Gen 5 [BW] Choice Scarf Simisear [DONE]

Gangsta Spongebob

"Mama I'm a Criminal" - Badass Smoking Caterpillar
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[SET]
name: Choice Scarf
move 1: Flamethrower / Fire Blast
move 2: Overheat
move 3: Hidden Power Grass
move 4: Focus Blast
item: Choice Scarf
ability: Blaze
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 2 Atk / 30 SpA

[SET COMMENTS]
Holding a Choice Scarf, Simisear outspeeds every other viable Choice Scarf user besides Persian and common setup sweepers at +2 Speed like Lairon and Whiscash, a trait that makes it a solid revenge killer when combined with its high power and diverse movepool. Flamethrower serves as a spammable STAB move that threatens nearly every foe that doesn't resist Fire or is extremely specially bulky. Fire Blast is an alternative, trading accuracy and PP for higher damage ranges. The boost in power also allows Simisear to OHKO a few foes Flamethrower fails to like Choice Band Lairon and a chance to OHKO Emolga. Overheat is Simisear's most powerful attack, turning Fire Blast's ranges into guarantee OHKOs while also having a chance to OHKO certain foes like Persian and pivot Mienfoo. However, Overheat's Special Attack drop makes it not very spammable, leading to a more spammable Fire-type option being necessary. Hidden Power Grass's purpose is to 2HKO Whiscash, with the added benefit of OHKOing Graveler and threatening other Water-types, notably 2HKOing Staryu. Focus Blast targets Normal-types, 2HKOing physically defensive Clefairy and Slaking; it also OHKOes all Lairon variants and 2HKOes Walrein. Blaze is Simisear's only useful ability when it isn't holding a berry, and while difficult to activate due to Simisear's frailty, the boost to its Fire-type STAB moves can allow it to perform feats like always OHKOing Persian with Flamethrower and Raichu and Arbok with Fire Blast.

Simisear best fits on offense and balance teams looking for speed control. Simisear's frailty and inability to switch moves necessitates a strong defensive backbone, a role that can be fulfilled by partners like Solrock, Meganium, Staryu, and Clefairy. Physical walls and tanks are especially important, as Simisear is very vulnerable to priority, notably Persian's Fake Out, but also moves like Arbok's Sucker Punch and Pikachu's Extreme Speed. Simisear lacks the power to reliably break through certain walls and tanks like Frillish and specially defensive Clefairy. Physical wallbreakers like Lairon and Muk and stallbreakers like Grumpig and Walrein work well as checks to them. Given that many of Simisear's checks rely on Eviolite for their bulk or Leftovers for recovery, Knock Off users like Mienfoo and Persian can cripple its checks and make them more susceptible to being worn down or broken through. Entry hazard support, primarily Stealth Rock from setters like Solrock and Lairon, works excellently in wearing down all of Simisear's offensive and defensive checks barring Clefairy. If its checks are removed and the opposing team is sufficiently weakened, Simisear can sometimes be used as late-game cleaner. Simisear's weakness to Stealth Rock hurts its longevity; on offensive teams, a speedy Taunt user like Persian can try to stop them from being set, while slower teams can use spinners like Staryu to remove them.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/mirbro.451786/
https://www.smogon.com/forums/members/monai.482455/
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
 
Last edited:
Good job. Idk if it lacks the "written by" and qc/gp-related info...

[SET]
name: Choice Scarf
move 1: Flamethrower / Fire Blast
move 2: Overheat
move 3: Hidden Power Grass
move 4: Focus Blast
item: Choice Scarf
ability: Blaze
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 2 Atk / 30 SpA

