[SET]
name: Offensive Calm Mind
move 1: Calm Mind
move 2: Psychic / Psyshock
move 3: Focus Blast / Hidden Power Fighting
move 4: Shadow Ball / Taunt / Protect
item: Leftovers / Fighting Gem
Ability: Thick Fat
nature: Timid
EVs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Grumpig makes use of its amazing defensive profile and solid offensive stats to don a very threatening Calm Mind set. Its great set of resistances and natural bulk give it many opportunities to switch in, and its solid power and wide range of coverage often force switches that allow it to find a turn to use Calm Mind. Psychic is the necessary STAB attack for Grumpig, and the ability to hit the common Mienfoo and Muk for super effective damage is a very valuable trait. Psyshock is a generally weaker alternative, especially since Clefairy commonly runs a physically defensive set, but the ability to hit specially defensive Meganium and OHKO Muk might be valuable to certain teams. Focus Blast allows Grumpig to hit Steel-types as well as the all-important Clefairy for a huge amount of damage after a boost. Hidden Power Fighting is a perfectly accurate alternative to Focus Blast, but Grumpig sorely misses the power against Clefairy, Munchlax, and Wormadam-T, and the IV requirement means that Grumpig misses out on a potential speed tie against opposing Grumpig and offensive Meganium. Shadow Ball rounds out Grumpig's perfect coverage, hitting Frillish and Psychic-types like opposing Grumpig, Solrock, and Mr. Mime for great damage. An alternative way to beat other Grumpig is Taunt, which prevents them from using Calm Mind to match boosts and has great utility outside of a Grumpig mirror matchup, denying Stealth Rock attempts, status, and preventing walls from healing. Finally, Protect is an option to deny Persian's Fake Out, stuff a common revenge killer in Slaking, and accrue Leftovers recovery. Leftovers makes Grumpig a threat long term, but Fighting Gem can be used to muscle past Pokemon like Clefairy and Wormadam-T. Thick Fat solidifies Grumpig as a check to Simisear and Glaceon.
Grumpig is best used on balance and offensive teams thanks to its ability to turn defensive staples like Muk and Mienfoo into setup opportunities while also using its unique resistances to check dangerous special attackers like Simisear and Glaceon. Grumpig needs Stealth Rock to function at its best, and the Stealth Rock-setting Lairon and Solrock are two excellent partners for their resistance to Normal and great physical bulk. Lairon is a powerful attacker on its own and baits in Mienfoo and Solrock for Grumpig to take advantage of, while Solrock's recovery and status allows its team to play a longer game. While Grumpig's natural special bulk is quite good, it shouldn't be a team's primary answer to special attackers. Clefairy provides numerous utility options for Grumpig to take advantage of, namely Encore and Thunder Wave, while Grumpig can threaten Mienfoo trying to take advantage of Clefairy. Meganium can take the brunt of special attacks, while Grumpig is a solid backup check to most special attackers and safeguards the team against Simisear. Muk is another excellent answer to special attackers that trades longevity for offensive presence, and it is one of the most reliable switchins to Clefairy.
[STRATEGY COMMENTS]
Other Options
=============
Grumpig can use Snatch to steal Calm Minds from opposing Grumpig, rather than Taunt simply blocking the attempt. Grumpig can use dual screens and Taunt to become a bulkier dual screens setter than Mr. Mime, but the additional Speed and access to moves like Healing Wish make Mr. Mime a generally better choice. Grumpig can make use of Gluttony with a Salac Berry to become a Speed-boosting sweeper, but its mediocre Speed means it only outspeeds a handful of Choice Scarf users, and it is still susceptible to priority.
Checks and Counters
===================
**Faster Physical Attackers**: Grumpig's middling physical bulk and speed leave it at the mercy of physical revenge killers like Persian, Emolga, and Leafeon, as well as Choice Scarf users such as Kingler. Slaking deserves special mention, as without Protect, Slaking easily OHKOes Grumpig and can even trap it from high health with Pursuit.
**Specially Bulky Pokemon**: Grumpig lacks Nasty Plot compared to its competition, making it easier to check with raw bulk. Pokemon with high Special Defense such as Clefairy, Meganium, and Munchlax can take Grumpig's attacks and either status or phaze it. Grumpig will typically lack super effective coverage against Vullaby and Wormadam-T, making them good answers if they have carry their super effective STAB attacks.
**Pawniard**: Pawniard can easily pivot into Grumpig's STAB attack, although it must be careful of a Focus Blast or Hidden Power Fighting on the switch. From there. it easily threatens Grumpig out with a Sucker Punch and can set up a Swords Dance as Grumpig switches.
**Status**: Grumpig is crippled particularly hard by status. Poison and burn cut heavily into Grumpig's bulk, while paralysis ruins Grumpig's Speed and makes it significantly easier to handle.
