Team Un passant ordinaireRules said:Battle Rules
Format: B4P3 Singles (This means send in 4 Pokemon, but this is a 3v3 Singles match. One of the brought Pokemon will not be used.)
48 Hour DQ, 1 Warning - 72 Hours for refs
Switch = OK
Abilities: All
Items: All
Subsitutions: 3
Megas: 1
Z-Moves: 1
2 Recovery / 5 Chills per Pokemon
Turn Order: Coinflip
Arena: ASB Tournament Arena
Mesrine [M] [Honchkrow]
NATURE: Brave
TYPE: Dark/Flying
ABILITIES: Insomnia | Super Luck | Moxie [Unlocked]
STATS
HP: 100
Atk: 6+
Def: 2
SpA: 4
SpD: 2
Spe: 61-
-10% Evasion
Size Class: 2
Weight Class: 3
Base Rank Total: 20
MC: 0
MOVES (88/88):
Physical
Aerial Ace
Air Cutter
Assurance
Astonish
Brave Birb
Double-Edge
Drill Peck
Facade
Feint Attack
Fly
Foul Play
Frustration
Giga Impact
Natural Gift
Night Slash
Payback
Peck
Pluck
Pursuit
Retaliate
Return
Secret Power
Sky Attack
Steel Wings
Sucker Punch
Superpower
Thief
Wing Attack
Special
Dark Pulse
Dream Eater
Heat Wave
Hidden Power Electric
Hyper Beam
Icy Wind
Incinerate
Mud Slap
Night Shade
Ominous Wind
Psychic
Round
Shadow Ball
Snarl
Snore
Swift
Twister
Uproar
Other
Attract
Calm Mind
Captivate
Confide
Confuse Ray
Defog
Double Team
Embargo
Endure
Feather Dance
Flatter
Haze
Mean Look
Mimic
Mirror Move
Nasty Plot
Nightmare
Perish Song
Protect
Psych Up
Psycho Shift
Quash
Rain Dance
Rest
Roost
Screech
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Thunder Wave
Torment
Toxic
Whirlwind
MOVEPOOL MAXXEDNATURE: Modest
TYPE: Electric/Steel
ABILITIES: Magnet Pull | Sturdy | Analytic [Unlocked]
STATS
HP: 90
Atk: 2-
Def: 4
SpA: 6+
SpD: 3
Spe: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20
MC: 0
MOVES (72/72):
Physical:
Bide
Double-Edge
Explosion
Facade
Frustration
Giga Impact
Gyro Ball
Headbutt
Iron Head
Magnet Bomb
Natural Gift
Rage
Return
Rollout
Secret Power
Spark
Tackle
Take Down
Wild Charge
Special:
Charge Beam
Discharge
Electro Ball
Electroweb
Flash Cannon
Hidden Power Ice
Hyper Beam
Magic Coat
Mirror Coat
Mirror Shot
Round
Shock Wave
Signal Beam
Snore
Sonic Boom
Swift
Thunder
Thunderbolt
Thunder Shock
Tri Attack
Volt Switch
Zap Cannon
Others:
Ally Switch
Barrier
Confide
Double Team
Electric Terrain
Endure
Flash
Gravity
Iron Defense
Light Screen
Lock-On
Magic Coat
Magnet Rise
Magnetic Flux
Metal Sound
Mimic
Protect
Psych Up
Rain Dance
Recycle
Reflect
Refresh
Rest
Screech
Sleep Talk
Substitute
Sunny Day
Supersonic
Swagger
Teleport
Thunderwave
Toxic
MOVEPOOL MAXXEDNATURE: Adamant
TYPE: Bug/Poison
ABILITIES: Swarm | Sniper [Unlocked]
STATS
HP: 90
Atk: 4+
Def: 2
SpA: 1-
SpD: 3
Spe: 75
Size Class: 2
Weight Class: 3
Base Rank Total: 16
NATURE: Adamant
TYPE: Bug/Poison
ABILITIES: Swarm | Adaptability | Sniper [Unlocked]
MEGA STATS
HP: 90
Atk: 7+
Def: 2
SpA: 0-
SpD: 3
Spe: 145
Size Class: 3
Weight Class: 3
Base Rank Total: 21
MC: 0
MOVES (78/79)
Physical:
Acrobatics
Aerial Ace
Assurance
Bide
Brick Break
Brutal Swing
Bug Bite
Cut
Double-Edge
Drill Run
Endeavor
Facade
False Swipe
Fell Stinger
Frustration
Fury Attack
Fury Cutter
Giga Impact
Knock Off
Natural Gift
Payback
Pin Missile
Poison Jab
Poison Sting
Pursuit
Rage
Return
Rock Smash
Secret Power
Skull Bash
Take Down
Thief
Throat Chop
Twineedle
U-Turn
X-Scissors
Special:
Air Cutter
Electoweb
Giga Drain
Hidden Power Rock
Hyper Beam
Infestation
Mega Drain
Ominous Wind
Round
Silver Wind
Sludge Bomb
Snore
Struggle Bug
Solar Beam
Swift
Venoshock
Others:
Agility
Attract
Baton Pass
Captivate
Confide
Defog
Double Team
Endure
Flash
Focus Energy
Harden
Iron Defense
Laser Focus
Mimic
Protect
Reflect
Rest
Roost
Sleep Talk
String Shot
Substitute
Sunny Day
Swagger
Sword Dance
Tailwind
Toxic
Toxic Spikes
