Gen 1 Chansey [DONE]

Gangsta Spongebob

"Mama I'm a Criminal" - Badass Smoking Caterpillar
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[OVERVIEW]
Chansey's unrivaled special bulk and exceptional movepool make it a staple of Stadium OU and mandatory on most teams. Its ability to paralyze foes, heal itself, and steadily chip away at the foe's HP throughout a match grant it an outstanding defensive presence. Chansey can even set up Reflect to increase its physical bulk and take on strong physical attackers like Snorlax. Despite it lacking a Psychic-type resistance, its sheer bulk is more than enough to let it switch into the tier's various Psychic users and force them to waste valuable PP. Another benefit of Chansey's titanic special bulk is that it can serve as an excellent paralysis absorber, making further status attempts much more difficult. It's also a potential user of Stadium's buffed Substitute against paralyzed foes, as no unboosted special move can break its Substitute in one hit.

Chansey's main weakness is its pitiful Defense stat, which leaves it easily overwhelmed by common physical attackers like Tauros, Snorlax, and Rhydon. This is compounded by its rather lackluster offensive presence despite its amazing movepool and high Special; without the right attacking move, like Ice Beam for Rhydon and Seismic Toss for Alakazam, it has the tendency to just sit there and eventually fall to critical hits, Special drops, or running out of Soft-Boiled PP. Chansey's Speed leaves it outsped by the majority of the tier, forcing it to usually take two hits when switching in. Despite it being an excellent paralysis absorber, a paralyzed Chansey is very susceptible to losing to RNG, as Alakazam and Starmie have decent odds of eventually breaking through Chansey with Psychic. Stadium's mechanic changes are a double-edged sword for Chansey; the nerf to Hyper Beam means Chansey is significantly less threatened by many physical attackers, especially Tauros. However, Rest and Substitute being more common means that Chansey is more susceptible to being walled or stalled out. The changes to critical hit rates makes some foes like Tauros weaker against Chansey, while others like Snorlax and Rhydon have a much higher likelihood of getting lucky against it.

[SET]
name: Reflect
move 1: Reflect
move 2: Seismic Toss / Ice Beam
move 3: Soft-Boiled
move 4: Thunder Wave

[SET COMMENTS]
Reflect lets Chansey take on physical attackers, notably Snorlax, more effectively. Seismic Toss deals consistent damage and puts pressure on paralyzed foes. Its 32 PP also helps it win certain PP wars, such as against opposing Chansey when paralyzed. Ice Beam is an alternative, letting Chansey fish for freezes on opposing Chansey, Snorlax, and other big threats. It also targets foes weak to Ice, notably threatening Exeggutor, which can otherwise use Rest to stall out Seismic Toss, and 2HKOing Rhydon, though it does minimal damage to foes with high Special bulk, like Snorlax and Alakazam, making Chansey extremely passive once Freeze Clause has activated. Soft-Boiled serves as reliable recovery, and Thunder Wave lets Chansey spread paralysis and assist with speed control. However, Chansey must be wary of Substitute.

This set acts as a check to Snorlax, as Reflect and its immunity to Body Slam paralysis let it wall most variants; it can easily switch in, set up Reflect, and proceed to force Snorlax to switch out or use Rest, freeing up teammates for other roles. Given that Snorlax will be seen on every team, often as an early-game wallbreaker, Chansey is a natural partner to the variety of Pokemon that struggle against it, like Alakazam, physical-centric Snorlax sets, and Starmie. This is especially notable since Reflect Snorlax is a shakier check to Snorlax in Stadium OU given the increased prevalence of Ice Beam. However, Snorlax lands critical hits twice as often in this format, making Reflect less effective against it. Beyond Snorlax, Chansey naturally lures in a lot of physical attackers, so it can use the opportunity to set up Reflect and gain momentum to paralyze another foe or fish for a freeze. Tauros and Persian still threaten Chansey through Reflect thanks to their high critical hit chances, but these fast physical attackers rely on their Speed to function, so they are very afraid of Thunder Wave. If Chansey is running Seismic Toss, Rhydon is an especially bad matchup. Chansey cannot break its Substitute in one hit, while Rhyhdon can repeatedly hit Chansey with Earthquake until it gets a critical hit, which is about an 11.3% chance in Stadium and is an almost guaranteed OHKO. Chansey also doesn't enjoy facing Alakazam and Starmie: they can paralyze Chansey with Thunder Wave, and while it can force them to waste PP and threaten them with its own Thunder Wave, they will usually win one-on-one. Chansey must manage its status carefully. Once paralyzed, it's a very shaky answer to opposing physical attackers, including Snorlax, the Pokemon teams often rely on it to check; it also becomes extremely vulnerable to Rhydon. However, being paralyzed does make it immune to freeze, helping it beat opposing unparalyzed Chansey when carrying Ice Beam.

[SET]
name: BoltBeam
move 1: Thunderbolt
move 2: Ice Beam
move 3: Softboiled
move 4: Thunder Wave

[SET COMMENTS]
Thunderbolt and Ice Beam make up the classic BoltBeam combo, which provides unresisted coverage. Ice Beam notably 2HKOes Rhydon and hits common foes like Exeggutor and Zapdos super effectively. It's crucial in helping Chansey fend off opposing unparalyzed Chansey and Snorlax in freeze wars, allowing it to avoid getting PP stalled. Thunderbolt primarily targets Water-types like Starmie and Cloyster. Soft-Boiled serves as reliable recovery, while Thunder Wave lets Chansey act as speed control, notably preventing speedy physical attackers like Tauros and Persian from trying to break through Chansey freely.

Chansey's combination of BoltBeam and Thunder Wave makes it threatening to the majority of Stadium OU and thus a natural fit for teams looking for the extra coverage. This set notably beats Starmie very consistently. Due to its lack of Seismic Toss, Alakazam takes minimal damage from Chansey's attacks and can easily break through Chansey with Special drops, critical hits, and full paralysis from Thunder Wave. Even if it runs out of Psychic PP, it will usually win a PP war. Variants carrying Substitute can be troublesome, as they can use it to dodge status and try to break through Chansey more safely. A check to Alakazam such as Double-Edge Exeggutor can assist in this matchup, but Substitute Alakazam has very limited attacking PP and is easily stalled. Chansey must be very careful about taking paralysis; as much as it likes the immunity to being frozen, it's completely destroyed by Snorlax afterwards, so it must manage its status carefully or have a partner that can switch into Snorlax for it.

