Draft Clefable

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[overview]
**Draft order**: Late round 3 onwards

**Price range**: 13-14 points

**Overview**: Access to the coveted Fairy typing, serviceable bulk, reliable recovery, and Magic Guard make Clefable one of the best defensive Fairy-types in Draft. With a wide array of utility options like Stealth Rock, Knock Off, and Thunder Wave, and coverage moves like Flamethrower and Ice Beam, Clefable serves well as a defensive sponge on many teams, capable of finding a role in different playing styles. Clefable can also be a scary setup sweeper in certain matchups, thanks to Calm Mind. However, Clefable does have rather mediocre defensive stats, making it vulnerable to strong wallbreakers. It's unable to function as a team's sole defensive bulwark, and it heavily appreciates a teammate that can support it in that role.


[strategy comments]
Common Roles
========
**Utility**: Clefable's main use on most teams is to provide utility options that benefit the team. Clefable can provide support in the form of Stealth Rock, Knock Off, Encore, Thunder Wave, and Reflect and Light Screen. Clefable can hinder or get chip damage on opposing Pokemon, allowing teammates to sweep easier. It also takes Stealth Rock pressure off offensive Pokemon that may otherwise run Stealth Rock.

**Setup sweeper**: Because Clefable does not have worry about residual damage, thanks to Magic Guard, it can use Calm Mind to either break past bulkier Pokemon or attempt to sweep. Clefable has access to a plethora of coverage moves like Flamethrower, Psychic, and Thunderbolt to hit its checks hard.

**Unaware wall**: If your team is vulnerable to opposing setup sweepers, Clefable can run Unaware to provide a consistent defensive response. Be wary that this set is vulnerable to both entry hazards and status and should be used with that in mind.

Common Moves
========
**Primary STAB moves**: Moonblast, Alluring Voice, Draining Kiss

**Setup moves**: Calm Mind, Cosmic Power

**Utility moves**: Stealth Rock, Knock Off, Thunder Wave, Encore, Trick, Wish, Moonlight, Healing Wish, Reflect, Light Screen

**Coverage**: Fire Blast, Flamethrower, Ice Beam, Thunderbolt, Focus Blast, Grass Knot, Psychic, Psyshock, Shadow Ball, Stored Power

Niche Moves
========
**Night Shade**: Night Shade is an option to deal consistent damage to foes.

**Icy Wind**: Icy Wind is an option to slow down opposing threats to enable teammates to revenge kill them easier.

**Charge Beam**: Charge Beam is used as an alternative to boost Special Attack while not fearing Taunt. This is usually chosen on sets running Cosmic Power.

Common Items
========
**Leftovers**: Since Magic Guard Clefable does not have to worry about residual damage, Leftovers is an excellent item to give Clefable consistent recovery and allow it to live hits easier.

**Rocky Helmet**: Rocky Helmet is used to punish Pokemon using Knock Off or U-turn, putting them in range of teammates' attacks. This is used primarily when Clefable is expected to switch into a foe using Knock Off.

**Resistance Berry**: Clefable runs resistance Berries to lure or cripple opposing Pokemon. It allows Clefable to survive coverage moves like Poison Jab or Iron Head from setup sweepers and hit them hard with its wide array of coverage.

**Heavy-Duty Boots**: Heavy-Duty Boots is useful when Clefable is running Unaware to avoid taking damage from entry hazards. It can also be used to bluff Magic Guard.

Niche Items
========
**Life Orb**: Life Orb pairs excellently with Magic Guard and gives Clefable a way to dish out a lot of damage while also helping with breaking bulky walls. This is useable with or without Calm Mind, letting Clefable serve as a sweeper or wallbreaker, respectively.

**Light Clay**: Only used with dual screens, Light Clay allows Clefable's dual screens to stick around on the field longer for its teammates.

**Kee Berry**: Kee Berry can be used on Calm Mind sets to give Clefable a one-time Defense boost and make it harder for opposing Pokemon to take it out.

**Red Card**: As Clefable has the bulk to survive most hits, Red Card can be used to phaze out an opposing Pokemon that poses a threat.

**Choice Scarf, Choice Specs, Sticky Barb, Lagging Tail**: These items are run when Clefable is running Trick to hinder or Choice-lock opposing Pokemon. Lagging Tail is primarily used to hinder offensive Pokemon, while the other items are used to hinder bulkier Pokemon.

Tera
========
Clefable should rarely be considered as a Tera Captain, as keeping the Fairy-type is preferred to check opposing Dragon-, Fighting- and Dark-types. Clefable is usually used in a defensive utility role and thus would not be able to maximize the potential of Tera. The only time it should be considered for Tera Captain is on stall teams. If Clefable is one of the Tera Captains, Tera Steel or Tera Water are excellent defensive options to circumvent its weakness to Steel- and Poison-types.

Draft Strategy
========
Clefable is an excellent pick for teams looking to add a defensive Pokemon, as it offers a ton of utility and is not passive like other bulky Pokemon. It is one of the best defensive Fairy-types and thus can fit on several team profiles. Pokemon weak to Knock Off especially appreciate Clefable's ability to pivot in on foes using Knock Off.

**Strong, fast wallbreakers**: As Clefable is slow, it is ideal to pair it with strong, fast wallbreakers that benefit from the support Clefable provides. Latios, Ogerpon-W, and Sneasler make for excellent teammates.

**Bulky Pokemon**: As Clefable's bulk is mediocre, it usually has to be dedicated to taking either physical or special hits. Thus, Clefable benefits greatly from having defensive partners that are able to sponge whichever attacks Clefable is not defensively prepared for, helping check the opposing team more easily. Pokemon like Galarian Slowking, Gliscor, and Corviknight form a reliable bulky core with Clefable.

**Strong Steel-type**: Clefable likes to be paired with a strong Steel-type like Metagross or Scizor to alleviate some of the pressure of checking Dragon-types. Alternatively, Steel-types like Excadrill and Gholdengo are freed up offensively when paired with Clefable.

**Entry hazard setters**: Clefable is a reliable Knock Off user and can get rid of Heavy-Duty Boots from foes consistently. While Clefable can run Stealth Rock, it often struggles to find a moveslot for it. Pairing it with entry hazard setters like Ting-Lu and Glimmora can alleviate that problem and punish switch-ins consistently.

Checks and Counters
========
**Bulky Steel- and Poison-types**: Bulky Steel-types like Gholdengo and Scizor and Poison-types like Galarian Slowking and Glimmora can switch in and threaten Clefable out with their STAB moves. Steel-types do have to be wary of Flamethrower coming their way. Poison-types have to be careful of Psychic, but Clefable is often unable to run it.

**Strong wallbreakers**: Since Clefable's bulk is mediocre, it is not able to easily deal with consistent strong attacks coming its way. Even Pokemon Clefable is supposed to check like Latios and Garchomp can break past it with their wallbreaking sets.

