Monotype Bridge (Dragon) (QC:2/2) (GP:0/1)

Neko

When you live for love, how precious life can be
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[SET]
Archaludon @ Leftovers
name: Entry Hazard Support (Dragon)
Ability: Stamina
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Body Press
- Flash Cannon
- Stealth Rock
- Protect / Draco Meteor / Roar / Thunderbolt

[SET COMMENTS]
Archaludon bridges the gap between offense and defense with its well-rounded stats that let it beat Choice Scarf Meowscarada, Dragon Dance Dragapult, and Kingambit for Dragon teams. Body Press pairs well with Stamina and lets Archaludon check Kingambit and Chien-Pao. Flash Cannon pelts Fairy- and Ice-types like Hatterene and Froslass coming in on it, and it also deals enough damage to knock out Iron Valiant in a worst-case scenario. Stealth Rock chips down opposing teams, (-comma) and provides Dragon teams with more breathing room against threats like Choice Band Chien-Pao and Swords Dance Ceruledge. The final moveslot is highly flexible and is mainly dependent on Archaludon's teammates. Protect is the most consistent choice, letting Archaludon rack up more Leftovers recovery and scout opposing Choice item users like Excadrill and Enamorus, while Draco Meteor lets Archaludon excel in the Dragon matchup, punishing physical attackers like Gouging Fire, Hisuian Goodra, and physically inclined Dragapult that cannot deal with Archaludon. On the other hand, Roar takes advantage of Archaludon's ability to force out most physical attackers and defensive Pokemon and lets Archaludon further wear down opposing teams. Thunderbolt hits Skarmory and Toxapex, which would otherwise take advantage of Archaludon by setting up entry hazards, and chunks Azumarill enough to deter it from using Belly Drum. Stamina punishes weak attacks such as pivoting moves from Corviknight, Meowscarada, and Dragapult. The Defense boost also lets Archaludon overpower Ground-type attackers such as Gliscor lacking Swords Dance and Ting-Lu that cannot break through it after a few boosts. 56 Speed EVs let Archaludon outspeed Jolly Kingambit and Azumarill, allowing Archaludon to check these threats readily. The remaining EVs are used to make Archaludon as physically bulky as possible, notably allowing it to survive an OHKO from Choice Band Excadrill's Earthquake.

Although Archaludon can take physical hits with ease, it has trouble taking neutral special attacks, as it is 2HKOed by Choice Scarf Iron Valiant's Moonblast and Dragapult's Draco Meteor and outright OHKOed by Choice Specs Flutter Mane and Hydreigon. Because of this, Hisuian Goodra is a great teammate, as it sponges these attacks reasonably well, forming a great defensive core with Archaludon. Alternatively, Gouging Fire can be used as a specially defensive pivot to absorb various Fairy- and Ice-type special attacks from Enamorus and Greninja, and it also deals with Gholdengo for Archaludon. Dragapult is immune to Fighting and can reasonably deal with Iron Defense Zamazenta if using a Hex set, OHKO Flutter Mane and non-Choice Scarf Iron Valiant if using Choice Specs, and pivot in Archaludon against walls it can take advantage of like Ting-Lu and Blissey. Baxcalibur deals with Landorus and Enamorus with Ice Shard, and it can utilize a Dragon Dance or Swords Dance set to break down types such as Poison and Ground that Archaludon struggles with. Latias is immune to Ground thanks to Levitate, deals with Fighting-types such as Keldeo and Okidogi, and provides Healing Wish, which gives Archaludon a second chance at walling Chien-Pao and Meowscarada. Dragonite is immune to Ground by typing instead of ability, which helps against Excadrill. It can also make use of Multiscale to let it take on and revenge kill Enamorus and Ceruledge in a pinch, and it can utilize a Choice Band set to clean opposing teams with Extreme Speed after Archaludon has chipped them down. Raging Bolt deals with pesky Water- and Flying-types like Primarina and Enamorus with Thunderclap and also benefits from Archaludon's Stealth Rock.

