> Disgusting Stall <
*(From playing tons of matches and having lots of opponents have called my team disgusting due too how annoying it is too play against thus given the teams name)*
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Introduction
So recently with the rise of some pokemon fan made games, I've lately been getting back into pokemon and now back into Competitive as well. I'am an old player from shoddy battle days from when colin became cathy. So after struggling trying bunch of teams and different cores too refresh my self and learn the new meta of ORAS OU/XY. I want to go for a safe but very heavy stall team using Mega Sableye ( Originally Mega Slowbro > Gastro and a Prankster Sableye ) But found Gastro too be very ''anti meta'' and mega sableye found to me be very effective has I can choose when to mega evolve anyways doing same role as non megas sableye.
*changes/testing new stuff is in bold*
The Team
crackfiend (Sableye) @ Sablenite
Ability: Prankster
EVs: 248 HP / 176 Def / 84 SpD
Impish Nature
- Will-O-Wisp
- Knock Off
- Fake Out
- Recover
*Fake Out ( Currently testing out fake out in the slot of toxic, since it could help me get some extra damage,easier too mega evolve and stall out status longer ie burned or poisoned pokemon.
I've played around plenty with the move set alot mainly trying moves in the slot of Toxic/ IE. Foul Play. etc.. I didn't really need toxic has I already have 2 toxic users on my team, and I didn't find myself using Foul Play and it having much effect besides when it comes in handy to pp stalling other Sableyes -.- Toxic can hit pokemon that are predicting a W/O/W, also can come in handy vs a Keldeo which my team somewhat struggles with depending on situation. So Maybe a suggestion for a move over > foul play/toxic possibly be great. I've currently changed Toxic for Fake out, but toxic is still a acceptable option.
Troll.jpg (Clefable) @ Leftovers
Ability: Unaware
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Wish
- Protect
- Heal Bell*
One of my main checks to quite a few pokemon, overall a stable for any stall team. The spread was suggested by a user from the irc (they said it was 'tele'' spread off his clefable from his rmt so credit for him aswell <3). Extra SpD ev's helps out takes hits better from main threats to the team such has Keldeo who hits hard regardless of my Unaware ability.
If I didn't not use this spread and can usually stall out their hydro pumps and kill them off if their effected by status such has Toxic usually or if their choice'd I can go to Gastrodon and usually get a free toxic/scald (possible burn). Also takes cares of threats such has tail glow manaphy if running energy ball.
caitlyn jenner (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Toxic
- Soft-Boiled
- Seismic Toss
- Stealth Rock
Very standard setup, not much too say about Chansey. It scouts out status, assist as a cleric to the team which has helped me in crucial times, I prefer Heal Bell on Chansey > Clefable to be my Healer so Clefable can handle threats better with its moveset. As not too mention I usually find myself pulling off a heal bell way easier then I could on Clefable, IE > Switch Chansey to Special Attacker > Free Heal Bell. Toxic preferred over T'wave to poison stall out /cripple members of opponents teams by forcing switches/making switches/predictions myself.
iwannabeblue (Gastrodon) (F) @ Leftovers
Ability: Storm Drain
EVs: 216 HP / 252 Def / 40 SpD
Relaxed Nature
- Scald
- Recover
- Curse*
- Earthquake
iwannabeblue because for some reason showdown won't let it ;(. Non the less though, Gastro I've personally found to be very ''anti meta'' like. It can stop tail glow manaphy lacking energy ball,Choice'd Keldeo's aswell has toxic stall them out. EQ Lets me hit Zard X, it also wall's Mega/Manectric. Forces overall lot's of switch outs getting a free Scald/Toxic/Recover when need, I always try to play my Gastrodon as smart as possibe depending on my opponents team/threats.
godzilla
Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Earthquake
*Updated T-tar too scarf,standard set awesome revenge killing capability and trapping defoggers.
Another Pokemon's move set I've played around with originally was a Scarf T-TAR, when chansey use to set up rocks, but using this set up Tyranitar does two jobs in one giving me space on my other pokemons move sets. Trapping Defoggers such has Latias/Latios, and Setting up Rocks with ease. T-tar is one my main switch ins to talonflames especially those lacking U-turn. Ice Beam lets more surprise mainly Landorus trying pull off a free Stealth Rock predicting me to switch out, as well hits Gliscor hard. I never try hit garchomp with it usually, to not risk eating a EQ so I go to Clefable/Skarmory/Gastro depending on situation.
