Hi all, this is my first RMT... just thought i'd mention that. :P
Well, I've got a team i recently threw together to try out Chansey in UU. It's been working out pretty well and it's really fun to play. Without further ado...
Honchkrow @ Life Orb
Trait: Moxie
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Sucker Punch
- Brave Bird
- Pursuit
- Superpower
I mean, it's honchkrow. In my oppion, definately top 5 physical attackers in UU next to victini and azumarill. Great STAB moves in brave bird and sucker punch, and sucker punch gives him a great prioity move. Pursuit is good when predicting a non-attacking move, and of course, a switch. Superpower provides OUTSTANDING coverage and is a great moves altogether.
Chansey @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Softboiled
- Toxic
- Seismic Toss
- Aromatherapy
Chansey, as you all know, is a specially defensive BOSS. I can stall out almost anything with softboiled/toxic. seismic toss provides an attacking move that can wittle down the opponent, and aromatherapy provides great team support, although i am thinking about replacing it with wish.
Raikou @ Choice Specs
Trait: Pressure
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Extrasensory
Of course, one of the best special attackers in the tier. Extrasensory is great when the opponent predicts the aura sphere (although you are supposed to have it on the shiny sprite. :/) Other than that, i find the choice specs set to be the best because it can improve on what Raikou already does best, punch holes in teams. Get rid of their ground type and they basically have to figure out what they want to die or get hit, really, really hard.
Mienshao @ Choice Scarf
Trait: Regenerator
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Hi Jump Kick
- Stone Edge
- U-turn
- Aerial Ace
Mienshao is a great choice scarfer, and is currently seeing more and more usage due to this fact, especially with u-turn and regenerator. Hi jump kick can do big damage, and aerial ace and stone edge provides great coverage.
Chandelure @ Life Orb
Trait: Flash Fire
EVs: 68 HP / 252 SAtk / 4 SDef / 184 Spd
Modest Nature
- Shadow Ball
- Fire Blast
- Substitute
- Pain Split
This set is great. Pain split provides a move to hit walls, while providing recovery, lengthening chandelure's already life-orb-limited survivability. flash fire is great of course for switch-ins, and the rest is self-explanatory. Great early game after a few subs to get off a big pain split.
Swampert @ Leftovers
Trait: Torrent
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Earthquake
- Roar
- Stealth Rock
- Scald
I find blastoise to be better like most people, but i really needed a ground type because my team is pretty weak to electric types, raikou in particular. However, my team is pretty weak to rocks as well, but i prefer the stealth rocks and ground typing.
Any and all suggestions are appreciated! Thanks for reading!
Well, I've got a team i recently threw together to try out Chansey in UU. It's been working out pretty well and it's really fun to play. Without further ado...
Honchkrow @ Life Orb
Trait: Moxie
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Sucker Punch
- Brave Bird
- Pursuit
- Superpower
I mean, it's honchkrow. In my oppion, definately top 5 physical attackers in UU next to victini and azumarill. Great STAB moves in brave bird and sucker punch, and sucker punch gives him a great prioity move. Pursuit is good when predicting a non-attacking move, and of course, a switch. Superpower provides OUTSTANDING coverage and is a great moves altogether.
Chansey @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Softboiled
- Toxic
- Seismic Toss
- Aromatherapy
Chansey, as you all know, is a specially defensive BOSS. I can stall out almost anything with softboiled/toxic. seismic toss provides an attacking move that can wittle down the opponent, and aromatherapy provides great team support, although i am thinking about replacing it with wish.
Raikou @ Choice Specs
Trait: Pressure
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Extrasensory
Of course, one of the best special attackers in the tier. Extrasensory is great when the opponent predicts the aura sphere (although you are supposed to have it on the shiny sprite. :/) Other than that, i find the choice specs set to be the best because it can improve on what Raikou already does best, punch holes in teams. Get rid of their ground type and they basically have to figure out what they want to die or get hit, really, really hard.
Mienshao @ Choice Scarf
Trait: Regenerator
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Hi Jump Kick
- Stone Edge
- U-turn
- Aerial Ace
Mienshao is a great choice scarfer, and is currently seeing more and more usage due to this fact, especially with u-turn and regenerator. Hi jump kick can do big damage, and aerial ace and stone edge provides great coverage.
Chandelure @ Life Orb
Trait: Flash Fire
EVs: 68 HP / 252 SAtk / 4 SDef / 184 Spd
Modest Nature
- Shadow Ball
- Fire Blast
- Substitute
- Pain Split
This set is great. Pain split provides a move to hit walls, while providing recovery, lengthening chandelure's already life-orb-limited survivability. flash fire is great of course for switch-ins, and the rest is self-explanatory. Great early game after a few subs to get off a big pain split.
Swampert @ Leftovers
Trait: Torrent
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Earthquake
- Roar
- Stealth Rock
- Scald
I find blastoise to be better like most people, but i really needed a ground type because my team is pretty weak to electric types, raikou in particular. However, my team is pretty weak to rocks as well, but i prefer the stealth rocks and ground typing.
Any and all suggestions are appreciated! Thanks for reading!