Dory [F] [Wishiwashi]
NATURE: Sassy
TYPE: Water
ABILITIES: Schooling
STATS (Solo Form)
HP: 80
Atk: 1
Def: 1
SpA: 1
SpD: 2+
Spe: 34-
-10% Evasion
Size Class: 1
Weight Class: 1
Base Rank Total: 8
STATS (School Form)HP: 80
Atk: 6
Def: 5
SpA: 6
SpD: 6+
Spe: 26-
-10% Evasion
Size Class: 7
Weight Class: 4
Base Rank Total: 26
MC: 2
MOVES (45/45)
Physical:
Aqua Tail
Beat Up
Bulldoze
Covet
Dive
Double-Edge
Earthquake
Endeavor
Facade
Feint Attack
Frustration
Iron Tail
Return
Take Down
U-Turn
Waterfall
Special:
Brine
Hidden Power Grass
Hydro Pump
Ice Beam
Muddy Water
Round
Scald
Snore
Surf
Water Gun
Water Pulse
Whirlpool
Others:
Aqua Ring
Attract
Confide
Double Team
Growl
Hail
Helping Hand
Mist
Protect
Rain Dance
Rest
Sleep Talk
Soak
Substitute
Swagger
Tearful Look
Toxic
Water Sport
MOVEPOOL MAXXED
Team Geodude6
Doñakarasu [Honchkrow] (F)
Nature: Hardy (No effect on stats).
Type:
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves tagged as #Reach.
Abilities:
Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Super Luck: (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20
MC: 0
Moves:
Night Slash
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Swagger
Nasty Plot
Assurance
Taunt
Mean Look
Foul Play
Sucker Punch
Quash
Torment
Tailwind
Brave Bird
Confuse Ray
Drill Peck
Mirror Move
Perish Song
Psycho Shift
Quick Attack
Sky Attack
Whirlwind
Calm Mind
Toxic
Hidden Power [Bug]
Hyper Beam
Protect
Roost
Psychic
Shadow Ball
Double Team
Facade
Rest
Steel Wing
Endure
Psych Up
Incinerate
Payback
Retaliate
Giga Impact
Thunder Wave
Psych Up
Swagger
Substitute
Dark Pulse
Snarl
Fly
Heat Wave
Icy Wind
Mimic
Snatch
Spite
Superpower
Twister
Beat Up
Scout [Kitsunoh] (M)
Nature: Jolly (+15% Spe, +19% Acc, -1 SpA)
Type:
: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
"<Ya listenin'? OK. Grass grows, birds fly, sun shines, and brutha' - I hurt people. I'm a force-a-nature. If you were from where I was from, you'd be fuckin' dead.>"
Abilities:
Frisk: (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Limber: (Passive) This Pokemon's body is well trained and immune to paralysis.
Iron Fist: (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2).
Stats:
HP: 90
Atk: Rank 4
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 127+
Size Class: 3
Weight Class: 4
Base Rank Total: 19
MC: 3
KOC: 3
Moves:
Imprison
Scratch
Iron Defense
Lick
Bullet Punch
Metal Burst
Odor Sleuth
Faint Attack
Shadow Sneak
Copycat
Curse
Metal Claw
Memento
Fake Out
Iron Head
Revenge
Shadow Strike
Perish Song
Flail
Foul Play
Meteor Mash
Phantom Force
Psycho Shift
Yawn
Taunt
Protect
Earthquake
Dig
Double Team
Torment
Endure
Will-O-Wisp
Payback
Retaliate
Giga Impact
Bulldoze
Rock Slide
U-Turn
Substitute
Endeavor
Ice Punch
Iron Tail
Knock Off
Low Kick
Magic Coat
Pain Split
Jordan [Conkeldurr] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Toggle) At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Iron Fist: (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Stats:
HP: 100
Atk: Rank 7+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20
MC: 0
Moves:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Scary Face
Rock Slide
Chip Away
Hammer Arm
Stone Edge
Focus Punch
Counter
Detect
Drain Punch
Endure
Force Palm
Foresight
Mach Punch
Reversal
Wide Guard
Toxic
Hyper Beam
Protect
Smack Down
Earthquake
Dig
Brick Break
Focus Blast
Payback
Retaliate
Giga Impact
Poison Jab
Swagger
Substitute
Block
Fire Punch
Helping Hand
Ice Punch
Knock Off
Low Kick
Thunder Punch
Serasus [Aurumoth] (F)
Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)
Type:
: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.
