Gen 5 [BW] Pikachu [DONE]

Gangsta Spongebob

"Mama I'm a Criminal" - Badass Smoking Caterpillar
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributor
[SET]
name: Revenge Killer
move 1: Extreme Speed
move 2: Wild Charge
move 3: Volt Switch
move 4: Hidden Power Ice
item: Light Ball
ability: Static
nature: Lonely
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Extreme Speed combined with Pikachu's immense Light Ball-boosted Attack makes it an excellent revenge killer. Wild Charge is Pikachu's strongest physical Electric-type attack that is compatible with Extreme Speed. Volt Switch lets Pikachu pivot while dealing sizeable damage. Hidden Power Ice targets the Grass-, Ground-, and Dragon-types that resist or are immune to Pikachu's Electric-type STAB moves. Maximizing Pikachu's Attack with a Lonely nature is essential to get the most out of Extreme Speed, though Pikachu may either use a Speed-boosting nature or an alternative EV spread of 252 Atk / 112 SpA / 144 Spe. The latter spread increases the power of its special moves, letting it deal more damage to foes like Lairon and Hippopotas, while keeping enough Speed investment to outpace positive-nature base 65 threats such as Mienfoo. Static is the only ability Pikachu possesing Extreme Speed can have.

Pikachu is best used on offensive teams looking for a powerful revenge killer. Wallbreakers such as Simisear and Mr. Mime can help break through walls like Solrock and Meganium, which are among the few Pokemon that can switch into Pikachu and remain healthy enough to KO it back. While Pikachu's Extreme Speed is very threatening to frail offensive Pokemon like Simisear and Mr. Mime, it cannot OHKO them and they usually OHKO it back. Thus, sources of chip damage, notably Stealth Rock, are crucial to getting these threats into KO range. Solrock and Lairon are notable Stealth Rock setters, as each additionally provides a strong offensive and defensive backbone. While it is much harder to fit on teams, Spikes support from teammates like Shelmet also goes a long way to help Pikachu get its checks into KO range. Given its frailty, Pikachu appreciates the defensive backbone provided by teammates like Lairon, Solrock, and Muk, as they can switch into the attacks it cannot. Pivots like Mienfoo and Persian can form effective VoltTurn cores with Pikachu, with them notably helping it switch in safely.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/monai.482455/
https://www.smogon.com/forums/members/mirbro.451786/
Grammar checked by:
https://www.smogon.com/forums/members/adeleine.517429/

[STRATEGY COMMENTS]
Other Options
=============

Volt Tackle is Pikachu's strongest physical Electric-type move, with it notably able to 2HKO physically defensive Clefairy, and Lightning Rod is generally the superior ability over Static, though neither can be used in conjunction with Extreme Speed. Another useful option that cannot be used alongside Extreme Speed is Fake Out. Nasty Plot is an enticing option on a special-attacking set, though it's held back by Pikachu's horrid bulk and average Speed, so Raichu outclasses it in this role. Pikachu possesses powerful utility options such as Encore, Yawn, and Knock Off, though Pikachu's terrible bulk means that, if it isn't KOing or pivoting off its target, it's likely getting KOed back.

Checks and Counters
===================
**Fake Out**: Fake Out users bypass Pikachu's good Speed and Extreme Speed's +2 priority to threaten Pikachu's terrible Defense. Persian is notable, as its Fake Out is powerful enough to OHKO Pikachu.

**Faster Threats**: While Extreme Speed 2HKOes them, naturally faster threats such as Simisear and Choice Scarf users such as Grumpig and Kingler can outspeed and OHKO Pikachu.

**Grass-types**: Grass-types such as Leafeon can easily tank a hit from Pikachu and OHKO it back. Meganium and Ivysaur are notable since their enormous bulk and reliable recovery let them wall Pikachu throughout the course of a game, despite them being weak to Hidden Power Ice.

**Bulky Pokemon**: High bulk and reliable recovery let walls such as Solrock and Meganium tank Pikachu's attacks and either KO or cripple it in return. Physically defensive Clefairy doesn't immediately threaten Pikachu, but Pikachu can't 2HKO it, and it can heal with Soft-Boiled and slowly wear Pikachu down with Seismic Toss. While threats lacking reliable recovery cannot wall Pikachu long-term, tanks such as Lairon and Muk can easily take a hit and OHKO Pikachu back.

