tennisace
not quite too old for this, apparently
Break the Mold-Click here to see the full post.
Offensive/Defensive Bias: Offensive 20-40
Physical/Special Bias: Special -20 and lower
Base Stat Rating: Very Good
Base Stats:90/60/65/120/70/130 Speed Last
Primary Ability: Levitate
Secondary Ability: Technician
Art By yourDeadGrandad
Please vote for as many movepools as you would be fine with this Pokemon having. Since you can vote for as many as you like if some are similar it doesn't matter that much. I think you'll find each brings something unique to the table in itself anyway.
Mr_Goodbar
Reposting because I made some changes, mainly trimming down on useless TMs that don't add much flavor, removing Superpower, and making minor changes to the level up movepool, and last post syndrome sucks
Notable moves are underlined (not all competitive moves, just ones that may or may not appear on other lists), explanation below...
I trimmed the movepool of this guy a bit, but it has some interesting moves, including two ways to boost its spatk. Note that the only fire move it has is Overheat, a powerful move that will eliminate counters like metagross, but will force it to switch out next turn, and will be a bad move for those with bad prediction. It also does not have Earth Power or Focus Blast, but has the new rock move, BoltBeam, Energy Ball, and Dark Pulse. Rock/Ice alone is great coverage and may be good for a SubMind set, thanks to its nice defenses and a possible SS boost. It gives it a way to get around Blissey's who lack Seismic Toss. Also it has Explosion which kind of helps it against Blissey I guess, or if it's just ready to die with a bang. It can force things out with Metal Sound as well. While this Pokemon has limited special options, they are still very good, and it has an overall good movepool, and with its great stats and Stealth Rock I feel this is a movepool that would suit it in an OU environment. Please give me any suggestions if you have any. But, if you think it's stupid that I'm accepting Overheat but not any other fire move, see Primeape's movepool, and erm Rotom's lol (Granbull has Overheat and Fire Blast but not Flamethrower too).
A small flavor explanation - I see this thing as some sort of volcanic based, magnetized pokemon, like something that came into existence during a lightning storm near a volcano lol. So you see moves on it like Mirror Shot and Overheat (I did not choose overheat for flavor, it just happened to be flavorful imo).
Master of Llamas
That took longer than expected, lulz. I just wanted to contribute something to this CaP project. Before anyone mentions it, I am aware I left the "Ancient Beam" or whatever it's called out. I believe it diminishes the use of Technician too much. I forgot about Metal Sound, which I believe to be a good addition.
Beej
This is what I came up with, after a lot of consideration:
While making this movepool, I tried to give people what they want. Most of the big special moves are there, including Ice Beam and Thunderbolt, and I've got some pretty neat support options for you including Trick and the screens. I've personally got a vendetta against Stealth Rock, but I kept it in there because it's what the people want.
I'm trying to give this Pokemon as many options as possible, as you can see. I honestly don't think this is going to very easily become broken, and being broken is arguably not even that bad, thanks to the advent of the revision process. If anything, becoming subpar is hundreds of times worse, as it will not be revised and will suffer for eternity.
Vividsketch
Ok, My latest Up Dates:
My FINAL MOVEPOOL SUBMISSION
I have, due to obvious popular demand at the moment, added Weather Ball as a 3rd Heart Scale move. While it would be an interesting move to have, I'm still not entirely convinced that it's suitable. But really I'm kinda indifferent to it. People want it, it stays. If not, it goes.
Also have taken out Agility (since it already gets Rock Polish) and replaced it with Fake Out. Which is raising in popularity as well because of it utility and flavor applications. Glare is also on there.
Bolding and Omissions added.
Moves ordered and leveled in what seemed to me the most likely way for this Mon to mature.
Notes:
Magnet Rise/Tri Attack - Felt both were most appropriate as "indirect" level up moves, thus Heat Scale moves.
Defensive Curl/Rollout - For similar reasons as X-act's. Just imagine RockMon behaving this way at an early level.
Mud Shot/Power Gem - Obligatory Power Gem, but coupled with Mud Shot, awesome early "adolescent" type coverage.
Air Slash - Of all the "slash" moves, this seems the most appropriate and useful to me. No other way to it other then Level Up.
Discharge/Lave Plume - Both highly necessary and key moves in my mind. And both very flavorsome. Nothing quite like being an electromagnetic molten rock monster to let off a bit of pent of energy or vapor!! Also between Lava Plume and Ancient Beam, it is highly reminiscent of the controversial "Brimstone" for those that were fans. Note also that Discharge and Lava Plume or the highest base power moves of their type, outside of Technicianed Hidden Power, that I'm proposing.
Head Smash - Truly is the big "final" yet some what novelty last move so often granted to pokemon as some kind of ironic twist. Most appropriate imo.
Notes:
Please take careful note of "Tutor List" and "Level Up" list when considering TM omission.
Notable omissions include:
Focus Punch, Taunt, Ice Beam, Blizzard, Light Screen, Thunderbolt, Thunder, Flamethower, Fire Blast, Over Heat, Roost, Focus Blast, Will-o-Wisp, Silver Wind, Grass Knot, Trick Room, and Surf
Tutor moves ordered in accordance to general relevance.
Notes:
Trick is gone now as it just doesn't really fit. Besides this thing needs some limitations. A few more minor cuts as well.
