Classy and P2 in a 1v1 fight

The Rules said:
1v1 FE singles
1 day DQ
2 Subs
2 Recovers/5 Chills
Switch = OK
All Abilities
Training Items
ASB Arena
Team P2:

Tomohawk [Saber] (Male) (*)
Nature: Modest (+1 SpA, -1 Atk)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or battle cry that shakes all opponents on the battlefield, lowering their Attack stage by one (1). The Attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a command, and will affect all opponents.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5
KOC: 0

Level-up:
Sunny Day
Aura Sphere
Scratch (*)
Fury Swipes (*)
Baby-Doll Eyes
Harden (*)
Focus Energy (*)
Aerial Ace
Rock Smash (*)
Morning Sun
Roar (*)
Whirlwind
Noble Roar
Rain Dance
Earth Power
Taunt
Hyper Voice
Air Slash
Heat Wave
Sky Drop
Rest
Hurricane

Egg Moves:
Air Cutter
Confuse Ray (*)
Stealth Rock (*)
Yawn (*)
Haze (*)
Nature Power (*)

TM Moves:
SolarBeam
Return (*)
Brick Break (*)
Double Team (*)
Substitute (*)
Bulldoze
Rock Slide (*)

Tutor Moves:
Bounce

Delibird [Sinterklaas] (M)
Nature: Naive (+15% Speed, +9% Accuracy, -1 Sp.Def)
Type: Ice / Flying
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) Ranks.
Hustle: (Toggle) No default effect. When toggled, the Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Insomnia (HA Locked): This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is increased by one (1) stage permanently.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 1 (-)
Spe: 87 (86.25) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: N/A
MC: 0
AC: 2/5

Moves:

Level-Up:
Present

Egg Moves:
Destiny Bond
Fake Out
Freeze-Dry
Future Sight
Ice Shard

TM Moves:
Blizzard
Protect
Brick Break
Aerial Ace
Double Team
Fly

Tutor Moves:
Counter


Team Classy:

"Lillian" Heracross (F)

Adamant: +Atk - SpA
Abilities: Guts/Swarm/Moxie (Locked)
Type: Bug/Fighting

AC:5/5
MC:

HP:100
Atk: 6 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 85
Size: 3
Weight: 4

Moves:
Arm Thrust
Bullet Seed
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury attack
aerial Ace
Chip away
Counter
Brick Break
Close Combat
Feint
Pin Missle

Bide
Rock Bast
Pursuit
Megahorn
Focus Punch

Protect
Dig
Substitute
Earthquake
Double Team
Rock Tomb
Knock Off

Ludicolo "TwinkleToes" (M)


Nature: Naughty (+Atk -SpD)
Type: Water/Grass
Abilities: Swift Swim/Rain Dish/Own Tempo


Stats
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19


EC: 9/9
DC: 5/5
MC:



Moves
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam
Rain dance
Zen Headbutt
Fake Out
Fury Swipes
Water Sport
Hydro Pump
Theif


Ice beam
Protect
Toxic
Scald
Giga drain
Substitute
Thunder punch
Fire Punch
Drain Punch
Dive



Leech Seed
Synthesis
Teeter Dance
Counter
Moves: 29

Snorlax "NayNay" (M)

Nature: Quiet (-10 Evasion)
Type: Normal
Abilities: Immunity/Thick Fat/Gluttony

Stats

HP: 120
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 23

EC: 6/6
AC: 5/5
MC

Moves
Metronome
Odor Slueth
Tackle
Defense curl
amnesia
Lick
Chip away
Recycle
Screech
Body Slam
Last Resort
Snatch
Block
Covet
Giga Impact
Heavy Slam
Headbutt
Belly Drum
Yawn
Rest
Crunch
Sleep Talk
Block
Double Edge

Pursuit
Self Destruct
Counter
Whirlwind
After you

Protect
Toxic
Flamethrower
Thunderbolt
Solarbeam
Icebeam
Psychic
Shadow Ball
Surf
Earthquake
Brick Break
Endure

WHO DOES WHAT WHEN:
Classical sends in and equips
P2X7 sends in and orders
Classical orders
starwarsfan refs

Also if you guys can get on IRC I'd love to flash this.​
 
Last edited:

Tomohawk @ Exp. Share

[Activate Intimidate] Taunt - Aura Sphere - Air Slash
IF Snorlax is under the effects of a successful P/E move when you would act, use Focus Energy the first instance and Chill all other instances, pushing back each time.
 