**Fire-types**: Fire-types can check Clefable, as they resist Moonblast, and Clefable does not have a coverage option to hit them hard. However, getting their Heavy-Duty Boots removed by Knock Off will limit their longevity if entry hazards are up.

**Momentum-based teams**: Clefable struggles against playstyles that are based on heavy pivoting, as it is susceptible to being caught in the momentum vortex, making it difficult for Clefable to find opportunities to heal up. This makes it vulnerable to opposing wallbreakers. This can be circumvented by pairing Clefable with teammates that can pivot, potentially disrupting the cycle of foes pivoting.

[credits]
Written by:
https://www.smogon.com/forums/members/professor-shuckle.530941/
Quality checked by:
https://www.smogon.com/forums/members/nyx.564960/
https://www.smogon.com/forums/members/hacker.387847/
Grammar checked by:
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Last edited:

Nyx

Anyways - so then I cursed her.
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[overview]
**Draft order**: Late Rround 3 onwards

**Price range**: 13-14 points

**Overview**: Access to the coveted Fairy typing, serviceable bulk, reliable recovery, and Magic Guard make Clefable one of the best defensive Fairy-types in draft. With a wide array of utility options like Stealth Rock, Knock Off and Thunder Wave, and coverage moves like Flamethrower and Ice Beam, Clefable serves well as a defensive sponge on many teams, being able to find a role on different playing styles. Clefable can also be a scary setup sweeper in the occasional matchup, thanks to Calm Mind. However, Clefable's bulk is still mediocre and as such, it is vulnerable to strong attackers and can get overwhelmed. possibly a line on how it works well with other teammates to form a defensive backbone? like, it cant be the sole defensive carry but can work in conjunction w/ others


[strategy comments]
Common Roles
========
**Utility**: Clefable's main use on most teams is to provide utility options that benefit the team. Clefable can provide support in the form of Stealth Rock, Knock Off, Encore, Thunder Wave or dual screens. mention what these can do for a team, such as enabling other teammates to free up move slots, or to allow sweepers an easier path to sweeping. also change dual screens to Reflect and Light Screen, p sure gp doesnt like that term :/

**Setup sweeper**: Because Clefable does not have worry about residual damage, thanks to Magic Guard, it can use Calm Mind to either break past bulkier Pokemon or attempt to sweep. Clefable has access to a plethora of coverage moves like Flamethrower, Psychic and Thunderbolt to hit its checks hard.

**Unaware Wall**: If your team is vulnerable to opposing setup, Clefable can run Unaware to ignore stat boosts of opposing Pokemon to provide a consistent defensive response. mention that this set is vulnerable to both hazards and status, and should be used with that in mind

Common Moves
========
**Primary STAB moves**: Moonblast, Alluring Voice, Draining Kiss

**Setup moves**: Calm Mind, Cosmic Power

**Utility moves**: Stealth Rock, Knock Off, Thunder Wave, Encore, Trick, Wish, Moonlight, Healing Wish, Reflect, Light Screen,

**Coverage**: Fire Blast, Flamethrower, Ice Beam, Thunderbolt, Focus Blast, Grass Knot, Psychic, Psyshock, Shadow Ball, Stored Power

Niche Moves
========
**Night Shade**: Night Shade is an option to deal consistent damage to the opposing team.

**Icy Wind**: Icy Wind is an option to slow down opposing threats to enable teammates to revenge them easier.

**Charge Beam**: Charge Beam is used as an alternative to boost Special Attack while not fearing Taunt. This is usually run on sets running Cosmic Power.

Common Items
========
**Leftovers**: Since Clefable does not have to worry about residual damage, Leftovers is an excellent time item to give Clefable consistent recovery and allow it to live hits easier.

**Rocky Helmet**: Rocky Helmet is used to punish Pokemon clicking Knock Off or U-Turn. id expand this to two sentences, one on how it can punish u-turn spam and put the users in range of coverage/teammates, and one on how it can punish knock off in games where it doesnt expect to keep its item for long

**Resistance berry**: Clefable runs resistance berries to lure or cripple opposing Pokemon. It allows Clefable to survive coverage moves like Poison Jab or Iron Head from setup sweepers. and hit them hard with its wide array of coverage.

Niche Items
========
**Life Orb**: Life Orb pairs excellently with Magic Guard and gives Clefable a way to dish out a lot of damage and also help with breaking bulky walls. can mention that its usable with and without cm, as a breaker or sweeper respectively

**Heavy-Duty Boots**: Heavy-Duty Boots are run when Clefable is running Unaware to avoid taking damage from entry hazards. It can also be used to bluff Magic Guard. would move to common as its the number one item on Unaware

**Light Clay**: Only used with dual screens, Light Clay allows Clefable's screens to stick on the field longer for its teammates.

**Kee Berry**: Kee Berry can be used on Calm Mind sets to give Clefable a one time Defense boost and make it harder for opposing Pokemon to take it out.

**Red Card**: As Clefable has the bulk to survive most hits, Red Card can be used to phasze out an opposing Pokemon that poses a threat.

**Choice Scarf, Choice Specs, Sticky Barb, Lagging Tail**: These items are run when Clefable is running Trick to cripple opposing Pokemon. mention the difference between, what scenarios warrant them

Tera
========
Clefable should rarely be considered as a Tera cCaptain as keeping the Fairy type on it is preferred to check opposing Dragon-, Fighting- and Dark- types. Clefable is usually used in a defensive, utility role and thus would not be able to maximize the potential of Tera. The only time it should be considered for Tera Captain is on stall teams. If Clefable is one of the Tera Captains, Tera Steel or Tera Water are excellent defensive options to circumvent its weakness to Steel- and Poison- types.

Draft Strategy
========
Clefable is an excellent pick for teams looking to add a defensive Pokemon as it offers a ton of utility and is not passive like other bulky Pokemon. It is one of the best defensive Fairy- types and thus, can fit on several team profiles.

**Strong, fast wallbreakers**: As Clefable is slow, it is ideal to pair it with strong, fast wallbreakers than benefit from the support Clefable provides. Latios, Ogerpon-W, and Sneasler make for excellent teammates.

**Bulky Pokemon**: As Clefable's bulk is mediocre, it usually has to be dedicated to taking hits on one side. Thus, Clefable benefits greatly from having defensive partners that are able to sponge hits on the other side to help check the opposing team easier. Pokemon like Galarian Slowking, Gliscor, and Corviknight form a reliable bulky core with Clefable.

**Strong Steel- type**: Clefable likes to be paired with a strong Steel- type like Metagross and Scizor to alleviate some of the pressure of checking Dragon- types. Alternatively, offensive Steel- types like Excadrill and Gholdengo are freed up offensively when paired with Clefable.

**Entry hazard setters**: Clefable is a reliable Knock Off user and can get rid of Heavy-Duty Boots on the opposing team consistently. insert a line abt how it can run rocks but would rather not, just has too diverse a movepool to wanna give up a slot to rocks most of the time Pairing it with entry hazard setters like Ting-Lu and Glimmora can punish switchins consistently.