[SET]
name: Substitute
move 1: Substitute
move 2: Soft-Boiled
move 3: Seismic Toss / Ice Beam
move 4: Thunder Wave

[SET COMMENTS]
With Stadium buffing Substitute to block status moves, notably Thunder Wave, Chansey can make use of it to improve many of its matchups at the cost of passivity. Since no unboosted special attack can break through its Substitutes in one hit, Chansey can wall paralyzed Alakazam and Starmie without risking paralysis or Special drops. It can then proceed to PP stall Psychic; its Substitutes also exceed 100 HP and thus require Alakazam and other Seismic Toss users to use up two Seismic Toss PP trying to break through them. However, Chansey is outsped by these Psychic-types, so it relies on its teammates to paralyze them, and thus unable it's to play in the early game much at all. Since Self-Destruct and Explosion KO the user when they connect with a Substitute in Stadium, Chansey can use it to block attempts by slower or paralyzed users. Seismic Toss is an excellent way for Chansey to spread consistent damage and pressure foes like the Psychic-types, though Ice Beam lets Chansey beat Rhydon with consistency. Ice Beam also allows Chansey to threaten foes like Chansey and Snorlax and avoid PP wars, while Substitute will prevent Chansey from getting statused by its foe. However, Ice Beam does negligible damage to Starmie and Lapras. Thunder Wave lets Chansey paralyze faster foes, primarily targeting speedy physical attackers like Tauros and Persian.

Counter is a niche option on this set that can punish physical attackers. The most notable example is Snorlax, as sets lacking Earthquake or Amnesia can only break Chansey's Substitute in one hit by using Body Slam, forcing it to lose around 67% of its health. Additionally, Persian is OHKOed by Counter, and Tauros will only survive on one HP when at full health. Counter also OHKOes Snorlax and Tauros if they use Body Slam when Substitute is not up.

Chansey is reliant on opposing Psychic-types and Chansey being paralyzed for its Substitute to protect it, leaving paralysis support essential. Thunder Wave from one's own Alakazam and Starmie as well as Stun Spore from Exeggutor work effectively in this regard. Chansey should avoid getting paralyzed, as paralysis makes it less consistent against Alakazam and Starmie and leaves Chansey easily overwhelmed by physical attackers like Snorlax and Rhydon.

[STRATEGY COMMENTS]
Other Options
=============
Counter can score some stylish KOs against Snorlax and Tauros on sets not using Substitute, but once the opponent is aware of it, it's much less useful. Defense Curl is an alternative over Reflect, with its massive 61 PP helping in prolonged PP wars. However, it requires extra turns to set up, leaving Chansey far more vulnerable. Sing can provide sleep support, but it's ill-advised due to Substitute and the nerfs to Sleep in Stadium OU.

Checks and Counters
===================
**Snorlax**: Snorlax's Body Slam 3HKOes Chansey, and its 24 PP will eventually beat Chansey's 16 PP of Soft-Boiled. In return, Chansey generally threatens a 6HKO with Seismic Toss, Thunderbolt, and Ice Beam. Sets carrying Reflect can PP stall Snorlax's attacking moves, though Snorlax still has good odds of breaking through with critical hits, as its rate is about 10.3% in Stadium. Hyper Beam also threatens Chansey considerably, as it does a minimum of 67.1% and thus OHKOes with a critical hit. If Chansey gets paralyzed, it tends to lose quickly, as a single full paralysis can end it and Snorlax can clear paralysis from itself with Rest to outpseed Chansey. In the short-term, however, an unparalyzed Chansey can usually force Snorlax to use Rest, and while Snorlax has little reason to switch out, it can be threatened by Chansey's teammates. Snorlax carrying Ice Beam can threaten to freeze an unparalyzed Chansey, though this goes both ways. Snorlax must also be wary of Counter. In a pinch Snorlax can use Self-Destruct to OHKO Chansey, though Reflect and Substitute can both prevent this.

**Alakazam and Starmie**: Alakazam generally wins one-on-one against Chansey with a combination of Psychic Special drops, critical hits, and full paralysis. Chansey paralyze Alakazam and can force it to use up valuable Psychic PP, but Alakazam will usually win PP wars due to Recover and Seismic Toss having 32 PP. Chansey lacking Seismic Toss also cannot break through Alakazam's Substitutes in one hit, allowing Alakazam to avoid getting paralyzed. Starmie is in a similar situation, though it might not always run Psychic, generally has fewer PP than Chansey in total, and loses to Chansey variants carrying Thunderbolt. However, it can try to freeze Chansey using Ice Beam and Blizzard. Chansey can also use Ice Beam to try to freeze an unparalyzed Alakazam or Starmie, however.

**Rhydon**: Rhydon's Earthquake almost always 2HKOes Chansey, and thus its boosted 11.3% critical hit rate will almost always OHKO; Chansey's Seismic Toss doesn't even break Rhydron's Substitute, making it favored to win in one-on-one. However, Chansey does outspeed Rhydon, so it must be wary of an unparalyzed Chansey carrying Ice Beam, which 2HKOes it.

**Chansey**: Chansey carrying Ice Beam usually beat opposing unparalyzed Chansey lacking it. However, Seismic Toss variants beat Ice Beam variants one-on-one if freeze if off the table. Reflect Chansey also tends to be effective at PP stalling other Chansey variants, especially when paralyzed.

**Explosion**: Explosion from foes like Cloyster, Exeggutor, and Golem can often OHKO Chansey outright. Gengar's Explosion fails to OHKO, though it still does 72% minimum. Reflect can allow Chansey to survive at least one Explosion when at full health, though many users can outspeed and attack before Chansey can set up. Explosion also immediately ends the turn, and thus Chansey is often easy pickings for a faster teammate afterwards.

