Birkal vs Gold

Birkal

Mankey (M)
Nature: Impish (+Def | -SpA)
Type: Fighting

Abilities: Vital Spirit | Anger Point | Defiant (Unlocked)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 2
Spe: 70

EC: 5 | 6
MC: 0
AC: 5 | 5

Moves:

Level-Up:
Covet
Scratch
Low Kick
Leer
Focus Energy
Fury Swipes
Karate Chop
Seismic Toss
Screech
Assurance
Swagger
Cross Chop
Thrash
Close Combat

Egg Moves:
Counter
Encore
Night Slash
Reversal
Beat Up
Pay Day
Thunder Punch
Ice Punch

TM Moves:
Earthquake
U-turn
Rock Slide
Poison Jab
Dig
Acrobatics
Taunt



Gold

Larvitar (RAAM) (Male)
Nature: Quiet
Type:
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Ability:
Guts:
Type: Passive
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW locked):
Type: Passive
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 35 (-15% spe, -10 Evasion)
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC:1/9
MC: 0
DC: 1/5


Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash

Dragon Dance
Pursuit
Stealth Rock
Focus Energy
Curse

Taunt
Earthquake
Dig
Stone Edge
Protect

Superpower



Magikarp (Magikarp) (M)
Nature: Relaxed
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Swift Swim

Rattled (HA Locked)

Stats:

Hp: 80
Atk: Rank 1
Def: Rank 3 (+)
SpA: Rank 1
SpD: Rank 1
Spe: 69 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 9

EC: 2/6
MC: 16
AC: 2/5
KOC: 1

Moves (7/8):

Splash (*)
Tackle (*)

Bounce (*)

Bubble (*)
Dragon Rage (*)
Hydro Pump (*)
Reversal (*)
 
Magikarp @ Exp Share

Hydro Pump - Bounce - Hydro Pump
If dig and not in a combo and not suspended, use Bounce + Bounce the first time, and Dragon Rage + Dragon Rage any other.
If counter when you would use bounce, use Hydro Pump and push back.
 

90
100
3/3/1/2/70


80
100
1/3/1/1/69

Hydro Pump - Bounce - Hydro Pump
Thunder Punch | Pay Day | Thunder Punch

Hydro Pump
hit rolls 9986 9383 MISSES
-14 en
Thunder Punch 12 dmg*2
crit rolls 3112 9624
para rolls 5348 2182
-12 en
Bounce 7.5 dmg
hit roll 6860
crit roll 3582
para roll 5860
-9.6 en
Pay Day 4 dmg
crit roll 1580
-3 en


82
85
3/3/1/2/70


52
76
1/3/1/1/69
 

Birkal

We have the technology.
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Thunder Punch | Cross Chop | Thunder Punch

If Bounce, use Counter that action. Push back actions.​
 

82
85
3/3/1/2/70


52
76
1/3/1/1/69

Bounce
hit roll 8766 MISS
-13.67 en
Counter
-5 en
Bounce 7.5 dmg
hit roll 3749
crit roll 2502
para roll 2752
-17.67 en
Counter
para check 8735
11.25 dmg
-18.75 en
Hydro Pump 12.5 dmg
hit roll 3601
crit roll 6214
-7 en
Thunder Punch 12 dmg
para check 7815
crit roll 7663
para roll 8037
-6 en


62
48
3/3/1/2/70
20% para


29
38
1/3/1/1/69
 
Bounce - Hydro Pump - Bounce
If successful p/e move, chill and push back.
If dig and not suspended and not in a combo, use Bounce + Bounce the first time, and chill any others.
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Counter | Thunder Punch + Thunder Punch | Cooldown (Thunder Punch + Thunder Punch)

If fully paralyzed on A1, change remaining actions to Thunder Punch | Thunder Punch + Thunder Punch.​
 

62
48
3/3/1/2/70
20% para


29
38
1/3/1/1/69

Bounce 7.5 dmg
hit roll 6644
crit roll 9717
-9.67 en
Counter
para check 9961
11.25 dmg
-14.75 en
Hydro Pump 12.5 dmg
hit roll 3890
crit roll 6847
-7 en
Thunder Punch combo
para check 3732
27 dmg
KO
-28 en



42
5
3/3/1/2/70
20% para


KO
21
1/3/1/1/69

3 UC for me
1 CC for Gold, 4 CC for Birkal
2 MC, 1 AC, 1 EC for Mankey
3 MC, 1 AC, 1 EC for Magikarp
 

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