[STRATEGY COMMENTS]
Other Options
=============
Dragon
--------
44 Special Defense EVs may be used to let Archaludon avoid an OHKO from Choice Specs Flutter Mane while still making it very likely that Archaludon survives Choice Band Excadrill's Earthquake. 56 Special Attack EVs can be invested to OHKO Enamorus with Flash Cannon, as Archaludon survives any one of Enamorus moves once, but decreased Defense investment can impair Archaludon's ability to be a strong physical wall. Archaludon has a variety of options for its fourth move, namely Thunder Wave to punish switch-ins like Primarina and Volcarona, Dragon Pulse to consistently damage opposing Dragon-types, and Metal Burst to get a surprise OHKO on threats like Flutter Mane, Ceruledge, and Hoopa-U. However, all these moves are usually inferior to the above-mentioned options.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/neko.542526/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/roxie.481576/
Grammar checked by:
https://www.smogon.com/forums/members/clouds.356215/
https://www.smogon.com/forums/members/aera.572981/
 
Last edited:

boomp

Never Give Up
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[SET]
Archaludon @ Leftovers
(Capitalize the N.)name: Entry Hazard Support (Dragon)
Ability: Stamina
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Body Press
- Stealth Rock
- Flash Cannon
- Protect / Draco Meteor / Roar / Thunderbolt

[SET COMMENTS]
Archaludon bridges the gap between offense and defense with its well-rounded stats which lets it beat bear Choice Scarf Meowscarada, Dragon Dance Dragapult, and Kingambit for Dragon teams. Body Press pairs well with Stamina, punishing weak attacks such as pivoting moves from Corviknight, Meowscarada, and Dragapult.(In my pov its misleading, because your saying b press is punishing weak attacks from pivot moves against the mons you use as examples, which is not the case. on the respected teams they can easily switch into something on a b press, for dragons Lati twins, for grass or dark, Sini or Mandi, or Sableye and for corvi on both, can be gholdengo or enamorus or Gyarados. If anything just talk about the synergy it does by checking gambit and friends) The Defense boost also lets Archaludon overpower Ground-type attackers such as non-Swords Dance Gliscor and Ting-Lu that cannot break through it after a few boosts. Add a Stealth Rock sentence here, breaking sashes or chipping down foes like mane, Ceruledge is appreciated.) Flash Cannon pelts Fairy- and Ice-types like Hatterene and Froslass coming into it, and also deals enough to knock out Iron Valiant in the worst case scenario. The final moveslot is highly flexible and is mainly dependent on its team mates. Protect lets Archaludon rack up more Leftovers recovery and is the most consistent choice(It also allows it to scout for potential Choice locked mons too.), while Draco Meteor lets Archaludon excel in the Dragon matchup, punishing physical attackers like Gouging Fire, Hisuian Goodra, and Physically inclined Dragapult which cannot deal with Archaludon. On the other hand, Roar takes advantage of Archaludon's ability to force out most physical attackers and defensive pokemon and lets Archaludon further wear down opposing teams. Thunderbolt prevents Skarmory and Toxapex from taking advantage of Archaludon's inability to damage them to setup entry hazards, and chunks Azumarill enough to deter it from using Belly Drum. 56 Speed EVs lets Archaludon outspeed Jolly Kingambit and Azumarill, allowing Archaludon to check these threats readily. The remaining EVs are used to make Archaludon as physically bulky as possible, notably being able to live Choice Band Excadrill's Earthquake if Archaludon is at full HP.

Although Archaludon can take physical hits with ease, it has trouble taking neutral special attacks as it is 2HKO'ed by Choice Scarf Iron Valiant and Dragapult, and outright OHKO'ed by Choice Specs Flutter Mane and Hydreigon. Because of this, Hisuian Goodra is a great team mate as it sponges these attacks reasonably well, forming a great defensive core with Archaludon. Alternatively, Gouging Fire can be used as a specially defensive pivot to absorb various special Fairy and Ice attacks from Enamorus and Greninja, and also deals with Gholdengo and Flutter Mane (Mane 2hkoes Gouging Fire if were talking as a pivot and has a roll to ohko mane ;w; its better to leave hoodra to check it.) for it. Dragapult provides a Fighting-type immunity and can reasonably deal with Iron Defense Zamazenta if using a Hex set, OHKO Flutter Mane and non-Choice Scarf Iron Valiant if using Choice Specs, and pivots in Archaludon against walls like Ting-Lu and Blissey it can take advantage of. Baxcalibur deals with Landorus and Enamorus with Ice Shard, and can utilize a Dragon Dance or a Swords Dance set to break down types such as Poison and Ground which Archaludon struggles with. Latias provides a Ground-type immunity, deals with Fighting-types such as Keldeo and Okidogi, and provides Healing Wish wish which provides Archaludon a second chance on walling Chien-Pao and Meowscarada. Dragonite provides a true Ground-type immunity which helps against Mold Breaker Excadrill, and can utilize a Choice Band set to clean opposing teams with Extreme Speed after Archaludon has chipped down opposing teams. Raging Bolt deals with pesky Water- and Flying-types like Primarina and Enamorus with Thunderclap, and also benefits from Archaludon's Stealth Rock.