Checks and Counters
========
**Bulky Poison- and Steel- types**: Bulky Steel- types like Gholdengo and Scizor and Poison- types like Galarian Slowking and Glimmora can switch in and threaten Clefable out with their STAB moves. Steel- types do have to be wary of Flamethrower coming their way. possibly specify that psns do fear psychic but clef is usually unable to fit it alongside other moves, and that flame + mblast gives it the best coverage?

**Strong wallbreakers**: Since Clefable's bulk is mediocre, it is not able to easily deal with consistent strong attacks coming its way. Even Pokemon Clefable is supposed to check like Latios or Garchomp can break past it with their wallbreaking sets.

**Fire- types**: Fire- types are a very reliable check to Clefable as they resist Moonblast and Clefable does not have a coverage option to hit them hard. However, getting their Heavy-Duty Boots removed by Knock Off will limit their longevity if entry hazards are up

id add a point on momentum based teams, its a flaw of defensive mons in general in sv but still worth noting here imo, its susceptible of being caught up in a momentum vortex by voltturn spam, which is much more common at lower levels of play

[credits]
Written by:
https://www.smogon.com/forums/members/professor-shuckle.530941/
Quality checked by:
https://www.smogon.com/forums/members/nyx.564960/
Grammar checked by:
QC 1/2 - Made a few grammar edits as well, green's add, red's remove, pink's comments
 
[overview]
**Draft order**: Late Rround 3 onwards

**Price range**: 13-14 points

**Overview**: Access to the coveted Fairy typing, serviceable bulk, reliable recovery, and Magic Guard make Clefable one of the best defensive Fairy-types in draft. With a wide array of utility options like Stealth Rock, Knock Off and Thunder Wave, and coverage moves like Flamethrower and Ice Beam, Clefable serves well as a defensive sponge on many teams, being able to find a role on different playing styles. Clefable can also be a scary setup sweeper in the occasional matchup, thanks to Calm Mind. However, Clefable's bulk is still mediocre and as such, it is vulnerable to strong attackers and can get overwhelmed. possibly a line on how it works well with other teammates to form a defensive backbone? like, it cant be the sole defensive carry but can work in conjunction w/ others


[strategy comments]
Common Roles
========
**Utility**: Clefable's main use on most teams is to provide utility options that benefit the team. Clefable can provide support in the form of Stealth Rock, Knock Off, Encore, Thunder Wave or dual screens. mention what these can do for a team, such as enabling other teammates to free up move slots, or to allow sweepers an easier path to sweeping. also change dual screens to Reflect and Light Screen, p sure gp doesnt like that term :/

**Setup sweeper**: Because Clefable does not have worry about residual damage, thanks to Magic Guard, it can use Calm Mind to either break past bulkier Pokemon or attempt to sweep. Clefable has access to a plethora of coverage moves like Flamethrower, Psychic and Thunderbolt to hit its checks hard.

**Unaware Wall**: If your team is vulnerable to opposing setup, Clefable can run Unaware to ignore stat boosts of opposing Pokemon to provide a consistent defensive response. mention that this set is vulnerable to both hazards and status, and should be used with that in mind

Common Moves
========
**Primary STAB moves**: Moonblast, Alluring Voice, Draining Kiss

**Setup moves**: Calm Mind, Cosmic Power

**Utility moves**: Stealth Rock, Knock Off, Thunder Wave, Encore, Trick, Wish, Moonlight, Healing Wish, Reflect, Light Screen,

**Coverage**: Fire Blast, Flamethrower, Ice Beam, Thunderbolt, Focus Blast, Grass Knot, Psychic, Psyshock, Shadow Ball, Stored Power

Niche Moves
========
**Night Shade**: Night Shade is an option to deal consistent damage to the opposing team.

**Icy Wind**: Icy Wind is an option to slow down opposing threats to enable teammates to revenge them easier.

**Charge Beam**: Charge Beam is used as an alternative to boost Special Attack while not fearing Taunt. This is usually run on sets running Cosmic Power.

Common Items
========
**Leftovers**: Since Clefable does not have to worry about residual damage, Leftovers is an excellent time item to give Clefable consistent recovery and allow it to live hits easier.

**Rocky Helmet**: Rocky Helmet is used to punish Pokemon clicking Knock Off or U-Turn. id expand this to two sentences, one on how it can punish u-turn spam and put the users in range of coverage/teammates, and one on how it can punish knock off in games where it doesnt expect to keep its item for long

**Resistance berry**: Clefable runs resistance berries to lure or cripple opposing Pokemon. It allows Clefable to survive coverage moves like Poison Jab or Iron Head from setup sweepers. and hit them hard with its wide array of coverage.

Niche Items
========
**Life Orb**: Life Orb pairs excellently with Magic Guard and gives Clefable a way to dish out a lot of damage and also help with breaking bulky walls. can mention that its usable with and without cm, as a breaker or sweeper respectively

**Heavy-Duty Boots**: Heavy-Duty Boots are run when Clefable is running Unaware to avoid taking damage from entry hazards. It can also be used to bluff Magic Guard. would move to common as its the number one item on Unaware

**Light Clay**: Only used with dual screens, Light Clay allows Clefable's screens to stick on the field longer for its teammates.

**Kee Berry**: Kee Berry can be used on Calm Mind sets to give Clefable a one time Defense boost and make it harder for opposing Pokemon to take it out.

**Red Card**: As Clefable has the bulk to survive most hits, Red Card can be used to phasze out an opposing Pokemon that poses a threat.

**Choice Scarf, Choice Specs, Sticky Barb, Lagging Tail**: These items are run when Clefable is running Trick to cripple opposing Pokemon. mention the difference between, what scenarios warrant them

Tera
========
Clefable should rarely be considered as a Tera cCaptain as keeping the Fairy type on it is preferred to check opposing Dragon-, Fighting- and Dark- types. Clefable is usually used in a defensive, utility role and thus would not be able to maximize the potential of Tera. The only time it should be considered for Tera Captain is on stall teams. If Clefable is one of the Tera Captains, Tera Steel or Tera Water are excellent defensive options to circumvent its weakness to Steel- and Poison- types.

Draft Strategy
========
Clefable is an excellent pick for teams looking to add a defensive Pokemon as it offers a ton of utility and is not passive like other bulky Pokemon. It is one of the best defensive Fairy- types and thus, can fit on several team profiles.

**Strong, fast wallbreakers**: As Clefable is slow, it is ideal to pair it with strong, fast wallbreakers than benefit from the support Clefable provides. Latios, Ogerpon-W, and Sneasler make for excellent teammates.

**Bulky Pokemon**: As Clefable's bulk is mediocre, it usually has to be dedicated to taking hits on one side. Thus, Clefable benefits greatly from having defensive partners that are able to sponge hits on the other side to help check the opposing team easier. Pokemon like Galarian Slowking, Gliscor, and Corviknight form a reliable bulky core with Clefable.