[SET COMMENTS]
Holding a Choice Scarf, Simisear outspeeds nearly every other Choice Scarf user (could you meantion which does not? maybe scarf Persian) and setup sweeper at +2 Speed (like Lairon, Pelipper, and Shelgon?), a trait that makes it an excellent revenge killer when combined with its high power and diverse movepool. Flamethrower serves as a spammable STAB move that threatens every foe that doesn't resist Fire or is extremely specially bulky. Fire Blast is an alternative, trading accuracy and PP for extra damage, notably OHKOing Choice Band Lairon and providing a chance to OHKO certain foes like Emolga. Overheat is Simisear's most powerful attack, turning Fire Blast's ranges into guarantee OHKOes while also having a chance to OHKO certain foes like Persian and offensive pivot Mienfoo. However, Overheat's Special Attack drop makes it not very spammable, leading to a more spammable Fire-type option being necessary. Hidden Power Grass' purpose is to 2HKO Whiscash, with the added benefit of OHKOing Graveler and threatening other Water-types, notably 2HKOing Staryu. Focus Blast targets Normal-types, 2HKOing physically defensive Clefairy and Slaking (Munchlax?); it also OHKOes all Lairon variants and 2HKOes Walrein. Blaze is Simisear's only useful ability when it isn't holding a berry, and while difficult to activate due to Simisear's frailty, the boost to its Fire-type STAB moves can allow it to do feats like always OHKO Persian with Flamethrower, Raichu and Arbok with Fire Blast, and bulky Stealth Rock Lairon with Overheat.

Simisear best fits on offense and balance teams looking for speed control. Simisear's frailty and inability to switch moves necessitates a strong defensive backbone, a role that can be fulfilled by partners like Solrock, Meganium, and Clefairy. (Staryu is worth mentioning too) Physical walls and tanks are especially important, as Simisear is very vulnerable to priority, notably Persian's Fake Out but also priority like Arbok's Sucker Punch and Pikachu's Extreme Speed. Simisear lacks the power to reliably break through certain walls and tanks like Frillish and specially defensive Clefairy. Physical wallbreakers like Pikachu and and Muk and stallbreakers like Grumpig work well as checks to them. Pokémons with Knock Off access?? Hazard support, primarily Stealth Rock from setters like Solrock and Lairon, work excellently in wearing down all of Simisear's offensive and defensive checks barring Clefairy and Mienfoo. If its checks are removed and the opposing team is sufficiently weakened, Simisear can sometimes be used as an endgame cleaner. Simisear's weakness to Stealth Rock hurts its longevity; on offensive teams, a speedy Taunt user like Persian can try to stop them, while slower teams can use spinners like Staryu to remove them.

Mirbro_Small.gif
 
Basically perfect, qc2 when implemented
add remove comment

name: Choice Scarf
move 1: Flamethrower / Fire Blast
move 2: Overheat
move 3: Hidden Power Grass
move 4: Focus Blast
item: Choice Scarf
ability: Blaze
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 2 Atk / 30 SpA

[SET COMMENTS]
Holding a Choice Scarf, Simisear outspeeds every other opposing Choice Scarf user besides Persian and Lopunny, and common setup sweepers at +2 Speed like Lairon and Whiscash, a trait that makes it an excellent revenge killer when combined with its high power and diverse movepool. Flamethrower serves as a spammable STAB move that threatens every foe that doesn't resist Fire or is extremely specially bulky. Fire Blast is an alternative, trading accuracy and PP for extra damage, notably OHKOing Choice Band Lairon and providing a chance to OHKO certain foes like Emolga. Frankly I couldn't find any other relevant calcs, personally I would mention it's better damage overall but might be unnecessary. Overheat is Simisear's most powerful attack, turning Fire Blast's ranges into guarantee OHKOes while also having a chance to OHKO certain foes like Persian and offensive pivot Mienfoo. However, Overheat's Special Attack drop makes it not very spammable, leading to a more spammable Fire-type option being necessary. Hidden Power Grass' purpose is to 2HKO Whiscash, with the added benefit of OHKOing Graveler and threatening other Water-types, notably 2HKOing Staryu. Focus Blast targets Normal-types, 2HKOing physically defensive Clefairy and Slaking; it also OHKOes all Lairon variants and 2HKOes Walrein. Blaze is Simisear's only useful ability when it isn't holding a berry, and while difficult to activate due to Simisear's frailty, the boost to its Fire-type STAB moves can allow it to do feats like always OHKO Persian with Flamethrower, Raichu and Arbok with Fire Blast, and bulky Stealth Rock Lairon with Overheat.

