i have successfully bred and trained salamence, azumarill, porygon and ferrothorn. (although technically i need to evolve the porygon). whoever wants to do the cloning and distribution, feel free to PM me to get those pokemon.
lol. Well I like Casino Gengar a ton, but this team is really built around its mega so idk how often we'd bring it. Unless ofc we run sash, and that provides some insurance against Hypnosis misses just like the mega's enhanced bulk. Then basic STABs(Shadow Ball or Hex, not sure,) and Destiny Bond.You'd toss Sludge Bombs at Sylveon rather than spin the wheel, so Gengar wins barring prior damage and a healthy Psyshock Sylveon.
Or you can OHKO a +6 evasion Clefable and make your opponent throw his or her 3DS out the window.
How was your testing session?I think cant say did a good job of outlining the major problems with the team as is. After more testing, I've been starting to think that P2 is significantly more critical than I had been thinking in my first post above. One major problem that we would have without P2 in the team's current iteration that cant say actually didn't mention is (somewhat ironically) Mega Mence, as the standard Adamant DD version ranges from good to excellent against the other five members of the team, even more so if SR is up, which is of course common to pair with it. Unaware Clef in particular has always been a worry, as mentioned several times above, and while I've managed to beat it a couple of times it's definitely a pain to face.
I echo cant say's frustration in determining which physically defensive mon to bring in certain cases, and after my most recent testing session I agree with his assessment that P2 ultimately has significantly more utility against most top threats than Aegis in this regard. I think Aegis is generally a better Kang check because PuP variants are dangerous to P2 despite it having Foul Play, and they win with DE, but other than that there's not a lot that Aegis does better after testing. (Note that for Aegis, much like with Mence, the added utility of our variant against specific threats is balanced by a general lack of power when unboosted, and on reflection, this similarity--especially without recovery for the former--points to Aegis being more expendable than our first blush impressions suggested). I also agree that CasinoGar handles a lot of stuff that Aegis might be used for, such as being a PuP Kang check, and of course it's vastly superior against stall. (I also agree with can't say about having 2 megas/cores for the reason described--even Mence doesn't want to come if, say, Mamo and Thundurus both show up in team preview, and when it's the only mega there's at least a decent chance I'd go with both if I was playing the other team.)
However, if we do drop both steels, I think Sylveon becomes a much bigger headache than suggested above. Heatom seems like a mediocre primary check at best to most Sylveon variants due to its inability to do decent damage to it, especially if it has to switch in (and actually loses 1-on-1 to both common variants without something like Confuse Ray or Pain Split unless I'm totally missing something... which I admittedly might be). CasinoGar at least does heavy damage to it, but it can only switch in once on Specs and has quite a bit of trouble stopping CM Sylveon once it has a boost, though if nothing else DB is always an option. It can be played around to a degree, but it's annoying.
I've found Ferro to be pretty useful in a lot of matchups, as LS and SR are strong support, it handles stuff like Suicune and non FB Thundurus more reliably than anything else, and it's a full stop to CM Sylveon while also at least crippling Specs before going down. This is even with the Showdown meta being pretty unkind to Ferro--Kang doesn't commonly run a fire move on cart (ice moves are the preferred elemental there if run due to dragons and better reward from status proc on common counters), but for some reason on Showdown it seems like almost all that I faced had one. HP Fire on stuff like Saur is also a lot less common on cart. I also don't think this team is especially weak to fire types in general, especially lacking Aegis and especially if we change Heatom to the tank variant. I'm not saying that we definitively shouldn't drop it, just that I think it provides some unique support especially compared to Aegis, and some of its qualities will need to be in the new 6th mon IMO if we do that.
(edit: Ferro is also a fine counter to some decently popular gimmicky stuff like Prankster Liepard or Ditto type stuff which does show up on cart from time to time)
I'm going to try a short testing session sometime this weekend with some changes and see if there's improvement.
I still have a touch over 50/50 win rate so i'm glad that this not just me.I found it hard to win with the team
I've held about a 60% score with the team after switching Aegis for CasinoGar (the only change for my testing session). That switch also turns the bad stall matchup around from before; Stall hates Mega Gar + Azu, and I think I've only lost one game to it since the switch despite playing it more often. This is a good sign for cart laddering.freekhoorn said:How was your testing session?
With your current setup, Kang honestly is looking like the biggest threat to you in my opinion. CasinoGar is really all you got to keep that in check while being able to hold any type of offensive pressure to it. And even then, Kang + something that outspeeds or keeps Gengar from Mega Evolving is a huge problem. Like Kangaskhan + Greninja/Talonflame/Scarf Chomp seems pretty rough to deal with, at least on paper.Team so far: Mence/P2/Azu/Heater/CasinoGar/6th mon. We need to decide on this 6th mon. What could it be? What problems do we have right now? The Stall MU is fine. Hyper Offense shouldn't be a problem, though not having a dedicated Gren check other than P2 is kinda scary. Or maybe that's just me. Bulky Offense is even worse off, as Mence and Azu just nuke things lmao. What about Balance? At Team Preview, these 5 mons can cover a lot, but not enough. Suppose the opponent's team is Kang/Gar/Thund/Chomp/Ken/Suicune. In this scenario, I might bring CasinoGar, P2, and Azumarill. This combination, however, has its flaws. If they bring Blaziken, the only thing we have to counter it is Azumarill. It's not the best example, but it proves the point that if we want to run Balance, we have to be able smother any team combination at Team Preview. As for actual suggestions, well, I have 2 ideas in mind. The first one is Cresselia. It's super bulky, and can provide support to your other mons. What else could you ask for? It's never a bad idea to bring Cress, and it's a hard stop to just about every physical attacker in the meta. Mamoswine, on the other hand, while less supportive, compensates for this by packing a punch offensively. Between a great offensive typing, passable bulk, and a wide variety of sets, Mamoswine decimates tons of mons with its STAB combination. With good play, Mamoswine can come out on top in just about any situation. Cresselia would carry the standard set, and I'm undecided on the ideal set for Mamo yet. Opinions?