**Strong Steel- type**: Clefable likes to be paired with a strong Steel- type like Metagross and Scizor to alleviate some of the pressure of checking Dragon- types. Alternatively, offensive Steel- types like Excadrill and Gholdengo are freed up offensively when paired with Clefable.

**Entry hazard setters**: Clefable is a reliable Knock Off user and can get rid of Heavy-Duty Boots on the opposing team consistently. insert a line abt how it can run rocks but would rather not, just has too diverse a movepool to wanna give up a slot to rocks most of the time Pairing it with entry hazard setters like Ting-Lu and Glimmora can punish switchins consistently.

Checks and Counters
========
**Bulky Poison- and Steel- types**: Bulky Steel- types like Gholdengo and Scizor and Poison- types like Galarian Slowking and Glimmora can switch in and threaten Clefable out with their STAB moves. Steel- types do have to be wary of Flamethrower coming their way. possibly specify that psns do fear psychic but clef is usually unable to fit it alongside other moves, and that flame + mblast gives it the best coverage?

**Strong wallbreakers**: Since Clefable's bulk is mediocre, it is not able to easily deal with consistent strong attacks coming its way. Even Pokemon Clefable is supposed to check like Latios or Garchomp can break past it with their wallbreaking sets.

**Fire- types**: Fire- types are a very reliable check to Clefable as they resist Moonblast and Clefable does not have a coverage option to hit them hard. However, getting their Heavy-Duty Boots removed by Knock Off will limit their longevity if entry hazards are up

id add a point on momentum based teams, its a flaw of defensive mons in general in sv but still worth noting here imo, its susceptible of being caught up in a momentum vortex by voltturn spam, which is much more common at lower levels of play

[credits]
Written by:
https://www.smogon.com/forums/members/professor-shuckle.530941/
Quality checked by:
https://www.smogon.com/forums/members/nyx.564960/
Grammar checked by:
QC 1/2 - Made a few grammar edits as well, green's add, red's remove, pink's comments
Thanks, implemented! Ready for QC2!
 
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Hacker

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is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogonis a Former Smogon Metagame Tournament Circuit Champion
[overview]
**Draft order**: Late round 3 onwards

**Price range**: 13-14 points

**Overview**: Access to the coveted Fairy typing, serviceable bulk, reliable recovery, and Magic Guard make Clefable one of the best defensive Fairy-type types in draft. With a wide array of utility options like Stealth Rock, Knock Off and Thunder Wave, and coverage moves like Flamethrower and Ice Beam, Clefable serves well as a defensive sponge on many teams, being able to find a role on different playing styles. Clefable can also be a scary setup sweeper in the occasional matchup, thanks to Calm Mind. However, Clefable does have rather mediocre defensive stats, making it vulnerable to strong wallbreakers. It's unable to function as a team's sole defensive carry and heavily appreciates a teammate that can support it in that role.


[strategy comments]
Common Roles
========
**Utility**: Clefable's main use on most teams is to provide utility options that benefit the team. Clefable can provide support in the form of Stealth Rock, Knock Off, Encore, Thunder Wave, or Reflect and Light Screen. Clefable can cripple or get chip damage on opposing Pokemon, allowing teammates to sweep easier. It also takes Stealth Rock pressure off offensive rockers.

**Setup sweeper**: Because Clefable does not have worry about residual damage, thanks to Magic Guard, it can use Calm Mind to either break past bulkier Pokemon or attempt to sweep. Clefable has access to a plethora of coverage moves like Flamethrower, Psychic and Thunderbolt to hit its checks hard.

**Unaware Wall**: If your team is vulnerable to opposing setup, Clefable can run Unaware to ignore stat boosts of opposing Pokemon to provide a consistent defensive response. Be wary that this set is vulnerable to both hazards and status and should be used with that in mind.

Common Moves
========
**Primary STAB moves**: Moonblast, Alluring Voice, Draining Kiss

**Setup moves**: Calm Mind, Cosmic Power

**Utility moves**: Stealth Rock, Knock Off, Thunder Wave, Encore, Trick, Wish, Moonlight, Healing Wish, Reflect, Light Screen,

**Coverage**: Fire Blast, Flamethrower, Ice Beam, Thunderbolt, Focus Blast, Grass Knot, Psychic, Psyshock, Shadow Ball, Stored Power

Niche Moves
========
**Night Shade**: Night Shade is an option to deal consistent damage to the opposing team.

**Icy Wind**: Icy Wind is an option to slow down opposing threats to enable teammates to revenge them easier.

**Charge Beam**: Charge Beam is used as an alternative to boost Special Attack while not fearing Taunt. This is usually run on sets running Cosmic Power.

Common Items
========
**Leftovers**: Since Clefable does not have to worry about residual damage, Leftovers is an excellent item to give Clefable consistent recovery and allow it to live hits easier.

**Rocky Helmet**: Rocky Helmet is used to punish Pokemon clicking Knock Off or U-Turn, putting opposing Pokemon in range of teammates. This is used primarily when Clefable is expected to switch into Knock Off.

**Resistance berry**: Clefable runs resistance berries to lure or cripple opposing Pokemon. It allows Clefable to survive coverage moves like Poison Jab or Iron Head from setup sweepers and hit them hard with its wide array of coverage.

**Heavy-Duty Boots**: Heavy-Duty Boots are run when Clefable is running Unaware to avoid taking damage from entry hazards. It can also be used to bluff Magic Guard.

Niche Items
========
**Life Orb**: Life Orb pairs excellently with Magic Guard and gives Clefable a way to dish out a lot of damage and also help with breaking bulky walls. This is useable with or without Calm Mind, in a sweeper or breaker role respectively. (i think this could be common, but in sv it being niche makes sense. up to you)

**Light Clay**: Only used with dual screens, Light Clay allows Clefable's screens to stick on the field longer for its teammates.

**Kee Berry**: Kee Berry can be used on Calm Mind sets to give Clefable a one time Defense boost and make it harder for opposing Pokemon to take it out.

**Red Card**: As Clefable has the bulk to survive most hits, Red Card can be used to phase out an opposing Pokemon that poses a threat.

**Choice Scarf, Choice Specs, Sticky Barb, Lagging Tail**: These items are run when Clefable is running Trick to cripple opposing Pokemon. Lagging Tail is primarily used to cripple offensive Pokemon, while the other items are used to cripple bulkier Pokemon.

Tera
========
Clefable should rarely be considered as a Tera Captain as keeping the Fairy type on it is preferred to check opposing Dragon-, Fighting- and Dark- types. Clefable is usually used in a defensive, utility role and thus would not be able to maximize the potential of Tera. The only time it should be considered for Tera Captain is on stall teams. If Clefable is one of the Tera Captains, Tera Steel or Tera Water are excellent defensive options to circumvent its weakness to Steel- and Poison- types.

