Aggron @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Heavy Slam
- Aqua Tail
- Superpower
Lycanroc @ Lycanium Z
Ability: Steadfast
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Stone Edge
- Drill Run
- Accelerock
Eelektross @ Assault Vest
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
- Volt Switch
- Giga Drain
- Flamethrower
- Knock Off
Golurk @ Colbur Berry
Ability: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Shadow Punch
- Ice Punch
Gurdurr @ Eviolite
Ability: Guts
EVs: 252 HP / 44 Atk / 212 Def
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up
Silvally-Ghost @ Ghost Memory
Ability: RKS System
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Parting Shot
- Defog
- Toxic
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Heavy Slam
- Aqua Tail
- Superpower
Lycanroc @ Lycanium Z
Ability: Steadfast
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Stone Edge
- Drill Run
- Accelerock
Eelektross @ Assault Vest
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
- Volt Switch
- Giga Drain
- Flamethrower
- Knock Off
Golurk @ Colbur Berry
Ability: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Shadow Punch
- Ice Punch
Gurdurr @ Eviolite
Ability: Guts
EVs: 252 HP / 44 Atk / 212 Def
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up
Silvally-Ghost @ Ghost Memory
Ability: RKS System
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Parting Shot
- Defog
- Toxic
Aggron: As one of the premier wall breakers of the tier, Aggron's role is to break through the enemy team with the combination of Head Smash and Heavy Slam stab. Aqua Tail is coverage to deal with ground and fire types. Superpower is picked over Earthquake to deal with bulkier dark types and to hit normal types harder.
Lyconroc: The Z move user and late game sweeper of the team, Lyconroc utilizes it's priority and access to swords dance to clean games once it's checks and counters are removed. Stone Edge with Lyconium Z allows it to ohko many of the tiers threats at +2 with Drill Run to deal with opposing rock and steel types.
Eelektross: A slow pivoting option with Volt switch and knock off support. Eelektross acts as a catch all defensive check for the team and the primary answer to Quagsire. Flamethrower gives Eelektross a bit of extra coverage for the tier.
Golurk: Acting as the teams Stealth Rocker, Offensive Golurk is able to get rocks on the field while also threatening other leads and setters. EQ stabs combined with Iron Fist boosted Shadow and Ice Punch allows the best coverage possible for the tiers known leads and switch ins.
Gurdurr: A bulk up breaker/sweeper... Gurdurr does a similar job to Lyconroc with increased bulk and added support via knock off. Gurdurr is meant to act more as a tank and status absorber thanks to Guts and access to Eviolite.
Silvally-Ghost: Silvally-Ghost combines the roles of spinblocker and defogger alongside parting shot support to help set up the sweep for Gurdurr and/or Lyconroc. Shadow Ball stab also helps deal with opposing ghost and psychic types... The latter which threat Gurdurr.
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