IronHawk (Skarmory) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Defog
- Spikes
- Whirlwind
I decided to drop Brave Bird, has I didn't find need for it due to way I play Skarmory. Skarmory is like Chansey with Heal Bell. Switch to a Physical Attacker ie mega metagross etc chip some damage on them with rocky helmet > free defog on the switch out. Having both defog and spikes lets me dictate when I can set up my spikes with out defogging them away / wasting a turn. Max Def EV's and HP for full tank too chip away physical attackers with rocky helmet. Knock off users make Skarmory less effective and trappers such has M zone,shadow tag goth, making my play caution and around them before bringing out skarmory.
Conclusion
So overall main reason for posting RMT is so I can get more opinions from more Minds then one and see what holes you guys can see and help me improve the team and help me climb even further up the ladder with it. I mainly struggle with Zard X/teams with Trappers, specs keldeo can chip away at my team if their prediction is spot on as well. But overall team has been highly successful and I'm happy with the outcome of it after many nitpicks. I'am Currently 43-15 as ''OGBattler'' on smogon, had bit less losses but went on ''tilt/lack of caring for few games'' ;( *cough excuses*.
Earlier image showing my grind progress / record prior.
Highest peak with current version of my team, maintaining decent GXE.
Image of a nice win vs high ladder opponent where I had to use smart prediction between gastro and sableye predicting keldeos SS/Hydro well I cripple his/her's team.
Importable: V1*(From playing tons of matches and having lots of opponents have called my team disgusting due too how annoying it is too play against thus given the teams name)*
Introduction
So recently with the rise of some pokemon fan made games, I've lately been getting back into pokemon and now back into Competitive as well. I'am an old player from shoddy battle days from when colin became cathy. So after struggling trying bunch of teams and different cores too refresh my self and learn the new meta of ORAS OU/XY. I want to go for a safe but very heavy stall team using Mega Sableye ( Originally Mega Slowbro > Gastro and a Prankster Sableye ) But found Gastro too be very ''anti meta'' and mega sableye found to me be very effective has I can choose when to mega evolve anyways doing same role as non megas sableye.
*changes/testing new stuff is in bold*
The Team
crackfiend (Sableye) @ Sablenite
Ability: Prankster
EVs: 248 HP / 176 Def / 84 SpD
Impish Nature
- Will-O-Wisp
- Knock Off
- Fake Out
- Recover
*Fake Out ( Currently testing out fake out in the slot of toxic, since it could help me get some extra damage,easier too mega evolve and stall out status longer ie burned or poisoned pokemon.
I've played around plenty with the move set alot mainly trying moves in the slot of Toxic/ IE. Foul Play. etc.. I didn't really need toxic has I already have 2 toxic users on my team, and I didn't find myself using Foul Play and it having much effect besides when it comes in handy to pp stalling other Sableyes -.- Toxic can hit pokemon that are predicting a W/O/W, also can come in handy vs a Keldeo which my team somewhat struggles with depending on situation. So Maybe a suggestion for a move over > foul play/toxic possibly be great. I've currently changed Toxic for Fake out, but toxic is still a acceptable option.
Troll.jpg (Clefable) @ Leftovers
Ability: Unaware
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Wish
- Protect
- Heal Bell*
One of my main checks to quite a few pokemon, overall a stable for any stall team. The spread was suggested by a user from the irc (they said it was 'tele'' spread off his clefable from his rmt so credit for him aswell <3). Extra SpD ev's helps out takes hits better from main threats to the team such has Keldeo who hits hard regardless of my Unaware ability.
