CAP 5 CAP 5 - Part 12 (Complete Movepool Poll)

Who's Movepool should we use?


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tennisace

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Break the Mold-Click here to see the full post.
latinoheat said:
Name: Break the Mold

Description:
An OU viable pokemon that goes completely against the stereotypes of its typing.
Type: Rock

Offensive/Defensive Bias: Offensive 20-40
Physical/Special Bias: Special -20 and lower
Base Stat Rating: Very Good
Base Stats:90/60/65/120/70/130 Speed Last
Primary Ability: Levitate
Secondary Ability: Technician

Art By yourDeadGrandad


Please vote for as many movepools as you would be fine with this Pokemon having. Since you can vote for as many as you like if some are similar it doesn't matter that much. I think you'll find each brings something unique to the table in itself anyway.

Mr_Goodbar

Reposting because I made some changes, mainly trimming down on useless TMs that don't add much flavor, removing Superpower, and making minor changes to the level up movepool, and last post syndrome sucks

Notable moves are underlined (not all competitive moves, just ones that may or may not appear on other lists), explanation below...

Code:
[B]Level Up[/B]
H. Power Gem
1. Rock Throw
1. Harden
6. Conversion
10. Astonish
16. Disable
21. Swift
27. Mirror Shot
33. Conversion 2
39. Rock Slide
44. Lock On
48. [U]Metal Sound
[/U]55. [U]Ancient Beam (with a different name?)
[/U]63. [U]Overheat[/U]

[B]TM Learned Moves[/B]
TM03 - [U]Water Pulse
[/U]TM04 - [U]Calm Mind[/U]
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM13 - [U]Ice Beam[/U]
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM22 - [U]SolarBeam
[/U]TM24 - [U]Thunderbolt[/U]
TM27 - Return
TM32 - Double Team
TM37 - Sandstorm
TM39 - Rock Tomb
TM40 - Aerial Ace
TM41 - [U]Torment[/U]
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM46 - Thief
TM49 - [U]Snatch
[/U]TM50 - [U]Overheat
[/U]TM53 - [U]Energy Ball[/U]
TM54 - False Swipe
TM57 - [U]Charge Beam[/U]
TM58 - Endure
TM64 – [U]Explosion[/U]
TM65 - Shadow Claw
TM67 - Recycle
TM68 - Giga Impact
TM69 - Rock Polish
TM71 - Stone Edge
TM74 - Gyro Ball
TM75 - [U]Swords Dance
[/U]TM76 - [U]Stealth Rock[/U]
TM79 - [U]Dark Pulse[/U]
TM80 - Rock Slide
TM81 - X-Scissor
TM82 - Sleep Talk
TM83 - Natural Gift
TM89 - [U]U-turn[/U]
TM90 - Substitute
TM91 - Flash Cannon
HM01 - Cut
HM06 - Rock Smash
HM08 - Rock Climb

[B]Tutor Learned Moves[/B]
- [U]Air Cutter[/U]
- Ancientpower
- Fury Cutter
- [U]Earth Power[/U]
- [U]Endeavor[/U]
- Iron Head
- Last Resort
- [U]Magnet Rise[/U]
- Mud-slap
- [U]Knock Off[/U]
- Signal Beam
- Snore
- [U]Sucker Punch[/U]
- Swift
- [U]Vacuum Wave[/U]
- Zen Headbutt
I trimmed the movepool of this guy a bit, but it has some interesting moves, including two ways to boost its spatk. Note that the only fire move it has is Overheat, a powerful move that will eliminate counters like metagross, but will force it to switch out next turn, and will be a bad move for those with bad prediction. It also does not have Earth Power or Focus Blast, but has the new rock move, BoltBeam, Energy Ball, and Dark Pulse. Rock/Ice alone is great coverage and may be good for a SubMind set, thanks to its nice defenses and a possible SS boost. It gives it a way to get around Blissey's who lack Seismic Toss. Also it has Explosion which kind of helps it against Blissey I guess, or if it's just ready to die with a bang. It can force things out with Metal Sound as well. While this Pokemon has limited special options, they are still very good, and it has an overall good movepool, and with its great stats and Stealth Rock I feel this is a movepool that would suit it in an OU environment. Please give me any suggestions if you have any. But, if you think it's stupid that I'm accepting Overheat but not any other fire move, see Primeape's movepool, and erm Rotom's lol (Granbull has Overheat and Fire Blast but not Flamethrower too).

A small flavor explanation - I see this thing as some sort of volcanic based, magnetized pokemon, like something that came into existence during a lightning storm near a volcano lol. So you see moves on it like Mirror Shot and Overheat (I did not choose overheat for flavor, it just happened to be flavorful imo).

