Neko
When you live for love, how precious life can be
[SET]
Archaludon @ Leftovers
name: Entry Hazard Support (Dragon)
Ability: Stamina
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Body Press
- Flash Cannon
- Stealth Rock
- Protect / Draco Meteor / Roar / Thunderbolt
[SET COMMENTS]
Archaludon bridges the gap between offense and defense with its well-rounded stats that let it beat Choice Scarf Meowscarada, Dragon Dance Dragapult, and Kingambit for Dragon teams. Body Press pairs well with Stamina and lets Archaludon check Kingambit and Chien-Pao. Flash Cannon pelts Fairy- and Ice-types like Hatterene and Froslass coming in on it, and it also deals enough damage to knock out Iron Valiant in a worst-case scenario. Stealth Rock chips down opposing teams, (-comma) and provides Dragon teams with more breathing room against threats like Choice Band Chien-Pao and Swords Dance Ceruledge. The final moveslot is highly flexible and is mainly dependent on Archaludon's teammates. Protect is the most consistent choice, letting Archaludon rack up more Leftovers recovery and scout opposing Choice item users like Excadrill and Enamorus, while Draco Meteor lets Archaludon excel in the Dragon matchup, punishing physical attackers like Gouging Fire, Hisuian Goodra, and physically inclined Dragapult that cannot deal with Archaludon. On the other hand, Roar takes advantage of Archaludon's ability to force out most physical attackers and defensive Pokemon and lets Archaludon further wear down opposing teams. Thunderbolt hits Skarmory and Toxapex, which would otherwise take advantage of Archaludon by setting up entry hazards, and chunks Azumarill enough to deter it from using Belly Drum. Stamina punishes weak attacks such as pivoting moves from Corviknight, Meowscarada, and Dragapult. The Defense boost also lets Archaludon overpower Ground-type attackers such as Gliscor lacking Swords Dance and Ting-Lu that cannot break through it after a few boosts. 56 Speed EVs let Archaludon outspeed Jolly Kingambit and Azumarill, allowing Archaludon to check these threats readily. The remaining EVs are used to make Archaludon as physically bulky as possible, notably allowing it to survive an OHKO from Choice Band Excadrill's Earthquake.
Although Archaludon can take physical hits with ease, it has trouble taking neutral special attacks, as it is 2HKOed by Choice Scarf Iron Valiant's Moonblast and Dragapult's Draco Meteor and outright OHKOed by Choice Specs Flutter Mane and Hydreigon. Because of this, Hisuian Goodra is a great teammate, as it sponges these attacks reasonably well, forming a great defensive core with Archaludon. Alternatively, Gouging Fire can be used as a specially defensive pivot to absorb various Fairy- and Ice-type special attacks from Enamorus and Greninja, and it also deals with Gholdengo for Archaludon. Dragapult is immune to Fighting and can reasonably deal with Iron Defense Zamazenta if using a Hex set, OHKO Flutter Mane and non-Choice Scarf Iron Valiant if using Choice Specs, and pivot in Archaludon against walls it can take advantage of like Ting-Lu and Blissey. Baxcalibur deals with Landorus and Enamorus with Ice Shard, and it can utilize a Dragon Dance or Swords Dance set to break down types such as Poison and Ground that Archaludon struggles with. Latias is immune to Ground thanks to Levitate, deals with Fighting-types such as Keldeo and Okidogi, and provides Healing Wish, which gives Archaludon a second chance at walling Chien-Pao and Meowscarada. Dragonite is immune to Ground by typing instead of ability, which helps against Excadrill. It can also make use of Multiscale to let it take on and revenge kill Enamorus and Ceruledge in a pinch, and it can utilize a Choice Band set to clean opposing teams with Extreme Speed after Archaludon has chipped them down. Raging Bolt deals with pesky Water- and Flying-types like Primarina and Enamorus with Thunderclap and also benefits from Archaludon's Stealth Rock.
[STRATEGY COMMENTS]
Other Options
=============
Dragon
--------
44 Special Defense EVs may be used to let Archaludon avoid an OHKO from Choice Specs Flutter Mane while still making it very likely that Archaludon survives Choice Band Excadrill's Earthquake. 56 Special Attack EVs can be invested to OHKO Enamorus with Flash Cannon, as Archaludon survives any one of Enamorus moves once, but decreased Defense investment can impair Archaludon's ability to be a strong physical wall. Archaludon has a variety of options for its fourth move, namely Thunder Wave to punish switch-ins like Primarina and Volcarona, Dragon Pulse to consistently damage opposing Dragon-types, and Metal Burst to get a surprise OHKO on threats like Flutter Mane, Ceruledge, and Hoopa-U. However, all these moves are usually inferior to the above-mentioned options.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/neko.542526/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/roxie.481576/
Grammar checked by:
https://www.smogon.com/forums/members/clouds.356215/
https://www.smogon.com/forums/members/aera.572981/
Archaludon @ Leftovers
name: Entry Hazard Support (Dragon)
Ability: Stamina
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Body Press
- Flash Cannon
- Stealth Rock
- Protect / Draco Meteor / Roar / Thunderbolt
[SET COMMENTS]
Archaludon bridges the gap between offense and defense with its well-rounded stats that let it beat Choice Scarf Meowscarada, Dragon Dance Dragapult, and Kingambit for Dragon teams. Body Press pairs well with Stamina and lets Archaludon check Kingambit and Chien-Pao. Flash Cannon pelts Fairy- and Ice-types like Hatterene and Froslass coming in on it, and it also deals enough damage to knock out Iron Valiant in a worst-case scenario. Stealth Rock chips down opposing teams, (-comma) and provides Dragon teams with more breathing room against threats like Choice Band Chien-Pao and Swords Dance Ceruledge. The final moveslot is highly flexible and is mainly dependent on Archaludon's teammates. Protect is the most consistent choice, letting Archaludon rack up more Leftovers recovery and scout opposing Choice item users like Excadrill and Enamorus, while Draco Meteor lets Archaludon excel in the Dragon matchup, punishing physical attackers like Gouging Fire, Hisuian Goodra, and physically inclined Dragapult that cannot deal with Archaludon. On the other hand, Roar takes advantage of Archaludon's ability to force out most physical attackers and defensive Pokemon and lets Archaludon further wear down opposing teams. Thunderbolt hits Skarmory and Toxapex, which would otherwise take advantage of Archaludon by setting up entry hazards, and chunks Azumarill enough to deter it from using Belly Drum. Stamina punishes weak attacks such as pivoting moves from Corviknight, Meowscarada, and Dragapult. The Defense boost also lets Archaludon overpower Ground-type attackers such as Gliscor lacking Swords Dance and Ting-Lu that cannot break through it after a few boosts. 56 Speed EVs let Archaludon outspeed Jolly Kingambit and Azumarill, allowing Archaludon to check these threats readily. The remaining EVs are used to make Archaludon as physically bulky as possible, notably allowing it to survive an OHKO from Choice Band Excadrill's Earthquake.
Although Archaludon can take physical hits with ease, it has trouble taking neutral special attacks, as it is 2HKOed by Choice Scarf Iron Valiant's Moonblast and Dragapult's Draco Meteor and outright OHKOed by Choice Specs Flutter Mane and Hydreigon. Because of this, Hisuian Goodra is a great teammate, as it sponges these attacks reasonably well, forming a great defensive core with Archaludon. Alternatively, Gouging Fire can be used as a specially defensive pivot to absorb various Fairy- and Ice-type special attacks from Enamorus and Greninja, and it also deals with Gholdengo for Archaludon. Dragapult is immune to Fighting and can reasonably deal with Iron Defense Zamazenta if using a Hex set, OHKO Flutter Mane and non-Choice Scarf Iron Valiant if using Choice Specs, and pivot in Archaludon against walls it can take advantage of like Ting-Lu and Blissey. Baxcalibur deals with Landorus and Enamorus with Ice Shard, and it can utilize a Dragon Dance or Swords Dance set to break down types such as Poison and Ground that Archaludon struggles with. Latias is immune to Ground thanks to Levitate, deals with Fighting-types such as Keldeo and Okidogi, and provides Healing Wish, which gives Archaludon a second chance at walling Chien-Pao and Meowscarada. Dragonite is immune to Ground by typing instead of ability, which helps against Excadrill. It can also make use of Multiscale to let it take on and revenge kill Enamorus and Ceruledge in a pinch, and it can utilize a Choice Band set to clean opposing teams with Extreme Speed after Archaludon has chipped them down. Raging Bolt deals with pesky Water- and Flying-types like Primarina and Enamorus with Thunderclap and also benefits from Archaludon's Stealth Rock.
[STRATEGY COMMENTS]
Other Options
=============
Dragon
--------
44 Special Defense EVs may be used to let Archaludon avoid an OHKO from Choice Specs Flutter Mane while still making it very likely that Archaludon survives Choice Band Excadrill's Earthquake. 56 Special Attack EVs can be invested to OHKO Enamorus with Flash Cannon, as Archaludon survives any one of Enamorus moves once, but decreased Defense investment can impair Archaludon's ability to be a strong physical wall. Archaludon has a variety of options for its fourth move, namely Thunder Wave to punish switch-ins like Primarina and Volcarona, Dragon Pulse to consistently damage opposing Dragon-types, and Metal Burst to get a surprise OHKO on threats like Flutter Mane, Ceruledge, and Hoopa-U. However, all these moves are usually inferior to the above-mentioned options.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/neko.542526/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/roxie.481576/
Grammar checked by:
https://www.smogon.com/forums/members/clouds.356215/
https://www.smogon.com/forums/members/aera.572981/
Last edited: