This team peaked at a meagre 1280 and while I'm still using it, It needs help and I don't want it to drop too much.
Team Building Process:
I wanted to build a bulky offense team around Machamp, and so I needed Machamp
I saw Rotom and Starmie as massive threats to machamp as well as gengar. so I decided to use Scizor and Tyranitar for Pursuiting them.
Slowbro was another logical pokemon to wall fires that like to kill scizor, and it has an overall wonderful bulk that made it attractive. it also uses thunder wave since my team is extremely slow(even timid starmie outspeeds my entire team). It's amazing with its bulk
I needed a steel trapper, just for Skarmory and it also helps against Lucario and Scizor and Heatran, so it's all good. Heatran always fucking survives its thunderbolt with 1% health though.
I wanted a lead to put it all together, and I went with an unorthodox Azelf since I didn't want stealth rock too much. and Azelf has been MVP too many times, it's just silly.
In Depth:
Azelf @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Grass Knot
- Psychic
- Flamethrower
- Thunderbolt
Strategy:
This Azelf starts the game on a high. It can beat a lot of leads, and then a huge amount of pokemon, It does have trouble against Heatran and faster leads though.
Psychic is useful STAB and great for Machamp who thinks I will SR or Infernape.
Grass Knot is great for Swampert and Hippowdon and Tyranitar, catching them off guard.
Flamethrower is wonderful for Scizor and Metagross and such, and it gives decent neutral coverage
Thunderbolt is wonderful for unsuspecting Gyarados and a lot of bulky waters that get dented/OHKOed by it.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 24 HP/232 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Thunderbolt
- Hidden Power [Fire]
- Signal Beam
- Explosion
Strategy:
Magnezone is in the team primarily to beat Skarmory, but it beats other Steels as well. I went with scarf magnezone for some decent revenge killing prowess.
Thunderbolt: It kills Skarmory and does the most damage to Lucario and Heatran and it's great STAB for bulky waters too.
Hidden Power: For Scizor and Forry
Signal Beam: Mostly filler but I figure it can kill Celebi.
Explosion: To go out with a bang. and fuck Blissey over.
Testing: Shuca Stealth Rock Heatran
Slowbro (M) @ Leftovers
Ability: Own Tempo
EVs: 252 HP/100 Def/58 SAtk/100 SDef
Bold nature (+Def, -Atk)
- Slack Off
- Surf
- Ice Beam
- Thunder Wave
Strategy:
Slowbro is my wall, killing threats like Heatran and Non crunch SDLuke like a pro. The EV spread attempts to give it bulk and some firepower. I could use another one though. This slowbro is also wonderful against DD Gyarados, and can Thunder Wave it, making it easy for anything to pick off, in fact it just won me a battle earlier.
Moves:
Slack Off: for bulk and healing, wonderful move and it gives Slowbro a lot more time to wall shit.
Surf: STAB and it gives Heatran some good damage, and also beats things like Infernape as long as it lacks grass knot
Ice beam: Dragonite just got owned, also does halfway decent damage to Gyarados, Celebi and Shaymin.
Thunder Wave: Paralyzing the common speedy threats and giving my very slow team a great advantage.
Tyranitar (M) @ Leftovers
Ability: Sand Stream
EVs: 214 HP/252 Atk/44 Spd
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Pursuit
- Crunch
- Earthquake
Strategy:
Tyranitar is here to pursuit Rotom-A and Starmie. It can dent a lot of shit as well, but I'm not entirely happy with it and it's changeable.
Moves:
Stone Edge: Great STAB and hurts a lot of shit, especially Zapdos.
Pursuit: Great for Rotom-A and Starmie
Crunch: For when I predict they'll stay in. and it's also reliable High Power STAB. Defense drop can be good sometimes too.
Earthquake: Great for Heatran and Lucario switch ins. and it's pretty good coverage with Stone Edge.
Testing: Scarf Roserade
Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Superpower
- Pursuit
- Bullet Punch
Strategy:
A standard CB Scizor, Great for scouting and pursuiting stuff. also my revenge killer.
Moves:
U-turn: Scouting purposes and hurts the switch in pretty badly.
Superpower: Other Scizor and predicted Heatran switch ins get hammered by this.
Pursuit: For Pursuiting Starmie and Gengar. It also helps against weakened celebis and slowbros too.
Bullet Punch: Revenge Killing and amazing damage thanks to Technician. Great STAB priority.
Machamp (M) @ Leftovers
Ability: No Guard
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Substitute
- Ice Punch
- Stone Edge
Strategy:
Machamp, The star of the team, and He's incredible. He has great bulk and awesome power, when paired with Dynamic Punch and confusion, damage really adds up. Sub is to reduce need for prediciton.
Moves:
Dynamicpunch: For great STAB and the awesome confusion. great for raw damage.
Substitute: Reduces need for prediction and blocks status.
Ice Punch: Beats Dragonite and Gliscor well.
Stone Edge: Great Damage on flyers such as Gyarados and Zapdos, and Starmie gets dented well by it as well.
Want changed:
Tyranitar
Natures and EVs all around
Tops:
Azelf
Slowbro
Machamp
Flop:
Tyranitar
Thank you for rating my team, I hope you liked it and please, any constructive criticism is welcome.
Team Building Process:
I wanted to build a bulky offense team around Machamp, and so I needed Machamp
I saw Rotom and Starmie as massive threats to machamp as well as gengar. so I decided to use Scizor and Tyranitar for Pursuiting them.
Slowbro was another logical pokemon to wall fires that like to kill scizor, and it has an overall wonderful bulk that made it attractive. it also uses thunder wave since my team is extremely slow(even timid starmie outspeeds my entire team). It's amazing with its bulk
I needed a steel trapper, just for Skarmory and it also helps against Lucario and Scizor and Heatran, so it's all good. Heatran always fucking survives its thunderbolt with 1% health though.
I wanted a lead to put it all together, and I went with an unorthodox Azelf since I didn't want stealth rock too much. and Azelf has been MVP too many times, it's just silly.
In Depth:
Azelf @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Grass Knot
- Psychic
- Flamethrower
- Thunderbolt
Strategy:
This Azelf starts the game on a high. It can beat a lot of leads, and then a huge amount of pokemon, It does have trouble against Heatran and faster leads though.
Psychic is useful STAB and great for Machamp who thinks I will SR or Infernape.
Grass Knot is great for Swampert and Hippowdon and Tyranitar, catching them off guard.
Flamethrower is wonderful for Scizor and Metagross and such, and it gives decent neutral coverage
Thunderbolt is wonderful for unsuspecting Gyarados and a lot of bulky waters that get dented/OHKOed by it.
Azelf: Usually I Flamethrower twice(to keep thunderbolt as an element of surprise), but I have trouble against the uncommon but lethal Choice Band sets
Machamp: Psychic OHKOes it while it thinks I will SR first.
Aerodactyl: Thunderbolt 2hkoes it.
Metagross: Flamethrower, and I hope he has no Occa. Sometimes I think I should switch to slowbro against it, but I fear Explosion killing my main wall
Swampert: Grass Knot is unexpected and AWESOME here.
Jirachi: I flamethrower, and if it tricks me its scarf, I have a revenge killer I can use lategame
Infernape: I psychic and it usually fake outs/SRs, it still kills me, but I can revenge it with Scizor. Slowbro can be switched to, but I fear U-Turn.
Roserade: A threat definitely, I psychic it while it sleeps me, if it misses I kill it, if not I switch to Scizor to revenge kill it, hoping I don't meet a HP Fire. if it retreats from Scizor, Tyranitar's Sandstream kills it later.
Heatran: The biggest bitch, I think I can use HP Ground just for this, but no move is too expendable honestly.
Ninjask: I just keep Flamethrowering it, and what comes in I react accordingly.
Hippowdon: Grass Knot... nuff said
Tyranitar: see above
Starmie: Thunderbolt takes it by surprise.
Uxie: Another asshole, I switch to Magnezone, if it Stealth Rocks I thunderbolt. but hopefully it uses Trick to be walled by my Magnezone.