Draft Strategy (i think pokemon that are weak to knock also appreciate clef being on the draft, since it can sponge knocks pretty well and not rly worry about losing boots usually)
========
Clefable is an excellent pick for teams looking to add a defensive Pokemon as it offers a ton of utility and is not passive like other bulky Pokemon. It is one of the best defensive Fairy- types and thus, can fit on several team profiles.

**Strong, fast wallbreakers**: As Clefable is slow, it is ideal to pair it with strong, fast wallbreakers than benefit from the support Clefable provides. Latios, Ogerpon-W, and Sneasler make for excellent teammates.

**Bulky Pokemon**: As Clefable's bulk is mediocre, it usually has to be dedicated to taking hits on one side. Thus, Clefable benefits greatly from having defensive partners that are able to sponge hits on the other side to help check the opposing team easier. Pokemon like Galarian Slowking, Gliscor, and Corviknight form a reliable bulky core with Clefable.

**Strong Steel- type**: Clefable likes to be paired with a strong Steel- type like Metagross and Scizor to alleviate some of the pressure of checking Dragon- types. Alternatively, offensive Steel- types like Excadrill and Gholdengo are freed up offensively when paired with Clefable.

**Entry hazard setters**: Clefable is a reliable Knock Off user and can get rid of Heavy-Duty Boots on the opposing team consistently. While Clefable can run Stealth Rock, it often struggles to find a move slot for them. Pairing it with entry hazard setters like Ting-Lu and Glimmora can alleviate that problem and punish switch ins consistently.

Checks and Counters
========
**Bulky Poison- and Steel- types**: Bulky Steel- types like Gholdengo and Scizor and Poison- types like Galarian Slowking and Glimmora can switch in and threaten Clefable out with their STAB moves (switch the order of these since you mentioned poison first). Steel- types do have to be wary of Flamethrower coming their way. Poison- types have to be careful of Psychic but Clefable is often unable to run it.

**Strong wallbreakers**: Since Clefable's bulk is mediocre, it is not able to easily deal with consistent strong attacks coming its way. Even Pokemon Clefable is supposed to check like Latios or Garchomp can break past it with their wallbreaking sets.

**Fire- types**: Fire- types are a very reliable check to Clefable as they resist Moonblast and Clefable does not have a coverage option to hit them hard. However, getting their Heavy-Duty Boots removed by Knock Off will limit their longevity if entry hazards are up. (kinda disagree here since being knocked or even t waved is usually very bad for most fires, tho they check offensive sets p well)

**Momentum based teams**: Clefable struggles vs playstyles that are based on heavy pivoting, as it is susceptible to being caught in the momentum vortex, making it difficult for Clefable to find opportunities to heal up. This makes it vulnerable to opposing wallbreakers. This can be circumvented by pairing Clefable with teammates that can pivot of their own to break the vortex.
 
[overview]
**Draft order**: Late round 3 onwards

**Price range**: 13-14 points

**Overview**: Access to the coveted Fairy typing, serviceable bulk, reliable recovery, and Magic Guard make Clefable one of the best defensive Fairy-type types in draft. With a wide array of utility options like Stealth Rock, Knock Off and Thunder Wave, and coverage moves like Flamethrower and Ice Beam, Clefable serves well as a defensive sponge on many teams, being able to find a role on different playing styles. Clefable can also be a scary setup sweeper in the occasional matchup, thanks to Calm Mind. However, Clefable does have rather mediocre defensive stats, making it vulnerable to strong wallbreakers. It's unable to function as a team's sole defensive carry and heavily appreciates a teammate that can support it in that role.


[strategy comments]
Common Roles
========
**Utility**: Clefable's main use on most teams is to provide utility options that benefit the team. Clefable can provide support in the form of Stealth Rock, Knock Off, Encore, Thunder Wave, or Reflect and Light Screen. Clefable can cripple or get chip damage on opposing Pokemon, allowing teammates to sweep easier. It also takes Stealth Rock pressure off offensive rockers.

**Setup sweeper**: Because Clefable does not have worry about residual damage, thanks to Magic Guard, it can use Calm Mind to either break past bulkier Pokemon or attempt to sweep. Clefable has access to a plethora of coverage moves like Flamethrower, Psychic and Thunderbolt to hit its checks hard.

**Unaware Wall**: If your team is vulnerable to opposing setup, Clefable can run Unaware to ignore stat boosts of opposing Pokemon to provide a consistent defensive response. Be wary that this set is vulnerable to both hazards and status and should be used with that in mind.

Common Moves
========
**Primary STAB moves**: Moonblast, Alluring Voice, Draining Kiss

**Setup moves**: Calm Mind, Cosmic Power

**Utility moves**: Stealth Rock, Knock Off, Thunder Wave, Encore, Trick, Wish, Moonlight, Healing Wish, Reflect, Light Screen,

**Coverage**: Fire Blast, Flamethrower, Ice Beam, Thunderbolt, Focus Blast, Grass Knot, Psychic, Psyshock, Shadow Ball, Stored Power

Niche Moves
========
**Night Shade**: Night Shade is an option to deal consistent damage to the opposing team.

**Icy Wind**: Icy Wind is an option to slow down opposing threats to enable teammates to revenge them easier.

**Charge Beam**: Charge Beam is used as an alternative to boost Special Attack while not fearing Taunt. This is usually run on sets running Cosmic Power.

Common Items
========
**Leftovers**: Since Clefable does not have to worry about residual damage, Leftovers is an excellent item to give Clefable consistent recovery and allow it to live hits easier.

**Rocky Helmet**: Rocky Helmet is used to punish Pokemon clicking Knock Off or U-Turn, putting opposing Pokemon in range of teammates. This is used primarily when Clefable is expected to switch into Knock Off.

**Resistance berry**: Clefable runs resistance berries to lure or cripple opposing Pokemon. It allows Clefable to survive coverage moves like Poison Jab or Iron Head from setup sweepers and hit them hard with its wide array of coverage.

**Heavy-Duty Boots**: Heavy-Duty Boots are run when Clefable is running Unaware to avoid taking damage from entry hazards. It can also be used to bluff Magic Guard.

Niche Items
========
**Life Orb**: Life Orb pairs excellently with Magic Guard and gives Clefable a way to dish out a lot of damage and also help with breaking bulky walls. This is useable with or without Calm Mind, in a sweeper or breaker role respectively. (i think this could be common, but in sv it being niche makes sense. up to you)

**Light Clay**: Only used with dual screens, Light Clay allows Clefable's screens to stick on the field longer for its teammates.

**Kee Berry**: Kee Berry can be used on Calm Mind sets to give Clefable a one time Defense boost and make it harder for opposing Pokemon to take it out.

**Red Card**: As Clefable has the bulk to survive most hits, Red Card can be used to phase out an opposing Pokemon that poses a threat.

