So I don't know about all of you, but I think camels are pretty dumb looking animals.
I mean like really. They just look stupid. Maybe that's just me.
Anyways, this is a team that I've been using for a little while now, and it's done a lot of work for me. I went from losing most games to winning like 8 in a row. I've played a good 15 games with it now, and while I don't think it's perfect, it's been super fun to use. I was hoping to get some feedback on it, and maybe improve it if possible!
The Team:
Camerupt-Mega @ Cameruptite
Ability: Solid Rock
EVs: 252 HP / 144 Def / 112 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Earth Power
- Fire Blast
- Stealth Rock
- Toxic
The rock setter and general fire switch-in for the team. I like this pokemon, even if he looks vaguely like a really dumb slug. He does his job incredibly effectively and forces so many switches, making rocks a must-have on him in my opinion.
The only really interesting things on this set are the EV's and toxic. The EV's are set so he still hits as hard as possible, while never being 2hko'd by Entei or Darmanitan, barring a random earthquake. Both of those pokemon otherwise poop all over my team, so having something for them is nice. In addition, because I'm running trick room reuniclus, I chose to run this guy with zero speed to potentially benefit from it if the fetus goes down.
I'm running toxic because Camerupt lures in a lot of huge walls like snorlax, suicune, swampert, and umbreon, which otherwise I have a bit of trouble breaking. Toxic can wear down umbreon or force a heal bell, giving me a free turn, and it can force curselax and crocune to rest earlier, giving me an opportunity to potentially whirlwind them out or set up on lax with Lucario.
Heracross @ Choice Scarf
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Megahorn
- Stone Edge
- Knock Off
Standard scarf hera. I like guts because scald sucks. This guy works amazingly well as a revenge killer, and can switch in pretty well to things like suicune or milotic. Works incredibly well in conjunction with reuniclus, with hercross cleaning up everything that reuniclus is revenge killed by.
Perhaps most importantly though, this guy beats mamoswine, which I otherwise have no switch in for.
Mandibuzz @ Rocky Helmet
Ability: Overcoat
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Brave Bird
- Whirlwind
- Roost
- Defog
It's a wall, it learns defog, it deals chip damage, I should probably give it foul play. Whirlwind is super cool, and allows me to beat things like ddmance, crocune, CM reuni, and gatr. It's also my main krooko switch in.
This is probably the pokemon I'd be most willing to replace, but even then I really like it. It gives me insurance against a lot of sweepers, and while it loses me a lot of momentum every time it comes in, it's my main way of beating hazard stacking teams.
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Protect
- Heal Bell
- Foul Play
The cleric. This guy is super important for camerupt and reuniclus, as they have no way of healing themselves at all. I run heal bell because I have a lot of big walls, and everything on my team barring 'rupt and the fetus really doesnt like being burned.
Foul play allows me to beat salamence and mamo 1v1, as well as 2hko entei while only being 2hko'd by flare blitz. Gotta hope for no SF burns though.
Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Spe
- Energy Ball
- Psyshock
- Focus Blast
- Trick Room
I love this pokemon. I incorporate this thing onto every team I can, and it never fails me.
Reuniclus is my main cleaner, and he does an amazing job of it. There's very little that isn't 2hko'd by him, and he can absolutely plow through weakened teams with just a turn of setup. Maybe a CM defensive version would be better overall, but I like this version. It allows me to beat quagsire and swampert, and can get good damage on suicune, and it cleans up a lot of the threats that camerupt and heracross don't like.
The only pokemon that really hard walls this set is doublade, but doublade cannot deal with 'rupt, so it's not a huge issue.
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Ice Punch
My second sweeper, and my insurance policy against fast scary mons like beedrill and sharpedo. This guy is great. He takes knock offs, he revenge kills with Espeed, and he can set up on so many pokemon. I love it. I've considered running him with a sash to allow for easier lategame sweeping, but I like the immediate power LO provides against walls like lax and umbreon. This thing isn't as reliable as Reuni in my opinion, as it loses to maero and most really bulky walls (and chip damge), but I was sorely in need of priority and a strong secondary win condition, and this guy fit the bill. Maybe I should consider SD gator.
Playstyle:
So the team is a little odd, in that it's definitely very bulky but it's pretty common that you have to make very offensive plays with it if you don't want to let the opponent gain too much momentum against you. Most of the pokemon on the team are very easy to switch in to, so passive damage in the form of rocks is super important to weaken the opponents walls.
The other thing to note is that the team really doesnt have any wall or stall breakers of any kind. This means that quite often you have to let a mon go down just to get lucario in safely against an opposing mon that it can set up on or force out so you don't have to deal with it til later. The team generally works best by forcing out the mons it cant really deal with and letting the opposing team slowly get worn down.
With that said though, there are very few things that this team can't deal with if you play creatively. Strong fire types are an issue, as is bulky mance, but with a little bit of prior damage both can potentially be dealt with. Mance without speed loses to lucario's ice punch (and mance with speed loses to heracross with stone edge), and fire types generally lose to camerupt.
The one thing this team really can't deal with is dragalge. Every time it comes in, something is going to go down, so pick your sack. If it loses too much SpA though, luc or reuni can set up on it, so you can easily bait your opponent into letting you sweep by sacking a mon or two to it.
So that's the team. I'll see what I can do about getting some replays of it in action. I have a bad habit of not saving my replays, and I need to break myself out of it.
Any comments/questions/criticisms would be very much appreciated!