**Slowbro**: Seismic Toss only 4HKOes Slowbro and Ice Beam does negligible damage, so Slowbro can paralyze Chansey with Thunder Wave and use it as setup fodder. However, Slowbro is threatened by Thunderbolt, and Chansey's higher critical hit rate gives it an easier time breaking through Slowbro in Stadium. Slowbro also cannot reapply the Speed drop from paralysis, so if it gets paralyzed it will still be slower than Chansey.

**Fast Normal-types**: Tauros's Body Slam and Double-Edge 3HKO Chansey, and even Reflect sets must be wary due to its massive critical hit rate; Double-Edge notably does upwards of 80% with a critical hit. Persian's Slash ignores Reflect and has a 53.8% chance to 2HKO. In return, Chansey can generally only 4HKO them with Seismic Toss, Ice Beam, or Thunderbolt. However, both Pokemon are reliant on their Speed, so they fear Thunder Wave, though both can run Substitute, sometimes leaving Chansey in an awkward 50/50. Chansey sets using Counter can also KO them outright.

**Jolteon**: Jolteon carrying Rest can use its high critical hit rate, paralysis from Thunder Wave, and Double Kick to PP stall Chansey's Soft-Boiled. However, it must be wary of Chansey's teammates when asleep due to its frailty.

**Focus Energy**: Users of Focus Energy like Flareon and Nidoking can 2HKO Chansey through Reflect and overwhelm it one-on-one. However, these options are extremely niche.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/pumpedaaron.21591/
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/ctown6.509438/
https://www.smogon.com/forums/members/sabelette.583793/
Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
 
Last edited:

Sabelette

from the river to the sea
is a Site Content Manageris a Community Contributoris a Top Contributoris a Forum Moderator Alumnus
QC 1/2

Taking over from PumpedAron. Crediting PVK and Ctown6 as QC as while they never stamped it they did give considerable insight on how it should be remade.

[OVERVIEW]

Chansey's unrivaled special bulk—the result of its massive Special and the highest HP in the game—and exceptional movepool make it a staple of Stadium OU and mandatory on most teams. Its ability to paralyze foes, heal itself, and steadily hammer away at the foe's HP throughout a match grant it an outstanding defensive presence. Chansey can even set up Reflect to increase its physical bulk and take on strong physical attackers like Snorlax. Despite it lacking a Psychic-type resistance, its sheer bulk is more than enough to let it switch into the tier's various Psychic users and force them to waste valuable PP. Another benefit of Chansey's titanic special bulk is that it can serve as an excellent paralysis absorber, making further status attempts much more difficult. It's also a notable user of Stadium's buffed Substitute, with it blocking status pairing well with Chansey's bulk preventing every unboosted special move from breaking its Substitute in one hit.

Chansey's main weakness is its pitiful Defense stat, which leaves it easily overwhelmed by common physical attackers like Tauros, Snorlax, and Rhydon. This is compounded by its rather lackluster offensive presence despite its amazing movepool and high Special; without the right attacking move—like Ice Beam for Rhydon and Seismic Toss for Alakazam—it has the tendency to just sit there and eventually be broken down by critical hits, Special drops, or Soft-Boiled being PP stalled. Chansey's Speed leaves it outsped by the majority of the tier, forcing it to usually take two hits when switching in. Despite it being an excellent paralysis absorber, a paralyzed Chansey is very susceptible to losing to RNG, as Alakazam and Starmie have decent odds of eventually breaking through Chansey with Psychic. Stadium's mechanic changes are a double-edged sword for Chansey; the nerf to Hyper Beam means Chansey is significantly less threatened by many physical attackers, notably Tauros. However, Rest and Substitute being more common mean that Chansey is more susceptible to being walled or stalled out. The changes in critical hit rates makes some foes like Tauros have a harder time breaking through Chansey, while others like Snorlax and Rhydon have a much higher likelihood of getting lucky against it.

[SET]
name: Reflect
move 1: Reflect
move 2: Seismic Toss / Ice Beam
move 3: Soft-Boiled
move 4: Thunder Wave

[SET COMMENTS]
Reflect having the damage from physical attacks lets Chansey take on physical attackers, notably Snorlax, more effectively. Seismic Toss deals consistent damage and puts even more pressure on paralyzed foes. Its 32 PP also helps it win certain PP wars, such as against opposing Chansey when paralyzed. Ice Beam is an alternative, letting Chansey fish for freezes on opposing Chansey, Snorlax, and other big threats. Ice Beam has about an 82% chance of landing at least one freeze if each hit connected against a foe that can be frozen. It also threatens foes weak to Ice, notably 2HKOing Rhydon, though it does minimal damage to foes with high Special, like Snorlax and Alakazam, making Chansey pretty passive once freeze clause has activated. (egg should be talked about here since its near 100% use and often runs rest, so it stalls Stoss but not Ice Beam) Soft-Boiled is critical, serving as reliable recovery and keeping it healthy throughout the game. Thunder Wave lets Chansey spread paralysis and act as Speed control. However, Chansey but be wary of the prevalence of Substitute, as it can block status moves.