Simisear best fits on offense and balance teams looking for speed control. Simisear's frailty and inability to switch moves necessitates a strong defensive backbone, a role that can be fulfilled by partners like Solrock, Meganium, Staryu, and Clefairy. Physical walls and tanks are especially important, as Simisear is very vulnerable to priority, notably Persian's Fake Out but also priority like Arbok's Sucker Punch and Pikachu's Extreme Speed. Simisear lacks the power to reliably break through certain walls and tanks like Frillish and specially defensive Clefairy. Physical wallbreakers like Pikachu and and Muk and stallbreakers like Grumpig work well as checks to them. Given that many of Simisear's checks rely on Eviolite for their bulk or Leftovers for recovery, Knock Off users like Mienfoo and Persian can cripple its checks and make them more susceptible to being worn down or broken through. Hazard support, primarily Stealth Rock from setters like Solrock and Lairon, work excellently in wearing down all of Simisear's offensive and defensive checks barring Clefairy and Mienfoo. If its checks are removed and the opposing team is sufficiently weakened, Simisear can sometimes be used as an endgame cleaner. Simisear's weakness to Stealth Rock hurts its longevity; on offensive teams, a speedy Taunt user like Persian can try to stop them, while slower teams can use spinners like Staryu to remove them.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/mirbro.451786/
https://www.smogon.com/forums/members/monai.482455/
Grammar checked by:
 

ken

gm
is a Tournament Directoris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Top Dedicated Tournament Hostis a Battle Simulator Moderator
Monotype Leader
1/1 GP Team done
add remove comment
[SET]
name: Choice Scarf
move 1: Flamethrower / Fire Blast
move 2: Overheat
move 3: Hidden Power Grass
move 4: Focus Blast
item: Choice Scarf
ability: Blaze
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 2 Atk / 30 SpA

[SET COMMENTS]
Holding a Choice Scarf, Simisear outspeeds every other viable Choice Scarf user besides Persian (rc) and common setup sweepers at +2 Speed like Lairon and Whiscash, a trait that makes it an excellent revenge killer when combined with its high power and diverse movepool. Flamethrower serves as a spammable STAB move that threatens nearly every foe that doesn't resist Fire or is extremely specially bulky. Fire Blast is an alternative, trading accuracy and PP for higher damage ranges. The boost in power also allows Simisear to OHKO a few foes Flamethrower fails to (rc) like Choice Band Lairon or and a chance to OHKO Emolga as a range. Overheat is Simisear's most powerful attack, turning Fire Blast's ranges into guarantee OHKOes OHKOs while also having a chance to OHKO certain foes like Persian and offensive pivot Mienfoo. However, Overheat's Special Attack drop makes it not very spammable, leading to a more spammable Fire-type option being necessary. Hidden Power Grass's purpose is to 2HKO Whiscash, with the added benefit of OHKOing Graveler and threatening other Water-types, notably 2HKOing Staryu. Focus Blast targets Normal-types, 2HKOing physically defensive Clefairy and Slaking; it also OHKOes all Lairon variants and 2HKOes Walrein. Blaze is Simisear's only useful ability when it isn't holding a berry, and while difficult to activate due to Simisear's frailty, the boost to its Fire-type STAB moves can allow it to do perform feats like always OHKOing Persian with Flamethrower and Raichu and Arbok with Fire Blast.

Simisear best fits on offense and balance teams looking for speed control. Simisear's frailty and inability to switch moves necessitates a strong defensive backbone, a role that can be fulfilled by partners like Solrock, Meganium, Staryu, and Clefairy. Physical walls and tanks are especially important, as Simisear is very vulnerable to priority, notably Persian's Fake Out, (ac) but also moves like Arbok's Sucker Punch and Pikachu's Extreme Speed. Simisear lacks the power to reliably break through certain walls and tanks like Frillish and specially defensive Clefairy. Physical wallbreakers like Lairon and Muk and stallbreakers like Grumpig and Walrein work well as checks to them. Given that many of Simisear's checks rely on Eviolite for their bulk or Leftovers for recovery, Knock Off users like Mienfoo and Persian can cripple its checks and make them more susceptible to being worn down or broken through. Hazard Entry hazard support, primarily Stealth Rock from setters like Solrock and Lairon, works excellently in wearing down all of Simisear's offensive and defensive checks barring Clefairy. If its checks are removed and the opposing team is sufficiently weakened, Simisear can sometimes be used as an endgame late-game cleaner. Simisear's weakness to Stealth Rock hurts its longevity; on offensive teams, a speedy Taunt user like Persian can try to stop them from being set, while slower teams can use spinners like Staryu to remove them.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/mirbro.451786/
https://www.smogon.com/forums/members/monai.482455/
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
 

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