Completed Be Still and Know

2v2 FE Singles
Items On
Switch=OK
2 Recoveries/5 Chills
3 Subs​

Complications:
Rillaboom [Chimi] (Female)

Stage 3*
The de-facto leader of Complications’ posse of Pokemon when in the field, Chimi prefers to beat her enemies, and sometimes allies, into submission through sheer force of will. Whether that’s a Solar Blade to the face or a stern look of disapproval is up to the subject of her attention. On Saturdays she goes to jam sesh’s with Carlisle at the One and Only.

Types: Grass

Abilities: Overgrow/Grassy Surge (Unlocked)

Nature: Serious (No Change)

Stats:
HP: 95
Atk: 9
Def: 7
SpA: 5
SpD: 5
Spe: 85
Size Class: 4
Weight Class: 4

Attacks :
Acrobatics
Assurance
Attract
Body Press
Body Slam
Boomburst
Branch Poke
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Bullet Seed
Darkest Lariat
Double Hit
Drain Punch
Drum Beating
Earth Power
Earthquake
Endeavor
Endure
Energy Ball
Facade
Fake Out
False Swipe
Fling
Focus Blast
Focus Energy
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Growl
Growth
Hammer Arm
High Horsepower
Hyper Beam
Hyper Voice
Knock Off
Leaf Storm
Leech Seed
Low Kick
Magical Leaf
Mega Kick
Mega Punch
Mud Shot
Nature Power
Noble Roar
Protect
Razor Leaf
Rest
Round
Scary Face
Scratch
Screech
Slam
Sleep Talk
Snarl
Snore
Solar Beam
Solar Blade
Stomping Tantrum
Strength
Substitute
Sunny Day
Superpower
Swift
Swords Dance
Taunt
Uproar
U-turn
Wood Hammer
Work Up
Worry Seed
View attachment 277518
Slaking (Achilles) [Male]

Stage 3*

Type: Normal

Abilities: Truant

Stats:
HP: 115
Atk: 11
Def: 7
SpA: 7
SpD: 5
Spe: 100
Size Class: 4
Size Class: 5

Attacks:
Aerial Ace
After You
Amnesia
Attract
Blizzard
Body Slam
Brick Break
Bulk Up
Bulldoze
Captivate
Chip Away
Confide
Counter
Covet
Crush Claw
Curse
Cut
Double Team
Earthquake
Encore
Endure
Facade
Feint Attack
Fire Blast
Flail
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Swipes
Giga Impact
Hammer Arm
Hidden Power Fighting
Hone Claws
Hyper Beam
Ice Beam
Incinerate
Low Sweep
Natural Gift
Night Slash
Play Rough
Power-Up Punch
Protect
Punishment
Pursuit
Quash
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Scratch
Secret Power
Shadow Ball
Shadow Claw
Shock Wave
Slack Off
Slash
Sleep Talk
Smack Down
Snore
Solar Beam
Strength
Substitute
Sunny Day
Swagger
Taunt
Thunder
Thunderbolt
Tickle
Toxic
Uproar
Water Pulse
Work Up
Yawn

Hodaka:

Shino [♀] Cinccino [Stage: 3]
Type: Normal
Hidden Power Type: Flying

[Abilities]

Cute Charm
This Pokemon's natural cuteness causes Pokemon of the opposite gender to become Infatuated 30% of the time after striking with a contact move.

Technician
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Skill Link
This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Shino is very shy, and prefers to hide away in her home, a modest burrow. She is easily frightened, but when push comes to shove displays incredible bravery. She obsessively cleans her home.

[Stats and Nature]
Nature: Serious
HP: 90
Atk: 7
Def: 5
SpA: 5
SpD: 5
Spe: 115

Size class: 1
Weight class: 1

[Moves]
View attachment 227972
Aqua Tail
Bullet Seed
Dig

Double Slap
Facade
Flail

Fling
Frustration
Giga Impact

Grass Knot
Gunk Shot
Iron Tail
Knock Off

Last Resort
Mud Slap
Pound
Play Rough
Protect

Retaliate
Return
Rock Blast
Seed Bomb

Slam
Tail Slap
Thief
U-Turn
Wake-Up-Slap

View attachment 227971
Dazzling Gleam
Echoed Voice
Focus Blast
Hidden Power [Flying]