Master of Llamas
Code:
[B]Level-Up:[/B]
Heart Scale: Magnet Rise
Heart Scale: Agility
01: Scratch
01: Leer
07: Rock Throw
16: Weather Ball
22: Fury Swipes
31: Power Gem
37: Air Cutter
46: Extrasensory
52: Spikes
61: Metal Sound
67: Earth Power
76: Tri Attack
82: Ancient Power

[B]TMs:[/B] 
TM03 - Water Pulse
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day 
TM13 - Ice Beam
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM19 - Giga Drain
TM20 - Safeguard
TM21 - Frustration
TM22 - SolarBeam
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM30 - Shadow Ball
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM35 - Flamethrower
TM37 - Sandstorm
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM46 - Thief
TM49 - Snatch
TM52 - Focus Blast
TM53 - Energy Ball
TM54 - False Swipe
TM56 - Fling
TM57 - Charge Beam
TM58 - Endure
TM59 - Dragon Pulse
TM64 - Explosion
TM65 - Shadow Claw
TM68 - Giga Impact
TM69 - Rock Polish
TM70 - Flash
TM71 - Stone Edge
TM73 - Thunder Wave
TM75 - Swords Dance
TM76 - Stealth Rock
TM79 - Dark Pulse
TM80 - Rock Slide
TM81 - X-scissor
TM82 - Sleep Talk
TM83 - Natural Gift
TM84 - Poison Jab
TM88 - Pluck
TM89 - U-turn
TM90 - Substitute
TM91 - Flash Cannon
HM01 - Cut
HM05 - Defog
HM06 - Rock Smash

[B]Platinum Move Tutors:[/B]
Fury Cutter
Icy Wind 
Ominous Wind 
Air Cutter 
Vacuum Wave 
Knock Off 
Magnet Rise 
Swift 
Mud-Slap
Superpower 
Iron Head 
Ancientpower 
Signal Beam 
Earth Power 
Iron Defense 
Heat Wave
That took longer than expected, lulz. I just wanted to contribute something to this CaP project. Before anyone mentions it, I am aware I left the "Ancient Beam" or whatever it's called out. I believe it diminishes the use of Technician too much. I forgot about Metal Sound, which I believe to be a good addition.

Beej

This is what I came up with, after a lot of consideration:
Code:
[B] Level Up:
[/B]H. Weather Ball
H. Tri Attack
H. Rock Tomb
-- Sharpen
-- Defense Curl
-- Rollout
3. Sharpen
5. Defense Curl
13. Rollout
16. Disable
17. Ancientpower
20. Sand Tomb
22. Night Slash
25. Hidden Power
32. Fake Out
39. Power Gem
44. Metal Sound
50. Head Smash
55. Ancient Beam

[B]TMs:
[/B]TM03 - Water Pulse
TM04 - Calm Mind
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM13 - Ice Beam
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM19 - Giga Drain
TM21 - Frustration
TM22 - SolarBeam
TM24 - Thunderbolt
TM25 - Thunder
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM29 - Psychic
TM30 - Shadow Ball
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM35 - Flamethrower
TM37 - Sandstorm
TM38 - Fire Blast
TM39 - Rock Tomb
TM40 - Aerial Ace
TM43 - Secret Power
TM44 - Rest
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
TM50 - Overheat
TM53 - Energy Ball
TM54 - False Swipe
TM57 - Charge Beam
TM58 - Endure
TM64 - Explosion
TM67 - Recycle
TM68 - Giga Impact
TM69 - Rock Polish
TM70 - Flash
TM71 - Stone Edge
TM72 - Avalanche
TM74 - Gyro Ball
TM76 - Stealth Rock
TM79 - Dark Pulse
TM80 - Rock Slide
TM81 - X-scissor
TM82 - Sleep Talk
TM83 - Natural Gift
TM84 - Poison Jab
TM89 - U-turn
TM90 - Substitute
TM91 - Flash Cannon
HM06 - Rock Smash
HM07 - Waterfall
HM08 - Rock Climb

[B]Tutor:
[/B]Earth Power
Icy Wind
Air Cutter
Ominous Wind
Mud Slap
Iron Defense
Iron Head
Rollout
Vacuum Wave
Signal Beam
Uproar
Trick
Zen Headbutt
Magnet Rise
While making this movepool, I tried to give people what they want. Most of the big special moves are there, including Ice Beam and Thunderbolt, and I've got some pretty neat support options for you including Trick and the screens. I've personally got a vendetta against Stealth Rock, but I kept it in there because it's what the people want.

I'm trying to give this Pokemon as many options as possible, as you can see. I honestly don't think this is going to very easily become broken, and being broken is arguably not even that bad, thanks to the advent of the revision process. If anything, becoming subpar is hundreds of times worse, as it will not be revised and will suffer for eternity.