**Item Removal**: If Pikachu loses its Light Ball through the use of moves such as Knock Off or Trick, it becomes pitifully weak and practically dead weight to its team.
 
Last edited:
Great work, QC 1 when implemented

Add Remove Comment
[SET]
name: Revenge Killer
move 1: Extreme Speed
move 2: Wild Charge
move 3: Volt Switch
move 4: Hidden Power Ice
item: Light Ball
ability: Static
nature: Lonely
evs: 252 Atk / 4 SpA / 252 Spe or 252 Atk / 112 SpA / 144 Spe

[SET COMMENTS]
Extreme Speed combined with Pikachu's immense Light Ball-boosted Attack make it an excellent revenge killer. Wild Change is Pikachu's strongest physical Electric-type attack that is compatible with Extreme Speed. Volt Switch lets Pikachu pivot while dealing sizeable damage. Hidden Power Ice targets the Grass-, Ground-, and Dragon-types that resist or are immune to Pikachu's STAB. Maximizing Pikachu's Attack with a Lonely nature is essential to get the most out of Extreme Speed, though Pikachu has the option of either maximizing its Speed or investing in Special Attack to deal more damage to certain threats such as such as Hippopotas, while keeping enough Speed investment to outpace plus Speed base 65 threats such as Mienfoo. Static is the only ability Pikachu possesing Extreme Speed can have.

Pikachu is best used on offensive teams looking for a powerful revenge killer. Persian is Pikachu's biggest threat, as it goes before even Extreme Speed's +2 priority. I think this statement is a good addition to counters, but Solrock and Lairon are excellent for being able to set Stealth Rock while maintaining offense. Thus, checks to it such as Solrock and Lairon are essential. Support from wallbreakers such as Simisear and Muk can help break through walls such as Meganium and Clefairy, who can tank Pikachu's attacks and then either KO or cripple it. While it seriously threatens frail offensive Pokemon such as Simisear and Mr. Mime, it cannot OHKO them with Extreme Speed, thus needs support from Stealth Rocks and other sources of chip damage to get these threats into KO range. Spikes teams often use Pikachu to push things into range faster for Espeed cleanup, might be worth mentioning

[STRATEGY COMMENTS]
Other Options
=============

Volt Tackle is Pikachu's strongest physical Electric STAB, and Lightning Rod is the generally superior ability, though neither can be used in conjunction with Extreme Speed. Another useful option that cannot be used alongside Extreme Speed is Fake Out. Nasty Plot is an enticing option on a special attacking set, though it is held back by Pikachu's horrid bulk and mediocre Speed, and is outclassed by Raichu. Pikachu possesses powerful utility options such as Encore, Yawn, and Knock Off, though Pikachu's terrible bulk means that if it isn't KOing or pivoting off its target, it's likely getting KOed back.

Checks and Counters
===================

Add a section on grass types, who are the single best counters to Pikachu. All of Meganium, Leafeon, and Ivysaur can easily tank through Pikachu.

**Fake Out**: Fake Out users bypass Pikachu's good Speed and Extreme Speed's +2 priority and threaten Pikachu's terrible Defense. Persian is notable as its Fake Out is powerful enough to OHKO Pikachu.

**Faster Threats**: While they are 2HKOed by Extreme Speed, naturally faster threats such as Simisear and Choice Scarf users such as Grumpig or Kingler Arbok Scarf Arbok isn't really worth mentioning, but it is one of the few scarfers that is actually 3hko'd by Espeed can OHKO Pikachu.

**Bulky Pokemon**: High bulk and reliable recovery let walls such as Solrock and Meganium tank Pikachu's attacks and outdamage it in return. Other walls such as Clefairy can cripple it with status. While threats lacking reliable recovery cannot do this long-term, threats such as Lairon and Muk can easily tank a hit and OHKO Pikachu back.

**Item removal**: If Pikachu has its Light Ball removed through the use of moves such as Knock Off or Trick, it becomes pitifully weak and practically dead weight to its team.

[CREDITS]
- Written by: [[Gangsta Spongebob, 535530]]
- Quality checked by: [[Monai, 482455], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
Clear and efficient. Amazing job.

