Garchomp (F) @ Leftovers
Ability: Rough Skin
EVs: 252 HP / 140 Def / 104 SpD / 12 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Protect
- Toxic
Garchomp is a key pokemon on this team with the toxic, protect, leftovers combo its able to stay healthy while setting up rocks and racking up poison damage.
After that earthquake is taken for stab and rough skin can punish opponents just for attacking.
With this set he's able to check a lot of pokemon like kartana, landorus, swampert and he's even able to take a few specs dragapult shadow balls.
But of course he's not without some downsides his lack of attacking investment and no coverage means he's never hitting that hard.
And often flying types can stop him cold if I've revealed the set although they still fear toxic except for corvinight who just walls him.
Skarmory (M) @ Rocky Helmet
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 248 Def / 12 Spe
Impish Nature
IVs: 0 Atk
- Defog
- Spikes
- Body Press
- Roost
Skarmory is a great physical wall no surprises there but he's really good at setting up spikes and making the opponent take uncomfortable chip.
Defog is just kinda there and I barely use it I'm most likely gonna switch it out for something but I'm not quite sure' perhaps brave bird.
Roost is borderline obligatory and body press is there for pushing even more damage on the opponent and can even catch unsuspecting heatran.
Rocky helmet is the real linchpin here with it he can effortlessly check opposing physical attackers such as buzzwole, urshifu, swampert, kartana, garchomp and many more.
Its u turn stopping capabilities is one of its best selling points as nothing makes an opponent regret there choice more than doing 4% for 16%.
Slowking (M) @ Leftovers
Ability: Regenerator
EVs: 248 HP / 248 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Teleport
- Scald
- Slack Off
- Light screen
Slowing is one of the best pokemon in there tier right now and this set is extremely consistent on a game to game basis.
Max spdef is standard on this pokemon as is teleport scald slack off and regenerator.
Even with just this set without an item or a fourth move it a major threat but of course it can use an item an a fourth move making it even better.
I chose leftovers as its item nothing shocking there but for its last move I chose light screen' now this may seem a bit odd but with this even against extremely powerful moves like dragapult specs shadow ball it can switch in light screen up and regenerate the health off as it switches out.
Against anything that is stupidly strong it takes it with ease so other moms can switch in more freely and spread even more passive damage or just attack.
I originally ran light screen as a gimmick but its legitimately amazing and far better than I expected.
Now like any pokemon it has its flaws its especially prone to u turn even from thing like dragapult which don't invest in attack and its physical frailty in general has proved a liability but its still amazing.
Moltres @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 HP / 64 Def / 180 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Roost
- Mystical Fire
- Toxic
Moltres is a very curios pokemon with several unique attributes its a very good sponge to alot of things and can just be annoying to kill.
Defog is taken for obvious reasons the same for roost mystic fire is often an amazing move with it weakening special attacks the opponent is often left attacking for nothing and toxic is just incredible all the way around.
Flame body is yet another thing that makes it so incredible good with a 30% chance of burn for just soaking a hit it amazing.
But moltres like all pokemon is not without some flaws if it gets knocked off it toast and toxic can be especially annoying since it doesn't heal passively but with good play and the correct team support is quite deSoft-Boiled
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 172 Def / 72 SpD / 12 Spe
Careful Nature
- Heal Bell
- Thunder Wave
- Recover
- Leaf Blade
Despite being in NU at the moment celebi is still quite good in my opinion it just doesn't seem to die with recover natural cure heal bell it very resilient.
Heal bell is its best move by far being able to save a paralyzed moltres or poisoned slowing is incredible utility in one move.
Thunder wave is similarly excellent with the opponent being slowed and occasionally not moving that leads to alot of very good things.
If anyone is wondering why I chose leaf blade over gigs drain or another move its pretty much because I didn't wanna get swept by calm mind tapu fini.
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 168 Def / 20 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Cosmic Power
- Stored Power
- Moonblast
- Soft-Boiled
This is by far the most threatening pokemon on the team this set is mostly slept on but I'm here to show its true devastating potential.
I chose a spread that could always live specs dragapult's shadow ball twice and just used the leftover evs for defense.
The moveset is nothing you wouldn't expect when hearing this set so ill go over its checks and where it sets up.
It can actually set up on a surprising amount of pokemon basically unless there hitting it really strong it can setup heal and then bulldoze the opponents team.
One thing it has over other sweepers is that a hardly runs an actually sweeping set and its illusion isn't busted as soon as it switches in either so it can often sweep via sheer surprise factor.
The only problem is that it often get halted by steel types so I gonna experiment with a fire move over moonblast.
As for checks excadrill is a good one if it switching in before its fully setup ferrothorn can tank some hit but can heal and urshifu rapid strike can bust through the boost but still doesn't ohko and cannot switch in at all.
After th all most people just fish for crits which sometimes works but even if it does the opposing team is left so battered they can't holdout for long.
Well that's about it if you can't tell I'm very proud of this team and I hope y'all can help me make it the best it can be' and with that being said have a good day.
