Feedback time has come again! Here are my notes:
stinky potato: So- sleep is a very good effect; while most sleep moves are too inaccurate to be viable, they have that sucky accuracy because otherwise they'd be OP. Spore is 100%, but Spore is rare, exclusive to mons with under 80 speed and is completely blanked by a whole type. So your Sing being a 100% sleep move, AND having that additional effect on top of it is- no. Accuracy definitely needs to be nerfed, though I would be fine with the effect if it was nerfed to -1; would also appreciate clarification on what "works better" means (higher or lower defense stat?).
ChoiceScarfed: Normally, I would be against type-changing moves- however, I feel this effect actually kind of works here given the flavor of this move. Sure, this borrows from Revelation Dance, but I don't mind that since we're not revising that move, so it's fine if one other move behaves in a similar (albeit not identical, good on you for that) way. No, my problem is actually with the first effect; in addition to being an odd fit flavor-wise, I don't like having a move that's just free 90 BP STAB that suits itself to one's dominant attacking stat; it's kind of too perfect a move, if you get me. It's mainly a future-proofing thing- given how many moves we have to buff, I don't want to potentially close off channels for a nice, basic physical move, or make it so I'd have to reject a later move for technically being a clone of one variant of this move. Type-change part is fine, but let's keep it special.
Regic Boat: Your Synchronoise is- really strong. Sure, Psychic isn't the best offensive type, but this is a 180 BP move before STAB, intended specifically for Magic Guard mons, Alakazam in particular making it an issue. Also, Psychic does have a terrain that can potentially jack it up even more. My other issue with this sub, a stronger special Facade, is that we actually just added a special Facade last slate with the revised Fairy Wind. Now, it's likely that we will end up repeating a few effects over the course of this mod, but I'd prefer not doing it so soon after the first one, especially not one that's even stronger than the one we already did. You can still make it do something with status, but we don't need another special Facade.
Don't worry about me seeing your changes! If you alter your sub, I will see it before I post the final list of eligible candidates. All you guys got to do is make some adjustments, and you're good to go! On a broader note, I'd like to reiterate that we are not trying to make the most powerful moves in competitive history- our goal is simply to get a move seriously used on at least one Pokemon. Don't feel pressured to make your sub the next Close Combat; if a winning sub ends up underpowered, we can always revise it further later. Just do what you think would fit the idea of the move and it will get attention!
Move Name: Sing
Type: Normal
BP: -
PP: 15 (max 24)
Accuracy: 55%-> 70%
Secondary Effect: Puts the target to sleep. If the target is already afflicted by [non-sleep] status, replaces status with sleep if it lands.
New Users: Mr. Rime, Toxtricity (both), Wailmer line
Viable Users: Persian, Primarina, Toxtricity
Description: With its soothing melodies, Sing makes the target forget their troubles and go to sleep; now, if the target is already statused, they cure themselves of it and take a refreshing nap. Sleep itself is pretty good, and with certain mons it can pair with status spreading, allowing you to get a better status if the target doesn't mind their current one, such as burn on a special attacker, and provide potential set-up opportunities. That said, 70% is still not great accuracy, and in certain scenarios sleep might be preferable for the target, but sleep will always be useful in some capacity.
Move Name: Synchronoise
Type: Psychic
BP: 120-> 110
PP: 10-> 5 (max 8)
Accuracy: 100%-> 90%
Secondary Effect: If user is paralyzed/poisoned/burned, that status is also given to the target.
New Users: Mew
Viable Users: Mew, Sylveon
Description: Synchronoise now gives Psychics a strong STAB attack to throw around (albeit with low PP), and if they are statused can spread that status to benefit their team or weaken checks (because Synchronize). Sylveon gains stronger Psychic coverage for poison types, while new recipient Mew can potentially use it in tandem with Synchronize to status as many opponents as possible, letting it get better use out of a normally incidental ability.