Chansey fits on best on teams requiring a switch-in to Snorlax, (this is a nothing phrase, all teams need a switch-in to snorlax; rephrase as "this set acts as a Snorlax check to free up teammates for other roles" or something) as Reflect and its immunity to Body Slam paralysis let it wall most variants; it can easily switch in, Reflect up, and proceed to force Snorlax to switch out or use Rest. Given that Snorlax will be seen on every team, often as an early-game wallbreaker, Chansey is a natural partner to the variety of Pokemon that struggle against it, like Alakazam, Amnesia or physical-centric Snorlax sets, (Amnesia Lax defo does not struggle into reflax) and Starmie. (it should also be noted that the increased prevalence of ice beam lax means ones own reflax is a tenuous check, and that snorlax crits twice as often in stadium) Beyond Snorlax, Chansey naturally lures in a lot of physical attackers, so it can use the opportunity to set up Reflect and gain momentum to paralyze another foe, or fish for a freeze. This set has a weakness to critical hits, given that they ignore Reflect. Notably, in a pinch Tauros can use its huge critical hit rate to try to muscle past Chansey. Persian also threatens Chansey in this way, as its Slash has a 99% chance to be a critical hit, effectively giving it a 53.8% chance to 2HKO regardless of Reflect. However, most of these fast physical attackers rely on their Speed to function, so they are very afraid of Thunder Wave. If Chansey is running Seismic Toss, Rhydon is an especially bad matchup. Chansey cannot break its Substitutes in one hit, while Rhyhdon can repeatedly hit Chansey with Earthquake until it gets a critical hit, which is about an 11.3% chance in Stadium and is an almost guaranteed to OHKO. Chansey also doesn't enjoy facing Alakazam and Starmie, especially variants carrying Psychic in the latter's case: they can paralyze Chansey with Thunder Wave, and while it can force them to waste PP and threaten them with its own Thunder Wave, they will usually win the one-on-one. Chansey must manage its status carefully. Once paralyzed, it's a very shaky answer to opposing physical attackers, including Snorlax, the Pokemon teams often rely on it to check. However, being paralyzed does make it immune to freeze, helping it beat opposing unparalyzed Chansey when carrying Ice Beam.

[SET]
name: BoltBeam
move 1: Thunderbolt
move 2: Ice Beam
move 3: Softboiled
move 4: Thunder Wave

[SET COMMENTS]

Thunderbolt and Ice Beam provide the classic BoltBeam combo, which provides unresisted coverage. Ice Beam notably 2HKOes Rhydon, and hits common foes like Exeggutor and Zapdos super effectively. It can also freeze opponents, and if 16 PP is used up against foes that can be frozen, it has about an 82% chance to land at least one freeze, which is effective at removing foes like opposing unparalyzed Chansey and Snorlax. (make this less dex-info-y) Thunderbolt primarily targets Water-types like Starmie and Cloyster. Soft-Boiled serves as reliable recovery, while Thunder Wave lets Chansey act as speed control, notably preventing speedy physical attackers like Tauros and Persian from trying to break through Chansey with no repercussion.

Chansey's combination of BoltBeam and Thunder Wave make it exceptionally threatening to the majority of Stadium OU, as very few Pokemon don't mind all 3 moves, (weird phrasing) making it a natural fit for teams looking for the extra coverage. This set notably beats Starmie very consistently with its combination of Thunder Wave and Thunderbolt. Chansey must be very careful about taking paralysis; as much as it likes the immunity to being frozen, it's completely destroyed by Snorlax afterwards, so it must manage its status carefully or have a partner that can switch into it. Due to its lack of Seismic Toss, Alakazam takes minimal damage from Chansey's attacks and can easily break through Chansey with Special drops, critical hits, and full paralysis from Thunder Wave. Even if it runs out of Psychic PP, it will usually win a PP war. Variants carrying Substitute are especially troublesome, as they can use it to dodge status and try to break through Chansey more safely, as none of Chansey's moves can break Alakazam's Substitutes in one hit. (while this is true, Chansey doesnt actually need to stall sub zam at all if theres an exeggutor with Dedge on its team; this would make a good spot to segue into talking about what kinds of teams boltbeam is good on, and having a sub zam check is prob a good note)

[SET]
name: Substitute (I am extremely unsure this is a viable thing tbh)
move 1: Substitute
move 2: Soft-Boiled
move 3: Seismic Toss / Ice Beam
move 4: Thunder Wave / Counter

[SET COMMENTS]
With Stadium buffing Substitute to block status moves, notably Thunder Wave, Chansey can make great use of it to improve many of its matchups across the board. Since no unboosted special attack can break through its Substitutes in one hit, Chansey can wall Alakazam and Starmie by either setting up Substitute as they switch in or by having them be paralyzed beforehand. (how is Chansey getting sub up without taking Twave? important to elaborate that this chansey essentially cannot play the early game at all) It can then proceed to PP stall Psychic while taking less damage and having no chance of a Special drop; its Substitutes also exceed 100 HP, and thus require Alakazam and other Seismic Toss users to use up 2 Seismic Toss PP trying to break through them. Since Self-Destruct and Explosion KO the user when they connect with a Substitute in Stadium, Chansey can use it to block attempts to trade by slower or paralyzed users. Seismic Toss is an excellent way for Chansey to spread consistent damage and pressure foes like the Psychic-types, though Ice Beam is an alternative, which when combined with Substitute lets Chansey beat Rhydon with good consistency. If every PP of Ice Beam connects with a foe that can be frozen, it has an 82% chance to land at least one freeze, making it an effective way for Chansey to remove foes like Snorlax and opposing unparalyzed Chansey; (Idt this exact chance is a necessary inclusion and I'd mention that this chans does literally no damage to mie/lap/cloy and cant freeze the last two) meanwhile, Substitute will prevent Chansey from getting frozen during freeze wars. Thunder Wave lets Chansey paralyze faster foes, primarily speedy physical attackers like Tauros and Persian. Counter is an alternative, as Substitute protecting Chansey from critical hits and not breaking from weak attacks allow it to punish many physical attackers. The most notable example is Snorlax, as sets lacking Earthquake or Amnesia can only break Chansey's Substitute in one hit by using Body Slam and Headbutt, (headbutt is defo not a real Lax move atp) forcing them to lose around 67% of their health when its attacks are countered. (okay, i can kind of see this; interesting tech but i think you really can't go ice + counter and just get BTFO by ice types) Additionally, Persian is OHKOed by Counter when its Slash breaks Chansey's Substitute, and Tauros will only survive on one HP when at full health. If Snorlax or Tauros's Body Slam connect with Chansey directly, Counter will OHKO them—Snorlax's Headbutt at minimum does 85%—though this runs the risk of Chansey getting KOed by a critical hit or them using another attack weaken Chansey.