[SET]
name: Revenge Killer
move 1: Extreme Speed
move 2: Wild Charge
move 3: Volt Switch
move 4: Hidden Power Ice
item: Light Ball
ability: Static
nature: Lonely
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Extreme Speed combined with Pikachu's immense Light Ball-boosted Attack makes it an excellent revenge killer. Wild Change is Pikachu's strongest physical Electric-type attack that is compatible with Extreme Speed. Volt Switch lets Pikachu pivot while dealing sizeable damage. Hidden Power Ice targets the Grass-, Ground-, and Dragon-types that resist or are immune to Pikachu's STAB. Maximizing Pikachu's Attack with a Lonely nature is essential to get the most out of Extreme Speed, though Pikachu has the option of either maximizing its Speed or using an alternative spread of 252 Atk / 112 SpA / 144 Spe, which increases the power of its special moves, letting it deal more damage to foes like Lairon and Hippopotas, while keeping enough Speed investment to outpace plus Speed base 65 threats such as Mienfoo. Static is the only ability Pikachu possesing Extreme Speed can have.

Pikachu is best used on offensive teams looking for a powerful revenge killer. Support from wallbreakers such as Simisear and Muk can help break through walls such as Meganium and Clefairy, who can tank Pikachu's attacks and then either KO or cripple it. While it seriously threatens frail offensive Pokemon such as Simisear and Mr. Mime, it cannot OHKO them with Extreme Speed, thus needs support from Stealth Rocks and other sources of chip damage to get these threats into KO range. Solrock and Lairon are notable rockers as they additionally provide a strong offensive and defensive backbone. While it is much harder to fit, Spikes support also goes a long way in helping Pikachu get its checks into KO range.

[STRATEGY COMMENTS]
Other Options
=============

Volt Tackle is Pikachu's strongest physical Electric STAB, and Lightning Rod is the generally superior ability, though neither can be used in conjunction with Extreme Speed. Another useful option that cannot be used alongside Extreme Speed is Fake Out. Nasty Plot is an enticing option on a special attacking set, though it is held back by Pikachu's horrid bulk, mediocre Speed, and the fact that it's outclassed by Raichu. Pikachu possesses powerful utility options such as Encore, Yawn, and Knock Off, though Pikachu's terrible bulk means that if it isn't KOing or pivoting off its target, it's likely getting KOed back.

Checks and Counters
===================
**Fake Out**: Fake Out users bypass Pikachu's good Speed and Extreme Speed's +2 priority and threaten Pikachu's terrible Defense. Persian is notable as its Fake Out is powerful enough to OHKO Pikachu.

**Faster Threats**: While they are 2HKOed by Extreme Speed, naturally faster threats such as Simisear and Choice Scarf users such as Grumpig or Kingler can OHKO Pikachu.

**Grass-types**: Grass-types such as Leafeon can easily tank a hit from Pikachu and OHKO it back. Meganium and Ivysaur are notable since their enormous bulk and access to reliable recovery let them wall Pikachu throughout the course of a game, despite them being weak to Hidden Power Ice.

**Bulky Pokemon**: High bulk and reliable recovery let walls such as Solrock and Clefairy (?) tank Pikachu's attacks and outdamage it in return. Other walls such as Clefairy can cripple it with status. While threats lacking reliable recovery cannot do this long-term, tanks such as Lairon and Muk can easily tank a hit and OHKO Pikachu back.

**Item removal**: If Pikachu has its Light Ball removed through the use of moves such as Knock Off or Trick, it becomes pitifully weak and practically dead weight to its team.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/monai.482455/
PUT ME HERE ily

Grammar checked by:

Mirbro_Small.gif
 
Last edited:

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
Add/Fix Remove Comment (AC): Add Comma
[SET]
name: Revenge Killer
move 1: Extreme Speed
move 2: Wild Charge
move 3: Volt Switch
move 4: Hidden Power Ice
item: Light Ball
ability: Static
nature: Lonely
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Extreme Speed combined with Pikachu's immense Light Ball-boosted Attack makes it an excellent revenge killer. Wild Change Charge is Pikachu's strongest physical Electric-type attack that is compatible with Extreme Speed. Volt Switch lets Pikachu pivot while dealing sizeable damage. Hidden Power Ice targets the Grass-, Ground-, and Dragon-types that resist or are immune to Pikachu's Electric-type STAB moves. Maximizing Pikachu's Attack with a Lonely nature is essential to get the most out of Extreme Speed, though Pikachu has the option of either maximizing its Speed or using an alternative may either use a Speed-boosting nature or an alternative EV spread of 252 Atk / 112 SpA / 144 Spe. The latter spread increases the power of its special moves, letting it deal more damage to foes like Lairon and Hippopotas, while keeping enough Speed investment to outpace +Speed positive-nature base 65 threats such as Mienfoo. Static is the only ability Pikachu possesing Extreme Speed can have.