Notable omissions include:
Ominous Wind, Synthesis, Super Power, Aqua Tail, Seed Bomb and Heatwave
Deck Knight
Explanation:
I focused primarily on clawed moves and some minor Technicianable moves like Mud Shot for the level-up pool. I also included Disable which on some support in the Non-Attack Moves discussion. Thunder Wave was also added in, could find a cool use. Metal Sound can be used to force some switches and works a little faster than Calm Mind when used on a switch. Knock Off also made it on. It's an interesting option and pretty much all clawed pokemon get it. U-Turn is also there for a good lead option, though it isn't particularly powerful.
Finally, this second version has the full range of Rock STAB moves. I dropped Harden and Slash for Sandstorm and Weather Ball. This might have made my level-up moves contain too many "competitively viable" moves, but the vast majority of them are STAB, and you will probably only use one per set. The existence of AP, Ancient Beam, and Weather Ball mostly preclude Power Gem from seeing use I believe. I don't really see this as any different from fire types who learn Lava Plume, Flamethrower, and Fire Blast along with their support moves.
Calm Mind won enough support, so I begrudgingly added it in. FT and FB are there, but Overheat has considerably less diversity in the pokemon that learn it, depiction or otherwise.
In other words, this has all the tools it needs for special sweeping, and it can actually use technician because of Giga Drain, Air Cutter, Vacuum Wave, and a few other useful options that provide different coverage. It can use Swords Dance and some physical Tech options to its advantage as well.
For filler special attacks, it has elemental beams, Focus Blast, Shadow Ball, Dark Pulse, and Dragon Pulse. Psychic did not seem to fit to me, and neither Relicanth nor Sudowoodo get it either (though they do get CM), so it seemed justified to me.
Not included in the movepool: Trick, Taunt, Explosion, Screens. Seriously, this thing isn't Psychic or Ghost. Trick doesn't fit. At all. Taunt was excluded because it largely supplants Aerodactyl and other Taunt leads. Explosion also screams of a suicide lead and I decided against it; makes it too easy to deal with Blissey. I excluded the screens from V2 because I wanted my set to scream sweeper instead of jack-of-all trades. To be sure it has some interesting support moves, but the bulk of its attacks are directed at dealing damage.
RE: Giga Drain:
Forretress gets it because it is a Bug. Bugs suck the life out of opponents with their bites, just like Mosquitos. Zangoose gets it, like Kabutops and a bunch of other random things, by attacking with their claws and draining fluids, etc. I have no clue why Xatu gets it, but whatevs.
X-Act
Level-Up:
Basically these are moves that this Pokemon is capable of learning. It's capable of learning Defense Curl and Rollout from looking at the Pokemon's art. Quick Attack is obvious due to this Pokemon's high Speed. Disable is interesting, as DougJustDoug said, as is Acupressure. Power Gem is obviously due to its gems adorning its body, while Headbutt and Head Smash are, again, very possible with this Pokemon's art. The only moves that are competitive are Ancient Beam and maybe Metal Sound and Weather Ball.
TMs:
Basically this Pokemon gets most Special moves that lets it have a wide spectrum of type coverage to choose from... without rendering it broken. For example, Rock/Fire/Ground or Rock/Fire/Electric is walled by Flygon, Rock/Fire/Ice or Rock/Fire/Grass are walled by Heatran, etc. As I see it, Flygon and Heatran together wall practically most of the sets that this Pokemon would have, and hence Calm Mind is worth a try.
Tutors:
Again these moves make a lot of sense on this Pokemon. Some of them are flavour moves, like Magnet Rise (it gets Levitate), Rollout (learns it also from level-up), Zem Headbutt (learns Headbutt from Level-up), Iron Head (ditto), Mud-slap (physically capable of learning it) and Swift (it's a fast Pokemon, hence Swift). The others are moves that gives it additional type coverage or help a hypothetical Technician set, like Icy Wind, Ominous Wind, Ancientpower and Vacuum Wave.
Gothic_Togekiss
Level-Up:
Yes...that's right, I caved in to people's opinions and gave it Weather Ball. Removed Lock-On/Zap Cannon for Discharge mainly for flavor because nothing beats a electromagnetic creature discharging all that built-up electrical energy.
Replaced Head Smash for Double Edge. Wanted a more unique final move than Head Smash or Explosion. Still has a physical rock move if one wants to use that gimmicky Sword Dance set.
TMs:
Overall it looks about the same as before except without all those unnecessary moves. I removed Psychic and Psychic related moves from the table because it doesn't seem to fit on Rockmon all that much.
Decided to remove Taunt from the list, but I'm keeping Reflect, Light Screen, and Ice Beam. People don't like the suicidal lead idea all that much and I'm appealing to that crowd. They're already existing Pokemon that have Ice Beam but no Blizzard, so no flavor issue with Rockmon having Ice Beam. The screens won't overpower him anytime soon in my belief so they can stick around for the time being.
Move Tutors:
Removed Superpower, Trick, any other move that was deemed unnecessary, although Knock Off stays because majority of the voters liked it. Important/possible competitive viable moves are in bold.
latinoheat
Level-Up/TMs:
Notable Exclusions- Taunt,Energy ball,Thunderbolt,Thunder,Screens,Ice beam
Stealth rock/Taunt
I am in the "No Suicide Lead" supporter and didn't want this move, however this got support from the vast majority so i have added it. Instead i got rid of Taunt as it barely got enough votes to even get through to the movepool stage.
Levitate/Technician
People are undermining how important Levitate is to this pokemon, for a start without Levitate the single most used pokemon in the game will revenge kill you every single time.
Modest Scarftran Earth power vs Min/Min Rockmon = 90%-106%
Timid Scarftran Earth power vs Min/Min Rockmon = 82%-97%
If SR is down Timid Heatran will OHKO 60% of the time.
With moves like Energy ball and Thunderbolt, no one would ever use Technician. Giga drain,Shock wave and Charge beam allow Technician to be a real alternative to Levitate.
Its still has Earth power,Ancient beam,Hidden power,Focus blast,Shadow ball,Flamethrower and Explosion for coverage with Levitate.
Tutors:
Icy wind
I didn't want to add this without Ice beam. As this move would only be used on a Technician set it is not missed much anyway because just about every other useful attacking type is covered(Giga drain,Shock wave,Flamethrower etc),allowing you to use HP Ice.
Trick
Trick is getting very common on several special sweepers, mainly as a way to shut down Blissey and other walls, adding another one is hardly "Breaking the mold".
Nasty Pass
Archibald_83
Multiple choice poll, vote for as many as you want. Just don't vote for all of them since it does nothing for the poll really.
Type: Rocklatinoheat said:Name: Break the Mold
Description:
An OU viable pokemon that goes completely against the stereotypes of its typing.
Offensive/Defensive Bias: Offensive 20-40
Physical/Special Bias: Special -20 and lower
Base Stat Rating: Very Good
Base Stats:90/60/65/120/70/130 Speed Last
Primary Ability: Levitate
Secondary Ability: Technician
Art By yourDeadGrandad
Please vote for as many movepools as you would be fine with this Pokemon having. Since you can vote for as many as you like if some are similar it doesn't matter that much. I think you'll find each brings something unique to the table in itself anyway.
Mr_Goodbar
Reposting because I made some changes, mainly trimming down on useless TMs that don't add much flavor, removing Superpower, and making minor changes to the level up movepool, and last post syndrome sucks
Notable moves are underlined (not all competitive moves, just ones that may or may not appear on other lists), explanation below...
Code:
[B]Level Up[/B]
H. Power Gem
1. Rock Throw
1. Harden
6. Conversion
10. Astonish
16. Disable
21. Swift
27. Mirror Shot
33. Conversion 2
39. Rock Slide
44. Lock On
48. [U]Metal Sound
[/U]55. [U]Ancient Beam (with a different name?)
[/U]63. [U]Overheat[/U]
[B]TM Learned Moves[/B]
TM03 - [U]Water Pulse
[/U]TM04 - [U]Calm Mind[/U]
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM13 - [U]Ice Beam[/U]
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM22 - [U]SolarBeam
[/U]TM24 - [U]Thunderbolt[/U]
TM27 - Return
TM32 - Double Team
TM37 - Sandstorm
TM39 - Rock Tomb
TM40 - Aerial Ace
TM41 - [U]Torment[/U]
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM46 - Thief
TM49 - [U]Snatch
[/U]TM50 - [U]Overheat
[/U]TM53 - [U]Energy Ball[/U]
TM54 - False Swipe
TM57 - [U]Charge Beam[/U]
TM58 - Endure
TM64 – [U]Explosion[/U]
TM65 - Shadow Claw
TM67 - Recycle
TM68 - Giga Impact
TM69 - Rock Polish
TM71 - Stone Edge
TM74 - Gyro Ball
TM75 - [U]Swords Dance
[/U]TM76 - [U]Stealth Rock[/U]
TM79 - [U]Dark Pulse[/U]
TM80 - Rock Slide
TM81 - X-Scissor
TM82 - Sleep Talk
TM83 - Natural Gift
TM89 - [U]U-turn[/U]
TM90 - Substitute
TM91 - Flash Cannon
HM01 - Cut
HM06 - Rock Smash
HM08 - Rock Climb
[B]Tutor Learned Moves[/B]
- [U]Air Cutter[/U]
- Ancientpower
- Fury Cutter
- [U]Earth Power[/U]
- [U]Endeavor[/U]
- Iron Head
- Last Resort
- [U]Magnet Rise[/U]
- Mud-slap
- [U]Knock Off[/U]
- Signal Beam
- Snore
- [U]Sucker Punch[/U]
- Swift
- [U]Vacuum Wave[/U]
- Zen Headbutt
A small flavor explanation - I see this thing as some sort of volcanic based, magnetized pokemon, like something that came into existence during a lightning storm near a volcano lol. So you see moves on it like Mirror Shot and Overheat (I did not choose overheat for flavor, it just happened to be flavorful imo).