[STRATEGY COMMENTS]
Other Options
=============
Dragon
--------
44 SpD EVs may be used as this lets Archaludon not get OHKO'ed by Choice Specs Flutter Mane while making it still very likely that Archaludon survives a Choice Band Excadrill's Earthquake. 56 SpA EVs can be invested to OHKO Enamorus with Flash Cannon, as Archaludon survives any one of Enamorus moves once, but cutting down too many EVs on Defense can impair Archaludon's ability to be a strong physical wall. Archaludon has a variety of options for its fourth move, namely Thunder Wave to catch swap-ins like Primarina, Volcarona, and Keldeo (Keldeo doesn't want to ever switch in on Arch.), Dragon Pulse to consistently damage opposing Dragon-types, Metal Burst to get a surprise OHKO against threats like Flutter Mane, Ceruledge, and Hoopa-U which Archaludon normally can't OHKO. However, all these moves are usually inferior to the above mentioned options.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/neko.542526/
Quality checked by:

Grammar checked by:
GP1 URL
Will take a look after these implements, ty cat
 

roxie

https://www.youtube.com/@noxiousroxie
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Although Archaludon can take physical hits with ease, it has trouble taking neutral special attacks as it is 2HKO'ed by Choice Scarf Iron Valiant
specify the valiant on fight it can run scarf aura/focus and gameplay its 50/50s vs drag with scarf vali
Dragonite provides a true Ground-type immunity which helps against Mold Breaker Excadrill,
this doesnt exist only vs steel but somewhere just mention sand exca for the threat examples or w/e

gj
 
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[SET]
Archaludon @ Leftovers
name: Entry Hazard Support (Dragon)
Ability: Stamina
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Body Press
- Flash Cannon
- Stealth Rock
- Protect / Draco Meteor / Roar / Thunderbolt

[SET COMMENTS]
Archaludon bridges the gap between offense and defense with its well-rounded stats which that lets it beat Choice Scarf Meowscarada, Dragon Dance Dragapult, and Kingambit for Dragon teams. Body Press pairs well with Stamina, (comma) and lets Archaludon check Kingambit and Chien-Pao. Flash Cannon pelts Fairy- and Ice-types like Hatterene and Froslass coming into in on it, and it also deals enough damage to knock out Iron Valiant in the a worst-case (hyphen) scenario. Stealth Rock chips down opposing teams, and provides Dragon teams with more breathing room against threats like Choice Band Chien-Pao and Swords Dance Ceruledge. The final moveslot is highly flexible and is mainly dependent on its team mates Archaludon's teammates. Protect lets Archaludon rack up more Leftovers recovery and scout opposing Choice-locked Pokemon Choice item users like Excadrill and Enamorus and is the most consistent choice, while Draco Meteor lets Archaludon excel in the Dragon matchup, punishing physical attackers like Gouging Fire, Hisuian Goodra, and physically inclined Dragapult which that cannot deal with Archaludon. On the other hand, Roar takes advantage of Archaludon's ability to force out most physical attackers and defensive Pokemon and lets Archaludon further wear down opposing teams. Thunderbolt prevents Skarmory and Toxapex from taking advantage of Archaludon's inability to damage them to setup hits Skarmory and Toxapex, which would otherwise take advantage of Archaludon by setting up entry hazards, and chunks Azumarill enough to deter it from using Belly Drum. Stamina punishes weak attacks such as pivoting moves from Corviknight, Meowscarada, and Dragapult. The Defense boost also lets Archaludon overpower Ground-type attackers such as non-Swords Dance Gliscor lacking Swords Dance and Ting-Lu that cannot break through it after a few boosts. (space) 56 Speed EVs lets Archaludon outspeed Jolly Kingambit and Azumarill, allowing Archaludon to check these threats readily. The remaining EVs are used to make Archaludon as physically bulky as possible, notably being able allowing it to live survive Choice Band Excadrill's Earthquake if Archaludon is at full HP.