Vividsketch
Code:
Level-Up:

H. Weather Ball
H. Magnet Rise
H. Tri Attack
-- Defensive Curl
-- Rollout
06. Glare
[B]10. Mud Shot[/B]
16. Disable
21. Power Gem
26. Air Slash
32. Fake Out
[B]39. Discharge[/B]
[B]43. Lava Plume[/B]
[B]49. Ancient Beam[/B]
[B]55. Metal Sound[/B]
61. Head Smash

TMs:
[B]TM03 - Water Pulse[/B]
[B]TM04 - Calm Mind[/B]
TM05 - Roar
[B]TM06 - Toxic[/B]
[B]TM10 - Hidden Power[/B]
[B]TM11 - Sunny Day[/B]
TM15 - Hyper Beam
[B]TM17 - Protect[/B]
[B]TM18 - Rain Dance[/B]
[B]TM19 - Giga Drain[/B]
TM20 - Safeguard
TM21 - Frustration
[B]TM22 - SolarBeam[/B]
[B]TM26 - Earthquake[/B]
TM27 - Return
[B]TM29 - Psychic[/B]
[B]TM30 - Shadow Ball[/B]
TM32 - Double Team
[B]TM33 - Reflect[/B]
[B]TM34 - Shock Wave[/B]
TM36 - Sludge Bomb
[B]TM37 - Sandstorm[/B]
TM39 - Rock Tomb
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
[B]TM53 - Energy Ball[/B]
TM54 - False Swipe
[B]TM57 - Charge Beam[/B]
[B]TM58 - Endure[/B]
TM59 - Dragon Pulse
[B]TM64 - Explosion[/B]
TM65 - Shadow Claw
TM67 - Recycle
TM68 - Giga Impact
[B]TM69 - Rock Polish[/B]
TM70 - Flash
[B]TM71 - Stone Edge[/B]
[B]TM73 - Thunder Wave[/B]
TM74 - Gyro Ball
[B]TM75 - Swords Dance[/B]
[B]TM76 - Stealth Rock[/B]
TM77 - Psych Up
[B]TM79 - Dark Pulse[/B]
TM80 - Rock Slide
TM81 - X-scissor
TM82 - Sleep Talk
TM87 - Swagger
[B]TM89 - U-turn[/B]
[B]TM90 - Substitute[/B]
TM91 - Flash Cannon
HM01 - Cut
HM05 - Defog
HM06 - Rock Smash

Tutor Moves:
[B]Ancientpower
Earth Power
Icy Wind
Signal Beam
Vacuum Wave
Air Cutter
Knock Off[/B]
Magnet Rise
Swift 
Zen Headbutt
Iron Head
Iron Defense
Rollout
Mud-Slap
Uproar
Twister
Fury Cutter
Ok, My latest Up Dates:

My FINAL MOVEPOOL SUBMISSION

I have, due to obvious popular demand at the moment, added Weather Ball as a 3rd Heart Scale move. While it would be an interesting move to have, I'm still not entirely convinced that it's suitable. But really I'm kinda indifferent to it. People want it, it stays. If not, it goes.

Also have taken out Agility (since it already gets Rock Polish) and replaced it with Fake Out. Which is raising in popularity as well because of it utility and flavor applications. Glare is also on there.

Bolding and Omissions added.

Moves ordered and leveled in what seemed to me the most likely way for this Mon to mature.

Notes:

Magnet Rise/Tri Attack - Felt both were most appropriate as "indirect" level up moves, thus Heat Scale moves.
Defensive Curl/Rollout - For similar reasons as X-act's. Just imagine RockMon behaving this way at an early level.
Mud Shot/Power Gem - Obligatory Power Gem, but coupled with Mud Shot, awesome early "adolescent" type coverage.
Air Slash - Of all the "slash" moves, this seems the most appropriate and useful to me. No other way to it other then Level Up.
Discharge/Lave Plume - Both highly necessary and key moves in my mind. And both very flavorsome. Nothing quite like being an electromagnetic molten rock monster to let off a bit of pent of energy or vapor!! Also between Lava Plume and Ancient Beam, it is highly reminiscent of the controversial "Brimstone" for those that were fans. Note also that Discharge and Lava Plume or the highest base power moves of their type, outside of Technicianed Hidden Power, that I'm proposing.
Head Smash - Truly is the big "final" yet some what novelty last move so often granted to pokemon as some kind of ironic twist. Most appropriate imo.

Notes:
Please take careful note of "Tutor List" and "Level Up" list when considering TM omission.

Notable omissions include:
Focus Punch, Taunt, Ice Beam, Blizzard, Light Screen, Thunderbolt, Thunder, Flamethower, Fire Blast, Over Heat, Roost, Focus Blast, Will-o-Wisp, Silver Wind, Grass Knot, Trick Room, and Surf

Tutor moves ordered in accordance to general relevance.

Notes:
Trick is gone now as it just doesn't really fit. Besides this thing needs some limitations. A few more minor cuts as well.