Master of Llamas
Code:
[B]Level-Up:[/B]
Heart Scale: Magnet Rise
Heart Scale: Agility
01: Scratch
01: Leer
07: Rock Throw
16: Weather Ball
22: Fury Swipes
31: Power Gem
37: Air Cutter
46: Extrasensory
52: Spikes
61: Metal Sound
67: Earth Power
76: Tri Attack
82: Ancient Power
[B]TMs:[/B]
TM03 - Water Pulse
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM13 - Ice Beam
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM19 - Giga Drain
TM20 - Safeguard
TM21 - Frustration
TM22 - SolarBeam
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM30 - Shadow Ball
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM35 - Flamethrower
TM37 - Sandstorm
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM46 - Thief
TM49 - Snatch
TM52 - Focus Blast
TM53 - Energy Ball
TM54 - False Swipe
TM56 - Fling
TM57 - Charge Beam
TM58 - Endure
TM59 - Dragon Pulse
TM64 - Explosion
TM65 - Shadow Claw
TM68 - Giga Impact
TM69 - Rock Polish
TM70 - Flash
TM71 - Stone Edge
TM73 - Thunder Wave
TM75 - Swords Dance
TM76 - Stealth Rock
TM79 - Dark Pulse
TM80 - Rock Slide
TM81 - X-scissor
TM82 - Sleep Talk
TM83 - Natural Gift
TM84 - Poison Jab
TM88 - Pluck
TM89 - U-turn
TM90 - Substitute
TM91 - Flash Cannon
HM01 - Cut
HM05 - Defog
HM06 - Rock Smash
[B]Platinum Move Tutors:[/B]
Fury Cutter
Icy Wind
Ominous Wind
Air Cutter
Vacuum Wave
Knock Off
Magnet Rise
Swift
Mud-Slap
Superpower
Iron Head
Ancientpower
Signal Beam
Earth Power
Iron Defense
Heat Wave
Beej
This is what I came up with, after a lot of consideration:
Code:
[B] Level Up:
[/B]H. Weather Ball
H. Tri Attack
H. Rock Tomb
-- Sharpen
-- Defense Curl
-- Rollout
3. Sharpen
5. Defense Curl
13. Rollout
16. Disable
17. Ancientpower
20. Sand Tomb
22. Night Slash
25. Hidden Power
32. Fake Out
39. Power Gem
44. Metal Sound
50. Head Smash
55. Ancient Beam
[B]TMs:
[/B]TM03 - Water Pulse
TM04 - Calm Mind
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM13 - Ice Beam
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM19 - Giga Drain
TM21 - Frustration
TM22 - SolarBeam
TM24 - Thunderbolt
TM25 - Thunder
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM29 - Psychic
TM30 - Shadow Ball
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM35 - Flamethrower
TM37 - Sandstorm
TM38 - Fire Blast
TM39 - Rock Tomb
TM40 - Aerial Ace
TM43 - Secret Power
TM44 - Rest
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
TM50 - Overheat
TM53 - Energy Ball
TM54 - False Swipe
TM57 - Charge Beam
TM58 - Endure
TM64 - Explosion
TM67 - Recycle
TM68 - Giga Impact
TM69 - Rock Polish
TM70 - Flash
TM71 - Stone Edge
TM72 - Avalanche
TM74 - Gyro Ball
TM76 - Stealth Rock
TM79 - Dark Pulse
TM80 - Rock Slide
TM81 - X-scissor
TM82 - Sleep Talk
TM83 - Natural Gift
TM84 - Poison Jab
TM89 - U-turn
TM90 - Substitute
TM91 - Flash Cannon
HM06 - Rock Smash
HM07 - Waterfall
HM08 - Rock Climb
[B]Tutor:
[/B]Earth Power
Icy Wind
Air Cutter
Ominous Wind
Mud Slap
Iron Defense
Iron Head
Rollout
Vacuum Wave
Signal Beam
Uproar
Trick
Zen Headbutt
Magnet Rise
I'm trying to give this Pokemon as many options as possible, as you can see. I honestly don't think this is going to very easily become broken, and being broken is arguably not even that bad, thanks to the advent of the revision process. If anything, becoming subpar is hundreds of times worse, as it will not be revised and will suffer for eternity.
Vividsketch
Code:
Level-Up:
H. Weather Ball
H. Magnet Rise
H. Tri Attack
-- Defensive Curl
-- Rollout
06. Glare
[B]10. Mud Shot[/B]
16. Disable
21. Power Gem
26. Air Slash
32. Fake Out
[B]39. Discharge[/B]
[B]43. Lava Plume[/B]
[B]49. Ancient Beam[/B]
[B]55. Metal Sound[/B]
61. Head Smash
TMs:
[B]TM03 - Water Pulse[/B]
[B]TM04 - Calm Mind[/B]
TM05 - Roar
[B]TM06 - Toxic[/B]
[B]TM10 - Hidden Power[/B]
[B]TM11 - Sunny Day[/B]
TM15 - Hyper Beam
[B]TM17 - Protect[/B]
[B]TM18 - Rain Dance[/B]
[B]TM19 - Giga Drain[/B]
TM20 - Safeguard
TM21 - Frustration
[B]TM22 - SolarBeam[/B]
[B]TM26 - Earthquake[/B]
TM27 - Return
[B]TM29 - Psychic[/B]
[B]TM30 - Shadow Ball[/B]
TM32 - Double Team
[B]TM33 - Reflect[/B]
[B]TM34 - Shock Wave[/B]
TM36 - Sludge Bomb
[B]TM37 - Sandstorm[/B]
TM39 - Rock Tomb
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
[B]TM53 - Energy Ball[/B]
TM54 - False Swipe
[B]TM57 - Charge Beam[/B]
[B]TM58 - Endure[/B]
TM59 - Dragon Pulse
[B]TM64 - Explosion[/B]
TM65 - Shadow Claw
TM67 - Recycle
TM68 - Giga Impact
[B]TM69 - Rock Polish[/B]
TM70 - Flash
[B]TM71 - Stone Edge[/B]
[B]TM73 - Thunder Wave[/B]
TM74 - Gyro Ball
[B]TM75 - Swords Dance[/B]
[B]TM76 - Stealth Rock[/B]
TM77 - Psych Up
[B]TM79 - Dark Pulse[/B]
TM80 - Rock Slide
TM81 - X-scissor
TM82 - Sleep Talk
TM87 - Swagger
[B]TM89 - U-turn[/B]
[B]TM90 - Substitute[/B]
TM91 - Flash Cannon
HM01 - Cut
HM05 - Defog
HM06 - Rock Smash
Tutor Moves:
[B]Ancientpower
Earth Power
Icy Wind
Signal Beam
Vacuum Wave
Air Cutter
Knock Off[/B]
Magnet Rise
Swift
Zen Headbutt
Iron Head
Iron Defense
Rollout
Mud-Slap
Uproar
Twister
Fury Cutter
My FINAL MOVEPOOL SUBMISSION
I have, due to obvious popular demand at the moment, added Weather Ball as a 3rd Heart Scale move. While it would be an interesting move to have, I'm still not entirely convinced that it's suitable. But really I'm kinda indifferent to it. People want it, it stays. If not, it goes.
