UU Defensive Kommo-o QC [2/2] GP [1/1]

[SET]
name: Defensive Kommo-o
move 1: Body Press / Drain Punch
move 2: Poison Jab / Thunder Punch
move 3: Dragon Tail / Taunt
move 4: Stealth Rock / Iron Defense / Bulk Up
item: Leftovers / Rocky Helmet
ability: Soundproof / Bulletproof
nature: Impish
evs: 252 HP / 120 Def / 136 Spe
tera type: Steel / Electric

[SET COMMENTS]

This set takes advantage of Kommo-o's fantastic defensive profile to handle prominent threats such as Ogerpon-C, Arcanine-H, Iron Boulder, and Tyranitar. Kommo-o is a very flexible Pokemon and can accommodate a team's needs by being an effective entry hazard setter with Stealth Rock or a bulky setup sweeper with options like Iron Defense and Bulk Up. Body Press off Kommo-o's high Defense allows it to be quite threatening, especially to neutral targets such as Tinkaton. Iron Defense should only be used alongside Body Press, as Kommo-o can boost alongside dangerous foes like Scizor and Ursaluna and KO them with an empowered Body Press. It notably also allows Kommo-o to beat Mandibuzz, and with Tera Steel, Kommo-o can avoid Toxic from it as well as beat other Pokemon like Metagross and Hydrapple. Bulk Up can also be used alongside Body Press, as it bolsters Defense alongside Attack to strengthen Kommo-o's other coverage options; however, it is slower, so it should ideally be used with Drain Punch, which provides Kommo-o with much more longevity. Poison Jab allows Kommo-o to punish Azumarill and is also its best means to punish defensive switch-ins like Slowking, Latios, and Zapdos with poison, though Zapdos can punish it with Static. Thunder Punch is another option that, if used alongside Bulk Up and Tera Electric, can let Kommo-o muscle through its defensive answers more easily and avoid being punished by Static. Taunt prevents defensive Pokemon like Rotom-W, Toxapex, and Mandibuzz from using their recovery or status moves, allowing Kommo-o to beat them or keep them weakened. Dragon Tail is used to force out setup Pokemon like Sinistcha, opposing Kommo-o, and, with Tera Steel, Calm Mind Iron Crown and Latios. Leftovers is preferred to provide Kommo-o with longevity. Rocky Helmet is an alternative to punish Scizor and Lokix at the cost of cutting into Kommo-o's staying power, so it should be used alongside Drain Punch. Soundproof allows Kommo-o to answer special Clangorous Soul Kommo-o and prevent Psychic Noise from Iron Crown. It also stops Skeledirge from using Torch Song, which is especially useful if Kommo-o has Terastallized into the Steel typing, though without Taunt, Kommo-o cannot easily punish it. Bulletproof is an alternative to deal with Pecharunt and Sinistcha more easily, and when used alongside Tera Steel, Kommo-o can answer Focus Blast Iron Crown and Aura Sphere variants of Latios. The EV spread lets Kommo-o outspeed Bisharp and Volcanion, with the rest invested in bulk.

Tinkaton is a fantastic partner, as it switches into Latios and Hydrapple, two dangerous wallbreakers that Kommo-o can give free turns. Tinkaton is also able to act as a secondary check to Ogerpon-C and Lokix, which is appreciated, as the former can potentially carry Play Rough, and with Pickpocket, Tinkaton can steal Heavy-Duty Boots from Lokix, allowing entry hazards and potential Rocky Helmet chip damage from Kommo-o to wear it down. Alternatively, Tinkaton can run Stealth Rock itself to allow Kommo-o to utilize other options like Bulk Up and Iron Defense. Other Stealth Rock setters like Tyranitar and Arcanine-H can also do this while having the ability to better check and threaten common answers to Kommo-o such as Zapdos, Skeledirge, and Tornadus-T. Overcoat can be considered when partnered with Tyranitar to avoid sand wearing Kommo-o down or canceling out its Leftovers recovery. Zapdos can pressure common Kommo-o answers like Toxapex, Azumarill, and Okidogi as well as bring Kommo-o in with Volt Switch against Tyranitar and Ogerpon-C to find opportunities to boost or set hazards. Speed control users in the form of Scizor, Lokix, and Tera Ogerpon make for great partners to take pressure off Kommo-o, preventing it from losing too much health when combating threats such as Ogerpon-C and Iron Boulder. Ogerpon can also alleviate the pressure of Kommo-o having to take on the role of a phazer, having access to a fast Encore to lock Pokemon like Iron Crown into Calm Mind.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/twilight.344575/
Quality checked by:
https://www.smogon.com/forums/members/lily.481709/
https://www.smogon.com/forums/members/monky25.515132/
Grammar checked by:
https://www.smogon.com/forums/members/zinnias.569291/
https://www.smogon.com/forums/members/solarbeam.470115/
 