Although Archaludon can take physical hits with ease, it has trouble taking neutral special attacks as it is 2HKO'ed (removed apostrophe) by Choice Scarf Iron Valiant's Moonblast and Dragapult's Draco Meteor, and outright OHKO'ed (remove apostrophe) by Choice Specs Flutter Mane and Hydreigon. Because of this, Hisuian Goodra is a great team mate teammate as it sponges these attacks reasonably well, forming a great defensive core with Archaludon. Alternatively, Gouging Fire can be used as a specially defensive pivot to absorb various special Fairy- (hyphen) and Ice-type attacks from Enamorus and Greninja, and also deals with Gholdengo for it. Dragapult provides a Fighting-type immunity is immune to Fighting and can reasonably deal with Iron Defense Zamazenta if using a Hex set, OHKO Flutter Mane and non-Choice Scarf Iron Valiant if using Choice Specs, and pivots in Archaludon against walls it can take advantage of like Ting-Lu and Blissey it can take advantage of. Baxcalibur deals with Landorus and Enamorus with Ice Shard, and can utilize a Dragon Dance or a Swords Dance set to break down types such as Poison and Ground which that Archaludon struggles with. Latias provides a Ground-type immunity is immune to Ground thanks to Levitate, deals with Fighting-types such as Keldeo and Okidogi, and provides Healing Wish which provides gives Archaludon a second chance on at walling Chien-Pao and Meowscarada. Dragonite provides a true Ground-type immunity is immune to Ground by typing instead of ability, (comma) which helps against Excadrill, (remove comma, add period) Dragonite can also make use of Multiscale which lets it bear take on and revenge-kill (remove hyphen) Enamorus and Ceruledge in a pinch, and can utilize a Choice Band set to clean opposing teams with Extreme Speed after Archaludon has chipped down the opposing teams. Raging Bolt deals with pesky Water- and Flying-types like Primarina and Enamorus with Thunderclap, and also benefits from Archaludon's Stealth Rock.

[STRATEGY COMMENTS]
Other Options
=============
Dragon
--------
44 SpD Special Defense EVs may be used as this lets Archaludon not get OHKO'ed by avoid an OHKO from Choice Specs Flutter Mane while making it still very likely that Archaludon survives a Choice Band Excadrill's Earthquake. 56 SpA Special Attack EVs can be invested to OHKO Enamorus with Flash Cannon, as Archaludon survives any one of Enamorus moves once, but cutting down too many EVs on Defense decreased Defense investment can impair Archaludon's ability to be a strong physical wall. Archaludon has a variety of options for its fourth move, namely Thunder Wave to catch swap-ins punish switch-ins like Primarina and Volcarona. (remove period, add comma) Dragon Pulse to consistently damage opposing Dragon-types, and Metal Burst to get a surprise OHKO against on threats like Flutter Mane, Ceruledge, and Hoopa-U which Archaludon normally can't OHKO. Surprise OHKO already implies it's out of the ordinary. However, all these moves are usually inferior to the above-mentioned (hyphen) options.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/neko.542526/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/roxie.481576/
Grammar checked by:
GP1 URL

implemented, thanks meow
 
Last edited by a moderator:

Clouds

False Pretenses
is a Forum Moderatoris a Community Contributoris a member of the Battle Simulator Staffis a Smogon Discord Contributor Alumnus
add / remove / comment
[SET]
Archaludon @ Leftovers
name: Entry Hazard Support (Dragon)
Ability: Stamina
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Body Press
- Flash Cannon
- Stealth Rock
- Protect / Draco Meteor / Roar / Thunderbolt