Notable omissions include:
Ominous Wind, Synthesis, Super Power, Aqua Tail, Seed Bomb and Heatwave

Deck Knight
Code:
[B]Level-Up:[/B]
-- Scratch
-- Leer
7. Rock Throw
10. Metal Claw
14. Metal Sound
19. Sandstorm
23. Disable
27. Ancientpower
33. Power Gem
38. Mud Shot
42. Night Slash
46. Weather Ball
52. Ancient Beam
59. Tri-Attack

[B]TMs:[/B]
TM02 - Dragon Claw
TM04 - Calm Mind
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM13 - Ice Beam
TM15 - Hyper Beam
TM17 - Protect
TM19 - Giga Drain
TM21 - Frustration
TM24 - Thunderbolt
TM25 - Thunder
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM30 - Shadow Ball
TM32 - Double Team
TM33 - Brick Break
TM34 - Shock Wave
TM35 - Flamethrower
TM37 - Sandstorm
TM38 - Fire Blast
TM39 - Rock Tomb
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM46 - Thief
TM52 - Focus Blast
TM54 - False Swipe
TM57 - Charge Beam
TM58 - Endure
TM59 - Dragon Pulse
TM65 - Shadow Claw
TM68 - Giga Impact
TM69 - Rock Polish
TM70 - Flash
TM71 - Stone Edge
TM73 - Thunder Wave
TM75 - Swords Dance
TM76 - Stealth Rock
TM79 - Dark Pulse
TM80 - Rock Slide
TM81 - X-Scissor
TM82 - Sleep Talk
TM83 - Natural Gift
TM87 - Swagger
TM89 - U-Turn
TM90 - Substitute
HM01 - Cut
HM06 - Rock Smash
HM08 - Rock Climb

[B]Tutor Moves:[/B]
Tutor Air Cutter
Tutor Fury Cutter
Tutor Knock Off
Tutor Vacuum Wave
Tutor Magnet Rise
Tutor Snore
Tutor Swift
Tutor Ancientpower
Tutor Earth Power
Tutor Heat Wave
Tutor Iron Head
Tutor Mud Slap
Tutor Rollout
Explanation:

I focused primarily on clawed moves and some minor Technicianable moves like Mud Shot for the level-up pool. I also included Disable which on some support in the Non-Attack Moves discussion. Thunder Wave was also added in, could find a cool use. Metal Sound can be used to force some switches and works a little faster than Calm Mind when used on a switch. Knock Off also made it on. It's an interesting option and pretty much all clawed pokemon get it. U-Turn is also there for a good lead option, though it isn't particularly powerful.

Finally, this second version has the full range of Rock STAB moves. I dropped Harden and Slash for Sandstorm and Weather Ball. This might have made my level-up moves contain too many "competitively viable" moves, but the vast majority of them are STAB, and you will probably only use one per set. The existence of AP, Ancient Beam, and Weather Ball mostly preclude Power Gem from seeing use I believe. I don't really see this as any different from fire types who learn Lava Plume, Flamethrower, and Fire Blast along with their support moves.

Calm Mind won enough support, so I begrudgingly added it in. FT and FB are there, but Overheat has considerably less diversity in the pokemon that learn it, depiction or otherwise.

In other words, this has all the tools it needs for special sweeping, and it can actually use technician because of Giga Drain, Air Cutter, Vacuum Wave, and a few other useful options that provide different coverage. It can use Swords Dance and some physical Tech options to its advantage as well.

For filler special attacks, it has elemental beams, Focus Blast, Shadow Ball, Dark Pulse, and Dragon Pulse. Psychic did not seem to fit to me, and neither Relicanth nor Sudowoodo get it either (though they do get CM), so it seemed justified to me.

Not included in the movepool: Trick, Taunt, Explosion, Screens. Seriously, this thing isn't Psychic or Ghost. Trick doesn't fit. At all. Taunt was excluded because it largely supplants Aerodactyl and other Taunt leads. Explosion also screams of a suicide lead and I decided against it; makes it too easy to deal with Blissey. I excluded the screens from V2 because I wanted my set to scream sweeper instead of jack-of-all trades. To be sure it has some interesting support moves, but the bulk of its attacks are directed at dealing damage.

RE: Giga Drain:

Forretress gets it because it is a Bug. Bugs suck the life out of opponents with their bites, just like Mosquitos. Zangoose gets it, like Kabutops and a bunch of other random things, by attacking with their claws and draining fluids, etc. I have no clue why Xatu gets it, but whatevs.

X-Act

Code:
Level-Up Moves:
Code:
H. Weather Ball
- Tackle
- Defense Curl
- Rollout
5. Defense Curl
8. Rollout
13. Quick Attack
17. Disable
20. Acupressure
25. Mud Shot
29. Power Gem
32. Headbutt
37. Metal Sound
42. "Ancient Beam"
50. Head Smash

TMs:
TM04 - Calm Mind
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM13 - Ice Beam
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM19 - Giga Drain
TM21 - Frustration
TM24 - Thunderbolt
TM25 - Thunder
TM26 - Earthquake
TM27 - Return
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM34 - Shock Wave
TM35 - Flamethrower
TM37 - Sandstorm
TM38 - Fire Blast
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM52 - Focus Blast
TM53 - Energy Ball
TM54 - False Swipe
TM56 - Fling
TM57 - Charge Beam
TM58 - Endure
TM63 - Embargo
TM64 - Explosion
TM65 - Shadow Claw
TM68 - Giga Impact
TM69 - Rock Polish
TM71 - Stone Edge
TM73 - Thunder Wave
TM74 - Gyro Ball
TM75 - Swords Dance
TM76 - Stealth Rock
TM80 - Rock Slide
TM81 - X-scissor
TM82 - Sleep Talk
TM83 - Natural Gift
TM89 - U-turn
TM90 - Substitute
HM01 - Cut
HM04 - Strength
HM06 - Rock Smash
HM08 - Rock Climb