[SET CREDITS]
- Written by:
https://www.smogon.com/forums/members/monai.482455/
- Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/mirbro.451786/
- Grammar checked by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/
name: Offensive Calm Mind
move 1: Calm Mind
move 2: Psychic / Psyshock
move 3: Focus Blast / Hidden Power Fighting
move 4: Shadow Ball / Taunt / Protect
item: Leftovers / Fighting Gem
Ability: Thick Fat
nature: Timid
EVs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Grumpig makes use of its amazing defensive profile and solid offensive stats to don a very threatening Calm Mind set. Its great set of resistances and natural bulk give it many opportunities to switch in, and its solid power and wide range of coverage often force switches that allow it to find a turn to use Calm Mind. Psychic is the necessary STAB attack for Grumpig, and the ability to hit the common Mienfoo and Muk for super effective damage is a very valuable trait. Psyshock is a generally weaker alternative, especially since Clefairy commonly runs a physically defensive set, but the ability to hit specially defensive Meganium and OHKO Muk might be valuable to certain teams. Focus Blast allows Grumpig to hit Steel-types as well as the all-important Clefairy for a huge amount of damage after a boost. Hidden Power Fighting is a perfectly accurate alternative to Focus Blast, but Grumpig sorely misses the power against Clefairy, Munchlax, and Wormadam-T, and the IV requirement means that Grumpig misses out on a potential speed tie against opposing Grumpig and offensive Meganium. Shadow Ball rounds out Grumpig's perfect coverage, hitting Frillish and Psychic-types like opposing Grumpig, Solrock, and Mr. Mime for great damage. An alternative way to beat other Grumpig is Taunt, which prevents them from using Calm Mind to match boosts and has great utility outside of a Grumpig mirror matchup, denying Stealth Rock attempts, status, and preventing walls from healing. Finally, Protect is an option to deny Persian's Fake Out, stuff a common revenge killer in Slaking, and accrue Leftovers recovery. Leftovers makes Grumpig a threat long term, but Fighting Gem can be used to muscle past Pokemon like Clefairy and Wormadam-T. Thick Fat solidifies Grumpig as a check to Simisear and Glaceon.
Grumpig is best used on balance and offensive teams thanks to its ability to turn defensive staples like Muk and Mienfoo into setup opportunities while also using its unique resistances to check dangerous special attackers like Simisear and Glaceon. Grumpig needs Stealth Rock to function at its best, and the Stealth Rock-setting Lairon and Solrock are two excellent partners for their resistance to Normal and great physical bulk. Lairon is a powerful attacker on its own and baits in Mienfoo and Solrock for Grumpig to take advantage of, while Solrock's recovery and status allows its team to play a longer game. While Grumpig's natural special bulk is quite good, it shouldn't be a team's primary answer to special attackers. Clefairy provides numerous utility options for Grumpig to take advantage of, namely Encore and Thunder Wave, while Grumpig can threaten Mienfoo trying to take advantage of Clefairy. Meganium can take the brunt of special attacks, while Grumpig is a solid backup check to most special attackers and safeguards the team against Simisear. Muk is another excellent answer to special attackers that trades longevity for offensive presence, and it is one of the most reliable switchins to Clefairy.
[STRATEGY COMMENTS]
Other Options
=============
Grumpig can use Snatch to steal Calm Minds from opposing Grumpig, rather than Taunt simply blocking the attempt. Grumpig can use dual screens and Taunt to become a bulkier dual screens setter than Mr. Mime, but the additional Speed and access to moves like Healing Wish make Mr. Mime a generally better choice. Grumpig can make use of Gluttony with a Salac Berry to become a Speed-boosting sweeper, but its mediocre Speed means it only outspeeds a handful of Choice Scarf users, and it is still susceptible to priority.
Checks and Counters
===================
**Faster Physical Attackers**: Grumpig's middling physical bulk and speed leave it at the mercy of physical revenge killers like Persian, Emolga, and Leafeon, as well as Choice Scarf users such as Kingler. Slaking deserves special mention, as without Protect, Slaking easily OHKOes Grumpig and can even trap it from high health with Pursuit.
**Specially Bulky Pokemon**: Grumpig lacks Nasty Plot compared to its competition, making it easier to check with raw bulk. Pokemon with high Special Defense such as Clefairy, Meganium, and Munchlax can take Grumpig's attacks and either status or phaze it. Grumpig will typically lack super effective coverage against Vullaby and Wormadam-T, making them good answers if they have carry their super effective STAB attacks.
**Pawniard**: Pawniard can easily pivot into Grumpig's STAB attack, although it must be careful of a Focus Blast or Hidden Power Fighting on the switch. From there. it easily threatens Grumpig out with a Sucker Punch and can set up a Swords Dance as Grumpig switches.
**Status**: Grumpig is crippled particularly hard by status. Poison and burn cut heavily into Grumpig's bulk, while paralysis ruins Grumpig's Speed and makes it significantly easier to handle.
[SET CREDITS]
- Written by:
https://www.smogon.com/forums/members/monai.482455/
- Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/mirbro.451786/
- Grammar checked by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/
Last edited: