Ok so first off let me thank you for coming in and looking at my team and giving it a rating. Any comments/criticism is more than welcome! The general idea of the team is to set up as many entry hazards as possible and get as many status conditions as I can before bringing in the heavy hitters for late game sweeps. So far is has primarily worked pretty nicely and I haven't had many issues with it. Some of the issues I've had I have laid out in the description of why I am using that Pokemon and the strategy behind it.
Pokemon Name: Sandslash
Type: Ground
Ability: Sand Rush
Nature: Impish
Item: Leftovers
EVs: 252 HP/252 Def/4 SpD
Moveset:
Toxic
Stealth Rock
Rapid Spin
Earthquake
Basis for using Sandslash:
I like Sandslash as a possible lead. I'll be honest, I haven't used it with this team. It is the only Poke'mon that I don't have tested. I originally had a Gligar, but noticed that it is in the UU tier. I needed something that was physically defensive but could also set up Stealth Rocks. I have been plagued recently with entry hazards so I wanted to have a Rapid Spinner as well, and he seemed perfect. Toxic is there as an annoyance to get risidual damage. Earthquake is so I have one attacking move.
Pokemon Name: Qwilfish
Type: Water/Poison
Ability: Intimidate
Nature: Impish
Item: Leftovers
EVs: 252 HP/252 Def/4 SpD
Moveset:
Spikes
Supersonic
Thunder Wave
Waterfall
Basis for using Qwilfish:
Qwilfish is also used as an annoyance. I like getting in there and trying to set up Spikes, but that is actually the second game plan with this Poke'mon. The original plan is to get in and immediately set up the Supersonic. This way there is a chance of the Poke'mon doing damage to itself first. Hit it with the Thunder Wave so you have the para-fusion going on, and then lay layers of Spikes down.
Poke'mon Name: Uxie
Type: Psychic
Ability: Levitate
Nature: Calm
Item: Leftovers
EVs: 252 HP/252 SpD/4 Def
Moveset:
Light Screen
Reflect
Toxic
U-Turn
Basis for using Uxie:
Uxie is a specially defensive tank. There is just no way around it. After setting up a light screen, this thing is so hard to take down. If you're in against an specially offensive sweeper, you're good to go. It's basically been a dual screen toxic stalling Uxie. To be honest, U-Turn has only helped me out on one occassion. I think I should replace it with Psychic or some kind of Psychic attack.
Pokemon Name: Entei
Type: Fire
Ability: Pressure
Nature: Timid
Item: Leftovers
EVs: 136 HP/120 SpA/252 Speed
Moveset:
Substitute
Calm Mind
Roar
Flamethrower
Basis for using Entei:
I needed a fire type on this team and Entei is what I ended up coming to. I like this Substitute/Calm Mind set with this team and how it can function. If Sandslash and Qwilfish have laid down their entry hazards, then I can switch into Entei on a favorable match up. Hopefully my opponent switches out giving me the chance to get a Substitute up. At that point, I can start using Roar or Calm Mind to keep the rotation of entry hazards going, or boost up my Special Attack for a Flame Thrower.
Pokemon Name: Hariyama
Type: Fighting
Ability: Guts
Nature: Adamant
Item: Toxic Orb
EVs: 252 Attk/172 SpD/84 Speed
Moveset:
Stone Edge
Bullet Punch
Fake Out
Close Combat
Basis for using Hariyama:
I don't think it is hard to see the reasoning for using this Pokemon. Great move pool to draw from and the Guts boost from the Toxic Orb is amazing. Max attack helps build this thing into a Physically offensive nightmare for opponents. Priority moves in both Fake Out and Bullet Punch. Flying types stand no chance against Stone Edge and CC does a ton of damage. You will get worn down with poision, but it's well worth it for the power this Pokemon puts out.
Pokemon Name: Lilligant
Type: Grass
Ability: Chlorophyll
Nature: Timid
Item: Lum Berry
EVs: 4 HP/252 SpA/252 Speed
Moveset:
Giga Drain
Quiver Dance
Sleep Powder
Rest
Basis for using Lilligant:
This is my specially offensive sweeper. I have had so much luck with this Pokemon and I attribute it to a great move set. Quiver Dance will raise the Special Attack, Special Defense, and Speed all by one stage. Most of the time I get a clean switch on to Lilligant and can hit a Sleep Powder putting something to sleep. That allows me to get a Quiver Dance or multiple ones up depending on what attack I am taking. I always tend to wait until I am in the yellow and then hit the rest. Lum Berry will activate and wake me up so I've got a couple of Quiver Dances up and then I am at full health or near. At that time I can start using Giga Drain to help boost my HP back up. It really has been a great Pokemon and I think of it as like a Resto/Chesto Kingdra type set.
