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Go Lenore, the Snorunt! I have faith in you! I have no items of any use, so you'll go in with nothing unfortunately.
Shadow Ball ~ Double Team ~ Shadow Ball
If a protective/evasive move is used, then use Hail that action instead.
If Rock Slide is used, use Disable on Rock Slide the next action and push actions back.
The first time I read the description of the move, I thought it said the default was four. I read it again and found that it gave no default. So I won't argue with whatever result the ref gives, whether the move simply fails or I only get one clone. It doesn't really matter anyways. They would all be destroyed by Rock Slide and the only reason I used the move in the first place was to get you to use Rock Slide so I can Disable it.
p4r6g6 sends out Lenore-Snorunt, who creates an orb out of a Shadowy energy, then launches it at Honedge, who recoils back before beginning to spin rapidly, fast enough to create an illusion of a Ball, and slams into its attacker at high velocity, scoring a powerful hit. Snorunt then decides that it needs to protect itself, and creates a Team of illusory Doubles, and even though Honedge could strike its foe just as easily with any other attack, the sword-like creature decides to trigger a Rock Slide above its foe; actually, Honedge must be pretty good at aiming those, as a few rocks crash into Snorunt's weak spots, just like what happened to Chimchar. Reeling, Snorunt then uses telepathic powers to Disable Honedge's ability to use such attacks as it was just struck by, but Honedge is unfazed by this and delivers a second spinning strike, knocking its foe to the ground.
Action 1:
Snorunt used Shadow Ball
[to crit <625] 9822 no
[to lower special defense <2000] 9590 no
[(8 + 4.5 - 3) * 1.5] = 14.25 damage
-6 energy
Honedge used Gyro Ball
[to crit <625] 9139 no
[(8 + 3 + 6 - 3) * 1.5] = 21 damage
-6 energy
Action 2:
Snorunt used Double Team
1 clone created (Just this once)
-4 energy
Honedge used Rock Slide
[to crit <625] 596 yes
[(8 + 3 + 6 - 3) * 1.5] = 21 damage
The clones disappeared
-6 energy
Action 3:
Snorunt used Disable
Honedge's Rock Slide was disabled
-7 energy
Honedge used Gyro Ball
[to crit <625] 6266 no
[(8 + 3 + 6 - 3) * 1.5] = 21 damage
-6 energy
Brick Break|Gyro Ball|Shadow Sneak
If Lenore uses Double Team, replace that action with Pursuit.
If Lenore uses Protect, Substitute (15) that action ONCE
I think I lost this one... Then again, I have a bad ass Espurr. What am I thinking?
Florence the Espurr @ Nothing...
We have to finish this thing off with enough HP to take on the next Pokemon. The next Pokemon is a Poison type, so maybe we can do it. However, your current foe is a Ghost type, which will present problems.
Dark Pulse ~ Yawn ~ Dark Pulse
IF a Protective/Evasive action is used, switch action to Barrier and push actions back.
Shadow Claw|Shadow Sneak|Shadow Claw
IF one of Espurr's dark-type damaging attacks is a critical hit, replace the action after the critical hit with Shadow Sneak+Shadow Claw.
P2X7 , we have been rather patient with your reffing. However, this battle has gone on much too long now. If this round isn't reffed in the next 48 hours I will request a subref.
p4r6g6kenneth1221
Thank you for being patient for this long. Sorry that I haven't reffed earlier, but thank you for tagging me, as I half-forgot that I had to ref this.
Pre-round:
Honedge [Blade] (M)
HP: 39 Energy: 51 Stats: 4/4/2/2/24 Abilities: No Guard Other: -10% Evasion. -1 Special Defense
Note: I personally don't think that Sleep Powder + Toxic is feasible. Maybe if it was Sleep Powder + Poison Powder it would work, but...feel free to get a second opinion, as I am willing to change this if I am proved wrong. Also, flavor will come in a bit.
Action 1:
Espurr used Psychic
[to crit <625] 6715 no
[to lower special defense <1000] 9168 no
[(7 + 3 + 6 - 4.5) * 1.5] = 16.25 damage
-4.5 energy
Bulbasaur used Sleep Powder
[to hit <8400] 9327 no
Missed
-6 energy
Action 2:
Espurr used Psyshock
[to crit <625] 8467 no
[(8 + 3 + 6 - 3) * 1.5] = 21 damage
-5 energy
Bulbasaur used Sleep Powder
[to hit <8400] 9018 no
Missed
-10 energy
Action 3:
Espurr used Psychic
[to crit <625] 101 yes
[to lower special defense <1000] 6802 no
[(7 + 3 + 3 + 6 - 4.5) * 1.5] = 21.75 damage
-4.5 energy
Bulbasaur used Toxic
Espurr was badly poisoned (1DPA)
-6 energy
Either way, my 3rd action should still be Giga Drain because I didn't say to push back. A2 would be just sleep powder, and a3 would be Giga Drain.
That said: Toxic| Giga Drain | Leech Seed
If Florence uses Protect, replace that action with Ingrain the first time and Growth the second time.
If Florence uses Substitute on a1 or a3, replace that action with Giga Drain and push back.