Also have taken out Agility (since it already gets Rock Polish) and replaced it with Fake Out. Which is raising in popularity as well because of it utility and flavor applications. Glare is also on there.
Bolding and Omissions added.
Moves ordered and leveled in what seemed to me the most likely way for this Mon to mature.
Notes:
Magnet Rise/Tri Attack - Felt both were most appropriate as "indirect" level up moves, thus Heat Scale moves.
Defensive Curl/Rollout - For similar reasons as X-act's. Just imagine RockMon behaving this way at an early level.
Mud Shot/Power Gem - Obligatory Power Gem, but coupled with Mud Shot, awesome early "adolescent" type coverage.
Air Slash - Of all the "slash" moves, this seems the most appropriate and useful to me. No other way to it other then Level Up.
Discharge/Lave Plume - Both highly necessary and key moves in my mind. And both very flavorsome. Nothing quite like being an electromagnetic molten rock monster to let off a bit of pent of energy or vapor!! Also between Lava Plume and Ancient Beam, it is highly reminiscent of the controversial "Brimstone" for those that were fans. Note also that Discharge and Lava Plume or the highest base power moves of their type, outside of Technicianed Hidden Power, that I'm proposing.
Head Smash - Truly is the big "final" yet some what novelty last move so often granted to pokemon as some kind of ironic twist. Most appropriate imo.
Notes:
Please take careful note of "Tutor List" and "Level Up" list when considering TM omission.
Notable omissions include:
Focus Punch, Taunt, Ice Beam, Blizzard, Light Screen, Thunderbolt, Thunder, Flamethower, Fire Blast, Over Heat, Roost, Focus Blast, Will-o-Wisp, Silver Wind, Grass Knot, Trick Room, and Surf
Tutor moves ordered in accordance to general relevance.
Notes:
Trick is gone now as it just doesn't really fit. Besides this thing needs some limitations. A few more minor cuts as well.
Notable omissions include:
Ominous Wind, Synthesis, Super Power, Aqua Tail, Seed Bomb and Heatwave
Deck Knight
Code:
[B]Level-Up:[/B]
-- Scratch
-- Leer
7. Rock Throw
10. Metal Claw
14. Metal Sound
19. Sandstorm
23. Disable
27. Ancientpower
33. Power Gem
38. Mud Shot
42. Night Slash
46. Weather Ball
52. Ancient Beam
59. Tri-Attack
[B]TMs:[/B]
TM02 - Dragon Claw
TM04 - Calm Mind
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM13 - Ice Beam
TM15 - Hyper Beam
TM17 - Protect
TM19 - Giga Drain
TM21 - Frustration
TM24 - Thunderbolt
TM25 - Thunder
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM30 - Shadow Ball
TM32 - Double Team
TM33 - Brick Break
TM34 - Shock Wave
TM35 - Flamethrower
TM37 - Sandstorm
TM38 - Fire Blast
TM39 - Rock Tomb
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM46 - Thief
TM52 - Focus Blast
TM54 - False Swipe
TM57 - Charge Beam
TM58 - Endure
TM59 - Dragon Pulse
TM65 - Shadow Claw
TM68 - Giga Impact
TM69 - Rock Polish
TM70 - Flash
TM71 - Stone Edge
TM73 - Thunder Wave
TM75 - Swords Dance
TM76 - Stealth Rock
TM79 - Dark Pulse
TM80 - Rock Slide
TM81 - X-Scissor
TM82 - Sleep Talk
TM83 - Natural Gift
TM87 - Swagger
TM89 - U-Turn
TM90 - Substitute
HM01 - Cut
HM06 - Rock Smash
HM08 - Rock Climb
[B]Tutor Moves:[/B]
Tutor Air Cutter
Tutor Fury Cutter
Tutor Knock Off
Tutor Vacuum Wave
Tutor Magnet Rise
Tutor Snore
Tutor Swift
Tutor Ancientpower
Tutor Earth Power
Tutor Heat Wave
Tutor Iron Head
Tutor Mud Slap
Tutor Rollout
I focused primarily on clawed moves and some minor Technicianable moves like Mud Shot for the level-up pool. I also included Disable which on some support in the Non-Attack Moves discussion. Thunder Wave was also added in, could find a cool use. Metal Sound can be used to force some switches and works a little faster than Calm Mind when used on a switch. Knock Off also made it on. It's an interesting option and pretty much all clawed pokemon get it. U-Turn is also there for a good lead option, though it isn't particularly powerful.
Finally, this second version has the full range of Rock STAB moves. I dropped Harden and Slash for Sandstorm and Weather Ball. This might have made my level-up moves contain too many "competitively viable" moves, but the vast majority of them are STAB, and you will probably only use one per set. The existence of AP, Ancient Beam, and Weather Ball mostly preclude Power Gem from seeing use I believe. I don't really see this as any different from fire types who learn Lava Plume, Flamethrower, and Fire Blast along with their support moves.