Last edited:

Lily

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UU Leader
[SET]
name: Defensive Kommo-o
move 1: Body Press / Drain Punch
move 2: Poison Jab / Thunder Punch
move 3: Dragon Tail / Taunt
move 4: Stealth Rock / Iron Defense / Bulk Up
item: Leftovers / Rocky Helmet
ability: Soundproof / Bulletproof
nature: Impish
evs: 252 HP / 120 Def / 136 Spe
tera type: Steel / Electric

[SET COMMENTS]

This set takes advantage of Kommo-o's fantastic defensive profile to handle prominent threats within the tier such as Ogerpon-C, Arcanine-H, and Tyranitar. Kommo-o is a very flexible Pokemon and can accommodate a team's needs by being an effective hazard setter with Stealth Rock or a bulky win condition with options like Iron Defense and Bulk Up. Body Press off Kommo-o's high Defense allows it to be quite threatening especially to neutral targets such as Tinkaton. Iron Defense should only be used alongside Body Press as Kommo-o can boost alongside dangerous foes like Scizor and Ursaluna and KO them back with an empowered Body Press. It notably also allows Kommo-o to beat Mandibuzz and can Terastallize into a Steel type to beat Metagross and Hydrapple probably also worth mentioning it can tera steel vs mandi to avoid tox if it doesnt have taunt. Bulk Up can be used alongside Body Press as it bolsters Defense alongside Attack to strengthen Kommo-o's other coverage options; however, it is slower so it should ideally be used with Drain Punch, which provides Kommo-o with much more longevity. Poison Jab allows Kommo-o to punish Azumarill but is also its best means to punish defensive switches like Slowking, Latios, and Zapdos with a Poison, though there is the potential of being punished by Static from the latter. Thunder Punch is another option that if used alongside Bulk Up and Tera Electric can muscle through its defensive answers more easily and avoid being punished by Static. If used alongside Taunt Kommo-o can also beat Toxapex 1vs1 you beat pex 1v1 with bulk up + drain + taunt anyway, idt you need thunder punch for this, would just mention this as a thing that taunt does. Taunt is also useful for preventing defensive Pokemon like Rotom-W and Mandibuzz from using their recovery or status allowing Kommo-o to beat or keep them weakened. Dragon Tail is used to force out setup Pokemon like Sinistcha, opposing Kommo-o, and, with Tera Steel, Calm Mind Iron Crown and Latios. Leftovers is preferred to provide Kommo-o with longevity. Rocky Helmet is an alternative to punish Scizor and Lokix at the cost of cutting into Kommo-o's staying power, so it should be used alongside Drain Punch. Soundproof allows Kommo-o to answer special Clangorous Soul Kommo-o and prevent Psychic Noise from Iron Crown. It also stops Skeledirge from using Torch Song may also be worth mentioning alluring voice here but idk if we ended up including that on any sets, which is especially useful if Kommo-o has Terastillized into a Steel type, though without Taunt Kommo-o cannot easily punish it. Bulletproof is an alternative to deal with Pecharunt and Sinistcha more easily and when used alongside Tera Steel Kommo-o can answer Focus Blast Iron Crown and Aura Sphere variants of Latios.