Tutor Moves:
- Ancientpower
- Earth Power
- Heat Wave
- Icy Wind
- Iron Head
- Magnet Rise
- Mud-slap
- Ominous Wind
- Rollout
- Signal Beam
- Snore
- Swift
- Vacuum Wave
- Zen Headbutt
Level-Up:
Basically these are moves that this Pokemon is capable of learning. It's capable of learning Defense Curl and Rollout from looking at the Pokemon's art. Quick Attack is obvious due to this Pokemon's high Speed. Disable is interesting, as DougJustDoug said, as is Acupressure. Power Gem is obviously due to its gems adorning its body, while Headbutt and Head Smash are, again, very possible with this Pokemon's art. The only moves that are competitive are Ancient Beam and maybe Metal Sound and Weather Ball.

TMs:
Basically this Pokemon gets most Special moves that lets it have a wide spectrum of type coverage to choose from... without rendering it broken. For example, Rock/Fire/Ground or Rock/Fire/Electric is walled by Flygon, Rock/Fire/Ice or Rock/Fire/Grass are walled by Heatran, etc. As I see it, Flygon and Heatran together wall practically most of the sets that this Pokemon would have, and hence Calm Mind is worth a try.

Tutors:
Again these moves make a lot of sense on this Pokemon. Some of them are flavour moves, like Magnet Rise (it gets Levitate), Rollout (learns it also from level-up), Zem Headbutt (learns Headbutt from Level-up), Iron Head (ditto), Mud-slap (physically capable of learning it) and Swift (it's a fast Pokemon, hence Swift). The others are moves that gives it additional type coverage or help a hypothetical Technician set, like Icy Wind, Ominous Wind, Ancientpower and Vacuum Wave.

Gothic_Togekiss

Code:
Level-Up:
Code:
 Heart Scale: Weather Ball
 Lv --: Scratch
 Lv --: Leer
 Lv 06: Sand-Attack
 Lv 11: Rock Throw
 Lv 17: Screech
 Lv 22: Magnet Bomb
 Lv 26: [B]Metal Sound[/B]
 Lv 31: Night Slash
 Lv 38: Sandstorm
 Lv 44: Tri-Attack
 Lv 52: Discharge
 Lv 59: [B]"Ancient Beam"[/B]
 Lv 62: Double Edge

TM02 - Dragon Claw
 TM03 - Water Pulse
 TM04 - Calm Mind
 TM05 - Roar
 TM06 - Toxic
 TM10 - Hidden Power
 TM11 - Sunny Day
 TM13 - Ice Beam*
 TM15 - Hyper Beam
 TM16 - Light Screen*
 TM17 - Protect
 TM18 - Rain Dance
 TM19 - Giga Drain
 TM20 - Safeguard
 TM21 - Frustration
 TM22 - Solarbeam
 TM24 - Thunderbolt
 TM25 - Thunder
 TM26 - Earthquake
 TM27 - Return
 TM28 - Dig
 TM30 - Shadow Ball
 TM31 - Brick Break
 TM32 - Double Team
 TM33 - Reflect*
 TM34 - Shock Wave
 TM35 - Flamethrower
 TM37 - Sandstorm
 TM38 - Fire Blast
 TM39 - Rock Tomb
 TM40 - Aerial Ace
 TM41 - Torment
 TM42 - Facade
 TM43 - Secret Power
 TM44 - Rest
 TM46 - Thief
 TM49 - Snatch
 TM50 - Overheat
 TM52 - Focus Blast
 TM53 - Energy Ball
 TM54 - False Swipe
 TM56 - Fling
 TM57 - Charge Beam
 TM58 - Endure
 TM59 - Dragon Pulse
 TM64 - Explosion
 TM65 - Shadow Claw
 TM68 - Giga Impact
 TM69 - Rock Polish
 TM70 - Flash
 TM71 - Stone Edge
 TM72 - Avalanche
 TM73 - Thunder Wave
 TM74 - Gyro Ball
 TM75 - Swords Dance
 TM76 - Stealth Rock
 TM79 - Dark Pulse
 TM80 - Rock Slide
 TM81 - X-scissor
 TM82 - Sleep Talk
 TM83 - Natural Gift
 TM84 - Poison Jab
 TM87 - Swagger
 TM89 - U-turn
 TM90 - Substitute
 TM91 - Flash Cannon
 HM01 - Cut
 HM04 - Strength
 HM06 - Rock Smash
 HM08 - Rock Climb

Move Tutors:
[B]Air Cutter[/B]
Fury Cutter
[B]Knock Off[/B]
Sucker Punch
[B]Vacuum Wave[/B]
Magnet Rise
Swift
[B]Ancientpower[/B]
[B]Earth Power[/B]
Heat Wave
Iron Defense
Iron Head
Mud Slap
Level-Up:
Yes...that's right, I caved in to people's opinions and gave it Weather Ball. Removed Lock-On/Zap Cannon for Discharge mainly for flavor because nothing beats a electromagnetic creature discharging all that built-up electrical energy.