Dragonite: Switch to Slowbro.
Smeargle: Psychic it, when it spores, I switch to TTar/Scizor so Sandstream/Bullet Punch kill it.
Bronzong: Flamethrower, it hurts it bad.
Crobat: I've never seen one, but I guess Psychic would be enough... Sash could be useless if it taunts me.
Gliscor: Psychic it.
Also Ambipom is a huge (BAN ME PLEASE) to battle. any suggestions?
Machamp: Psychic OHKOes it while it thinks I will SR first.
Aerodactyl: Thunderbolt 2hkoes it.
Metagross: Flamethrower, and I hope he has no Occa. Sometimes I think I should switch to slowbro against it, but I fear Explosion killing my main wall
Swampert: Grass Knot is unexpected and AWESOME here.
Jirachi: I flamethrower, and if it tricks me its scarf, I have a revenge killer I can use lategame
Infernape: I psychic and it usually fake outs/SRs, it still kills me, but I can revenge it with Scizor. Slowbro can be switched to, but I fear U-Turn.
Roserade: A threat definitely, I psychic it while it sleeps me, if it misses I kill it, if not I switch to Scizor to revenge kill it, hoping I don't meet a HP Fire. if it retreats from Scizor, Tyranitar's Sandstream kills it later.
Heatran: The biggest bitch, I think I can use HP Ground just for this, but no move is too expendable honestly.
Ninjask: I just keep Flamethrowering it, and what comes in I react accordingly.
Hippowdon: Grass Knot... nuff said
Tyranitar: see above
Starmie: Thunderbolt takes it by surprise.
Uxie: Another asshole, I switch to Magnezone, if it Stealth Rocks I thunderbolt. but hopefully it uses Trick to be walled by my Magnezone.
Dragonite: Switch to Slowbro.
Smeargle: Psychic it, when it spores, I switch to TTar/Scizor so Sandstream/Bullet Punch kill it.
Bronzong: Flamethrower, it hurts it bad.
Crobat: I've never seen one, but I guess Psychic would be enough... Sash could be useless if it taunts me.
Gliscor: Psychic it.
Also Ambipom is a huge (BAN ME PLEASE) to battle. any suggestions?
Rules: Ladder Match, Sleep Clause, Freeze Clause, OHKO Clause, Evasion Clause, Species Clause, Strict Damage Clause
Pharaoh sent out Azelf (lvl 100 Azelf).
SpartasFinest sent out Machamp (lvl 100 Machamp ?).
Azelf used Psychic.
It's super effective!
Machamp lost 100% of its health.
SpartasFinest's Machamp fainted.
Azelf lost 10% of its health.
SpartasFinest switched in Gyarados (lvl 100 Gyarados ?).
Gyarados's Intimidate cut Azelf's attack!
Azelf used Thunderbolt.
It's super effective!
Gyarados lost 100% of its health.
SpartasFinest's Gyarados fainted.
Azelf lost 10% of its health.
SpartasFinest switched in Swampert (lvl 100 Swampert ?).
Azelf used Grass Knot.
It's super effective!
Swampert lost 94% of its health.
Azelf lost 10% of its health.
Swampert used Ice Punch.
Azelf lost 29% of its health.
Swampert's leftovers restored its health a little!
Swampert restored 6% of its health.
SpartasFinest has left the room.
Pharaoh wins!
Pharaoh sent out Azelf (lvl 100 Azelf).
SpartasFinest sent out Machamp (lvl 100 Machamp ?).
Azelf used Psychic.
It's super effective!
Machamp lost 100% of its health.
SpartasFinest's Machamp fainted.
Azelf lost 10% of its health.
SpartasFinest switched in Gyarados (lvl 100 Gyarados ?).
Gyarados's Intimidate cut Azelf's attack!
Azelf used Thunderbolt.
It's super effective!
Gyarados lost 100% of its health.
SpartasFinest's Gyarados fainted.
Azelf lost 10% of its health.
SpartasFinest switched in Swampert (lvl 100 Swampert ?).