**Choice Scarf, Choice Specs, Sticky Barb, Lagging Tail**: These items are run when Clefable is running Trick to cripple opposing Pokemon. Lagging Tail is primarily used to cripple offensive Pokemon, while the other items are used to cripple bulkier Pokemon.

Tera
========
Clefable should rarely be considered as a Tera Captain as keeping the Fairy type on it is preferred to check opposing Dragon-, Fighting- and Dark- types. Clefable is usually used in a defensive, utility role and thus would not be able to maximize the potential of Tera. The only time it should be considered for Tera Captain is on stall teams. If Clefable is one of the Tera Captains, Tera Steel or Tera Water are excellent defensive options to circumvent its weakness to Steel- and Poison- types.

Draft Strategy (i think pokemon that are weak to knock also appreciate clef being on the draft, since it can sponge knocks pretty well and not rly worry about losing boots usually)
========
Clefable is an excellent pick for teams looking to add a defensive Pokemon as it offers a ton of utility and is not passive like other bulky Pokemon. It is one of the best defensive Fairy- types and thus, can fit on several team profiles.

**Strong, fast wallbreakers**: As Clefable is slow, it is ideal to pair it with strong, fast wallbreakers than benefit from the support Clefable provides. Latios, Ogerpon-W, and Sneasler make for excellent teammates.

**Bulky Pokemon**: As Clefable's bulk is mediocre, it usually has to be dedicated to taking hits on one side. Thus, Clefable benefits greatly from having defensive partners that are able to sponge hits on the other side to help check the opposing team easier. Pokemon like Galarian Slowking, Gliscor, and Corviknight form a reliable bulky core with Clefable.

**Strong Steel- type**: Clefable likes to be paired with a strong Steel- type like Metagross and Scizor to alleviate some of the pressure of checking Dragon- types. Alternatively, offensive Steel- types like Excadrill and Gholdengo are freed up offensively when paired with Clefable.

**Entry hazard setters**: Clefable is a reliable Knock Off user and can get rid of Heavy-Duty Boots on the opposing team consistently. While Clefable can run Stealth Rock, it often struggles to find a move slot for them. Pairing it with entry hazard setters like Ting-Lu and Glimmora can alleviate that problem and punish switch ins consistently.

Checks and Counters
========
**Bulky Poison- and Steel- types**: Bulky Steel- types like Gholdengo and Scizor and Poison- types like Galarian Slowking and Glimmora can switch in and threaten Clefable out with their STAB moves (switch the order of these since you mentioned poison first). Steel- types do have to be wary of Flamethrower coming their way. Poison- types have to be careful of Psychic but Clefable is often unable to run it.

**Strong wallbreakers**: Since Clefable's bulk is mediocre, it is not able to easily deal with consistent strong attacks coming its way. Even Pokemon Clefable is supposed to check like Latios or Garchomp can break past it with their wallbreaking sets.

**Fire- types**: Fire- types are a very reliable check to Clefable as they resist Moonblast and Clefable does not have a coverage option to hit them hard. However, getting their Heavy-Duty Boots removed by Knock Off will limit their longevity if entry hazards are up. (kinda disagree here since being knocked or even t waved is usually very bad for most fires, tho they check offensive sets p well)

**Momentum based teams**: Clefable struggles vs playstyles that are based on heavy pivoting, as it is susceptible to being caught in the momentum vortex, making it difficult for Clefable to find opportunities to heal up. This makes it vulnerable to opposing wallbreakers. This can be circumvented by pairing Clefable with teammates that can pivot of their own to break the vortex.
Implemented, thanks! Ready for GP Team!
 

ken

gm
is a Tournament Directoris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Top Dedicated Tournament Hostis a Battle Simulator Moderator
Monotype Leader
1/1 GP Team done
add remove comment

[overview]
**Draft order**: Late round 3 onwards

**Price range**: 13-14 points

**Overview**: Access to the coveted Fairy typing, serviceable bulk, reliable recovery, and Magic Guard make Clefable one of the best defensive Fairy-types in Draft. With a wide array of utility options like Stealth Rock, Knock Off, (ac) and Thunder Wave, and coverage moves like Flamethrower and Ice Beam, Clefable serves well as a defensive sponge on many teams, being able to find capable of finding a role in different playing styles. Clefable can also be a scary setup sweeper in the occasional certain matchups assuming this is what you mean? slightly more specific than occasional, thanks to Calm Mind. However, Clefable does have rather mediocre defensive stats, making it vulnerable to strong wallbreakers. It's unable to function as a team's sole defensive carry bulwark slightly more specific again, (ac) and it heavily appreciates a teammate that can support it in that role.


[strategy comments]
Common Roles
========
**Utility**: Clefable's main use on most teams is to provide utility options that benefit the team. Clefable can provide support in the form of Stealth Rock, Knock Off, Encore, Thunder Wave, or and Reflect and Light Screen. Clefable can cripple hinder or get chip damage on opposing Pokemon, allowing teammates to sweep easier. It also takes Stealth Rock pressure off offensive rockers Pokemon that may otherwise run Stealth Rock.

**Setup sweeper**: Because Clefable does not have worry about residual damage, thanks to Magic Guard, it can use Calm Mind to either break past bulkier Pokemon or attempt to sweep. Clefable has access to a plethora of coverage moves like Flamethrower, Psychic, (ac) and Thunderbolt to hit its checks hard.

**Unaware wall**: If your team is vulnerable to opposing setup sweepers, Clefable can run Unaware to ignore stat boosts of opposing Pokemon to dex info provide a consistent defensive response. Be wary that this set is vulnerable to both entry hazards and status and should be used with that in mind.

Common Moves
========
**Primary STAB moves**: Moonblast, Alluring Voice, Draining Kiss

**Setup moves**: Calm Mind, Cosmic Power

**Utility moves**: Stealth Rock, Knock Off, Thunder Wave, Encore, Trick, Wish, Moonlight, Healing Wish, Reflect, Light Screen (rc)

**Coverage**: Fire Blast, Flamethrower, Ice Beam, Thunderbolt, Focus Blast, Grass Knot, Psychic, Psyshock, Shadow Ball, Stored Power

Niche Moves
========
**Night Shade**: Night Shade is an option to deal consistent damage to the opposing team foes.

**Icy Wind**: Icy Wind is an option to slow down opposing threats to enable teammates to revenge kill them easier.

**Charge Beam**: Charge Beam is used as an alternative to boost Special Attack while not fearing Taunt. This is usually run chosen on sets running Cosmic Power.

Common Items
========
**Leftovers**: Since Magic Guard Clefable does not have to worry about residual damage, Leftovers is an excellent item to give Clefable consistent recovery and allow it to live hits easier.

**Rocky Helmet**: Rocky Helmet is used to punish Pokemon clicking using Knock Off or U-Turn U-turn, putting opposing Pokemon them in range of teammates' attacks. This is used primarily when Clefable is expected to switch into a foe using Knock Off.