Thanks for reading, and I hope you have a lovely day!
I mean like really. They just look stupid. Maybe that's just me.
Anyways, this is a team that I've been using for a little while now, and it's done a lot of work for me. I went from losing most games to winning like 8 in a row. I've played a good 15 games with it now, and while I don't think it's perfect, it's been super fun to use. I was hoping to get some feedback on it, and maybe improve it if possible!
The Team:
Camerupt-Mega @ Cameruptite
Ability: Solid Rock
EVs: 252 HP / 144 Def / 112 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Earth Power
- Fire Blast
- Stealth Rock
- Toxic
The rock setter and general fire switch-in for the team. I like this pokemon, even if he looks vaguely like a really dumb slug. He does his job incredibly effectively and forces so many switches, making rocks a must-have on him in my opinion.
The only really interesting things on this set are the EV's and toxic. The EV's are set so he still hits as hard as possible, while never being 2hko'd by Entei or Darmanitan, barring a random earthquake. Both of those pokemon otherwise poop all over my team, so having something for them is nice. In addition, because I'm running trick room reuniclus, I chose to run this guy with zero speed to potentially benefit from it if the fetus goes down.
I'm running toxic because Camerupt lures in a lot of huge walls like snorlax, suicune, swampert, and umbreon, which otherwise I have a bit of trouble breaking. Toxic can wear down umbreon or force a heal bell, giving me a free turn, and it can force curselax and crocune to rest earlier, giving me an opportunity to potentially whirlwind them out or set up on lax with Lucario.
Heracross @ Choice Scarf
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Megahorn
- Stone Edge
- Knock Off
Standard scarf hera. I like guts because scald sucks. This guy works amazingly well as a revenge killer, and can switch in pretty well to things like suicune or milotic. Works incredibly well in conjunction with reuniclus, with hercross cleaning up everything that reuniclus is revenge killed by.
Perhaps most importantly though, this guy beats mamoswine, which I otherwise have no switch in for.
Mandibuzz @ Rocky Helmet
Ability: Overcoat
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Brave Bird
- Whirlwind
- Roost
- Defog
It's a wall, it learns defog, it deals chip damage, I should probably give it foul play. Whirlwind is super cool, and allows me to beat things like ddmance, crocune, CM reuni, and gatr. It's also my main krooko switch in.
This is probably the pokemon I'd be most willing to replace, but even then I really like it. It gives me insurance against a lot of sweepers, and while it loses me a lot of momentum every time it comes in, it's my main way of beating hazard stacking teams.
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Protect
- Heal Bell
- Foul Play
The cleric. This guy is super important for camerupt and reuniclus, as they have no way of healing themselves at all. I run heal bell because I have a lot of big walls, and everything on my team barring 'rupt and the fetus really doesnt like being burned.
Foul play allows me to beat salamence and mamo 1v1, as well as 2hko entei while only being 2hko'd by flare blitz. Gotta hope for no SF burns though.
Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Spe
- Energy Ball
- Psyshock
- Focus Blast
- Trick Room
I love this pokemon. I incorporate this thing onto every team I can, and it never fails me.
Reuniclus is my main cleaner, and he does an amazing job of it. There's very little that isn't 2hko'd by him, and he can absolutely plow through weakened teams with just a turn of setup. Maybe a CM defensive version would be better overall, but I like this version. It allows me to beat quagsire and swampert, and can get good damage on suicune, and it cleans up a lot of the threats that camerupt and heracross don't like.
The only pokemon that really hard walls this set is doublade, but doublade cannot deal with 'rupt, so it's not a huge issue.
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Ice Punch
My second sweeper, and my insurance policy against fast scary mons like beedrill and sharpedo. This guy is great. He takes knock offs, he revenge kills with Espeed, and he can set up on so many pokemon. I love it. I've considered running him with a sash to allow for easier lategame sweeping, but I like the immediate power LO provides against walls like lax and umbreon. This thing isn't as reliable as Reuni in my opinion, as it loses to maero and most really bulky walls (and chip damge), but I was sorely in need of priority and a strong secondary win condition, and this guy fit the bill. Maybe I should consider SD gator.
Playstyle:
So the team is a little odd, in that it's definitely very bulky but it's pretty common that you have to make very offensive plays with it if you don't want to let the opponent gain too much momentum against you. Most of the pokemon on the team are very easy to switch in to, so passive damage in the form of rocks is super important to weaken the opponents walls.
The other thing to note is that the team really doesnt have any wall or stall breakers of any kind. This means that quite often you have to let a mon go down just to get lucario in safely against an opposing mon that it can set up on or force out so you don't have to deal with it til later. The team generally works best by forcing out the mons it cant really deal with and letting the opposing team slowly get worn down.
With that said though, there are very few things that this team can't deal with if you play creatively. Strong fire types are an issue, as is bulky mance, but with a little bit of prior damage both can potentially be dealt with. Mance without speed loses to lucario's ice punch (and mance with speed loses to heracross with stone edge), and fire types generally lose to camerupt.
The one thing this team really can't deal with is dragalge. Every time it comes in, something is going to go down, so pick your sack. If it loses too much SpA though, luc or reuni can set up on it, so you can easily bait your opponent into letting you sweep by sacking a mon or two to it.
So that's the team. I'll see what I can do about getting some replays of it in action. I have a bad habit of not saving my replays, and I need to break myself out of it.
Any comments/questions/criticisms would be very much appreciated!
Thanks for reading, and I hope you have a lovely day!