Teams generally enjoy Substitute granting Chansey greater consistency against foes like the Psychic-types and Rhydon; its choice of attacking move generally dictates which foe it prefers facing. Rhydon is notably favored to win the one-on-one against sets lacking Ice Beam since Seismic Toss doesn't break its Substitute while a critical hit from Earthquake, which is around an 11.3% chance, OHKOes. Given that Substitute blocking Thunder Wave is a primary use of the move, Chansey should avoid getting paralyzed, as paralysis makes it less consistent against Alakazam and Starmie and makes Chansey get easily overwhelmed by physical attackers like Snorlax and Rhydon. Since Chansey is quite slow, Thunder Wave support, especially if Chansey forgoes the move itself, is crucial in allowing it to outspeed and set up Substitute in front of foes like Alakazam and Starmie. While Thunder Wave lets Chansey require less support, Counter lets Chansey act as a decent check to Snorlax, and require less support against Tauros and Persian.

[STRATEGY COMMENTS]
Other Options
=============
Counter can score some stylish burst KOs against Snorlax and Tauros on sets not using Substitute, but once your opponent is aware you have it, it's much less useful. Defense Curl is an alternative over Reflect, with its massive 61 PP helping it prolonged PP wars. However, it needing two turns to reach the boost to Defense that Reflect provides leaves it with fewer PP when having to reach the same Defense thresholds, and it gives extra turns for the opponent to attack, sometimes forcing Chansey to use up its Soft-Boiled PP faster. Sing can provide sleep support, but it's ill-advised due to the prominence of Substitute and the nerfs to Sleep in Stadium OU.

Checks and Counters
===================

**Snorlax**: Snorlax's Body Slam and Headbutt (headbutt is very OO, idt we mention it here) 3HKO Chansey, and their 24 PP will eventually PP stall Chansey's 16 PP of Soft-Boiled. In return, Chansey generally threatens a 6HKO with Seismic Toss, Thunderbolt, and Ice Beam. Sets carrying Reflect can PP stall Snorlax's attacking moves, though Snorlax still has good odds of breaking through with critical hits, as its rate is about 10.3% in Stadium. If Chansey gets paralyzed, it tends to lose quite badly, as it's more easily overwhelmed when it's outsped, and a single full paralysis can lead to Chansey getting KOed. Headbutt in particular will dominate a paralyzed Chansey. In the short-term, however, an unparalyzed Chansey can usually force Snorlax to use Rest, and while Snorlax has little reason to switch out, it can be threatened by Chansey's teammates. Snorlax carrying Ice Beam can threaten to freeze an unparalyzed Chansey, though this goes both ways. Snorlax must be wary of Counter, as a Counter coming from a broken Substitute does around 67%, and attacking Chansey directly with Body Slam will lead to it being OHKOed. In a pinch Snorlax can use Self-Destruct to OHKO Chansey, though Reflect sets aren't OHKOed, and Substitute blocks Self-Destruct. (hbeam is still a valid Lax move here, so i think that's important to mention)

**Alakazam and Starmie**: Alakazam generally wins the one-on-one against Chansey with a combination of Psychic Special drops, critical hits from its high critical hit rate, and full paralysis, which it can inflict on Chansey using Thunder Wave. Chansey paralyze Alakazam and can force it to use up valuable Psychic PP, but Alakazam will usually win PP wars due to Recover having 32 PP. Chansey lacking Seismic Toss also cannot break through Alakazam's Substitutes in one hit, allowing Alakazam to avoid getting paralyzed and PP stall Chansey with greater efficiency. Starmie is in a similar situation, though it might not always run Psychic and Thunder Wave, generally has fewer PP than Chansey in total, and generally loses to Chansey variants carrying Thunderbolt. However, it can try to freeze Chansey using Ice Beam and Blizzard. Chansey can use Ice Beam to try to freeze an unparalyzed Alakazam or Starmie, though it's generally better used on more high-value targets like opposing Chansey and Snorlax. (i think you happily take any frz in stadium tbh)

**Rhydon**: Rhydon's Earthquake almost always 2HKOes Chansey, and thus its boosted 11.3% critical hit rate will almost always OHKO; Chansey's Seismic Toss meanwhile doesn't even break Rhydron's Substitute, making it favored to win in a one-on-one. However, Chansey does outspeed Rhydon, so it must be wary of an unparalyzed Chansey carrying Ice Beam, which 2HKOes it.

**Chansey**: Chansey carrying Ice Beam usually beat opposing unparalyzed Chansey lacking it. However, Seismic Toss variants beat Ice Beam variants one-on-one if freeze if off the table, such as when another Pokemon is already frozen, or when Ice Beam is used against a paralyzed Chansey. Reflect's 32 PP allow Chansey carrying it to PP stall other variants.

**Explosion**: Explosion from foes like Cloyster, Exeggutor, and Golem can often OHKO Chansey outright. Gengar's Explosion fails to OHKO, though it still does 72% minimum. Reflect can allow Chansey to survive at least one Explosion when at full health, though many users can outspeed and attack before Chansey can set up, and critical hits bypass Reflect and will guarantee that even the weakest Explosion OHKOes. Getting KOed also ends the turn, and thus Chansey is often easy pickings for a faster teammate afterwards.

**Slowbro**: Seismic Toss only 4HKOes Slowbro and Ice Beam does negligible damage, so Slowbro paralyze Chansey with Thunder Wave and use it as setup fodder. Even Chansey that have Thunderbolt struggle to threaten Slowbro after it has used Amnesia. (this is oversimplified. Slowbro can no longer reapply para to be faster and chansey's crit rate is a bit higher, tbolt sets have much better odds here than vanilla rby. also due to the sim glitch with rollover that should hopefully get fixed, Bro cant even go to +6 without overflowing, so it cant even get strong enough to 2hko chansey at present; that + always being slower is brutal for it. I'll check if/when rollover fix will go live but if its not live lets address it and CMS later)

**Fast Normal-types**: Tauros's Body Slam 3HKOes Chansey, and even Reflect sets must be wary due to its massive critical hit rate. Persian's Slash ignores Reflect and has a 53.8% chance to 2HKO. In return, Chansey can generally only 4HKO them with Seismic Toss, Ice Beam, or Thunderbolt. However, both Pokemon are reliant on their Speed, so they fear Thunder Wave, and sets using Counter can KO them outright. (worth noting both can run Sub, also note Dedge calc)

**Jolteon**: Jolteon carrying Rest can use its high critical hit rate, paralysis from Thunder Wave, and Double Kick to PP stall Chansey's Soft-Boiled. However, it must be wary of Chansey's teammates as its sleeping.

