power [Ground]
- Substitute
Ability: Guts
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Fake Out
- Knock Off
- Earthquake
- Sucker Punch
Kitsunoh @ Life Orb
Ability: Limber
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Shadow Strike
- Meteor Mash
- Defog
- Will-O-Wisp
Tomohawk @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
- Reflect
- Aura Sphere
- Air Slash
- Roost
Malaconda @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Knock Off
- Dragon Tail
- Substitute
- Heal Bell
Cyclohm @ Leftovers
Ability: Shield Dust
EVs: 252 HP / 212 SpA / 44 Spe
Modest Nature
- Draco Meteor
- Discharge
- Hydro Pump
- Slack Off
Gardevoir @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Hidden Power [Ground]
- Substitute
Thanks for reading!
All critique and comments are welcome.
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