Azelf used Grass Knot.
It's super effective!
Swampert lost 94% of its health.
Azelf lost 10% of its health.
Swampert used Ice Punch.
Azelf lost 29% of its health.
Swampert's leftovers restored its health a little!
Swampert restored 6% of its health.
SpartasFinest has left the room.
Pharaoh wins!
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 24 HP/232 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Thunderbolt
- Hidden Power [Fire]
- Signal Beam
- Explosion
Strategy:
Magnezone is in the team primarily to beat Skarmory, but it beats other Steels as well. I went with scarf magnezone for some decent revenge killing prowess.
Thunderbolt: It kills Skarmory and does the most damage to Lucario and Heatran and it's great STAB for bulky waters too.
Hidden Power: For Scizor and Forry
Signal Beam: Mostly filler but I figure it can kill Celebi.
Explosion: To go out with a bang. and fuck Blissey over.
Testing: Shuca Stealth Rock Heatran
Slowbro (M) @ Leftovers
Ability: Own Tempo
EVs: 252 HP/100 Def/58 SAtk/100 SDef
Bold nature (+Def, -Atk)
- Slack Off
- Surf
- Ice Beam
- Thunder Wave
Strategy:
Slowbro is my wall, killing threats like Heatran and Non crunch SDLuke like a pro. The EV spread attempts to give it bulk and some firepower. I could use another one though. This slowbro is also wonderful against DD Gyarados, and can Thunder Wave it, making it easy for anything to pick off, in fact it just won me a battle earlier.
Moves:
Slack Off: for bulk and healing, wonderful move and it gives Slowbro a lot more time to wall shit.
Surf: STAB and it gives Heatran some good damage, and also beats things like Infernape as long as it lacks grass knot
Ice beam: Dragonite just got owned, also does halfway decent damage to Gyarados, Celebi and Shaymin.
Thunder Wave: Paralyzing the common speedy threats and giving my very slow team a great advantage.
Tyranitar (M) @ Leftovers
Ability: Sand Stream
EVs: 214 HP/252 Atk/44 Spd
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Pursuit
- Crunch
- Earthquake
Strategy:
Tyranitar is here to pursuit Rotom-A and Starmie. It can dent a lot of shit as well, but I'm not entirely happy with it and it's changeable.
Moves:
Stone Edge: Great STAB and hurts a lot of shit, especially Zapdos.
Pursuit: Great for Rotom-A and Starmie
Crunch: For when I predict they'll stay in. and it's also reliable High Power STAB. Defense drop can be good sometimes too.
Earthquake: Great for Heatran and Lucario switch ins. and it's pretty good coverage with Stone Edge.
Testing: Scarf Roserade
Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Superpower
- Pursuit
- Bullet Punch
Strategy:
A standard CB Scizor, Great for scouting and pursuiting stuff. also my revenge killer.
Moves:
U-turn: Scouting purposes and hurts the switch in pretty badly.
Superpower: Other Scizor and predicted Heatran switch ins get hammered by this.
Pursuit: For Pursuiting Starmie and Gengar. It also helps against weakened celebis and slowbros too.
Bullet Punch: Revenge Killing and amazing damage thanks to Technician. Great STAB priority.
Machamp (M) @ Leftovers
Ability: No Guard
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Substitute
- Ice Punch
- Stone Edge
Strategy:
Machamp, The star of the team, and He's incredible. He has great bulk and awesome power, when paired with Dynamic Punch and confusion, damage really adds up. Sub is to reduce need for prediciton.
Moves:
Dynamicpunch: For great STAB and the awesome confusion. great for raw damage.
Substitute: Reduces need for prediction and blocks status.
Ice Punch: Beats Dragonite and Gliscor well.
Stone Edge: Great Damage on flyers such as Gyarados and Zapdos, and Starmie gets dented well by it as well.
Want changed:
Tyranitar
Natures and EVs all around
Tops:
Azelf
Slowbro
Machamp
Flop:
Tyranitar
Thank you for rating my team, I hope you liked it and please, any constructive criticism is welcome.