I'm new to this, so don't hate.
#554 Darumakka
(Thanks to Wynought for the sprite)
The pre-evolution of Hihidaruma
Type: Fire
Stats
HP: 70
Atk: 90
Def: 45
SpAtk: 15
SpDef: 45
Spe: 50
Abilities: Hustle, Inner Focus (DW)
Level up moves: Lv1: Tackle, Lv3: Rollout, Lv6: [M510], Lv9: Rage, Lv11: Fire Fang, Lv14: Headbutt, Lv17: Uproar, Lv19: Facade, Lv22: Fire Punch, Lv25: [M526], Lv27: Thrash, Lv30: Belly Drum, Lv33: Flare Blitz, Lv35: Taunt, Lv39: Superpower, Lv42: Overheat
Egg Moves: Sleep Talk, Focus Punch, Focus Energy, Endure, Hammer Arm, Take Down, Flame Wheel, Encore, Yawn
Learnable TMs: TM05 - Roar, TM06 - Toxic, TM10 - Hidden Power, TM11 - Sunny Day, TM12 - Taunt, TM17 - Protect, TM21 - Frustration, TM22 - Solar Beam, TM27 - Return, TM28 - Dig, TM31 - Brick Break, TM32 - Double Team, TM35 - Flamethower, TM38 - Fire Blast , TM39 - Rock Tomb, TM42 - Facade, TM43 - Nitro Charge, TM44 - Rest, TM45 - Attract, TM46 - Thief, TM48 - Troll, TM50 - Overheat, TM56 - Fling, TM59 - Complete Burn, TM61 - Will-O-Wisp, TM74 - Gyro Ball, TM80 - Rock Slide, TM83 - Cheer Up, TM86 - Grass Knot, TM87 - Swagger, TM89 - U-Turn, TM90 - Substitute, TM94 - Rock Smash, HM04 - Strength
Darumakka is cute little guy with a great movepool and decent stats to boot. It's best one is it's 90 base attack, which is very high by little cup standards. Darumakka's 70/45/45 defenses aren't going to be walling pokes anytime soon, but they're not horrible either (just a bit lower than Chinchou, albeit with worse typing), so he can take a weak neutral hit if he needs to. Although his base 50 speed is average at best, it can be fixed with choice scarf and STAB nitro charge. All in all, Darumakka is gonna be a threat in the LC metagame one way or another and is worth considering a spot for on your team.
Scarfer
Hustle/Inner Focus
Choice Scarf
196 Atk/196 Spe/116 HP
Jolly
-Fire Punch
-Brick Break
-Rock Slide
-U-Turn
A neat little scarf set that Darumakka can make good use of. At first it may seem outclassed by Cranidos as a revenge killer, but this plays more like a scout/sweeper than a pure revenge killer, although it can fulfill the role of revenge killer if you want. Fire punch is your main STAB move, rock slide and brick break are there for coverage, and u-turn is a great scouting move and just plain useful on any choiced set. Either ability works fine, and although hustle is preferred for the pure power, inner focus can be used if you don't like the accuracy drop.
Life Orb (Thanks to Calm Pokemaster)
Hustle/Inner Focus
Life Orb
196 Atk/196 Spe/116 HP
Jolly
-Nitro Charge
-Brick Break
-Rock Slide
-Fire Punch
A cool set that abuses STAB nitro charge and Darumakka's high attack. Nitro Charge is there for the speed boost as well a STAB attack, fire punch is a more powerful STAB attack, and brick break and rock slide are there for coverage. U-turn can also be used, but it's not recommended as you'll be racking up a lot of damage from life orb and entry hazards like stealth rock, as well as losing a coverage move/STAB attack. Once again, Hustle is preferred for the power boost, but inner focus can be used if you don't want to take risks with the accuracy drops from hustle.
Any feedback, set suggestions, or comments are appreciated.
#554 Darumakka
The pre-evolution of Hihidaruma
Type: Fire
Stats
HP: 70
Atk: 90
Def: 45
SpAtk: 15
SpDef: 45
Spe: 50
Abilities: Hustle, Inner Focus (DW)
Level up moves: Lv1: Tackle, Lv3: Rollout, Lv6: [M510], Lv9: Rage, Lv11: Fire Fang, Lv14: Headbutt, Lv17: Uproar, Lv19: Facade, Lv22: Fire Punch, Lv25: [M526], Lv27: Thrash, Lv30: Belly Drum, Lv33: Flare Blitz, Lv35: Taunt, Lv39: Superpower, Lv42: Overheat
Egg Moves: Sleep Talk, Focus Punch, Focus Energy, Endure, Hammer Arm, Take Down, Flame Wheel, Encore, Yawn
Learnable TMs: TM05 - Roar, TM06 - Toxic, TM10 - Hidden Power, TM11 - Sunny Day, TM12 - Taunt, TM17 - Protect, TM21 - Frustration, TM22 - Solar Beam, TM27 - Return, TM28 - Dig, TM31 - Brick Break, TM32 - Double Team, TM35 - Flamethower, TM38 - Fire Blast , TM39 - Rock Tomb, TM42 - Facade, TM43 - Nitro Charge, TM44 - Rest, TM45 - Attract, TM46 - Thief, TM48 - Troll, TM50 - Overheat, TM56 - Fling, TM59 - Complete Burn, TM61 - Will-O-Wisp, TM74 - Gyro Ball, TM80 - Rock Slide, TM83 - Cheer Up, TM86 - Grass Knot, TM87 - Swagger, TM89 - U-Turn, TM90 - Substitute, TM94 - Rock Smash, HM04 - Strength
Darumakka is cute little guy with a great movepool and decent stats to boot. It's best one is it's 90 base attack, which is very high by little cup standards. Darumakka's 70/45/45 defenses aren't going to be walling pokes anytime soon, but they're not horrible either (just a bit lower than Chinchou, albeit with worse typing), so he can take a weak neutral hit if he needs to. Although his base 50 speed is average at best, it can be fixed with choice scarf and STAB nitro charge. All in all, Darumakka is gonna be a threat in the LC metagame one way or another and is worth considering a spot for on your team.
Scarfer
Hustle/Inner Focus
Choice Scarf
196 Atk/196 Spe/116 HP
Jolly
-Fire Punch
-Brick Break
-Rock Slide
-U-Turn
A neat little scarf set that Darumakka can make good use of. At first it may seem outclassed by Cranidos as a revenge killer, but this plays more like a scout/sweeper than a pure revenge killer, although it can fulfill the role of revenge killer if you want. Fire punch is your main STAB move, rock slide and brick break are there for coverage, and u-turn is a great scouting move and just plain useful on any choiced set. Either ability works fine, and although hustle is preferred for the pure power, inner focus can be used if you don't like the accuracy drop.
Life Orb (Thanks to Calm Pokemaster)
Hustle/Inner Focus
Life Orb
196 Atk/196 Spe/116 HP
Jolly
-Nitro Charge
-Brick Break
-Rock Slide
-Fire Punch
A cool set that abuses STAB nitro charge and Darumakka's high attack. Nitro Charge is there for the speed boost as well a STAB attack, fire punch is a more powerful STAB attack, and brick break and rock slide are there for coverage. U-turn can also be used, but it's not recommended as you'll be racking up a lot of damage from life orb and entry hazards like stealth rock, as well as losing a coverage move/STAB attack. Once again, Hustle is preferred for the power boost, but inner focus can be used if you don't want to take risks with the accuracy drops from hustle.
Any feedback, set suggestions, or comments are appreciated.