Replaced Head Smash for Double Edge. Wanted a more unique final move than Head Smash or Explosion. Still has a physical rock move if one wants to use that gimmicky Sword Dance set.

TMs:
Overall it looks about the same as before except without all those unnecessary moves. I removed Psychic and Psychic related moves from the table because it doesn't seem to fit on Rockmon all that much.

Decided to remove Taunt from the list, but I'm keeping Reflect, Light Screen, and Ice Beam. People don't like the suicidal lead idea all that much and I'm appealing to that crowd. They're already existing Pokemon that have Ice Beam but no Blizzard, so no flavor issue with Rockmon having Ice Beam. The screens won't overpower him anytime soon in my belief so they can stick around for the time being.

Move Tutors:
Removed Superpower, Trick, any other move that was deemed unnecessary, although Knock Off stays because majority of the voters liked it. Important/possible competitive viable moves are in bold.

latinoheat

Code:
[B]Level Up[/B]

1. Scratch
1. Sharpen
5. Rock throw
8.  Confusion
12. Fury swipes
15. Disable 
19. Agility
22. Fake out
25. Psywave
28. Slash
33. Power gem
39. Psycho cut
44. Metal Sound*
50. Ancient beam*
55. Destiny Bond
61. Head Smash

[B]TM List[/B]

TM04 - Calm Mind
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day 
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM19 - Giga Drain
TM20 - Safeguard
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM29 - Psychic
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM34 - Shock Wave
TM35 - Flamethrower
TM36 - Sludge Bomb
TM37 - Sandstorm
TM38 - Fire Blast
TM39 - Rock Tomb
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
TM50 - Overheat
TM52 - Focus Blast
TM54 - False Swipe
TM57 - Charge Beam
TM58 - Endure
TM64 - Explosion
TM65 - Shadow Claw
TM67 - Recycle
TM68 - Giga Impact
TM69 - Rock Polish
TM70 - Flash
TM71 - Stone Edge
TM73 - Thunder Wave
TM75 - Swords Dance
TM76 - Stealth Rock
TM77 - Psych Up
TM79 - Dark Pulse
TM80 - Rock Slide
TM81 - X-scissor
TM82 - Sleep Talk
TM83 - Natural Gift
TM87 - Swagger
TM89 - U-turn
TM90 - Substitute
TM91 - Flash Cannon
HM01 - Cut
HM06 - Rock Smash
HM08 - Rock Climb

[B]Tutor Moves[/B]

Air cutter
Fury cutter
Sucker punch
Vacuum wave
Zen headbutt
Magnet rise
Swift
Uproar
Ancient power
Bounce
Earth power
Endeavor
Heat wave
Iron defence
Iron head
Signal beam
Level-Up/TMs:

Notable Exclusions- Taunt,Energy ball,Thunderbolt,Thunder,Screens,Ice beam

Stealth rock/Taunt

I am in the "No Suicide Lead" supporter and didn't want this move, however this got support from the vast majority so i have added it. Instead i got rid of Taunt as it barely got enough votes to even get through to the movepool stage.

Levitate/Technician

People are undermining how important Levitate is to this pokemon, for a start without Levitate the single most used pokemon in the game will revenge kill you every single time.

Modest Scarftran Earth power vs Min/Min Rockmon = 90%-106%
Timid Scarftran Earth power vs Min/Min Rockmon = 82%-97%

If SR is down Timid Heatran will OHKO 60% of the time.

With moves like Energy ball and Thunderbolt, no one would ever use Technician. Giga drain,Shock wave and Charge beam allow Technician to be a real alternative to Levitate.

Its still has Earth power,Ancient beam,Hidden power,Focus blast,Shadow ball,Flamethrower and Explosion for coverage with Levitate.

Tutors:
Icy wind

I didn't want to add this without Ice beam. As this move would only be used on a Technician set it is not missed much anyway because just about every other useful attacking type is covered(Giga drain,Shock wave,Flamethrower etc),allowing you to use HP Ice.

Trick

Trick is getting very common on several special sweepers, mainly as a way to shut down Blissey and other walls, adding another one is hardly "Breaking the mold".

