How does a "double-dance lucario" sound?
Lucario@ Life Orb
252 SpA/ 252 Spe
Timid:
~Agility
~Nasty Plot
~Shadow Ball
~Aura Sphere
Lucario@ Life Orb
252 SpA/ 252 Spe
Timid:
~Agility
~Nasty Plot
~Shadow Ball
~Aura Sphere
The main problem that I see with this is that Lucario often won't get two free turns. (Also, you have neglected to allocate the last 4 EVs which doesn't matter that much.)How does a "double-dance lucario" sound?
Lucario@ Life Orb
252 SpA/ 252 Spe
Timid:
~Agility
~Nasty Plot
~Shadow Ball
~Aura Sphere
The idea of double dancing is not to use both agility AND nasty plot in a row, but if you are up against a walling team, you use nasty plot for more power, and if you are up against a faster, more fragile and offensive team, you use agility.The main problem that I see with this is that Lucario often won't get two free turns. (Also, you have neglected to allocate the last 4 EVs which doesn't matter that much.)
IMO it is better to just run Vacuum Wave over Agility, unless you can provide logs/know from playtesting of its effectiveness.
Exactly, But if your able to get both of them in a row. No ones stopping you (or Lucario for that matter).The idea of double dancing is not to use both agility AND nasty plot in a row, but if you are up against a walling team, you use nasty plot for more power, and if you are up against a faster, more fragile and offensive team, you use agility.
I know it requires prediction, but then what doesn't? You don't have to use Metal Burst on your first turn. You can always set up rocks, and at the very least get off an Endeavor or Stone Edge too. A lot of people use suicide leads just to set up rocks. This can do that just fine, and also has the option of killing a couple pokes if you are sure they will attack. It's like a win-win situation, unless you have a complete fail at predicting.You need a lot of prediction the first turn though and assuming that this even gets on the site, people will know Metal Burst is coming. People could just Stealth Rock on your 1st Turn Metal Burst and then switch out. And you don't factor in Focus Sashes from enemy leads.
Replace Stone Edge with something more accurate though. If they stick around with Sturdy or Focus Sash, you have at least an accurate move to pick them off with Custap Berry.
If you want to run a set like that, wouldn't it be better to use something like Flamethrower or Fire Blast over Flame Dance, for the extra damage output? Also, I don't know how Volcarona matches up against common leads...Volcarona @ Focus Sash
Timid
252 SpAtk / 252 Speed / 4 SpDef
Bug Buzz
Flame Dance
Butterfly Dance
HP Electric
Feraligatr @ Life Orb
Mild Nature
Torrent
148 Atk / 252 SAtk / 108 Spd
- Hydro Pump
- Ice Beam
- HP Grass
- Superpower
HP Grass for Gastrodon/Quagsire, Ice Beam for Grass types, Superpower for Chansey/Registeel, and Hydro Pump for STAB. Here are some calcs:
Superpower vs 4 HP/252 Def Chansey
578 - 680 90% - 105.9%
Superpower vs 252 HP/4 Def Registeel
188 - 222 51.6% - 61%
Superpower vs 248 HP/252 Def Milotic
112 - 132 28.5% - 33.6%
Hydro Pump vs 252 HP/252 SDef Registeel
108 - 127 29.7% - 34.9%
HP Grass vs 248 HP/252 Def Milotic
128 - 152 32.6% - 38.7%
There's a 50% chance that Flame Dance will immediately become more powerful than both, and keep on rising in power, why not use it? It also means Ulgamoth's ability to attack isn't completely compromised by Taunt.If you want to run a set like that, wouldn't it be better to use something like Flamethrower or Fire Blast over Flame Dance, for the extra damage output? Also, I don't know how Volcarona matches up against common leads...
It would be nice if you said what Pokemon this moveset was for.Lilligant bulky dance set
- Butterfly Dance
- Sleep Powder
- Giga Drain
- Hidden Power Ice
Item : Leftovers
Nature: Modest
Ability: Chlorophyll
EV: 120 Def / 252 S.Atk / 136 Spe
With 136 Spe make her reach 500 speed in sun to out speed scarf chomp 120 Def because Sdef will already boost by Bdance. I'm not sure how bulk is her can be.
I do believe it is for lilligant. It's doreida's english name.It would be nice if you said what Pokemon this moveset was for.
Do many people Taunt a Nido lead? I mean maybe it's just me, but I think of him as an offensive antilead so I'd just SR and die/get the hell out if I were Aero. I'd think a countertaunt turn 1 to prevent them stopping you getting up your own hazards is useful, but Icy Wind doesn't seem too necessary to me on this set (which seems like Nidoqueen may do it better) and like it'd work better on a LO set looking to 2HKO common leads which normally outspeed you.Anti Lead Nidoking
Nidoking@Focus Sash
Timid
252 Speed, 252 HP, 4 Sp. Atk
Taunt
Icy Wind
Stealth Rock
Toxic Spikes
This thing is amazing. Icy Wind lowers the Speed of anything you need it to, so you get Rocks up no matter what. Faster Taunters like Aerodactyl get completely destroyed by Icy Wind and your Taunt wears off. There are just so many leads right now that its tough to list them, but Crobat, of course is weak to Icy Wind. Not only that, but those sets with White Herb-Curse are killed by Icy Wind. I have so much success with this set, check it out. I am usually able to get SR up and one layer of TSpikes, and a lot of times 2. Sometimes you'll only get SR, but you'll lower speed and make easy clean up for your next Poke.
WTF.. Shit man. Wrecked mah team once, so hard to take down. I've used it, annoyed shit. lol. It's really fucking good.Cresselia@Flame Orb
252 HP / 4 Def / 252 SpD
Bold Nature
- Psycho Shift
- Rest
- Sleep Talk
- Psychic
Both are crappy/gimmicky moves and i doubt they will get much attention..
Btw any reason why this gets attention but Fury Cutter was neglected all this time from GSC on? Just asking.
Once Encourage is out, wouldn't it be superior to Torrent for increased damage on Ice Beam? Anyways, those calcs on Milotic aren't looking too good for Feraligatr. Milotic can Recover off that damage easily.
Feraligatr @ Life Orb
Mild Nature
Torrent
148 Atk / 252 SAtk / 108 Spd
- Hydro Pump
- Ice Beam
- HP Grass
- Superpower
HP Grass for Gastrodon/Quagsire, Ice Beam for Grass types, Superpower for Chansey/Registeel, and Hydro Pump for STAB. Here are some calcs:
Superpower vs 4 HP/252 Def Chansey
578 - 680 90% - 105.9%
Superpower vs 252 HP/4 Def Registeel
188 - 222 51.6% - 61%
Superpower vs 248 HP/252 Def Milotic
112 - 132 28.5% - 33.6%
Hydro Pump vs 252 HP/252 SDef Registeel
108 - 127 29.7% - 34.9%
HP Grass vs 248 HP/252 Def Milotic
128 - 152 32.6% - 38.7%
Yes you're absolutely right, perhaps we should make a thread devoted to unconventional moves and strategies?Both are crappy/gimmicky moves and i doubt they will get much attention.
If by "attention" you mean a whopping 1 post, this warrants a review of the two moves.Btw any reason why this gets attention but Fury Cutter was neglected all this time from GSC on? Just asking.