Calm Mind won enough support, so I begrudgingly added it in. FT and FB are there, but Overheat has considerably less diversity in the pokemon that learn it, depiction or otherwise.
In other words, this has all the tools it needs for special sweeping, and it can actually use technician because of Giga Drain, Air Cutter, Vacuum Wave, and a few other useful options that provide different coverage. It can use Swords Dance and some physical Tech options to its advantage as well.
For filler special attacks, it has elemental beams, Focus Blast, Shadow Ball, Dark Pulse, and Dragon Pulse. Psychic did not seem to fit to me, and neither Relicanth nor Sudowoodo get it either (though they do get CM), so it seemed justified to me.
Not included in the movepool: Trick, Taunt, Explosion, Screens. Seriously, this thing isn't Psychic or Ghost. Trick doesn't fit. At all. Taunt was excluded because it largely supplants Aerodactyl and other Taunt leads. Explosion also screams of a suicide lead and I decided against it; makes it too easy to deal with Blissey. I excluded the screens from V2 because I wanted my set to scream sweeper instead of jack-of-all trades. To be sure it has some interesting support moves, but the bulk of its attacks are directed at dealing damage.
RE: Giga Drain:
Forretress gets it because it is a Bug. Bugs suck the life out of opponents with their bites, just like Mosquitos. Zangoose gets it, like Kabutops and a bunch of other random things, by attacking with their claws and draining fluids, etc. I have no clue why Xatu gets it, but whatevs.
X-Act
Code:
Level-Up Moves:
Code:
H. Weather Ball
- Tackle
- Defense Curl
- Rollout
5. Defense Curl
8. Rollout
13. Quick Attack
17. Disable
20. Acupressure
25. Mud Shot
29. Power Gem
32. Headbutt
37. Metal Sound
42. "Ancient Beam"
50. Head Smash
TMs:
TM04 - Calm Mind
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM13 - Ice Beam
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM19 - Giga Drain
TM21 - Frustration
TM24 - Thunderbolt
TM25 - Thunder
TM26 - Earthquake
TM27 - Return
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM34 - Shock Wave
TM35 - Flamethrower
TM37 - Sandstorm
TM38 - Fire Blast
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM52 - Focus Blast
TM53 - Energy Ball
TM54 - False Swipe
TM56 - Fling
TM57 - Charge Beam
TM58 - Endure
TM63 - Embargo
TM64 - Explosion
TM65 - Shadow Claw
TM68 - Giga Impact
TM69 - Rock Polish
TM71 - Stone Edge
TM73 - Thunder Wave
TM74 - Gyro Ball
TM75 - Swords Dance
TM76 - Stealth Rock
TM80 - Rock Slide
TM81 - X-scissor
TM82 - Sleep Talk
TM83 - Natural Gift
TM89 - U-turn
TM90 - Substitute
HM01 - Cut
HM04 - Strength
HM06 - Rock Smash
HM08 - Rock Climb
Tutor Moves:
- Ancientpower
- Earth Power
- Heat Wave
- Icy Wind
- Iron Head
- Magnet Rise
- Mud-slap
- Ominous Wind
- Rollout
- Signal Beam
- Snore
- Swift
- Vacuum Wave
- Zen Headbutt
Basically these are moves that this Pokemon is capable of learning. It's capable of learning Defense Curl and Rollout from looking at the Pokemon's art. Quick Attack is obvious due to this Pokemon's high Speed. Disable is interesting, as DougJustDoug said, as is Acupressure. Power Gem is obviously due to its gems adorning its body, while Headbutt and Head Smash are, again, very possible with this Pokemon's art. The only moves that are competitive are Ancient Beam and maybe Metal Sound and Weather Ball.
TMs:
Basically this Pokemon gets most Special moves that lets it have a wide spectrum of type coverage to choose from... without rendering it broken. For example, Rock/Fire/Ground or Rock/Fire/Electric is walled by Flygon, Rock/Fire/Ice or Rock/Fire/Grass are walled by Heatran, etc. As I see it, Flygon and Heatran together wall practically most of the sets that this Pokemon would have, and hence Calm Mind is worth a try.
Tutors:
Again these moves make a lot of sense on this Pokemon. Some of them are flavour moves, like Magnet Rise (it gets Levitate), Rollout (learns it also from level-up), Zem Headbutt (learns Headbutt from Level-up), Iron Head (ditto), Mud-slap (physically capable of learning it) and Swift (it's a fast Pokemon, hence Swift). The others are moves that gives it additional type coverage or help a hypothetical Technician set, like Icy Wind, Ominous Wind, Ancientpower and Vacuum Wave.