If I didn't not use this spread and can usually stall out their hydro pumps and kill them off if their effected by status such has Toxic usually or if their choice'd I can go to Gastrodon and usually get a free toxic/scald (possible burn). Also takes cares of threats such has tail glow manaphy if running energy ball.
caitlyn jenner (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Toxic
- Soft-Boiled
- Seismic Toss
- Stealth Rock
Very standard setup, not much too say about Chansey. It scouts out status, assist as a cleric to the team which has helped me in crucial times, I prefer Heal Bell on Chansey > Clefable to be my Healer so Clefable can handle threats better with its moveset. As not too mention I usually find myself pulling off a heal bell way easier then I could on Clefable, IE > Switch Chansey to Special Attacker > Free Heal Bell. Toxic preferred over T'wave to poison stall out /cripple members of opponents teams by forcing switches/making switches/predictions myself.
iwannabeblue (Gastrodon) (F) @ Leftovers
Ability: Storm Drain
EVs: 216 HP / 252 Def / 40 SpD
Relaxed Nature
- Scald
- Recover
- Curse*
- Earthquake
iwannabeblue because for some reason showdown won't let it ;(. Non the less though, Gastro I've personally found to be very ''anti meta'' like. It can stop tail glow manaphy lacking energy ball,Choice'd Keldeo's aswell has toxic stall them out. EQ Lets me hit Zard X, it also wall's Mega/Manectric. Forces overall lot's of switch outs getting a free Scald/Toxic/Recover when need, I always try to play my Gastrodon as smart as possibe depending on my opponents team/threats.
godzilla
Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Earthquake
*Updated T-tar too scarf,standard set awesome revenge killing capability and trapping defoggers.
Another Pokemon's move set I've played around with originally was a Scarf T-TAR, when chansey use to set up rocks, but using this set up Tyranitar does two jobs in one giving me space on my other pokemons move sets. Trapping Defoggers such has Latias/Latios, and Setting up Rocks with ease. T-tar is one my main switch ins to talonflames especially those lacking U-turn. Ice Beam lets more surprise mainly Landorus trying pull off a free Stealth Rock predicting me to switch out, as well hits Gliscor hard. I never try hit garchomp with it usually, to not risk eating a EQ so I go to Clefable/Skarmory/Gastro depending on situation.
IronHawk (Skarmory) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Defog
- Spikes
- Whirlwind
I decided to drop Brave Bird, has I didn't find need for it due to way I play Skarmory. Skarmory is like Chansey with Heal Bell. Switch to a Physical Attacker ie mega metagross etc chip some damage on them with rocky helmet > free defog on the switch out. Having both defog and spikes lets me dictate when I can set up my spikes with out defogging them away / wasting a turn. Max Def EV's and HP for full tank too chip away physical attackers with rocky helmet. Knock off users make Skarmory less effective and trappers such has M zone,shadow tag goth, making my play caution and around them before bringing out skarmory.
Conclusion
So overall main reason for posting RMT is so I can get more opinions from more Minds then one and see what holes you guys can see and help me improve the team and help me climb even further up the ladder with it. I mainly struggle with Zard X/teams with Trappers, specs keldeo can chip away at my team if their prediction is spot on as well. But overall team has been highly successful and I'm happy with the outcome of it after many nitpicks. I'am Currently 43-15 as ''OGBattler'' on smogon, had bit less losses but went on ''tilt/lack of caring for few games'' ;( *cough excuses*.
Earlier image showing my grind progress / record prior.
Highest peak with current version of my team, maintaining decent GXE.
Image of a nice win vs high ladder opponent where I had to use smart prediction between gastro and sableye predicting keldeos SS/Hydro well I cripple his/her's team.