Hyper Beam
Hyper Voice
Round
Secret Power
Snore

Swift
Thunder
Thunderbolt

Uproar

View attachment 263973
After You
Attract
Baby-Doll-Eyes
Calm Mind
Captivate
Charm
Confide
Double Team
Encore
Endure

Fake Tears
Growl
Helping Hand
Light Screen
Rain Dance
Rest
Safeguard
Sing
Sleep Talk
Substitute
Sunny Day
Swagger
Tail Whip
Thunder Wave
Tickle
Toxic
Work Up
:sm/greninja:
Gren [♂] Greninja [Stage: 3]
Type: Water / Dark
Hidden Power Type: Flying

[Abilities]

Torrent
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by three (3). (eg Water Pulse goes from 6 to 9, Hydro Pump from 11 to 14)

Protean
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

[Not enough data for a profile]

[Stats and Nature]
Nature: Serious
HP: 85
Atk: 7
Def: 5
SpA: 7
SpD: 5
Speed: 122

Size Class: 3
Weight Class: 3

[Moves]
View attachment 227972
Acrobatics
Aerial Ace
Bounce

Brutal Swing
Cut
Dig
Dive

Facade
Feint Attack
Fling
Frustration
Giga Impact
Lick
Night Slash

Pound
Power-Up-Punch
Quick Attack

Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Shadow Sneak
Smack Down

Strength
Thief
U-Turn
Waterfall


View attachment 227971
Blizzard
Bubble
Dark Pulse

Echoed Voice
Extrasensory
Grass Knot
Hidden Power [Flying]
Hydro Pump
Hyper Beam
Ice Beam
Round
Scald
Surf

Water Pledge
Water Pulse
Water Shuriken


View attachment 263973
Attract
Bestow
Camouflage
Confide
Double Team
Growl
Haze
Mat Block

Mind Reader
Mud Sport
Protect
Rain Dance
Rest
Role Play
Sleep Talk
Smokescreen
Spikes
Substitute

Swagger
Taunt
Toxic
Toxic Spikes

Water Sport
Work Up

Order of Ops:
1=Comp, 2=Hodaka
917C483E-8A35-4F72-9D93-FD01924BE3EC.png

1=Comp sends out and equips
Hodaka sends out, equips, and orders
Comp orders
Comp refs
 
Oh I thought it was Doubles lol
But hey this is still fine

:cinccino: w/ King's Rock :kings-rock:
Tail Slap ~ Bullet Seed ~ Tail Slap
IF
Counter, THEN Focus Blast and push back.
IF Yawn, THEN Protect and push back.
 
:Life Orb:
HP: 115
Energy: 100
Status: None
:King’s Rock:
HP: 90
Energy: 100
Status: None​

Action 1
Cinccino used Tail Slap!
Hit: 3696=No
Crits: 6714, 4290, 9542, 3534, 6980=0
Flinches: 9782, 7005, 8569, 7964, 2297=0
20+3+7-7=23 Damage!
11 Energy

Slaking used Low Sweep!
Hit: Irrelevant
Crit: 5694=No
(7+3+11-5)*1.5=24 Damage!
Cinccino’s speed fell!
Cute Charm: 739=Yes!
Slaking became infatuated!
3/3=4 Counters
-3HP Slaking
5 Energy

Action 2
Slaking used Power-Up Punch!
Hit: Irrelevant
Crit: 2679=No
(4+3+11-5)*1.5=20 (19.5) Damage!
Slaking’s Attack rose!
-3HP Slaking
4 Energy

Cinccino used Bullet Seed!
Hit: Irrelevant
Crits: 4607, 4488, 2676, 5112, 1568=0
20+7-7=20 Damage!
Slaking’s Love Counters fell!
12 Energy

Action 3
Slaking used Brick Break!
Hit: Irrelevant
Crit: 7526=No
(8+3+11-5)*1.5+2=28 (27.5) Damage!
-3HP Slaking
6 Energy

Cinccino used Tail Slap!
Hit: Irrelevant
Crits: 9566, 3342, 331, 2211, 747=1
20+3+7-7=23 Damage!
Slaking is no longer in love!
11 Energy


:Life Orb:
HP: 40
Energy: 85
Status: +1 Atk
:King’s Rock:
HP: 18
Energy: 66
Status: -1 Spe​
 
Power-Up Punch - Brick Break - Low Sweep
[Check at start of action] If Cinccino uses Protect A1, use Work Up, and push actions down.
[Check at start of action] If Cincinno used Endure and not A3, use Slack Off A2.
 
