Like people said, Tailwind doesn't last long enough.Dragons will unfortunately stop your sweep regardless. Dragon Pulse doesn't even have enough power in it to OHKO 4 HP/0 Sp Def Garchomp, nevermind stuff like Goodra, Dragonite, or even the Lati Twins, who will all punch your face in unless you switch out immediately (or Thunder Wave you into uselessness in the case of Dragonite).
At the very least you can plow through TTar and Heatran in one hit (outside Sp def variants, in which case you know they're not scarfed and can take another shot at them for the KO) rather than just adding them to your list of CharY checks/counters. Dragon Pulse doesn't really solve a lot of anything unless your opponent makes some really bad choices and predictions.
As an aside, Focus Blast does better neutral damage to incoming Politoed as well. I can understand your aversion to resting so much on such an inaccurate move though.
One thing that bothers me more is why Flame Charge is even an option over Tailwind. The damage you get from Flame Charge is negligible and it only raises your speed by one stage, leaving you open to be checked 102+ Scarfers. Tailwind not only increases your speed by 2 stages and allows you to beat 102+ base speed Scarfers, but allows your teammates to benefit from it as well. A slower but more powerful sweeper will love you forever for a +2 speed boost, even if it's only for three turns.
I suppose it's because Zard can't get Tailwind until Dec 25th though.
On top of that, Flame Charge deals a reasonable amount of damage from a 104 base attack stat with sun and STAB. It's not a main coverage move, but if you are going to boost your speed, you might as well do some damage. You might break a sash/sturdy/multiscale. Or add the bit of damage you need to OHKO.
As for Focus Blast, no it's not necessary, but the team I'm using doesn't have the easiest time with Heatran. Also, Heatran is Zard Y's biggest enemy only because the massive amount of damage it could do with Fire Blast is a liability as long as Heatran could switch in.
I was thinking about Dragon Pulse, and I realized it's a horrible option unless you are having a really hard time dealing with Dragon types. The reason for this is that Sun+STAB 1/2x resisted Fire Blast outdamages any non-Sun+STAB boosted neutral move. So even against a rock type, it's better to use Fire Blast than Dragon Pulse. Coverage moves on Zard Y are for SE coverage.
I ran Roost for a while on showdown, and it works great. The problem though is that you have to worry about keeping Sticky Web up on your opponents side unless you want to keep switching out. And since you want to also get rid of SR, Defog is a pain to use, and Rapid Spin is your better option. So your team is more limited and you can be spinblocked. Like I said, you WILL pull off a Flame Charge boost most of the time. Unless you are switching into a counter like Terrakion or a wall like Blissey, your opponent is going to want to switch. Zard Y is packing 6 resistances, and immunity, and effectively only 2 weaknesses since Drought makes Zard Y water neutral. Oh yeah, and one of those weaknesses, Electric, likely won't kill you with your base 115 Sp. Def. You also have a move that can 2HKO most special walls not named Blissey.Is Flame Charge worth the loss of Roost? Roost provides fantastic recovery.
I've been playing:
Charizard -Y
Nature: Timid
EVs: 4Def/252SpA/252Spe
- Flamethrower
- Solar Beam
- Dragon Pulse
- Roost
So far though Dragon Pulse hasn't done much good for me, so I'm thinking of swapping back to Focus Blast which had been my original plan. All that said, Flame Charge for Roost never crossed my mind. I just don't know if its worth it.
Also, regarding Scizor as a Defog partner, I'm struggling with that. I feel like with Defog Scizor really needs 5 move slots. I guess that's a question for the Scizor thread though.
As for Dragon Dance on Zard Y, I don't see much of a point. Charizard Y can already break walls not named Blissey, Chansey or Vaporeon. And running DD means you need to use a -Def or -Sp. Def nature, which isn't good either. Heatran sometimes packs a balloon, so EQ isn't the best option, and it just simply isn't worth it when you have a base 159 Sp. Atk stat to work with.
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