**Focus Energy**: Users of Focus Energy like Flareon and Nidoking can 2HKO Chansey through Reflect and overwhelm it one-on-one.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/pumpedaaron.21591/
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/plague-von-karma.236353/
https://www.smogon.com/forums/members/ctown6.509438/
https://www.smogon.com/forums/members/sabelette.583793/

Grammar checked by:
 

Sabelette

from the river to the sea
is a Site Content Manageris a Community Contributoris a Top Contributoris a Forum Moderator Alumnus
GP 1/1 GP Team done yknow the drill

[OVERVIEW]
Chansey's unrivaled special bulk—the result of its massive Special and the highest HP in the game—and exceptional movepool make it a staple of Stadium OU and mandatory on most teams. Its ability to paralyze foes, heal itself, and steadily hammer chip ("hammer" is a little intense for a passive mon) away at the foe's HP throughout a match grant it an outstanding defensive presence. Chansey can even set up Reflect to increase its physical bulk and take on strong physical attackers like Snorlax. Despite it lacking a Psychic-type resistance, its sheer bulk is more than enough to let it switch into the tier's various Psychic users and force them to waste valuable PP. Another benefit of Chansey's titanic special bulk is that it can serve as an excellent paralysis absorber, making further status attempts much more difficult. It's also a notable potential user of Stadium's buffed Substitute against paralyzed foes, with it blocking status pairing well with Chansey's bulk preventing every as no unboosted special move from breaking can break its Substitute in one hit.

Chansey's main weakness is its pitiful Defense stat, which leaves it easily overwhelmed by common physical attackers like Tauros, Snorlax, and Rhydon. This is compounded by its rather lackluster offensive presence despite its amazing movepool and high Special; without the right attacking move—like Ice Beam for Rhydon and Seismic Toss for Alakazam—it (change these dashes to just commas, IMO) has the tendency to just sit there and eventually be broken down by fall to critical hits, Special drops, or running out of Soft-Boiled being PP stalled. Chansey's Speed leaves it outsped by the majority of the tier, forcing it to usually take two hits when switching in. Despite it being an excellent paralysis absorber, a paralyzed Chansey is very susceptible to losing to RNG, as Alakazam and Starmie have decent odds of eventually breaking through Chansey with Psychic. Stadium's mechanic changes are a double-edged sword for Chansey; the nerf to Hyper Beam means Chansey is significantly less threatened by many physical attackers, notably especially Tauros. However, Rest and Substitute being more common means that Chansey is more susceptible to being walled or stalled out. The changes in to critical hit rates makes some foes like Tauros weaker against have a harder time breaking through Chansey, while others like Snorlax and Rhydon have a much higher likelihood of getting lucky against it.

[SET]
name: Reflect
move 1: Reflect
move 2: Seismic Toss / Ice Beam
move 3: Soft-Boiled
move 4: Thunder Wave

[SET COMMENTS]
Reflect having the damage from physical attacks lets Chansey take on physical attackers, notably Snorlax, more effectively. Seismic Toss deals consistent damage and puts even more pressure on paralyzed foes. Its 32 PP also helps it win certain PP wars, such as against opposing Chansey when paralyzed. Ice Beam is an alternative, letting Chansey fish for freezes on opposing Chansey, Snorlax, and other big threats. It also targets foes weak to Ice, notably threatening Exeggutor, which can otherwise use Rest to stall out Seismic Toss, and 2HKOing Rhydon, though it does minimal damage to foes with high Special bulk, like Snorlax and Alakazam, making Chansey pretty extremely passive once freeze clause Freeze Clause has activated. Soft-Boiled is critical, serving as serves as reliable recovery, (AC) and keeping it healthy throughout the game. and Thunder Wave lets Chansey spread paralysis and assist with speed control spread paralysis and act as Speed control. However, Chansey must be wary of the prevalence of Substitute, as it can block status moves.

This set acts as a check to Snorlax, as Reflect and its immunity to Body Slam paralysis let it wall most variants; it can easily switch in, set up Reflect up, and proceed to force Snorlax to switch out or use Rest, freeing up teammates for other roles. Given that Snorlax will be seen on every team, often as an early-game wallbreaker, Chansey is a natural partner to the variety of Pokemon that struggle against it, like Alakazam, physical-centric Snorlax sets, and Starmie. This is especially notable as since Reflect Snorlax is a shakier check to Snorlax in Stadium OU given the increased prevalence of Ice Beam in Stadium. However, Snorlax lands critical hits twice as often in this format, making Reflect less effective against it. Beyond Snorlax, Chansey naturally lures in a lot of physical attackers, so it can use the opportunity to set up Reflect and gain momentum to paralyze another foe, (RC) or fish for a freeze. This set has a weakness to critical hits, given that they ignore Reflect. Notably, in a pinch Tauros can use its high critical hit rate to try to muscle past Chansey. Persian also threatens Chansey in this way, as its Slash has a 99% chance to be a critical hit, effectively giving it a 53.8% chance to 2HKO regardless of Reflect. Tauros and Persian still threaten Chansey through Reflect thanks to their high critical hit chances, but However, most of these fast physical attackers rely on their Speed to function, so they are very afraid of Thunder Wave. If Chansey is running Seismic Toss, Rhydon is an especially bad matchup. Chansey cannot break its Substitutes in one hit, while Rhyhdon can repeatedly hit Chansey with Earthquake until it gets a critical hit, which is about an 11.3% chance in Stadium and is an almost guaranteed to OHKO. Chansey also doesn't enjoy facing Alakazam and Starmie, (RC) especially variants carrying Psychic in the latter's case: they can paralyze Chansey with Thunder Wave, and while it can force them to waste PP and threaten them with its own Thunder Wave, they will usually win the one-on-one. Chansey must manage its status carefully. Once paralyzed, it's a very shaky answer to opposing physical attackers, including Snorlax, the Pokemon teams often rely on it to check; it also becomes extremely vulnerable to Rhydon. However, being paralyzed does make it immune to freeze, helping it beat opposing unparalyzed Chansey when carrying Ice Beam.