Pikachu is best used on offensive teams looking for a powerful revenge killer. Support from wallbreakers Wallbreakers such as Simisear and Mr. Mime can help break through walls like Solrock and Meganium, which are among the few Pokemon that can both switch into Pikachu and remain healthy enough to KO it back. While Pikachu's Extreme Speed is very threatening to frail offensive Pokemon like Simisear and Mr. Mime, it cannot OHKO them and it's usually OHKOed back. they usually OHKO it back. Thus, sources of chip damage, notably Stealth Rock, is are crucial to getting these threats into KO range. Solrock and Lairon are notable rockers Stealth Rock setters, as they additionally provide (would prefer 'each additionally provides' for clarity bc i assume you wouldn't use both on one team? if i'm wrong, though, maybe somehow/somewhere specify that you might use both on one team, which is slightly unintuitive bc you present them both as stealth rock setters) a strong offensive and defensive backbone. While it is much harder to fit on teams, Spikes support from teammates like Shelmet also goes a long way into helping to help Pikachu get its checks into KO range. Given its frailty, Pikachu appreciates the defensive backbone provided by teammates like Lairon, Solrock, and Muk, as they can switch into the attacks it cannot. Pivots like Mienfoo and Persian can form effective VoltTurn cores with Pikachu, with them notably helping it switch in safely.

[STRATEGY COMMENTS]
Other Options
=============

Volt Tackle is Pikachu's strongest physical Electric-type move, with it notably able to 2HKO physically defensive Clefairy, and Lightning Rod is the generally the superior ability over Static, though neither can be used in conjunction with Extreme Speed. Another useful option that cannot be used alongside Extreme Speed is Fake Out. Nasty Plot is an enticing option on a special-attacking (added hyphen) set, though it's held back by Pikachu's horrid bulk and average Speed, which leads to it being outclassed by so Raichu outclasses it in this role. Pikachu possesses powerful utility options such as Encore, Yawn, and Knock Off, though Pikachu's terrible bulk means that, (AC) if it isn't KOing or pivoting off its target, it's likely getting KOed back.

Checks and Counters
===================
**Fake Out**: Fake Out users bypass Pikachu's good Speed and Extreme Speed's +2 priority and to threaten Pikachu's terrible Defense. Persian is notable, (AC) as its Fake Out is powerful enough to OHKO Pikachu.

**Faster Threats**: While they are 2HKOed by Extreme Speed, Extreme Speed 2HKOes them, naturally faster threats such as Simisear and Choice Scarf users such as Grumpig and Kingler can outspeed and OHKO Pikachu.

**Grass-types**: Grass-types such as Leafeon can easily tank a hit from Pikachu and OHKO it back. Meganium and Ivysaur are notable since their enormous bulk and access to reliable recovery let them wall Pikachu throughout the course of a game, despite them being weak to Hidden Power Ice.

**Bulky Pokemon**: High bulk and reliable recovery let walls such as Solrock and Meganium tank Pikachu's attacks and either KO or cripple it in return. Physically defensive Clefairy doesn't immediately threaten Pikachu, but Pikachu can't 2HKO it, (AC) while and it can heal with Soft-Boiled and slowly wear Pikachu down with Seismic Toss. While threats lacking reliable recovery cannot do this (pls replace 'do this' with eg 'wall Pikachu' or smth else) long-term, tanks such as Lairon and Muk can easily take a hit and OHKO Pikachu back.

**Item Removal**: (capitalized R) If Pikachu has its Light Ball removed loses its Light Ball through the use of moves such as Knock Off or Trick, it becomes pitifully weak and practically dead weight to its team.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/monai.482455/
https://www.smogon.com/forums/members/mirbro.451786/
Grammar checked by:
https://www.smogon.com/forums/members/adeleine.517429/
Adeleine-1.gif
GP Team done
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top