Rules
2 vs 2 3★ Singles
3 Substitutions
2 Recoveries / 5 Chills
Switch = OK
Standard BBP Arena, First Sendout Determined by Coin Toss
48 Hour DQ
nightblitz42's Team
Bibarel [M]
STAGE: 3*
NATURE: Serious (no change)
TYPE: Normal/Water
ABILITIES: Simple, Unaware, Moody
STATS
HP: 90
Atk: 4
Def: 3
SpA: 3
SpD: 3
Spe: 71
Size Class: 2
Weight Class: 3
MOVES
Amnesia
Aqua Jet
Aqua Tail
Attract
Blizzard
Bulldoze
Captivate
Charge Beam
Confide
Crunch
Curse
Cut
Defense Curl
Dig
Dive
Double Team
Double-Edge
Echoed Voice
Endure
Facade
Fling
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Growl
Headbutt
Hidden Power (Fire)
Hyper Beam
Hyper Fang
Ice Beam
Iron Tail
Mud Sport
Natural Gift
Odor Sleuth
Pluck
Protect
Quick Attack
Rain Dance
Rest
Retaliate
Return
Rock Climb
Rock Smash
Rollout
Rototiller
Round
Scald
Secret Power
Shadow Ball
Shock Wave
Skull Bash
Sleep Talk
Stealth Rock
Strength
Substitute
Sunny Day
Super Fang
Superpower
Surf
Swagger
Swords Dance
Tackle
Take Down
Taunt
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Work Up
Yawn
Shiinotic [M]
STAGE: 3*
NATURE: Serious (no change)
TYPE: Grass/Fairy
ABILITIES: Illuminate, Effect Spore, Rain Dish
STATS
HP: 80
Atk: 2
Def: 4
SpA: 4
SpD: 5
Spe: 30
Size Class: 2
Weight Class: 2
MOVES
Absorb
Amnesia
Astonish
Attract
Charge Beam
Confide
Confuse Ray
Dazzling Gleam
Double Team
Drain Punch
Draining Kiss
Dream Eater
Endure
Energy Ball
Facade
Flash
Frustration
Giga Drain
Giga Impact
Grass Knot
Growth
Hidden Power (Fire)
Hyper Beam
Ingrain
Leech Seed
Light Screen
Magic Room
Mega Drain
Moonblast
Moonlight
Nature Power
Poison Powder
Pollen Puff
Protect
Rain Dance
Rest
Return
Round
Safeguard
Seed Bomb
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Spore
Spotlight
Strength Sap
Stun Spore
Substitute
Sunny Day
Swagger
Thunder Wave
Toxic
Weather Ball
Wonder Room
akela's Team
Pincurchin [F]
Stage 3*
Nature: Serious Nature
Type: Electric
Abilities:
Lightning Rod: These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric-type attack, they transfer the energy into their body, using it to increase their Special Attack (and adjust the natural stage) by one (1) stage, unless the user has a type immunity to Electric-type attacks. This Pokémon takes no damage from Electric-type attacks.
Electric Surge: Unless otherwise commanded by the trainer, when this Pokémon is sent out or when a Pokémon mega evolves into a Pokemon with this ability, it summons Electric Terrain which lasts 4 rounds (6 with Terrain Extender), expending 10 EN to do so.
Command: Activate Electric Surge - 9 En - Summons Electric Terrain to the field.
Stats:
HP: 70
Atk: 5
Def: 4
SpA: 4
SpD: 4
Spe: 15
Siz: 1
Wei: 1
Movepool:
Stage 3:
Acupressure
Assurance
Attract
Brine
Bubble Beam
Charge
Curse
Discharge
Electric Terrain
Endure
Facade
Fury Attack
Hex
Hydro Pump
Liquidation
Memento
Muddy Water
Payback
Peck
Pin Missile
Poison Jab
Protect
Rain Dance
Recover
Rest
Reversal
Round
Scald
Self-Destruct
Sleep Talk
Snore
Spark
Spikes
Substitute
Sucker Punch
Surf
Throat Chop
Thunder
Thunderbolt
Thunder Shock
Thunder Wave
Toxic Spikes
Venom Drench
Venoshock
Water Gun
Zing Zap
Stage 4: (Locked)
Stage 5: (Locked)
Lamp (Mollux) [M]
Stage 3*
Types: Fire/Poison
Nature: Serious Nature
Abilities:
Dry Skin: This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by one (1). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate: By default this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. When toggled, no effect.
Stats:
HP: 90
Atk: 2
Def: 4
Spa: 6
Spd: 5
Spe: 76
Siz: 3
Wei: 3
Movepool
Stage 3:
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Belch
Bide
Calm Mind
Charm
Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Draining Kiss
Ember
Eruption
Explosion
Facade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power (Ice)
Hyper Beam
Inferno
Infestation
Lava Plume
Leech Life
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Solar Beam
Spotlight
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venom Drench
Venoshock
Water Gun
Will-O-Wisp
Withdraw
Stage 4: (Locked)
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Belch
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Draining Kiss
Ember
Eruption
Explosion
Facade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power (Ice)
Hyper Beam
Inferno
Infestation
Iron Defense
Knock Off
Lava Plume
Leech Life
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Secret Power
Shock Wave
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Solar Beam
Spotlight
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venom Drench
Venoshock
Water Gun
Will-O-Wisp
Withdraw
Stage 5 (Locked)
Coin Toss (1: nightblitz42, 2: akela): 1
nightblitz42 sends out.
akela sends out and orders.
nightblitz42 orders in retaliation.