**Resistance Berry**: Clefable runs resistance Berries to lure or cripple opposing Pokemon. It allows Clefable to survive coverage moves like Poison Jab or Iron Head from setup sweepers and hit them hard with its wide array of coverage.

**Heavy-Duty Boots**: Heavy-Duty Boots are run is useful when Clefable is running Unaware to avoid taking damage from entry hazards. It can also be used to bluff Magic Guard.

Niche Items
========
**Life Orb**: Life Orb pairs excellently with Magic Guard and gives Clefable a way to dish out a lot of damage and also help while also helping with breaking bulky walls. This is useable with or without Calm Mind, in a sweeper or breaker role respectively letting Clefable serve as a sweeper or wallbreaker, respectively.

**Light Clay**: Only used with dual screens, Light Clay allows Clefable's dual screens to stick around on the field longer for its teammates.

**Kee Berry**: Kee Berry can be used on Calm Mind sets to give Clefable a one-time (ah) Defense boost and make it harder for opposing Pokemon to take it out.

**Red Card**: As Clefable has the bulk to survive most hits, Red Card can be used to phase phaze out an opposing Pokemon that poses a threat.

**Choice Scarf, Choice Specs, Sticky Barb, Lagging Tail**: These items are run when Clefable is running Trick to cripple hinder or Choice-lock opposing Pokemon. Lagging Tail is primarily used to cripple hinder offensive Pokemon, while the other items are used to cripple hinder bulkier Pokemon.

Tera
========
Clefable should rarely be considered as a Tera Captain, (ac) as keeping the Fairy-type (ah) on it is preferred to check opposing Dragon-, Fighting- and Dark-types removed a space. Clefable is usually used in a defensive (rc) utility role and thus would not be able to maximize the potential of Tera. The only time it should be considered for Tera Captain is on stall teams. If Clefable is one of the Tera Captains, Tera Steel or Tera Water are excellent defensive options to circumvent its weakness to Steel- and Poison-types removed a space.

Draft Strategy
========
Clefable is an excellent pick for teams looking to add a defensive Pokemon, (ac) as it offers a ton of utility and is not passive like other bulky Pokemon. It is one of the best defensive Fairy-types removed a space and thus (rc) can fit on several team profiles. Pokemon weak to Knock Off especially appreciate Clefable's ability to pivot in on foes using Knock Off.

**Strong, fast wallbreakers**: As Clefable is slow, it is ideal to pair it with strong, fast wallbreakers than that benefit from the support Clefable provides. Latios, Ogerpon-W, and Sneasler make for excellent teammates.

**Bulky Pokemon**: As Clefable's bulk is mediocre, it usually has to be dedicated to taking hits on one side either physical or special hits. Thus, Clefable benefits greatly from having defensive partners that are able to sponge hits on the other side to help whichever attacks Clefable is not defensively prepared for, helping check the opposing team easier more easily. Pokemon like Galarian Slowking, Gliscor, and Corviknight form a reliable bulky core with Clefable.

**Strong Steel-type removed a space**: Clefable likes to be paired with a strong Steel-type removed a space like Metagross and or Scizor to alleviate some of the pressure of checking Dragon-types removed a space. Alternatively, offensive Steel-types removed a space like Excadrill and Gholdengo are freed up offensively when paired with Clefable. offensive [x] are freed up offensively sounds a bit redundant; consider changing it to freed up to do [x] instead

**Entry hazard setters**: Clefable is a reliable Knock Off user and can get rid of Heavy-Duty Boots on the opposing team from foes consistently. While Clefable can run Stealth Rock, it often struggles to find a moveslot removed a space for them it. Pairing it with entry hazard setters like Ting-Lu and Glimmora can alleviate that problem and punish switch-ins (ah) consistently.

Checks and Counters
========
**Bulky Steel- and Poison-types removed a space**: Bulky Steel-types removed a space like Gholdengo and Scizor and Poison-types removed a space like Galarian Slowking and Glimmora can switch in and threaten Clefable out with their STAB moves. Steel-types removed a space do have to be wary of Flamethrower coming their way. Poison-types removed a space have to be careful of Psychic, (ac) but Clefable is often unable to run it.

**Strong wallbreakers**: Since Clefable's bulk is mediocre, it is not able to easily deal with consistent strong attacks coming its way. Even Pokemon Clefable is supposed to check like Latios or and Garchomp can break past it with their wallbreaking sets.

**Fire-types removed a space**: Fire-types removed a space can check Clefable, (ac) as they resist Moonblast, (ac) and Clefable does not have a coverage option to hit them hard. However, getting their Heavy-Duty Boots removed by Knock Off will limit their longevity if entry hazards are up.

**Momentum-based (ah) teams**: Clefable struggles vs against playstyles that are based on heavy pivoting, as it is susceptible to being caught in the momentum vortex, making it difficult for Clefable to find opportunities to heal up. This makes it vulnerable to opposing wallbreakers. This can be circumvented by pairing Clefable with teammates that can pivot, (ac) of their own to break the vortex breaking the constant cycle of foes pivoting. @ me on discord if this doesn't work because momentum vortex is not a coined/common term

[credits]
Written by:
https://www.smogon.com/forums/members/professor-shuckle.530941/
Quality checked by:
https://www.smogon.com/forums/members/nyx.564960/
https://www.smogon.com/forums/members/hacker.387847/
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
 
1/1 GP Team done
add remove comment

[overview]
**Draft order**: Late round 3 onwards

**Price range**: 13-14 points

**Overview**: Access to the coveted Fairy typing, serviceable bulk, reliable recovery, and Magic Guard make Clefable one of the best defensive Fairy-types in Draft. With a wide array of utility options like Stealth Rock, Knock Off, (ac) and Thunder Wave, and coverage moves like Flamethrower and Ice Beam, Clefable serves well as a defensive sponge on many teams, being able to find capable of finding a role in different playing styles. Clefable can also be a scary setup sweeper in the occasional certain matchups assuming this is what you mean? slightly more specific than occasional, thanks to Calm Mind. However, Clefable does have rather mediocre defensive stats, making it vulnerable to strong wallbreakers. It's unable to function as a team's sole defensive carry bulwark slightly more specific again, (ac) and it heavily appreciates a teammate that can support it in that role.


[strategy comments]
Common Roles
========
**Utility**: Clefable's main use on most teams is to provide utility options that benefit the team. Clefable can provide support in the form of Stealth Rock, Knock Off, Encore, Thunder Wave, or and Reflect and Light Screen. Clefable can cripple hinder or get chip damage on opposing Pokemon, allowing teammates to sweep easier. It also takes Stealth Rock pressure off offensive rockers Pokemon that may otherwise run Stealth Rock.

**Setup sweeper**: Because Clefable does not have worry about residual damage, thanks to Magic Guard, it can use Calm Mind to either break past bulkier Pokemon or attempt to sweep. Clefable has access to a plethora of coverage moves like Flamethrower, Psychic, (ac) and Thunderbolt to hit its checks hard.