Tinkaton is a fantastic partner with Kommo-o as it switches into Latios and Hydrapple not gp but should be a comma here two dangerous breakers Kommo-o can give free turns to. Tinkaton is also able to act as a secondary check to Ogerpon-C and Lokix, which is appreciated as the former can potentially carry Play Rough, and with Pickpocket, Tinkaton can steal Heavy-Duty Boots from Lokix allowing the hazards and potential helmet from Kommo-o to wear it down. Alternatively, Tinkaton could run Stealth Rock itself to allow Kommo-o to utilize other options like Bulk Up and Iron Defense. Other Stealth Rock setters like Tyranitar and Arcanine-H can also do this while having the ability to better check and threaten common answers to Kommo-o such as Zapdos, Skeledirge, and Tornadus-T when mentioning ttar as a teammate it might also be worth mentioning overcoat as an ability for kommo since sand chip can be pretty detrimental and its abilities are already situational but i dont feel very strong on this point. Zapdos can pressure common Kommo-o answers like Toxapex, Azumarill, and Okidogi as well as bring Kommo-o in with Volt Switch against Tyranitar and Ogerpon-C to find opportunities to boost or set hazards. Speed control in the form of Scizor, Lokix, or Tera Teal Ogerpon make for great partners to take pressure off Kommo-o losing too much health combating threats such as Ogerpon-C and Iron Boulder. Ogerpon can also alleviate the pressure of Kommo-o having to take on the role of a phaser with having access to fast Encore to lock Pokemon like Iron Crown into Calm Mind.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/twilight.344575/

Quality checked by:

Grammar checked by:

great work as always qc 1/2
 

zinnias

formerly AcneAutist
is a Pre-Contributor
AMGP Add remove comment
[SET]
name: Defensive Kommo-o
move 1: Body Press / Drain Punch
move 2: Poison Jab / Thunder Punch
move 3: Dragon Tail / Taunt
move 4: Stealth Rock / Iron Defense / Bulk Up
item: Leftovers / Rocky Helmet
ability: Soundproof / Bulletproof
nature: Impish
evs: 252 HP / 120 Def / 136 Spe
tera type: Steel / Electric

[SET COMMENTS]

This set takes advantage of Kommo-o's fantastic defensive profile to handle prominent threats within the tier such as Ogerpon-C, Arcanine-H, Iron Boulder, and Tyranitar. Kommo-o is a very flexible Pokemon and can accommodate a team's needs by being an effective entry hazard setter with Stealth Rock or a bulky win condition with setup options like Iron Defense and Bulk Up. Body Press off Kommo-o's high Defense allows it to be quite threatening, (AC) especially to neutral targets such as Tinkaton. Iron Defense should only be used alongside Body Press, (AC) as it allows Kommo-o can to boost up alongside dangerous foes like Scizor and Ursaluna and KO them back with an empowered powered-up Body Press. It notably also allows Kommo-o to beat Mandibuzz, (AC) and with Tera Steel, (AC) it can avoid Toxic from it, (AC) as well as beat other Pokemon like Metagross and Hydrapple. Bulk Up can also be used alongside Body Press as it bolsters Defense alongside Attack to strengthen Kommo-o's other coverage options; however, it is slower, (AC) so it should ideally be used with Drain Punch, which provides Kommo-o with much more longevity. Poison Jab allows Kommo-o to punish Azumarill but and ("but" is used to contrast) is also its best means to punish defensive switches like Slowking, Latios, and Zapdos with a Poison poison, though there is the potential of being punished by Static from the latter last. Thunder Punch is another option that, (AC) if used alongside Bulk Up and Tera Electric, (AC) can muscle through its defensive answers more easily and avoid being punished by Static. Taunt prevents defensive Pokemon like Rotom-W, Toxapex, and Mandibuzz from using their recovery or status moves, allowing Kommo-o to beat them or keep them weakened. Dragon Tail is used to force out phaze setup Pokemon like Sinistcha, opposing Kommo-o, and, with Tera Steel, Calm Mind Iron Crown and Latios. Leftovers is preferred to provide Kommo-o with longevity. Rocky Helmet is an alternative to punish Scizor and Lokix, (AC) but it comes at the cost of cutting into Kommo-o's staying power, so it should be used alongside Drain Punch. Soundproof allows Kommo-o to answer special Clangorous Soul Kommo-o and prevent Psychic Noise from Iron Crown. It also stops Skeledirge from using Torch Song, which is especially useful if Kommo-o has Terastillized Terastallized into a the Steel type typing, though without Taunt, (AC) Kommo-o cannot easily punish it. Bulletproof is an alternative Alternatively, Bulletproof allows Kommo-o (avoid repetitive structure) to deal with Pecharunt and Sinistcha more easily, (AC) and when used alongside Tera Steel, (AC) Kommo-o it can answer Focus Blast Iron Crown and Aura Sphere variants of Latios. The EV spread lets Kommo-o outspeed Bisharp and Volcanion, (AC) with the rest invested into bulk.