[SET]
name: BoltBeam
move 1: Thunderbolt
move 2: Ice Beam
move 3: Softboiled
move 4: Thunder Wave

[SET COMMENTS]
Thunderbolt and Ice Beam make up the classic BoltBeam combo, which provides unresisted coverage. Ice Beam notably 2HKOes Rhydon, (RC) and hits common foes like Exeggutor and Zapdos super effectively. It's crucial in helping Chansey fend off opposing unparalyzed Chansey and Snorlax in freeze wars, allowing it to avoid getting PP stalled. Thunderbolt primarily targets Water-types like Starmie and Cloyster. Soft-Boiled serves as reliable recovery, while Thunder Wave lets Chansey act as speed control, notably preventing speedy physical attackers like Tauros and Persian from trying to break through Chansey with no repercussion freely.

Chansey's combination of BoltBeam and Thunder Wave makes it threatening to the majority of Stadium OU and thus a natural fit for teams looking for the extra coverage. This set notably beats Starmie very consistently with its combination of Thunder Wave and Thunderbolt. Due to its lack of Seismic Toss, Alakazam takes minimal damage from Chansey's attacks and can easily break through Chansey with Special drops, critical hits, and full paralysis from Thunder Wave. Even if it runs out of Psychic PP, it will usually win a PP war. Variants carrying Substitute are especially can be troublesome, as they can use it to dodge status and try to break through Chansey more safely, as none of Chansey's moves can break Alakazam's Substitutes in one hit. A check to Alakazam such as the Psychic-types are crucial—Double-Edge Exeggutor is notable for its ability to dominate Substitute variants of Alakazam can assist in this matchup, but Substitute Alakazam has very limited attacking PP and is easily stalled. Chansey must be very careful about taking paralysis; as much as it likes the immunity to being frozen, it's completely destroyed by Snorlax afterwards, so it must manage its status carefully or have a partner that can switch into Snorlax for it.

[SET]
name: Substitute
move 1: Substitute
move 2: Soft-Boiled
move 3: Seismic Toss / Ice Beam
move 4: Thunder Wave / Counter (in hindsight, this isnt really it)

[SET COMMENTS]
With Stadium buffing Substitute to block status moves, notably Thunder Wave, Chansey can make use of it to improve many of its matchups at the cost of passivity. Since no unboosted special attack can break through its Substitutes in one hit, Chansey can wall paralyzed Alakazam and Starmie without risking paralysis or Special drops by either setting up Substitute as they switch in or by having them be paralyzed beforehand. It can then proceed to PP stall Psychic while taking less damage and having no chance of a Special drop; its Substitutes also exceed 100 HP, (RC) and thus require Alakazam and other Seismic Toss users to use up 2 Seismic Toss PP trying to break through them. However, the fact that Chansey is outsped by these Psychic-types, so will get paralyzed in a one-on-one leaves it reliant it relies on its teammates to paralyze them Psychic-types, and thus unable it's to play in the early game much at all. Since Self-Destruct and Explosion KO the user when they connect with a Substitute in Stadium, Chansey can use it to block attempts to trade by slower or paralyzed users. Seismic Toss is an excellent way for Chansey to spread consistent damage and pressure foes like the Psychic-types, though Ice Beam is an alternative, which when combined with Substitute lets Chansey beat Rhydon with good consistency. Ice Beam also allows Chansey to threaten foes like Chansey and Snorlax and avoid PP wars, while Substitute will prevent Chansey from getting statused by its foe. However, Ice Beam does negligible damage to Starmie, (RC) and Lapras, (RC) and Closyster, (RC) and can't even freeze the latter two. Thunder Wave lets Chansey paralyze faster foes, primarily targeting speedy physical attackers like Tauros and Persian.

Counter is a niche option on this set that can punish physical attackers an alternative, as Substitute protecting Chansey from critical hits and not breaking from weak attacks allow it to punish many physical attackers. The most notable example is Snorlax, as sets lacking Earthquake or Amnesia can only break Chansey's Substitute in one hit by using Body Slam, forcing them it to lose around 67% of their its health when its attacks are countered. Additionally, Persian is OHKOed by Counter when its Slash breaks Chansey's Substitute, and Tauros will only survive on one HP when at full health. Counter also OHKOes Snorlax and Tauros if they use Body Slam when Substitute is not up. If Snorlax or Tauros's Body Slam connect with Chansey directly, Counter will OHKO them, though this runs the risk of Chansey getting KOed by a critical hit or them using another attack weaken Chansey. Additionally, Counter can only be run with Seismic Toss, as otherwise Chansey has no means to make any progress against Ice-types.

Teams generally enjoy Substitute granting Chansey greater consistency against foes like the Psychic-types and Rhydon; its choice of attacking move generally dictates which foe it prefers facing. Rhydon is notably favored to win the one-on-one against sets lacking Ice Beam since Seismic Toss doesn't break its Substitute while a critical hit from Earthquake, which is around an 11.3% chance, OHKOes.
(don't think this adds anything, Sub Stoss Chansey is not switching into or staying in on Rhydon nor is it ever clicking Sub in front of Rhydon, and the matchups vs both are covered above)
Chansey is reliant on opposing Psychic-types and Chansey being paralyzed for its Substitute to protect it, leaving paralysis support essential, especially if Chansey forgoes Thunder Wave. Thunder Wave from one's own Alakazam and Starmie, (RC as well as Stun Spore from Exeggutor, (RC) work effectively in this regard. Given that Substitute blocking Thunder Wave is a primary use of the move, Chansey should avoid getting paralyzed, as paralysis makes it less consistent against Alakazam and Starmie and makes leaves Chansey get easily overwhelmed by physical attackers like Snorlax and Rhydon. While Thunder Wave lets Chansey require less support, Counter lets Chansey act as a decent check to Snorlax, and require less support against Tauros and Persian.