**Unaware wall**: If your team is vulnerable to opposing setup sweepers, Clefable can run Unaware to ignore stat boosts of opposing Pokemon to dex info provide a consistent defensive response. Be wary that this set is vulnerable to both entry hazards and status and should be used with that in mind.

Common Moves
========
**Primary STAB moves**: Moonblast, Alluring Voice, Draining Kiss

**Setup moves**: Calm Mind, Cosmic Power

**Utility moves**: Stealth Rock, Knock Off, Thunder Wave, Encore, Trick, Wish, Moonlight, Healing Wish, Reflect, Light Screen (rc)

**Coverage**: Fire Blast, Flamethrower, Ice Beam, Thunderbolt, Focus Blast, Grass Knot, Psychic, Psyshock, Shadow Ball, Stored Power

Niche Moves
========
**Night Shade**: Night Shade is an option to deal consistent damage to the opposing team foes.

**Icy Wind**: Icy Wind is an option to slow down opposing threats to enable teammates to revenge kill them easier.

**Charge Beam**: Charge Beam is used as an alternative to boost Special Attack while not fearing Taunt. This is usually run chosen on sets running Cosmic Power.

Common Items
========
**Leftovers**: Since Magic Guard Clefable does not have to worry about residual damage, Leftovers is an excellent item to give Clefable consistent recovery and allow it to live hits easier.

**Rocky Helmet**: Rocky Helmet is used to punish Pokemon clicking using Knock Off or U-Turn U-turn, putting opposing Pokemon them in range of teammates' attacks. This is used primarily when Clefable is expected to switch into a foe using Knock Off.

**Resistance Berry**: Clefable runs resistance Berries to lure or cripple opposing Pokemon. It allows Clefable to survive coverage moves like Poison Jab or Iron Head from setup sweepers and hit them hard with its wide array of coverage.

**Heavy-Duty Boots**: Heavy-Duty Boots are run is useful when Clefable is running Unaware to avoid taking damage from entry hazards. It can also be used to bluff Magic Guard.

Niche Items
========
**Life Orb**: Life Orb pairs excellently with Magic Guard and gives Clefable a way to dish out a lot of damage and also help while also helping with breaking bulky walls. This is useable with or without Calm Mind, in a sweeper or breaker role respectively letting Clefable serve as a sweeper or wallbreaker, respectively.

**Light Clay**: Only used with dual screens, Light Clay allows Clefable's dual screens to stick around on the field longer for its teammates.

**Kee Berry**: Kee Berry can be used on Calm Mind sets to give Clefable a one-time (ah) Defense boost and make it harder for opposing Pokemon to take it out.

**Red Card**: As Clefable has the bulk to survive most hits, Red Card can be used to phase phaze out an opposing Pokemon that poses a threat.

**Choice Scarf, Choice Specs, Sticky Barb, Lagging Tail**: These items are run when Clefable is running Trick to cripple hinder or Choice-lock opposing Pokemon. Lagging Tail is primarily used to cripple hinder offensive Pokemon, while the other items are used to cripple hinder bulkier Pokemon.

Tera
========
Clefable should rarely be considered as a Tera Captain, (ac) as keeping the Fairy-type (ah) on it is preferred to check opposing Dragon-, Fighting- and Dark-types removed a space. Clefable is usually used in a defensive (rc) utility role and thus would not be able to maximize the potential of Tera. The only time it should be considered for Tera Captain is on stall teams. If Clefable is one of the Tera Captains, Tera Steel or Tera Water are excellent defensive options to circumvent its weakness to Steel- and Poison-types removed a space.

Draft Strategy
========
Clefable is an excellent pick for teams looking to add a defensive Pokemon, (ac) as it offers a ton of utility and is not passive like other bulky Pokemon. It is one of the best defensive Fairy-types removed a space and thus (rc) can fit on several team profiles. Pokemon weak to Knock Off especially appreciate Clefable's ability to pivot in on foes using Knock Off.

**Strong, fast wallbreakers**: As Clefable is slow, it is ideal to pair it with strong, fast wallbreakers than that benefit from the support Clefable provides. Latios, Ogerpon-W, and Sneasler make for excellent teammates.

**Bulky Pokemon**: As Clefable's bulk is mediocre, it usually has to be dedicated to taking hits on one side either physical or special hits. Thus, Clefable benefits greatly from having defensive partners that are able to sponge hits on the other side to help whichever attacks Clefable is not defensively prepared for, helping check the opposing team easier more easily. Pokemon like Galarian Slowking, Gliscor, and Corviknight form a reliable bulky core with Clefable.

**Strong Steel-type removed a space**: Clefable likes to be paired with a strong Steel-type removed a space like Metagross and or Scizor to alleviate some of the pressure of checking Dragon-types removed a space. Alternatively, offensive Steel-types removed a space like Excadrill and Gholdengo are freed up offensively when paired with Clefable. offensive [x] are freed up offensively sounds a bit redundant; consider changing it to freed up to do [x] instead

**Entry hazard setters**: Clefable is a reliable Knock Off user and can get rid of Heavy-Duty Boots on the opposing team from foes consistently. While Clefable can run Stealth Rock, it often struggles to find a moveslot removed a space for them it. Pairing it with entry hazard setters like Ting-Lu and Glimmora can alleviate that problem and punish switch-ins (ah) consistently.

Checks and Counters
========
**Bulky Steel- and Poison-types removed a space**: Bulky Steel-types removed a space like Gholdengo and Scizor and Poison-types removed a space like Galarian Slowking and Glimmora can switch in and threaten Clefable out with their STAB moves. Steel-types removed a space do have to be wary of Flamethrower coming their way. Poison-types removed a space have to be careful of Psychic, (ac) but Clefable is often unable to run it.

**Strong wallbreakers**: Since Clefable's bulk is mediocre, it is not able to easily deal with consistent strong attacks coming its way. Even Pokemon Clefable is supposed to check like Latios or and Garchomp can break past it with their wallbreaking sets.

**Fire-types removed a space**: Fire-types removed a space can check Clefable, (ac) as they resist Moonblast, (ac) and Clefable does not have a coverage option to hit them hard. However, getting their Heavy-Duty Boots removed by Knock Off will limit their longevity if entry hazards are up.

**Momentum-based (ah) teams**: Clefable struggles vs against playstyles that are based on heavy pivoting, as it is susceptible to being caught in the momentum vortex, making it difficult for Clefable to find opportunities to heal up. This makes it vulnerable to opposing wallbreakers. This can be circumvented by pairing Clefable with teammates that can pivot, (ac) of their own to break the vortex breaking the constant cycle of foes pivoting. @ me on discord if this doesn't work because momentum vortex is not a coined/common term

[credits]
Written by:
https://www.smogon.com/forums/members/professor-shuckle.530941/
Quality checked by:
https://www.smogon.com/forums/members/nyx.564960/
https://www.smogon.com/forums/members/hacker.387847/
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
Edited, thank you!
 
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