As usual, you have 24 more hours to fix your submissions or submit for this slate if you have not already done so.
stinky potato: So- sleep is a very good effect; while most sleep moves are too inaccurate to be viable, they have that sucky accuracy because otherwise they'd be OP. Spore is 100%, but Spore is rare, exclusive to mons with under 80 speed and is completely blanked by a whole type. So your Sing being a 100% sleep move, AND having that additional effect on top of it is- no. Accuracy definitely needs to be nerfed, though I would be fine with the effect if it was nerfed to -1; would also appreciate clarification on what "works better" means (higher or lower defense stat?).
ChoiceScarfed: Normally, I would be against type-changing moves- however, I feel this effect actually kind of works here given the flavor of this move. Sure, this borrows from Revelation Dance, but I don't mind that since we're not revising that move, so it's fine if one other move behaves in a similar (albeit not identical, good on you for that) way. No, my problem is actually with the first effect; in addition to being an odd fit flavor-wise, I don't like having a move that's just free 90 BP STAB that suits itself to one's dominant attacking stat; it's kind of too perfect a move, if you get me. It's mainly a future-proofing thing- given how many moves we have to buff, I don't want to potentially close off channels for a nice, basic physical move, or make it so I'd have to reject a later move for technically being a clone of one variant of this move. Type-change part is fine, but let's keep it special.
Regic Boat: Your Synchronoise is- really strong. Sure, Psychic isn't the best offensive type, but this is a 180 BP move before STAB, intended specifically for Magic Guard mons, Alakazam in particular making it an issue. Also, Psychic does have a terrain that can potentially jack it up even more. My other issue with this sub, a stronger special Facade, is that we actually just added a special Facade last slate with the revised Fairy Wind. Now, it's likely that we will end up repeating a few effects over the course of this mod, but I'd prefer not doing it so soon after the first one, especially not one that's even stronger than the one we already did. You can still make it do something with status, but we don't need another special Facade.
Don't worry about me seeing your changes! If you alter your sub, I will see it before I post the final list of eligible candidates. All you guys got to do is make some adjustments, and you're good to go! On a broader note, I'd like to reiterate that we are not trying to make the most powerful moves in competitive history- our goal is simply to get a move seriously used on at least one Pokemon. Don't feel pressured to make your sub the next Close Combat; if a winning sub ends up underpowered, we can always revise it further later. Just do what you think would fit the idea of the move and it will get attention!
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For my own part, here are a few subs:Move Name: Sing
Type: Normal
BP: -
PP: 15 (max 24)
Accuracy: 55%-> 70%
Secondary Effect: Puts the target to sleep. If the target is already afflicted by [non-sleep] status, replaces status with sleep if it lands.
New Users: Mr. Rime, Toxtricity (both), Wailmer line
Viable Users: Persian, Primarina, Toxtricity
Description: With its soothing melodies, Sing makes the target forget their troubles and go to sleep; now, if the target is already statused, they cure themselves of it and take a refreshing nap. Sleep itself is pretty good, and with certain mons it can pair with status spreading, allowing you to get a better status if the target doesn't mind their current one, such as burn on a special attacker, and provide potential set-up opportunities. That said, 70% is still not great accuracy, and in certain scenarios sleep might be preferable for the target, but sleep will always be useful in some capacity.
Move Name: Synchronoise
Type: Psychic
BP: 120-> 110
PP: 10-> 5 (max 8)
Accuracy: 100%-> 90%
Secondary Effect: If user is paralyzed/poisoned/burned, that status is also given to the target.
New Users: Mew
Viable Users: Mew, Sylveon
Description: Synchronoise now gives Psychics a strong STAB attack to throw around (albeit with low PP), and if they are statused can spread that status to benefit their team or weaken checks (because Synchronize). Sylveon gains stronger Psychic coverage for poison types, while new recipient Mew can potentially use it in tandem with Synchronize to status as many opponents as possible, letting it get better use out of a normally incidental ability.
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As usual, you have 24 more hours to fix your submissions or submit for this slate if you have not already done so.
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