Gen 5 [BW] Specially Defensive Grumpig [GP 1/1]

[SET]
name: Specially Defensive
move 1: Psychic
move 2: Thunder Wave / Whirlwind
move 3: Taunt / Heal Bell / Whirlwind
move 4: Protect / Heal Bell / Whirlwind
item: Leftovers
ability: Thick Fat
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Grumpig can even take on a defensive role, utilizing its important resistances and wide movepool to spread status, disrupt the opponent's team, and even become a cleric. Psychic is essential so that Grumpig isn't too passive, letting it threaten frail Pokemon like Simisear and Pokemon weak to Psychic like Mienfoo. The rest of the moves can be picked from Grumpig's many great options, but its most broadly useful option is Thunder Wave, which cripples much of the tier and can set up a slower wallbreaker for success. Taunt allows Grumpig to harass slower walls like Meganium, Clefairy, and Solrock, and any wall after Thunder Wave, preventing them from healing or using their other utility moves. Protect is a consistent option to keep Grumpig healthy over the course of a game, as well as scouting Choice item users and preventing Slaking from Pursuit trapping it. However, Taunt and Protect are by no means mandatory. While cleric support can be fit more easily on other staples like Meganium and Clefairy, Heal Bell can be used if the team is lacking those Pokemon, or to open up their moveslots. Whirlwind is the final common option and very unique, forcing out Substitute users like Walrein and other Grumpig, as well as setup sweepers like Raichu and Shelgon in an emergency. Maximum Special Defense EVs minimize damage from Pokemon like Simisear and Walrein while Grumpig cripples them or forces them out, and Thick Fat provides the pseudo-resistances needed to check said Fire and Ice types.

This Grumpig is best used on defensive and stall teams, as it can compress a check to many very threatening special attackers, namely Glaceon and Simisear. A key partner to Grumpig is Solrock, as it can answer many powerful physical attackers, especially Persian and Emolga, while setting Stealth Rock. Frillish allows stall teams to maintain Stealth Rock versus Staryu, heavily cutting into the longevity of wallbreakers like Simisear and Glaceon, which means they cannot come in multiple times to wear Grumpig down. Staryu's Rapid Spin can clear Stealth Rock for Grumpig, making the most of its and its teammates' bulk. Clefairy and Meganium are defensive staples of the metagame that should be used on most stall teams, but their ability to absorb and heal status makes them very valuable to Grumpig in specific, especially if it forgoes Heal Bell. Grumpig lacks reliable healing, so Wish passers like Leafeon and Clefairy are good to keep Grumpig at high health.

[SET CREDITS]
- Written by:
https://www.smogon.com/forums/members/monai.482455/
- Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/mirbro.451786/
- Grammar checked by:
https://www.smogon.com/forums/members/adeleine.517429/
 
Last edited:

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[SET]
name: Specially Defensive
move 1: Psychic
move 2: Thunder Wave / Whirlwind
move 3: Taunt / Heal Bell / Whirlwind
move 4: Protect / Heal Bell / Whirlwind
item: Leftovers
ability: Thick Fat
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Grumpig can even take on a defensive role, utilizing its many (it's got 2. if u wanna use like 'important' or another word instead, feel free) resistances and wide movepool to spread status, disrupt the opponent's team, and even become a cleric. Psychic is essential as an attacking move so that Grumpig isn't too passive, and let's letting it threaten frail Pokemon like Simisear and Pokemon weak to Psychic like Mienfoo. The rest of the moves can be picked from Grumpig's many great options, but its most splashable broadly useful (changeable) option is Thunder Wave, which cripples much of the tier and can set up a slower wallbreaker for success. Taunt allows Grumpig to harass slower walls like Meganium, Clefairy, and Solrock, (if appropriate and making sense, id add something vaguely like "and any wall after Thunder Wave," to highlight the moves' synergy) preventing them from healing or using their other utility moves. Protect is a consistent option to keep Grumpig healthy over the course of a game, as well as scouting the intentions of Choice item users and preventing Slaking from (unless i misunderstand something, either add "Pursuit" or use a diff word than "trapping") trapping it. However, Taunt and Protect are by no means mandatory, and Grumpig has many other great options to support its team. Whirlwind is a very unique option, forcing out Substitute users like Walrein and other Grumpig, while forcing out setup sweepers like Raichu and Shelgon in an emergency. The final common option seen on defensive Grumpig is Heal Bell. mandatory. While cleric support can be fit easier more easily on other staples like Meganium and Clefairy, Heal Bell can be used on Grumpig if the team is lacking those Pokemon, or to open them up. up their moveslots. Whirlwind is the final common option and very unique, forcing out Substitute users like Walrein and other Grumpig, as well as setup sweepers like Raichu and Shelgon in an emergency. Maximum Special Defense is used so Grumpig can take as little EVs minimize damage from Pokemon like Simisear and Walrein while Grumpig cripples them or forces them out, and Thick Fat provides the pseudo-resistances needed to check said Fire- and Ice-types. (added hyphens)

This Grumpig is best used on defensive and stall teams, as it can compress a check to many very threatening special attackers, namely Glaceon and Simisear. A key partner to Grumpig is Solrock, as it can answer many powerful physical attackers, especially Persian and Emolga, while setting Stealth Rock. Frillish allows stall teams to maintain Stealth Rock vs versus Staryu, heavily cutting into the longevity of wallbreakers like Simisear and Glaceon so Glaceon, which means they cannot come in multiple times to wear Grumpig down. Staryu's Rapid Spin can clear Stealth Rock for Grumpig, maximizing making the most of its and its teammates' bulk. Clefairy and Meganium are defensive staples of the metagame that should be used on most stall teams, but their ability to absorb and heal status makes them very valuable to Grumpig in specific, especially if it forgoes Heal Bell. Grumpig lacks reliable healing, so Wish passers like Leafeon and Clefairy can are good to keep Grumpig at high health.

[SET CREDITS]
- Written by:
https://www.smogon.com/forums/members/monai.482455/
- Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/mirbro.451786/
- Grammar checked by:
https://www.smogon.com/forums/members/adeleine.517429/
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GP Team done
 

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