Nasty Pass

Code:
Level-Up:
Code:
 Heart Scale: Weather Ball
Heart Scale: Metal Sound
04: Focus Energy
08: Rock Throw
15: Fury Swipes
18: Mud Shot
29: Rock Slide
38: Slash
44: "Ancient Beam"
49: AncientPower
55: Lock On
67: Stone Edge

TMs:
03: Water Pulse
04: Calm Mind
06: Toxic
10: Hidden Power
11: Sunny Day
12: Taunt
13: Ice Beam
15: Hyper Beam
17: Protect
18: Rain Dance
19: Giga Drain
21: Frustration
24: Thunderbolt
26: Earthquake
27: Return
28: Dig
29: Psychic
30: Shadow Ball
31: Brick Break
32: Double Team
34: Shock Wave
35: Flamethrower
37: Sandstorm
39: Rock Tomb
40: Aerial Ace
42: Facade
43: Secret Power
44: Rest
46: Thief
50: Overheat
52: Focus Blast
53: Energy Ball
54: False Swipe
56: Fling
58: Endure
64: Explosion
65: Shadow Claw
68: Giga Impact
69: Rock Polish
71: Stone Edge
73: Thunder Wave
74: Gyro Ball
75: Swords Dance
76: Stealth Rock
80: Rock Slide
81: X-Scissor
82: Sleep Talk
84: Poison Jab
87: Swagger
89: U-turn
90: Substitute
91: Flash Cannon
H1: Cut
H4: Strength
H6: Rock Smash
H8: Rock Climb

Tutors:
-Air Cutter
-Knock Off
-Ominous Wind
-Sucker Punch
-Vacuum Wave
-[SIZE=2]Magnet [/SIZE]Rise
-Snore
-Swift
-Uproar
-AncientPower
-Earth Power
-Iron Defense
-Mud Slap
-Rollout
-Signal Beam
Archibald_83

Code:
Level Up Moves:

[U]Heart Scale: Weather Ball[/U]
Lv --: Scratch
Lv 05: Leer
Lv 07: Harden
[U]Lv 10: Mirror Shot[/U]
Lv 15: Disable
Lv 20: Fake Out
Lv 26: Slash
Lv 26: Night Slash
Lv 32: Power Gem
Lv 39: Glare
[U]Lv 46: Metal Sound
[/U] Lv 46: Screech
[U][B]Lv 55: "Ancient Beam" [/B][/U]
Lv 65: Head Smash
[U]Lv 75: Explosion

[/U] TM's

TM02: Dragon Claw
[U]TM03: Water Pulse
TM04: Calm Mind
[/U] TM06: Toxic
TM07: Hail
[B][U]TM10: Hidden Power[/U][/B]
TM11: Sunny Day
TM15: Hyper Beam
TM17: Protect
TM18: Rain Dance  
[U]TM19: Giga Drain[/U]
TM21: Frustration
TM22: Solarbeam
[U][B]TM24: Thunderbolt[/B][/U]
[U]TM25: Thunder[/U]
TM26: Earthquake
TM27: Return
[U]TM29: Psychic
TM30: Shadow Ball
[/U] TM31: Brick Break
TM32: Double Team
[U]TM34: Shock Wave[/U]
[U]TM37: Sandstorm[/U]
TM39: Rock Tomb
TM40: Aerial Ace
TM41: Torment
TM42: Facade
TM43: Secret Power
TM44: Rest
TM46: Thief
TM49: Snatch
[B][U]TM50: Overheat
TM52: Focus Blast[/U][/B]
TM54: False Swipe
TM56: Fling
[U]TM57: Charge Beam[/U]
TM58: Endure
[U][B]TM64: Explosion[/B][/U]
TM65: Shadow Claw
TM66: Payback
TM68: Giga Impact
TM69: Rock Polish
TM70: Flash
TM71: Stone Edge
TM72: Avalanche 
[U]TM73: Thunder Wave[/U]
TM75: Swords Dance
[B][U]TM76: Stealth Rock[/U][/B]
TM80: Rock Slide
TM81: X-Scissor
TM82: Sleep Talk
TM83: Natural Gift
TM84: Poison Jab
TM87: Swagger
TM90: Substitute
[U]TM91: Flash Cannon[/U]
HM01: Cut
HM04: Strength
HM06: Rock Smash
HM08: Rock Climb

Move Tutors:

[U]MT: Air Cutter[/U]
MT: Fury Cutter
MT: Knock Off
MT: Sucker Punch
[B][U]MT: Vacuum Wave[/U][/B]
MT: Zen Headbutt
[U]MT: Magnet Rise[/U]
[U]MT: Swift[/U]
[U][B]MT: Ancient Power[/B][/U]
[U][B]MT: Earth Power[/B][/U]
[U]MT: Endeavour[/U]
[U]MT: Iron Defence[/U]
MT: Iron Head
MT: Mud Slap
MT: Rollout
[U]MT: Signal Beam
MT: Icy Wind[/U]
Multiple choice poll, vote for as many as you want. Just don't vote for all of them since it does nothing for the poll really.
 
Mr_Goodbar's, X-Act's, Archibald_83's

The rest besides Vividsketch's all seem very similar. I didn't vote for Vividsketch's because I'm skeptical about the 30% status inducing moves, but it was well thought out and I don't think I'll be too disappointed if its the final pick.
 
Deck Knight, X-Act, Myself, and Beej.

All four of those movepool have nearly everything I wanted in this Pokemon's movepool. I'm rooting for either all four to make it to the final or outright win it all.
 