crackfiend (Sableye) @ Sablenite
Ability: Prankster
EVs: 248 HP / 164 Def / 96 SpD
Impish Nature
- Will-O-Wisp
- Knock Off
- Toxic/ Fake Out
- Recover
Troll.jpg (Clefable) @ Leftovers
Ability: Unaware
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Wish
- Protect
- Flamethrower
caitlyn jenner (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Toxic
- Soft-Boiled
- Seismic Toss
- Heal Bell
iwannabeblue (Gastrodon) (F) @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 244 Def / 12 SpD
Relaxed Nature
- Scald
- Recover
- Toxic
- Earthquake
godzilla (Tyranitar) @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam
IronHawk (Skarmory) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Defog
- Spikes
- Whirlwind
Ability: Prankster
EVs: 248 HP / 164 Def / 96 SpD
Impish Nature
- Will-O-Wisp
- Knock Off
- Toxic/ Fake Out
- Recover
Troll.jpg (Clefable) @ Leftovers
Ability: Unaware
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Wish
- Protect
- Flamethrower
caitlyn jenner (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Toxic
- Soft-Boiled
- Seismic Toss
- Heal Bell
iwannabeblue (Gastrodon) (F) @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 244 Def / 12 SpD
Relaxed Nature
- Scald
- Recover
- Toxic
- Earthquake
godzilla (Tyranitar) @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam
IronHawk (Skarmory) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Defog
- Spikes
- Whirlwind
Importable: V2
crackfiend (Sableye) @ Sablenite
Ability: Prankster
EVs: 248 HP / 176 Def / 84 SpD
Impish Nature
- Will-O-Wisp
- Knock Off
- Fake Out
- Recover
Troll.jpg (Clefable) @ Leftovers
Ability: Unaware
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Wish
- Protect
- Heal Bell
caitlyn jenner (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Toxic
- Soft-Boiled
- Seismic Toss
- Stealth Rock
iwannabeblue (Gastrodon) (F) @ Leftovers
Ability: Storm Drain
EVs: 216 HP / 252 Def / 40 SpD
Relaxed Nature
- Scald
- Recover
- Curse
- Earthquake
godzilla (Tyranitar) (M) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Earthquake
IronHawk (Skarmory) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Defog
- Spikes
- Whirlwind
Ability: Prankster
EVs: 248 HP / 176 Def / 84 SpD
Impish Nature
- Will-O-Wisp
- Knock Off
- Fake Out
- Recover
Troll.jpg (Clefable) @ Leftovers
Ability: Unaware
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Wish
- Protect
- Heal Bell
caitlyn jenner (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Toxic
- Soft-Boiled
- Seismic Toss
- Stealth Rock
iwannabeblue (Gastrodon) (F) @ Leftovers
Ability: Storm Drain
EVs: 216 HP / 252 Def / 40 SpD
Relaxed Nature
- Scald
- Recover
- Curse
- Earthquake
godzilla (Tyranitar) (M) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Earthquake
IronHawk (Skarmory) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Defog
- Spikes
- Whirlwind
Instant Replays ( too help get grip on How I / You too use the team )
http://play.pokemonshowdown.com/battle-ou-262669335 - in this battle I take out their rapid spinner ( starmie ) early on, then after that it was all hazards and forcing switches to chip away health.
http://replay.pokemonshowdown.com/ou-262888860 Another match here on my alt where I face a Manaphy and a Bisharp wish both could cause trouble too this team if played right.http://replay.pokemonshowdown.com/ou-263279778 Match on my OLT alt vs ''Xtra'' on his OLT alt was good match I nearly lost by pulled the win!
http://replay.pokemonshowdown.com/ou-264149389 Very good game on one my alts vs solid player, was close game he could of swept with azumaril play rough CB near end but he played bit wrong and I played right. I messed up near few last turns when I chose ot revenge kill his azu with EQ instead of SE to scare him away from brining in his altaria and forcing me go to my Gastro. Thankfully I was able pull off a scald 2nd time using it and got the burn which locked me the game.
http://replay.pokemonshowdown.com/ou-264519966 very close game, my whole gameplan was to get diancie in EQ ko range for ttar and then try curse up and sweep with gastrodon which I did :)
http://replay.pokemonshowdown.com/ou-262888860 Another match here on my alt where I face a Manaphy and a Bisharp wish both could cause trouble too this team if played right.http://replay.pokemonshowdown.com/ou-263279778 Match on my OLT alt vs ''Xtra'' on his OLT alt was good match I nearly lost by pulled the win!
http://replay.pokemonshowdown.com/ou-264149389 Very good game on one my alts vs solid player, was close game he could of swept with azumaril play rough CB near end but he played bit wrong and I played right. I messed up near few last turns when I chose ot revenge kill his azu with EQ instead of SE to scare him away from brining in his altaria and forcing me go to my Gastro. Thankfully I was able pull off a scald 2nd time using it and got the burn which locked me the game.
http://replay.pokemonshowdown.com/ou-264519966 very close game, my whole gameplan was to get diancie in EQ ko range for ttar and then try curse up and sweep with gastrodon which I did :)
*will try and update/add too this part as long has I don't forget to save the replays ^^*
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