2 vs 2 3★ Singles
3 Substitutions
2 Recoveries / 5 Chills
Switch = OK
Standard BBP Arena, First Sendout Determined by Coin Toss
48 Hour DQ
nightblitz42's Team
Bibarel [M]
STAGE: 3*
NATURE: Serious (no change)
TYPE: Normal/Water
ABILITIES: Simple, Unaware, Moody
STATS
HP: 90
Atk: 4
Def: 3
SpA: 3
SpD: 3
Spe: 71
Size Class: 2
Weight Class: 3
MOVES
Amnesia
Aqua Jet
Aqua Tail
Attract
Blizzard
Bulldoze
Captivate
Charge Beam
Confide
Crunch
Curse
Cut
Defense Curl
Dig
Dive
Double Team
Double-Edge
Echoed Voice
Endure
Facade
Fling
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Growl
Headbutt
Hidden Power (Fire)
Hyper Beam
Hyper Fang
Ice Beam
Iron Tail
Mud Sport
Natural Gift
Odor Sleuth
Pluck
Protect
Quick Attack
Rain Dance
Rest
Retaliate
Return
Rock Climb
Rock Smash
Rollout
Rototiller
Round
Scald
Secret Power
Shadow Ball
Shock Wave
Skull Bash
Sleep Talk
Stealth Rock
Strength
Substitute
Sunny Day
Super Fang
Superpower
Surf
Swagger
Swords Dance
Tackle
Take Down
Taunt
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Work Up
Yawn
Shiinotic [M]
STAGE: 3*
NATURE: Serious (no change)
TYPE: Grass/Fairy
ABILITIES: Illuminate, Effect Spore, Rain Dish
STATS
HP: 80
Atk: 2
Def: 4
SpA: 4
SpD: 5
Spe: 30
Size Class: 2
Weight Class: 2
MOVES
Absorb
Amnesia
Astonish
Attract
Charge Beam
Confide
Confuse Ray
Dazzling Gleam
Double Team
Drain Punch
Draining Kiss
Dream Eater
Endure
Energy Ball
Facade
Flash
Frustration
Giga Drain
Giga Impact
Grass Knot
Growth
Hidden Power (Fire)
Hyper Beam
Ingrain
Leech Seed
Light Screen
Magic Room
Mega Drain
Moonblast
Moonlight
Nature Power
Poison Powder
Pollen Puff
Protect
Rain Dance
Rest
Return
Round
Safeguard
Seed Bomb
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Spore
Spotlight
Strength Sap
Stun Spore
Substitute
Sunny Day
Swagger
Thunder Wave
Toxic
Weather Ball
Wonder Room
akela's Team
Pincurchin [F]
Stage 3*
Nature: Serious Nature
Type: Electric
Abilities:
Lightning Rod: These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric-type attack, they transfer the energy into their body, using it to increase their Special Attack (and adjust the natural stage) by one (1) stage, unless the user has a type immunity to Electric-type attacks. This Pokémon takes no damage from Electric-type attacks.
Electric Surge: Unless otherwise commanded by the trainer, when this Pokémon is sent out or when a Pokémon mega evolves into a Pokemon with this ability, it summons Electric Terrain which lasts 4 rounds (6 with Terrain Extender), expending 10 EN to do so.
Command: Activate Electric Surge - 9 En - Summons Electric Terrain to the field.
Stats:
HP: 70
Atk: 5
Def: 4
SpA: 4
SpD: 4
Spe: 15
Siz: 1
Wei: 1
Movepool:
Stage 3:
Acupressure
Assurance
Attract
Brine
Bubble Beam
Charge
Curse
Discharge
Electric Terrain
Endure
Facade
Fury Attack
Hex
Hydro Pump
Liquidation
Memento
Muddy Water
Payback
Peck
Pin Missile
Poison Jab
Protect
Rain Dance
Recover
Rest
Reversal
Round
Scald
Self-Destruct
Sleep Talk
Snore
Spark
Spikes
Substitute
Sucker Punch
Surf
Throat Chop
Thunder
Thunderbolt
Thunder Shock
Thunder Wave
Toxic Spikes
Venom Drench
Venoshock
Water Gun
Zing Zap
Stage 4: (Locked)
Stage 5: (Locked)
Lamp (Mollux) [M]
Stage 3*
Types: Fire/Poison
Nature: Serious Nature
Abilities:
Dry Skin: This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by one (1). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate: By default this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. When toggled, no effect.
Stats:
HP: 90
Atk: 2
Def: 4
Spa: 6
Spd: 5
Spe: 76
Siz: 3
Wei: 3
Movepool
Stage 3:
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Belch
Bide
Calm Mind
Charm
Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Draining Kiss
Ember
Eruption
Explosion
Facade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power (Ice)
Hyper Beam
Inferno
Infestation
Lava Plume
Leech Life
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Solar Beam
Spotlight
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venom Drench
Venoshock
Water Gun
Will-O-Wisp
Withdraw
Stage 4: (Locked)
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Belch
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Draining Kiss
Ember
Eruption
Explosion
Facade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power (Ice)
Hyper Beam
Inferno
Infestation
Iron Defense
Knock Off
Lava Plume
Leech Life
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Secret Power
Shock Wave
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Solar Beam
Spotlight
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venom Drench
Venoshock
Water Gun
Will-O-Wisp
Withdraw
Stage 5 (Locked)
Coin Toss (1: nightblitz42, 2: akela): 1
nightblitz42 sends out.
akela sends out and orders.
nightblitz42 orders in retaliation.