Tinkaton is a fantastic partner, (AC) with Kommo-o as it switches into Latios and Hydrapple, two dangerous wallbreakers that Kommo-o can give free turns. Tinkaton is also able to act as a secondary check to Ogerpon-C and Lokix, which is appreciated, (AC) as the former can potentially carry Play Rough, and with Pickpocket, Tinkaton can steal Heavy-Duty Boots from Lokix, (AC) allowing the entry hazards and potential Rocky Helmet chip from Kommo-o to wear it down. Alternatively, Tinkaton could run Stealth Rock itself to allow Kommo-o to utilize other options like Bulk Up and Iron Defense. Other Stealth Rock setters like Tyranitar and Arcanine-H can also do this too, while also having the ability to better check and threaten common answers to Kommo-o such as Zapdos, Skeledirge, and Tornadus-T. Overcoat can be considered when partnered with Tyranitar to avoid Sand sand wearing it Kommo-o down or canceling out its Leftovers recovery. Zapdos can pressure common Kommo-o answers like Toxapex, Azumarill, and Okidogi as well as bring Kommo-o in with Volt Switch against Tyranitar and Ogerpon-C to find opportunities to boost or set hazards. Speed control in the form of Scizor, Lokix, or and Tera Teal Ogerpon makes for great partners to take pressure off Kommo-o losing too much health when combating threats such as Ogerpon-C and Iron Boulder. Ogerpon can also alleviate the pressure of Kommo-o having to take on the role of a phaser phazer, with having access to a fast Encore to lock Pokemon like Iron Crown into Calm Mind.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/twilight.344575/
Quality checked by:
https://www.smogon.com/forums/members/lily.481709/
https://www.smogon.com/forums/members/monky25.515132/
Grammar checked by:
(remove blank lines)
 

SolarBeam

not on fire (yet)
is a Contributor to Smogon
1/1, GP Team done
Crediting zinnias too, did mine on top of his. My adds and removes are darker blue and red, while my comments are (orange).
Add remove comment

blue = add
red = remove
(orange) = comment


[SET]
name: Defensive Kommo-o
move 1: Body Press / Drain Punch
move 2: Poison Jab / Thunder Punch
move 3: Dragon Tail / Taunt
move 4: Stealth Rock / Iron Defense / Bulk Up
item: Leftovers / Rocky Helmet
ability: Soundproof / Bulletproof
nature: Impish
evs: 252 HP / 120 Def / 136 Spe
tera type: Steel / Electric

[SET COMMENTS]