[STRATEGY COMMENTS]
Other Options
=============
Counter can score some stylish burst KOs against Snorlax and Tauros on sets not using Substitute, but once your the opponent is aware you have of it, it's much less useful. Defense Curl is an alternative over Reflect, with its massive 61 PP helping it in prolonged PP wars. However, it requires extra turns to set up, leaving Chansey far more vulnerable. needing two turns to reach the boost to Defense that Reflect provides leaves it with fewer PP when having to reach the same Defense thresholds, and it gives extra turns for the opponent to attack, sometimes forcing Chansey to use up its Soft-Boiled PP faster. Sing can provide sleep support, but it's ill-advised due to the prominence of Substitute and the nerfs to Sleep in Stadium OU.

Checks and Counters
===================
**Snorlax**: Snorlax's Body Slam 3HKOes Chansey, and its 24 PP will eventually PP stall beat Chansey's 16 PP of Soft-Boiled. In return, Chansey generally threatens a 6HKO with Seismic Toss, Thunderbolt, and Ice Beam. Sets carrying Reflect can PP stall Snorlax's attacking moves, though Snorlax still has good odds of breaking through with critical hits, as its rate is about 10.3% in Stadium. Hyper Beam also threatens Chansey considerably, as it does a minimum of 67.1% and thus OHKOes with a critical hit. If Chansey gets paralyzed, it tends to lose quickly, as a single full paralysis can end it and Snorlax can clear paralysis from itself with Rest to outpseed Chansey quite badly, as it's more easily overwhelmed when it's outsped, and a single full paralysis can lead to Chansey getting KOed. In the short-term, however, an unparalyzed Chansey can usually force Snorlax to use Rest, and while Snorlax has little reason to switch out, it can be threatened by Chansey's teammates. Snorlax carrying Ice Beam can threaten to freeze an unparalyzed Chansey, though this goes both ways. Snorlax must also be wary of Counter, as a Counter coming from a broken Substitute does around 67%, and attacking Chansey directly with Body Slam or Hyper Beam will lead to it being OHKOed. In a pinch Snorlax can use Self-Destruct to OHKO Chansey, though Reflect and Substitute can both prevent this. sets aren't OHKOed, and Substitute blocks the attack and in Stadium does not stop Snorlax from KOing itself.

**Alakazam and Starmie**: Alakazam generally wins the one-on-one against Chansey with a combination of Psychic Special drops, critical hits from its high critical hit rate, and full paralysis, which it can inflict on Chansey using Thunder Wave. Chansey paralyze Alakazam and can force it to use up valuable Psychic PP, but Alakazam will usually win PP wars due to Recover and Seismic Toss having 32 PP. Chansey lacking Seismic Toss also cannot break through Alakazam's Substitutes in one hit, allowing Alakazam to avoid getting paralyzed and PP stall Chansey with greater efficiency. (Sub Zam only has 16 attacking PP and isn't really a threat to PP stall things; avoiding para also doesn't actually help it stall) Starmie is in a similar situation, though it might not always run Psychic and Thunder Wave, generally has fewer PP than Chansey in total, and generally loses to Chansey variants carrying Thunderbolt. However, it can try to freeze Chansey using Ice Beam and Blizzard. Chansey can also use Ice Beam to try to freeze an unparalyzed Alakazam or Starmie, however.

**Rhydon**: Rhydon's Earthquake almost always 2HKOes Chansey, and thus its boosted 11.3% critical hit rate will almost always OHKO; Chansey's Seismic Toss meanwhile doesn't even break Rhydron's Substitute, making it favored to win in a one-on-one. However, Chansey does outspeed Rhydon, so it must be wary of an unparalyzed Chansey carrying Ice Beam, which 2HKOes it.

**Chansey**: Chansey carrying Ice Beam usually beat opposing unparalyzed Chansey lacking it. However, Seismic Toss variants beat Ice Beam variants one-on-one if freeze if off the table, (RC) such as when another Pokemon is already frozen, or when Ice Beam is used against a paralyzed Chansey. Reflect's 32 PP allow Chansey carrying it to PP stall other variants. Reflect Chansey also tends to be effective at PP stalling other Chansey variants, especially when paralyzed.

**Explosion**: Explosion from foes like Cloyster, Exeggutor, and Golem can often OHKO Chansey outright. Gengar's Explosion fails to OHKO, though it still does 72% minimum. Reflect can allow Chansey to survive at least one Explosion when at full health, though many users can outspeed and attack before Chansey can set up, and critical hits bypass Reflect and will guarantee that even the weakest Explosion OHKOes. Getting KOed Explosion also immediately ends the turn, and thus Chansey is often easy pickings for a faster teammate afterwards.

**Slowbro**: Seismic Toss only 4HKOes Slowbro and Ice Beam does negligible damage, so Slowbro can paralyze Chansey with Thunder Wave and use it as setup fodder. However, Slowbro is threatened by Thunderbolt, and Chansey's higher critical hit rate gives it an easier time breaking through Slowbro in Stadium. Slowbro also cannot reapply the Speed drop from paralysis, so if it gets paralyzed it will still be slower than Chansey.

**Fast Normal-types**: Tauros's Body Slam and Double-Edge 3HKO Chansey, and even Reflect sets must be wary due to its massive critical hit rate; Double-Edge notably does upwards of 80% with a critical hit. Persian's Slash ignores Reflect and has a 53.8% chance to 2HKO. In return, Chansey can generally only 4HKO them with Seismic Toss, Ice Beam, or Thunderbolt. However, both Pokemon are reliant on their Speed, so they fear Thunder Wave, though both can run Substitute, sometimes leaving Chansey in an awkward 50/50. Chansey sets using Counter can also KO them outright.

**Jolteon**: Jolteon carrying Rest can use its high critical hit rate, paralysis from Thunder Wave, and Double Kick to PP stall Chansey's Soft-Boiled. However, it must be wary of Chansey's teammates when asleep due to its frailty. as its sleeping.

**Focus Energy**: Users of Focus Energy like Flareon and Nidoking can 2HKO Chansey through Reflect and overwhelm it one-on-one. However, these options are extremely niche.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/pumpedaaron.21591/
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/ctown6.509438/
https://www.smogon.com/forums/members/sabelette.583793/
Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
 

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