[SET COMMENTS]
Archaludon bridges the gap between offense and defense with its well-rounded stats that let it beat Choice Scarf Meowscarada, Dragon Dance Dragapult, and Kingambit for Dragon teams. Body Press pairs well with Stamina and lets Archaludon check Kingambit and Chien-Pao. Flash Cannon pelts Fairy- and Ice-types like Hatterene and Froslass coming in on it, and it also deals enough damage to knock out Iron Valiant in a worst-case scenario. Stealth Rock chips down opposing teams, (-comma) and provides Dragon teams with more breathing room against threats like Choice Band Chien-Pao and Swords Dance Ceruledge. The final moveslot is highly flexible and is mainly dependent on Archaludon's teammates. Protect is the most consistent choice, letting lets Archaludon rack up more Leftovers recovery and scout opposing Choice item users like Excadrill and Enamorus and is the most consistent choice, while Draco Meteor lets Archaludon excel in the Dragon matchup, punishing physical attackers like Gouging Fire, Hisuian Goodra, and physically inclined Dragapult that cannot deal with Archaludon. On the other hand, Roar takes advantage of Archaludon's ability to force out most physical attackers and defensive Pokemon and lets Archaludon further wear down opposing teams. Thunderbolt hits Skarmory and Toxapex, which would otherwise take advantage of Archaludon by setting up entry hazards, and chunks Azumarill enough to deter it from using Belly Drum. Stamina punishes weak attacks such as pivoting moves from Corviknight, Meowscarada, and Dragapult. The Defense boost also lets Archaludon overpower Ground-type attackers such as Gliscor lacking Swords Dance and Ting-Lu that cannot break through it after a few boosts. 56 Speed EVs lets Archaludon outspeed Jolly Kingambit and Azumarill, allowing Archaludon to check these threats readily. The remaining EVs are used to make Archaludon as physically bulky as possible, notably allowing it to survive an OHKO from Choice Band Excadrill's Earthquake at full HP.

Although Archaludon can take physical hits with ease, it has trouble taking neutral special attacks, (+comma) as it is 2HKOed by Choice Scarf Iron Valiant's Moonblast and Dragapult's Draco Meteor, (-comma) and outright OHKOed by Choice Specs Flutter Mane and Hydreigon. Because of this, Hisuian Goodra is a great teammate, (+comma) as it sponges these attacks reasonably well, forming a great defensive core with Archaludon. Alternatively, Gouging Fire can be used as a specially defensive pivot to absorb various special Fairy- and Ice-type special attacks from Enamorus and Greninja, and it also deals with Gholdengo for it Archaludon. Dragapult is immune to Fighting and can reasonably deal with Iron Defense Zamazenta if using a Hex set, OHKO Flutter Mane and non-Choice Scarf Iron Valiant if using Choice Specs, and pivots in Archaludon against walls it can take advantage of like Ting-Lu and Blissey. Baxcalibur deals with Landorus and Enamorus with Ice Shard, and it can utilize a Dragon Dance or Swords Dance set to break down types such as Poison and Ground that Archaludon struggles with. Latias is immune to Ground thanks to Levitate, deals with Fighting-types such as Keldeo and Okidogi, and provides Healing Wish, (+comma) which gives Archaludon a second chance at walling Chien-Pao and Meowscarada. Dragonite is immune to Ground by typing instead of ability, which helps against Excadrill. Dragonite It can also make use of Multiscale which lets to let it take on and revenge kill Enamorus and Ceruledge in a pinch, and it can utilize a Choice Band set to clean opposing teams with Extreme Speed after Archaludon has chipped them down the opposing teams. Raging Bolt deals with pesky Water- and Flying-types like Primarina and Enamorus with Thunderclap, (-comma) and also benefits from Archaludon's Stealth Rock.

[STRATEGY COMMENTS]
Other Options
=============
Dragon
--------
44 Special Defense EVs may be used as this lets to let Archaludon avoid an OHKO from Choice Specs Flutter Mane while still making it still very likely that Archaludon survives a Choice Band Excadrill's Earthquake. 56 Special Attack EVs can be invested to OHKO Enamorus with Flash Cannon, as Archaludon survives any one of Enamorus moves once, but decreased Defense investment can impair Archaludon's ability to be a strong physical wall. Archaludon has a variety of options for its fourth move, namely Thunder Wave to punish switch-ins like Primarina and Volcarona, Dragon Pulse to consistently damage opposing Dragon-types, and Metal Burst to get a surprise OHKO on threats like Flutter Mane, Ceruledge, and Hoopa-U. However, all these moves are usually inferior to the above-mentioned options.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/neko.542526/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/roxie.481576/
Grammar checked by:
https://www.smogon.com/forums/members/clouds.356215/
https://www.smogon.com/forums/members/aera.572981/
credit myself and Aera please, GP Team done

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