With the recent updates to the mega, there have been pro 2 main styles of teams that i see: offensive walking wake teams, usually with sun, and really fat teams utilizing the unaware trio. Because of this, I decided that choice band great tusk sounded incredibly powerful, able to break trough almost any wall with his superb coverage and monstrous attack. He can also abuse opponents sun, coming in on torkoal and firing off huge headlong rushes. However, offensive tusk has always had his problems: he invites in a lot of fast and strong special attackers, such as the recently added walking wake or genenja, and in the CB set specifically, both of his stab have common immunity’s in flying and ghost. That’s why I built the rest of this team to support him to his full potential. Here’s the paste:
Piano Man (Great Tusk) @ Choice Band
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Knock Off
- Rapid Spin
- Close Combat
The star of the show, choice band tusk is one of the hardest hitters available in the current meta. He can abuse a lot of fat mons like garg, clod, and corvinknight by coming in and threatening a 1-2hko on almost everything. Headlong rush and close combat are devastating stab option, rapid spin is for hazard removal, which we lack, and knock off was chosen over ice spinner for air balloon gholdengo trying to switch in, and for knocking off boots against teams that are weak to hazards.
River of Dreams (Slowking) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Surf
- Chilly Reception
- Slack Off
Next up is the ultimate support Mon for tusk, Slowking! Slowking is incredibly synergistic with great tusk, because he can wall hits from wake and other special attackers, and he can use future sight to pressure bulkier teams, who will try to use dark types that get demolished by CC from tusk. Boots are nice for pivoting a lot, surf is a good damaging option, and chilly reception allows you to pivot into an offensive piece of the team without taking any chip. The EVs are mostly spdef for wake.
Gholdengo @ Choice Scarf
Ability: Good as Gold
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Recover
- Trick
I knew right off the bat that I would want some speed control, and scarf gholdengo was the first thing that came to mind. It’s fast, strong, and synergizes well defensively with our team(what steel/ghost typing does to a dude). EVs and set are pretty standard, and I went with Tera flying because I really liked it after I tricked against ting lu, garg, and clod.
Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Poison
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Spikes
- Whirlwind
- Ruination
- Earthquake
Speak of the devil and he shall appear. Ting-lu was added because I wanted hazards for tusk to abuse, and because he was good into pult and greninja, who were looking like huge problems. The set is very standard, and I got the EVs from Dex on the smogon discord.
Skeledirge @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Fairy
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Torch Song
- Hex
- Will-O-Wisp
- Slack Off
The team seemed like it could be weak to dnite, volc, valiant, and other set up sweepers, so dirge was the logical choice. I go back and forth between a more physically defensive spread for earthquake nite, and a more specially defensive spread for Tera ground volc, but ultimately I decided the latter was better because the next Pokémon could also deal with nite. The set is, once again, mostly standard, I chose hex over Tera blast because I felt like the extra damage was worth it over coverage against roaring moon specifically.
Amoonguss @ Rocky Helmet
Ability: Regenerator
Tera Type: Steel
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Clear Smog
- Spore
Amoongus has very good defensive synergy with the team, as he completes the fire-water-grass core, and he can absorb toxic spikes for ting-Lu. I went for a more physically defensive spread because of the aforementioned dragonite. I use Giga drain for damage and recovery, sludge bomb for when I want damage and toxic, clear smog for nite, and spore because it’s amazing. Item is rocky helmet, but I could change it to cloak for garg. Tera steel is nice to randomly survive a move you would normally be weak to.
So that’s the team! Thanks for reading this, and I hope you have a nice day!
Piano Man (Great Tusk) @ Choice Band
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Knock Off
- Rapid Spin
- Close Combat
The star of the show, choice band tusk is one of the hardest hitters available in the current meta. He can abuse a lot of fat mons like garg, clod, and corvinknight by coming in and threatening a 1-2hko on almost everything. Headlong rush and close combat are devastating stab option, rapid spin is for hazard removal, which we lack, and knock off was chosen over ice spinner for air balloon gholdengo trying to switch in, and for knocking off boots against teams that are weak to hazards.
River of Dreams (Slowking) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Surf
- Chilly Reception
- Slack Off
Next up is the ultimate support Mon for tusk, Slowking! Slowking is incredibly synergistic with great tusk, because he can wall hits from wake and other special attackers, and he can use future sight to pressure bulkier teams, who will try to use dark types that get demolished by CC from tusk. Boots are nice for pivoting a lot, surf is a good damaging option, and chilly reception allows you to pivot into an offensive piece of the team without taking any chip. The EVs are mostly spdef for wake.
Gholdengo @ Choice Scarf
Ability: Good as Gold
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Recover
- Trick
I knew right off the bat that I would want some speed control, and scarf gholdengo was the first thing that came to mind. It’s fast, strong, and synergizes well defensively with our team(what steel/ghost typing does to a dude). EVs and set are pretty standard, and I went with Tera flying because I really liked it after I tricked against ting lu, garg, and clod.
Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Poison
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Spikes
- Whirlwind
- Ruination
- Earthquake
Speak of the devil and he shall appear. Ting-lu was added because I wanted hazards for tusk to abuse, and because he was good into pult and greninja, who were looking like huge problems. The set is very standard, and I got the EVs from Dex on the smogon discord.
Skeledirge @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Fairy
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Torch Song
- Hex
- Will-O-Wisp
- Slack Off
The team seemed like it could be weak to dnite, volc, valiant, and other set up sweepers, so dirge was the logical choice. I go back and forth between a more physically defensive spread for earthquake nite, and a more specially defensive spread for Tera ground volc, but ultimately I decided the latter was better because the next Pokémon could also deal with nite. The set is, once again, mostly standard, I chose hex over Tera blast because I felt like the extra damage was worth it over coverage against roaring moon specifically.
Amoonguss @ Rocky Helmet
Ability: Regenerator
Tera Type: Steel
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Clear Smog
- Spore
Amoongus has very good defensive synergy with the team, as he completes the fire-water-grass core, and he can absorb toxic spikes for ting-Lu. I went for a more physically defensive spread because of the aforementioned dragonite. I use Giga drain for damage and recovery, sludge bomb for when I want damage and toxic, clear smog for nite, and spore because it’s amazing. Item is rocky helmet, but I could change it to cloak for garg. Tera steel is nice to randomly survive a move you would normally be weak to.
So that’s the team! Thanks for reading this, and I hope you have a nice day!