https://pokepast.es/52554cbce530d6bf
The team concept is fairly to the point. Wanted to make a bulky core that can maintain initiative with u-turn/teleport with both specs/scarf and a sweeper in the back.
Landorus has a special defensive spread, so it can cover a wide variety of threats combined with intimidate. Slowbro is very physically defensively so I decided to not do that with Landorus. EQ/U-turn/Stealth Rocks/Defog is standard. Zapdos has specs so I had to fit defog on Landorus. Probably would have used knock off otherwise.
Heatran is specially defensive and is meant to break stall with taunt/toxic while still having an offensive presence with magma and earth power. I don't want to get walled by other Heatrans. It is also my Volcarona counter as I would otherwise get murdered by it.
Out of order but Slowbro is the physically defensive fatass. I don't have a great switch-in to dark types, especially not versus defiant Bisharp, so I opted to use colbur here. The moveset is as standard as it gets so I feel like I don't have to explain a lot here.
I like having a specs or banded user on my team for immediate power. Usually, I'm a fan of volt switch so I wanted to use an electric type here. Opted to use Zapdos over Koko as I like having the flying/fire coverage. I noticed that many opponents don't expect Zapdos to be specs and I've managed to catch some Ferrothorns off-guard. Generally speaking, it does what it needs to do and doesn't need to be fancy.
I saw this Dragonite spread in a Blunder video and wanted to try it out. It lurks in the background, patiently waiting for the rest of the team to slowly wear down the opponent with volt switch and stealth rocks. It doesn't have a STAB move but it still does what it needs to do. Its job is to only make an appearance when the situation is ready for it and he is great and cleaning up the rest.
Finally the team desperate needed speed. Despite having Zapdos, I still struggle with ground and water types. Especially when they are combined in the same pokemon. A grass type was the logical choice. Even with a choice scarf it still has enough raw power to be a threat. While not as strong as it was in the previous gen with Z-moves it still is a fantastic mon. Its coverage isn't amazing as you often can't really lock in a move as it would be walled by the next mon so out of all the team members this one feels the most lacklustre.
As you can see, ground and water types are a nuisance and I especially get clowned by rain teams. Please rate my team and give me suggestions on how I can patch up holes and weaknesses.
The team concept is fairly to the point. Wanted to make a bulky core that can maintain initiative with u-turn/teleport with both specs/scarf and a sweeper in the back.
Landorus has a special defensive spread, so it can cover a wide variety of threats combined with intimidate. Slowbro is very physically defensively so I decided to not do that with Landorus. EQ/U-turn/Stealth Rocks/Defog is standard. Zapdos has specs so I had to fit defog on Landorus. Probably would have used knock off otherwise.
Heatran is specially defensive and is meant to break stall with taunt/toxic while still having an offensive presence with magma and earth power. I don't want to get walled by other Heatrans. It is also my Volcarona counter as I would otherwise get murdered by it.
Out of order but Slowbro is the physically defensive fatass. I don't have a great switch-in to dark types, especially not versus defiant Bisharp, so I opted to use colbur here. The moveset is as standard as it gets so I feel like I don't have to explain a lot here.
I like having a specs or banded user on my team for immediate power. Usually, I'm a fan of volt switch so I wanted to use an electric type here. Opted to use Zapdos over Koko as I like having the flying/fire coverage. I noticed that many opponents don't expect Zapdos to be specs and I've managed to catch some Ferrothorns off-guard. Generally speaking, it does what it needs to do and doesn't need to be fancy.
I saw this Dragonite spread in a Blunder video and wanted to try it out. It lurks in the background, patiently waiting for the rest of the team to slowly wear down the opponent with volt switch and stealth rocks. It doesn't have a STAB move but it still does what it needs to do. Its job is to only make an appearance when the situation is ready for it and he is great and cleaning up the rest.
Finally the team desperate needed speed. Despite having Zapdos, I still struggle with ground and water types. Especially when they are combined in the same pokemon. A grass type was the logical choice. Even with a choice scarf it still has enough raw power to be a threat. While not as strong as it was in the previous gen with Z-moves it still is a fantastic mon. Its coverage isn't amazing as you often can't really lock in a move as it would be walled by the next mon so out of all the team members this one feels the most lacklustre.
As you can see, ground and water types are a nuisance and I especially get clowned by rain teams. Please rate my team and give me suggestions on how I can patch up holes and weaknesses.
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