Pre-Round:

NayNay the Snorlax
HP 120 | 100 EN
4/3/4/4/26
Size 4 | 9 Weight
Status: -10% Eva
KOC: 0
vs.​

Saber the Tomohawk
HP 110 | 100 EN
1/3/5/3/85
Size 2 | 3 Weight
Status: None
KOC: 0​
Status:
Arena: ASB
Weather: Clear
Other: None

Data:
Action 1: Saber used Taunt. -10 EN
NayNay used Ice Beam. Crit: 8983 No. Damage: (9 + 6 - 4.5) * 1.5 = 15.75. Effect: 7983 No. -7 EN

Action 2: Saber used Aura Sphere. Crit: 9090 No. Damage: (8 + 3 + 7.5 - 6) * 1.5 = 18.85. -5 EN
NayNay used Thunderbolt. Crit: 5502 No. Damage: (9 + 6 - 4.5) * 1.5 = 15.75. Effect: 6509 No. -7 EN

Action 3: Saber used Air Slash. Crit: 1170 No. Damage: 8 + 3 + 7.5 - 6 = 12.5. Effect: 5880 No. -5 EN
NayNay used Ice Beam. Crit: 1985 No. Damage: (9 + 6 - 4.5) * 1.5 = 15.75. Effect: 5870 No. -7 EN

Post-Round:

NayNay the Snorlax
HP 89 | 79 EN
4/3/4/4/26
Size 4 | 9 Weight
Status: -10% Eva, Taunt (3a)
KOC: 0
vs.​

Saber the Tomohawk
HP 63 | 80 EN
1/3/5/3/85
Size 2 | 3 Weight
Status: None
KOC: 0​
Status:
Arena: ASB
Weather: Clear
Other: None

WHO DOES WHAT WHEN:
Classical orders
P2X7 orders
starwarsfan refs​
 
(It doesn't actually make a difference, but you forgot about Intimidate last round).

Confuse Ray - Air Slash - Aura Sphere
IF you are unable to act, push actions back.
 
Pre-Round:

NayNay the Snorlax
HP 89 | 79 EN
4/3/4/4/26
Size 4 | 9 Weight
Status: -10% Eva, Taunt (3a), -1 Atk (Intimidate)
KOC: 0
vs.​

Saber the Tomohawk
HP 63 | 80 EN
1/3/5/3/85
Size 2 | 3 Weight
Status: None
KOC: 0​
Status:
Arena: ASB
Weather: Clear
Other: None

Data:
Action 1: Saber used Confuse Ray. Counter: 2. -5 EN
NayNay used Thunderbolt. Hit Self: 5491 No. Crit: 5333 No. Damage: (9 + 6 - 4.5) * 1.5 = 15.75. Effect: 5843 No. -7 EN

Action 2: Saber used Air Slash. Crit: 4667 No. Damage: 8 + 3 + 7.5 - 6 = 12.5. Effect: 3596 No. -5 EN
NayNay used Ice Beam. Hit Self: 7303 No. Crit: 5096 No. Damage: (9 + 6 - 4.5) * 1.5 = 15.75. Effect: 8378 No. -7 EN

Action 3: Saber used Aura Sphere. Crit: 4433 No. Damage: (8 + 3 + 7.5 - 6) * 1.5 = 18.85. -5 EN
NayNay used Thunderbolt. Crit: 7514 No. Damage: (9 + 6 - 4.5) * 1.5 = 15.75. Effect: 3711 No. -7 EN

Post-Round:

NayNay the Snorlax
HP 68 | 58 EN
4/3/4/4/26
Size 4 | 9 Weight
Status: -10% Eva, -1 Atk (Intimidate)
KOC: 0
vs.​

Saber the Tomohawk
HP 16 | 65 EN
1/3/5/3/85
Size 2 | 3 Weight
Status: None
KOC: 0​
Status:
Arena: ASB
Weather: Clear
Other: None

WHO DOES WHAT WHEN:
P2X7 orders
Classical orders
starwarsfan refs​
 
I've been relying on (and failing to achieve) hax this match, so...

Air Slash - Air Slash - Air Slash

IF Snorlax is under the effects of a successful P/E move when you act, use Roost the first instance and Chill all other instances, pushing back each time.
 
Pre-Round:

NayNay the Snorlax
HP 68 | 58 EN
4/3/4/4/26
Size 4 | 9 Weight
Status: -10% Eva, -1 Atk (Intimidate)
KOC: 0
vs.​

Saber the Tomohawk
HP 16 | 65 EN
1/3/5/3/85
Size 2 | 3 Weight
Status: None
KOC: 0​
Status:
Arena: ASB
Weather: Clear
Other: None

Data:
Action 1: Saber used Air Slash. Crit: 9151 No. Damage: 8 + 3 + 7.5 - 6 = 12.5. Effect: 5525 No. -5 EN
NayNay used Thunderbolt. Crit: 9322 No. Damage: (9 + 6 - 4.5) * 1.5 = 15.75. Effect: 7460 No. -7 EN
Saber fainted.

Classical wins.

Prizes:
All mons get 4 MC.
All players get 1 CC.
I get 3 UC.
NayNay gets 1 KOC.​
 

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