:Life Orb:
HP: 40
Energy: 85
Status: +1 Atk
:King’s Rock:
HP: 18
Energy: 66
Status: -1 Spe​

Slaking used Power-Up Punch!
Hit: Irrelevant
Crit: 936=No
(4+3+11-5)*1.5+2=22 (21.5) Damage!
Slaking’s Attack rose!
Cinccino fainted!
-3HP Slaking
4 Energy
:Life Orb:
HP: 37
Energy: 81
Status: +2 Atk
:King’s Rock:
HP: DX
Energy: DX
Status: DX​
 
Hrmph, difficult matchup

:sm/greninja: w/ Wise Glasses :wise-glasses:
Dive ~ Bounce ~ Water Shuriken
IF
successful P/E, THEN Toxic Spikes first instance, Spikes any other instance, pushing back each instance.
 
:Life Orb:
HP: 37
Energy: 81
Status: +2 Atk
:Wise Glasses:
HP: 85
Energy: 100
Status: None​

Action 1
Greninja dove into the water!
6 Energy

Greninja used Dive!
Hit: Irrelevant
Crit: 8938=No
8+3+7-7=11 Damage!
4 Energy

Slaking used Piston Arm Cannon (Hammer Arm+Giga Impact)!
Hit: 5211=Yes
Crit: 7265=No
25+3+11-5+4=38Damage!
-3HP Slaking
33 Energy

Action 2
Greninja bounced up high!
6 Energy

Greninja used Bounce!
Hit: 5591=Yes
Crit: 5904=No
Paralysis: 9158=No
8+3+7-7=11 Damage!
5 Energy

Slaking is cooling down!

Action 3
Greninja used Water Shuriken!
Hit: Irrelevant
Number of Hits: 5/6=4!
Crits: 8918, 6523, 86, 7153=1!
8+3+1+8-5=15 Damage!
Slaking fainted!
3 Energy

:Life Orb:
HP: DX
Energy: DX
Status: DX
:Wise Glasses:
HP: 47
Energy: 86
Status: Water Type​
 
Last edited:
:Miracle Seed:
“Seems you want an encore?”
Fake Out-Solar Blade-Solar Blade
[Check at Start of Action] If Greninja uses Protect A1, use Focus Energy, and push actions down.
If Greninja is under the effects of a successful P/E action, use Work Up and push actions down.
 
No activation of Grassy Seed? Ok
Anyway Gren just get flinched, it's a fairly interesting experience. We're unlikely to win this one but let's deal as much damage as possible!

:sm/greninja:
Aerial Ace ~ Ice Beam ~ Ice Beam + Ice Beam
 
:Miracle Seed:
"I think you're thinking of Grass Gem."

:Miracle Seed:
HP: 95
Energy: 100
Status: None
:Wise Glasses:
HP: 47
Energy: 86
Status: Water Type
Action 1
Grassy Terrain coated the field!
10 Energy :Rillaboom:

Rillaboom used Fake Out!
Hit: Irrelevant
Crit: 9667=No
4+9-5=8 Damage!
4 Energy

Greninja flinched!

+2HP :Greninja:
Action 2
Rillaboom began absorbing light!

Greninja used Ice Beam!
Hit: Irrelevant
Crit: 2373=No
Freeze: 1632=No
(9+3+8-5)*1.5=23 (22.5) Damage!
7 Energy

Rillaboom used Solar Blade!
Hit: Irrelevant
Crit: 6156=No
13+3+2+9-5+4=26 Damage!
8 Energy

+2HP :Rillaboom:
+2HP :Greninja:
Action 3
Rillaboom began absorbing light!

Rillaboom used Solar Blade!
Hit: Irrelevant
Crit: 989=No
13+3+2+9-5+4=26 Damage!
Greninja fainted!
12 Energy

+2HP :Rillaboom:


Grassy Terrain (3R)​

:Miracle Seed:
HP: 76
Energy: 70
Status: None
:Wise Glasses:
HP: DX
Energy: DX
Status: DX
Rewards:
Complications gains 1 JC, 4 RC, and 2 TC
Hodaka loses 1 JC and gains 2 RC and 2 TC
GG!
 

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