Ability: Rough Skin
EVs: 252 HP / 140 Def / 104 SpD / 12 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Protect
- Toxic
Garchomp is a key pokemon on this team with the toxic, protect, leftovers combo its able to stay healthy while setting up rocks and racking up poison damage.
After that earthquake is taken for stab and rough skin can punish opponents just for attacking.
With this set he's able to check a lot of pokemon like kartana, landorus, swampert and he's even able to take a few specs dragapult shadow balls.
But of course he's not without some downsides his lack of attacking investment and no coverage means he's never hitting that hard.
And often flying types can stop him cold if I've revealed the set although they still fear toxic except for corvinight who just walls him.
Skarmory (M) @ Rocky Helmet
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 248 Def / 12 Spe
Impish Nature
IVs: 0 Atk
- Defog
- Spikes
- Body Press
- Roost
Skarmory is a great physical wall no surprises there but he's really good at setting up spikes and making the opponent take uncomfortable chip.
Defog is just kinda there and I barely use it I'm most likely gonna switch it out for something but I'm not quite sure' perhaps brave bird.
Roost is borderline obligatory and body press is there for pushing even more damage on the opponent and can even catch unsuspecting heatran.
Rocky helmet is the real linchpin here with it he can effortlessly check opposing physical attackers such as buzzwole, urshifu, swampert, kartana, garchomp and many more.
Its u turn stopping capabilities is one of its best selling points as nothing makes an opponent regret there choice more than doing 4% for 16%.
Slowking (M) @ Leftovers
Ability: Regenerator
EVs: 248 HP / 248 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Teleport
- Scald
- Slack Off
- Light screen
Slowing is one of the best pokemon in there tier right now and this set is extremely consistent on a game to game basis.
Max spdef is standard on this pokemon as is teleport scald slack off and regenerator.
Even with just this set without an item or a fourth move it a major threat but of course it can use an item an a fourth move making it even better.
I chose leftovers as its item nothing shocking there but for its last move I chose light screen' now this may seem a bit odd but with this even against extremely powerful moves like dragapult specs shadow ball it can switch in light screen up and regenerate the health off as it switches out.
Against anything that is stupidly strong it takes it with ease so other moms can switch in more freely and spread even more passive damage or just attack.
I originally ran light screen as a gimmick but its legitimately amazing and far better than I expected.
Now like any pokemon it has its flaws its especially prone to u turn even from thing like dragapult which don't invest in attack and its physical frailty in general has proved a liability but its still amazing.
Moltres @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 HP / 64 Def / 180 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Roost
- Mystical Fire
- Toxic
Moltres is a very curios pokemon with several unique attributes its a very good sponge to alot of things and can just be annoying to kill.
Defog is taken for obvious reasons the same for roost mystic fire is often an amazing move with it weakening special attacks the opponent is often left attacking for nothing and toxic is just incredible all the way around.
Flame body is yet another thing that makes it so incredible good with a 30% chance of burn for just soaking a hit it amazing.
But moltres like all pokemon is not without some flaws if it gets knocked off it toast and toxic can be especially annoying since it doesn't heal passively but with good play and the correct team support is quite deSoft-Boiled
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 172 Def / 72 SpD / 12 Spe
Careful Nature
- Heal Bell
- Thunder Wave
- Recover
- Leaf Blade
Despite being in NU at the moment celebi is still quite good in my opinion it just doesn't seem to die with recover natural cure heal bell it very resilient.
Heal bell is its best move by far being able to save a paralyzed moltres or poisoned slowing is incredible utility in one move.
Thunder wave is similarly excellent with the opponent being slowed and occasionally not moving that leads to alot of very good things.
If anyone is wondering why I chose leaf blade over gigs drain or another move its pretty much because I didn't wanna get swept by calm mind tapu fini.
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 168 Def / 20 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Cosmic Power
- Stored Power
- Moonblast
- Soft-Boiled
This is by far the most threatening pokemon on the team this set is mostly slept on but I'm here to show its true devastating potential.
I chose a spread that could always live specs dragapult's shadow ball twice and just used the leftover evs for defense.
The moveset is nothing you wouldn't expect when hearing this set so ill go over its checks and where it sets up.
It can actually set up on a surprising amount of pokemon basically unless there hitting it really strong it can setup heal and then bulldoze the opponents team.
One thing it has over other sweepers is that a hardly runs an actually sweeping set and its illusion isn't busted as soon as it switches in either so it can often sweep via sheer surprise factor.
The only problem is that it often get halted by steel types so I gonna experiment with a fire move over moonblast.
As for checks excadrill is a good one if it switching in before its fully setup ferrothorn can tank some hit but can heal and urshifu rapid strike can bust through the boost but still doesn't ohko and cannot switch in at all.
After th all most people just fish for crits which sometimes works but even if it does the opposing team is left so battered they can't holdout for long.
Well that's about it if you can't tell I'm very proud of this team and I hope y'all can help me make it the best it can be' and with that being said have a good day.