Pokemon Name: Sandslash
Type: Ground
Ability: Sand Rush
Nature: Impish
Item: Leftovers
EVs: 252 HP/252 Def/4 SpD
Moveset:
Toxic
Stealth Rock
Rapid Spin
Earthquake
Basis for using Sandslash:
I like Sandslash as a possible lead. I'll be honest, I haven't used it with this team. It is the only Poke'mon that I don't have tested. I originally had a Gligar, but noticed that it is in the UU tier. I needed something that was physically defensive but could also set up Stealth Rocks. I have been plagued recently with entry hazards so I wanted to have a Rapid Spinner as well, and he seemed perfect. Toxic is there as an annoyance to get risidual damage. Earthquake is so I have one attacking move.
Pokemon Name: Qwilfish
Type: Water/Poison
Ability: Intimidate
Nature: Impish
Item: Leftovers
EVs: 252 HP/252 Def/4 SpD
Moveset:
Spikes
Supersonic
Thunder Wave
Waterfall
Basis for using Qwilfish:
Qwilfish is also used as an annoyance. I like getting in there and trying to set up Spikes, but that is actually the second game plan with this Poke'mon. The original plan is to get in and immediately set up the Supersonic. This way there is a chance of the Poke'mon doing damage to itself first. Hit it with the Thunder Wave so you have the para-fusion going on, and then lay layers of Spikes down.
Poke'mon Name: Uxie
Type: Psychic
Ability: Levitate
Nature: Calm
Item: Leftovers
EVs: 252 HP/252 SpD/4 Def
Moveset:
Light Screen
Reflect
Toxic
U-Turn
Basis for using Uxie:
Uxie is a specially defensive tank. There is just no way around it. After setting up a light screen, this thing is so hard to take down. If you're in against an specially offensive sweeper, you're good to go. It's basically been a dual screen toxic stalling Uxie. To be honest, U-Turn has only helped me out on one occassion. I think I should replace it with Psychic or some kind of Psychic attack.
Pokemon Name: Entei
Type: Fire
Ability: Pressure
Nature: Timid
Item: Leftovers
EVs: 136 HP/120 SpA/252 Speed
Moveset:
Substitute
Calm Mind
Roar
Flamethrower
Basis for using Entei:
I needed a fire type on this team and Entei is what I ended up coming to. I like this Substitute/Calm Mind set with this team and how it can function. If Sandslash and Qwilfish have laid down their entry hazards, then I can switch into Entei on a favorable match up. Hopefully my opponent switches out giving me the chance to get a Substitute up. At that point, I can start using Roar or Calm Mind to keep the rotation of entry hazards going, or boost up my Special Attack for a Flame Thrower.
Pokemon Name: Hariyama
Type: Fighting
Ability: Guts
Nature: Adamant
Item: Toxic Orb
EVs: 252 Attk/172 SpD/84 Speed
Moveset:
Stone Edge
Bullet Punch
Fake Out
Close Combat
Basis for using Hariyama:
I don't think it is hard to see the reasoning for using this Pokemon. Great move pool to draw from and the Guts boost from the Toxic Orb is amazing. Max attack helps build this thing into a Physically offensive nightmare for opponents. Priority moves in both Fake Out and Bullet Punch. Flying types stand no chance against Stone Edge and CC does a ton of damage. You will get worn down with poision, but it's well worth it for the power this Pokemon puts out.
Pokemon Name: Lilligant
Type: Grass
Ability: Chlorophyll
Nature: Timid
Item: Lum Berry
EVs: 4 HP/252 SpA/252 Speed
Moveset:
Giga Drain
Quiver Dance
Sleep Powder
Rest
Basis for using Lilligant:
This is my specially offensive sweeper. I have had so much luck with this Pokemon and I attribute it to a great move set. Quiver Dance will raise the Special Attack, Special Defense, and Speed all by one stage. Most of the time I get a clean switch on to Lilligant and can hit a Sleep Powder putting something to sleep. That allows me to get a Quiver Dance or multiple ones up depending on what attack I am taking. I always tend to wait until I am in the yellow and then hit the rest. Lum Berry will activate and wake me up so I've got a couple of Quiver Dances up and then I am at full health or near. At that time I can start using Giga Drain to help boost my HP back up. It really has been a great Pokemon and I think of it as like a Resto/Chesto Kingdra type set.