Gothic_Togekiss
Code:
Level-Up:
Code:
Heart Scale: Weather Ball
Lv --: Scratch
Lv --: Leer
Lv 06: Sand-Attack
Lv 11: Rock Throw
Lv 17: Screech
Lv 22: Magnet Bomb
Lv 26: [B]Metal Sound[/B]
Lv 31: Night Slash
Lv 38: Sandstorm
Lv 44: Tri-Attack
Lv 52: Discharge
Lv 59: [B]"Ancient Beam"[/B]
Lv 62: Double Edge
TM02 - Dragon Claw
TM03 - Water Pulse
TM04 - Calm Mind
TM05 - Roar
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM13 - Ice Beam*
TM15 - Hyper Beam
TM16 - Light Screen*
TM17 - Protect
TM18 - Rain Dance
TM19 - Giga Drain
TM20 - Safeguard
TM21 - Frustration
TM22 - Solarbeam
TM24 - Thunderbolt
TM25 - Thunder
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM33 - Reflect*
TM34 - Shock Wave
TM35 - Flamethrower
TM37 - Sandstorm
TM38 - Fire Blast
TM39 - Rock Tomb
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM46 - Thief
TM49 - Snatch
TM50 - Overheat
TM52 - Focus Blast
TM53 - Energy Ball
TM54 - False Swipe
TM56 - Fling
TM57 - Charge Beam
TM58 - Endure
TM59 - Dragon Pulse
TM64 - Explosion
TM65 - Shadow Claw
TM68 - Giga Impact
TM69 - Rock Polish
TM70 - Flash
TM71 - Stone Edge
TM72 - Avalanche
TM73 - Thunder Wave
TM74 - Gyro Ball
TM75 - Swords Dance
TM76 - Stealth Rock
TM79 - Dark Pulse
TM80 - Rock Slide
TM81 - X-scissor
TM82 - Sleep Talk
TM83 - Natural Gift
TM84 - Poison Jab
TM87 - Swagger
TM89 - U-turn
TM90 - Substitute
TM91 - Flash Cannon
HM01 - Cut
HM04 - Strength
HM06 - Rock Smash
HM08 - Rock Climb
Move Tutors:
[B]Air Cutter[/B]
Fury Cutter
[B]Knock Off[/B]
Sucker Punch
[B]Vacuum Wave[/B]
Magnet Rise
Swift
[B]Ancientpower[/B]
[B]Earth Power[/B]
Heat Wave
Iron Defense
Iron Head
Mud Slap
Yes...that's right, I caved in to people's opinions and gave it Weather Ball. Removed Lock-On/Zap Cannon for Discharge mainly for flavor because nothing beats a electromagnetic creature discharging all that built-up electrical energy.
Replaced Head Smash for Double Edge. Wanted a more unique final move than Head Smash or Explosion. Still has a physical rock move if one wants to use that gimmicky Sword Dance set.
TMs:
Overall it looks about the same as before except without all those unnecessary moves. I removed Psychic and Psychic related moves from the table because it doesn't seem to fit on Rockmon all that much.
Decided to remove Taunt from the list, but I'm keeping Reflect, Light Screen, and Ice Beam. People don't like the suicidal lead idea all that much and I'm appealing to that crowd. They're already existing Pokemon that have Ice Beam but no Blizzard, so no flavor issue with Rockmon having Ice Beam. The screens won't overpower him anytime soon in my belief so they can stick around for the time being.
Move Tutors:
Removed Superpower, Trick, any other move that was deemed unnecessary, although Knock Off stays because majority of the voters liked it. Important/possible competitive viable moves are in bold.
latinoheat
Code:
[B]Level Up[/B]
1. Scratch
1. Sharpen
5. Rock throw
8. Confusion
12. Fury swipes
15. Disable
19. Agility
22. Fake out
25. Psywave
28. Slash
33. Power gem
39. Psycho cut
44. Metal Sound*
50. Ancient beam*
55. Destiny Bond
61. Head Smash
[B]TM List[/B]
TM04 - Calm Mind
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM19 - Giga Drain
TM20 - Safeguard
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM29 - Psychic
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM34 - Shock Wave
TM35 - Flamethrower
TM36 - Sludge Bomb
TM37 - Sandstorm
TM38 - Fire Blast
TM39 - Rock Tomb
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
TM50 - Overheat
TM52 - Focus Blast
TM54 - False Swipe
TM57 - Charge Beam
TM58 - Endure
TM64 - Explosion
TM65 - Shadow Claw
TM67 - Recycle
TM68 - Giga Impact
TM69 - Rock Polish
TM70 - Flash
TM71 - Stone Edge
TM73 - Thunder Wave
TM75 - Swords Dance
TM76 - Stealth Rock
TM77 - Psych Up
TM79 - Dark Pulse
TM80 - Rock Slide
TM81 - X-scissor
TM82 - Sleep Talk
TM83 - Natural Gift
TM87 - Swagger
TM89 - U-turn
TM90 - Substitute
TM91 - Flash Cannon
HM01 - Cut
HM06 - Rock Smash
HM08 - Rock Climb
[B]Tutor Moves[/B]
Air cutter
Fury cutter
Sucker punch
Vacuum wave
Zen headbutt
Magnet rise
Swift
Uproar
Ancient power
Bounce
Earth power
Endeavor
Heat wave
Iron defence
Iron head
Signal beam
Notable Exclusions- Taunt,Energy ball,Thunderbolt,Thunder,Screens,Ice beam
Stealth rock/Taunt
I am in the "No Suicide Lead" supporter and didn't want this move, however this got support from the vast majority so i have added it. Instead i got rid of Taunt as it barely got enough votes to even get through to the movepool stage.
Levitate/Technician
People are undermining how important Levitate is to this pokemon, for a start without Levitate the single most used pokemon in the game will revenge kill you every single time.
Modest Scarftran Earth power vs Min/Min Rockmon = 90%-106%
Timid Scarftran Earth power vs Min/Min Rockmon = 82%-97%
If SR is down Timid Heatran will OHKO 60% of the time.
With moves like Energy ball and Thunderbolt, no one would ever use Technician. Giga drain,Shock wave and Charge beam allow Technician to be a real alternative to Levitate.