X-Act's, Deck Knight's, and Gothic Togekiss'. They are all essential the same movepool, but I prefer X-Act's because of Head Smash.

Yeah, I'm weird.
 
Voted for Master of Llamas and only because it's the only one without Calm Mind, which I was always fully against.
 
Bit gutted that mine didn't make the poll since it had combinations that no one else had and so was unique, more importantly it got some supportive comments unlike some other movepools that made it onto the poll.

I'm voting for lationheat, Vividsketch and Archibald since they're the only movepools that might actually make Technician viable.

I fail to see any competitive difference between X-Act and G_T, I wonder why they were both included?

Edit: Tee hee silly Plus and Kharozz voting for all the options, whats the point?!
 
Mr_Goodbar's, X-Act's, Archibald_83's

The rest besides Vividsketch's all seem very similar. I didn't vote for Vividsketch's because I'm skeptical about the 30% status inducing moves, but it was well thought out and I don't think I'll be too disappointed if its the final pick.
Actually, my reason for including Lave Plume and Discharge has very little to do with their 30% side effects. In fact I don't think their side effect should be what we are concerned about at all. 30% is a tad bigger sure, but Fire and Electric moves are notorious for their status any way.

The point of difference about my move pool (all flavor aside) that I want others to consider is actually to pull back it raw attacking ability. I think with RockMon's already amazing speed, sp.att, surprising durability and almost unparalleled type coverage, it already in danger of becoming a tad over whelming. Add to that Calm mind, Metal Sound, possible Ancientpower hax and several other utility moves to back it up, it seems to me it will have no problems having a significant impact. We are aiming for mid OU after all, rather then for high OU in heed of pushing it too far.

It also has the welcome side effect (I believe) of striking a slightly better balance between the pros and cons of Levitate and Technician. Which is far more interesting than one dominating the other.

Anyway, enough whoring myself! I also Voted for Latinoheat and Master of Llamas for their point of difference from the other move pools.

Latino's seems do endeavor to be a little less over powering, like my own, and also carries Destiny Bond.

While Master of Llama's, as it has already been pointed out, is the only set NOT to carry Calm mind. It also has Spikes which no other set has done.

Actually, what worries me about X-act's set, as the poll leader so far, is in fact the inclusion of Accupressure. While it is cool, I get all "paranoid" about the haxy goodness of it, lol. Though this feeling may be completely unwarranted.
 
I see, though the side effects are bound to happen, I see rockmon being a pokemon that will get in a good amount of hits each match. But I like how you toned it down by giving it less powerful moves instead of trimming the movepool. I kinda thought of mine as toning things down too though =[. Also I don't think accupressure will be a competitive move on X-Act's, it's more of a flavor thing, as it's too unreliable.
 

Bull of Heaven

Guest
TEN movepools on the poll, and there isn't even ONE without Vacuum Wave? I guess it's my fault since I didn't put enough effort into my movepool, or contribute enough to the discussion to be noticed. I'll have to remember this next time.

I voted for X-Act's and nothing else.
 

Coronis

Impressively round
is a Battle Simulator Moderator Alumnus
I voted for X-Act's, it has everything i wanted. For some reason though it is multiple choice it will only let me vote for one.
 
I'm really going for a good duality between technician and levitate, which Vividsketch's seems to do best. (plus, it's got icy wind.) However, if that fails, GT's, X-act's, and Deck Knight's are great as well.
 
Mr_Goodbar and X-Act.

I think it's funny that I wanted to perticipate in the movepool idea thing, but I couldn't think of anything, and I went through all of these options and thought of quite a few ideas... I'll wait for the next CAP and give a swing at it.
 
Voted for Master Of Llamas, X-Act & Gothic Togekiss. None of the others really stand out to me but they are all very well put together.
 
Hhmmm... while I'm pleased and seem to gathering a lot of vocal support, it is failing to show up in the numbers. I fear that when I am collecting votes, I'm simply being lumped with those that are already leading the poll. At this rate, as I'm only equal 5th so far, I'll be lucky to even make it to the next poll!! =[


On a side note, while I mean absolutely no disrespect at all, the fact that X-Act's move pool is the clear front runner by such a great margin kinda baffles me. I mean what exactly about it makes it stand out so far from the rest?? I feel like I'm "missing" something, lol.
 
I voted for Deck Knight, Master Of Llamas, latinoheat, and Gothic_Togekiss. I am also seeing the poll results give me the finger.
 

Legacy Raider

sharpening his claws, slowly
is a Top Team Rater Alumnusis a Community Leader Alumnusis a Smogon Discord Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Bit gutted I didn't make the poll, even though I was the first to have Overheat without FT/FB, and I thought I had some pretty good combinations.
But anyway, I voted Archibald because he has the key moves I want and don't want in his movepool.
 
I voted for Beej, Deck Knight, X-Act, and Gothic Togekiss (same vote as GT, heh). Needless to say I'm very happy with how this poll has been going.
 
hehe I did the EXACT same thing, I like the fact that they kept this open, which it needs to be if its to compete with all th eother viable sweepers we have in this game.
 
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