This set takes advantage of Kommo-o's fantastic defensive profile to handle prominent threats within the tier such as Ogerpon-C, Arcanine-H, Iron Boulder, and Tyranitar. Kommo-o is a very flexible Pokemon and can accommodate a team's needs by being an effective entry hazard setter with Stealth Rock or a bulky win condition setup sweeper with options like Iron Defense and Bulk Up. Body Press off Kommo-o's high Defense allows it to be quite threatening, (AC) especially to neutral targets such as Tinkaton. Iron Defense should only be used alongside Body Press, (AC) as Kommo-o can boost alongside dangerous foes like Scizor and Ursaluna and KO them back with an empowered Body Press. It notably also allows Kommo-o to beat Mandibuzz, (AC) and with Tera Steel, (AC) it Kommo-o can avoid Toxic from it as well as beat other Pokemon like Metagross and Hydrapple. Bulk Up can also be used alongside Body Press, (AC) as it bolsters Defense alongside Attack to strengthen Kommo-o's other coverage options; however, it is slower, (AC) so it should ideally be used with Drain Punch, which provides Kommo-o with much more longevity. Poison Jab allows Kommo-o to punish Azumarill but and ("but" is used to contrast) is also its best means to punish defensive switches switch-ins like Slowking, Latios, and Zapdos with a Poison poison, though there is the potential of being punished by Zapdos can punish it with (passive voice) Static from the latter. Thunder Punch is another option that, (AC) if used alongside Bulk Up and Tera Electric, (AC) can let Kommo-o muscle through its defensive answers more easily and avoid being punished by Static. Taunt prevents defensive Pokemon like Rotom-W, Toxapex, and Mandibuzz from using their recovery or status moves, allowing Kommo-o to beat them or keep them weakened. Dragon Tail is used to force out setup Pokemon like Sinistcha, opposing Kommo-o, and, with Tera Steel, Calm Mind Iron Crown and Latios. Leftovers is preferred to provide Kommo-o with longevity. Rocky Helmet is an alternative to punish Scizor and Lokix at the cost of cutting into Kommo-o's staying power, so it should be used alongside Drain Punch. Soundproof allows Kommo-o to answer special Clangorous Soul Kommo-o and prevent Psychic Noise from Iron Crown. It also stops Skeledirge from using Torch Song, which is especially useful if Kommo-o has Terastillized Terastallized into a the Steel type typing, though without Taunt, (AC) Kommo-o cannot easily punish it. Bulletproof is an alternative to deal with Pecharunt and Sinistcha more easily, (AC) and when used alongside Tera Steel, (AC) Kommo-o can answer Focus Blast Iron Crown and Aura Sphere variants of Latios. The EV spread lets Kommo-o outspeed Bisharp and Volcanion, (AC) with the rest invested into bulk.

Tinkaton is a fantastic partner, (AC) with Kommo-o as it switches into Latios and Hydrapple, two dangerous wallbreakers that Kommo-o can give free turns. Tinkaton is also able to act as a secondary check to Ogerpon-C and Lokix, which is appreciated, (AC) as the former can potentially carry Play Rough, and with Pickpocket, Tinkaton can steal Heavy-Duty Boots from Lokix, (AC) allowing the entry hazards and potential Rocky Helmet chip damage from Kommo-o to wear it down. Alternatively, Tinkaton could can run Stealth Rock itself to allow Kommo-o to utilize other options like Bulk Up and Iron Defense. Other Stealth Rock setters like Tyranitar and Arcanine-H can also do this while having the ability to better check and threaten common answers to Kommo-o such as Zapdos, Skeledirge, and Tornadus-T. Overcoat can be considered when partnered with Tyranitar to avoid Sand sand wearing it Kommo-o down or canceling out its Leftovers recovery. Zapdos can pressure common Kommo-o answers like Toxapex, Azumarill, and Okidogi as well as bring Kommo-o in with Volt Switch against Tyranitar and Ogerpon-C to find opportunities to boost or set hazards. Speed control users in the form of Scizor, Lokix, or and Tera Teal Ogerpon make for great partners to take pressure off Kommo-o, (AC) preventing it from losing too much health when combating threats such as Ogerpon-C and Iron Boulder. Ogerpon can also alleviate the pressure of Kommo-o having to take on the role of a phaser phazer, with having access to a fast Encore to lock Pokemon like Iron Crown into Calm Mind.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/twilight.344575/
Quality checked by:
https://www.smogon.com/forums/members/lily.481709/
https://www.smogon.com/forums/members/monky25.515132/
Grammar checked by:
https://www.smogon.com/forums/members/zinnias.569291/
https://www.smogon.com/forums/members/solarbeam.470115/
 

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