Its still has Earth power,Ancient beam,Hidden power,Focus blast,Shadow ball,Flamethrower and Explosion for coverage with Levitate.
Tutors:
Icy wind
I didn't want to add this without Ice beam. As this move would only be used on a Technician set it is not missed much anyway because just about every other useful attacking type is covered(Giga drain,Shock wave,Flamethrower etc),allowing you to use HP Ice.
Trick
Trick is getting very common on several special sweepers, mainly as a way to shut down Blissey and other walls, adding another one is hardly "Breaking the mold".
Nasty Pass
Code:
Level-Up:
Code:
Heart Scale: Weather Ball
Heart Scale: Metal Sound
04: Focus Energy
08: Rock Throw
15: Fury Swipes
18: Mud Shot
29: Rock Slide
38: Slash
44: "Ancient Beam"
49: AncientPower
55: Lock On
67: Stone Edge
TMs:
03: Water Pulse
04: Calm Mind
06: Toxic
10: Hidden Power
11: Sunny Day
12: Taunt
13: Ice Beam
15: Hyper Beam
17: Protect
18: Rain Dance
19: Giga Drain
21: Frustration
24: Thunderbolt
26: Earthquake
27: Return
28: Dig
29: Psychic
30: Shadow Ball
31: Brick Break
32: Double Team
34: Shock Wave
35: Flamethrower
37: Sandstorm
39: Rock Tomb
40: Aerial Ace
42: Facade
43: Secret Power
44: Rest
46: Thief
50: Overheat
52: Focus Blast
53: Energy Ball
54: False Swipe
56: Fling
58: Endure
64: Explosion
65: Shadow Claw
68: Giga Impact
69: Rock Polish
71: Stone Edge
73: Thunder Wave
74: Gyro Ball
75: Swords Dance
76: Stealth Rock
80: Rock Slide
81: X-Scissor
82: Sleep Talk
84: Poison Jab
87: Swagger
89: U-turn
90: Substitute
91: Flash Cannon
H1: Cut
H4: Strength
H6: Rock Smash
H8: Rock Climb
Tutors:
-Air Cutter
-Knock Off
-Ominous Wind
-Sucker Punch
-Vacuum Wave
-[SIZE=2]Magnet [/SIZE]Rise
-Snore
-Swift
-Uproar
-AncientPower
-Earth Power
-Iron Defense
-Mud Slap
-Rollout
-Signal Beam
Code:
Level Up Moves:
[U]Heart Scale: Weather Ball[/U]
Lv --: Scratch
Lv 05: Leer
Lv 07: Harden
[U]Lv 10: Mirror Shot[/U]
Lv 15: Disable
Lv 20: Fake Out
Lv 26: Slash
Lv 26: Night Slash
Lv 32: Power Gem
Lv 39: Glare
[U]Lv 46: Metal Sound
[/U] Lv 46: Screech
[U][B]Lv 55: "Ancient Beam" [/B][/U]
Lv 65: Head Smash
[U]Lv 75: Explosion
[/U] TM's
TM02: Dragon Claw
[U]TM03: Water Pulse
TM04: Calm Mind
[/U] TM06: Toxic
TM07: Hail
[B][U]TM10: Hidden Power[/U][/B]
TM11: Sunny Day
TM15: Hyper Beam
TM17: Protect
TM18: Rain Dance
[U]TM19: Giga Drain[/U]
TM21: Frustration
TM22: Solarbeam
[U][B]TM24: Thunderbolt[/B][/U]
[U]TM25: Thunder[/U]
TM26: Earthquake
TM27: Return
[U]TM29: Psychic
TM30: Shadow Ball
[/U] TM31: Brick Break
TM32: Double Team
[U]TM34: Shock Wave[/U]
[U]TM37: Sandstorm[/U]
TM39: Rock Tomb
TM40: Aerial Ace
TM41: Torment
TM42: Facade
TM43: Secret Power
TM44: Rest
TM46: Thief
TM49: Snatch
[B][U]TM50: Overheat
TM52: Focus Blast[/U][/B]
TM54: False Swipe
TM56: Fling
[U]TM57: Charge Beam[/U]
TM58: Endure
[U][B]TM64: Explosion[/B][/U]
TM65: Shadow Claw
TM66: Payback
TM68: Giga Impact
TM69: Rock Polish
TM70: Flash
TM71: Stone Edge
TM72: Avalanche
[U]TM73: Thunder Wave[/U]
TM75: Swords Dance
[B][U]TM76: Stealth Rock[/U][/B]
TM80: Rock Slide
TM81: X-Scissor
TM82: Sleep Talk
TM83: Natural Gift
TM84: Poison Jab
TM87: Swagger
TM90: Substitute
[U]TM91: Flash Cannon[/U]
HM01: Cut
HM04: Strength
HM06: Rock Smash
HM08: Rock Climb
Move Tutors:
[U]MT: Air Cutter[/U]
MT: Fury Cutter
MT: Knock Off
MT: Sucker Punch
[B][U]MT: Vacuum Wave[/U][/B]
MT: Zen Headbutt
[U]MT: Magnet Rise[/U]
[U]MT: Swift[/U]
[U][B]MT: Ancient Power[/B][/U]
[U][B]MT: Earth Power[/B][/U]
[U]MT: Endeavour[/U]
[U]MT: Iron Defence[/U]
MT: Iron Head
MT: Mud Slap
MT: Rollout
[U]MT: Signal Beam
MT: Icy Wind[/U]