Abilities:
Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Light Metal: (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 4+
Spe: 81-
Size Class: 4
Weight Class: 5 [4 LM]
Base Rank Total: 24
MC: 1
Attacks:
Quiver Dance
Dragon Dance
Tackle
String Shot
Bug Bite
Sunny Day
Spotlight
Silver Wind
Heal Pulse
Confusion
Ancientpower
Final Gambit
Struggle Bug
Will-O-Wisp
Ominous Wind
Wish
Tail Glow
Healing Wish
Reflect
Light Screen
Zen Headbutt
Lunge
Psychic Terrain
Bug Buzz
Close Combat
Counter
Disable
Feint
Fell Stinger
Hydro Pump
Megahorn
Wing Attack
Psyshock
Toxic
Hail
Hidden Power [Ground]
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Solarbeam
Thunderbolt
Thunder
Return
Psychic
Shadow Ball
Double Team
Facade
Rest
Attract
Round
Echoed Voice
Overheat
Ally Switch
Steel Wing
Focus Blast
Fling
Retaliate
Giga Impact
Flash
Psych Up
X-Scissor
Dream Eater
Infestation
Swagger
Substitute
Secret Power
Dazzling Gleam
Confide
Cut
Surf
Electroweb
Helping Hand
Icy Wind
Magic Coat
Magic Room
Recycle
Role Play
Shock Wave
Skill Swap
Sleep Talk
Trick
Water Pulse
Wonder Room
Doñakarasu [Honchkrow] (F)
Nature: Hardy (No effect on stats).
Type:
Abilities:
Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Super Luck: (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20
MC: 0
Moves:
Night Slash
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Swagger
Nasty Plot
Assurance
Taunt
Mean Look
Foul Play
Sucker Punch
Quash
Torment
Tailwind
Brave Bird
Confuse Ray
Drill Peck
Mirror Move
Perish Song
Psycho Shift
Quick Attack
Sky Attack
Whirlwind
Calm Mind
Toxic
Hidden Power [Bug]
Hyper Beam
Protect
Roost
Psychic
Shadow Ball
Double Team
Facade
Rest
Steel Wing
Endure
Psych Up
Incinerate
Payback
Retaliate
Giga Impact
Thunder Wave
Psych Up
Swagger
Substitute
Dark Pulse
Snarl
Fly
Heat Wave
Icy Wind
Mimic
Snatch
Spite
Superpower
Twister
Beat Up
Scout [Kitsunoh] (M)
Nature: Jolly (+15% Spe, +19% Acc, -1 SpA)
Type:
"<Ya listenin'? OK. Grass grows, birds fly, sun shines, and brutha' - I hurt people. I'm a force-a-nature. If you were from where I was from, you'd be fuckin' dead.>"
Abilities:
Frisk: (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Limber: (Passive) This Pokemon's body is well trained and immune to paralysis.
Iron Fist: (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2).
Stats:
HP: 90
Atk: Rank 4
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 127+
Size Class: 3
Weight Class: 4
Base Rank Total: 19
MC: 3
KOC: 3
Moves:
Imprison
Scratch
Iron Defense
Lick
Bullet Punch
Metal Burst
Odor Sleuth
Faint Attack
Shadow Sneak
Copycat
Curse
Metal Claw
Memento
Fake Out
Iron Head
Revenge
Shadow Strike
Perish Song
Flail
Foul Play
Meteor Mash
Phantom Force
Psycho Shift
Yawn
Taunt
Protect
Earthquake
Dig
Double Team
Torment
Endure
Will-O-Wisp
Payback
Retaliate
Giga Impact
Bulldoze
Rock Slide
U-Turn
Substitute
Endeavor
Ice Punch
Iron Tail
Knock Off
Low Kick
Magic Coat
Pain Split
Jordan [Conkeldurr] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Abilities:
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Toggle) At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Iron Fist: (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Stats:
HP: 100
Atk: Rank 7+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20
MC: 0
Moves:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Scary Face
Rock Slide
Chip Away
Hammer Arm
Stone Edge
Focus Punch
Counter
Detect
Drain Punch
Endure
Force Palm
Foresight
Mach Punch
Reversal
Wide Guard
Toxic
Hyper Beam
Protect
Smack Down
Earthquake
Dig
Brick Break
Focus Blast
Payback
Retaliate
Giga Impact
Poison Jab
Swagger
Substitute
Block
Fire Punch
Helping Hand
Ice Punch
Knock Off
Low Kick
Thunder Punch
Serasus [Aurumoth] (F)
Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)
Type:
Abilities:
Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Light Metal: (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 4+
Spe: 81-
Size Class: 4
Weight Class: 5 [4 LM]
Base Rank Total: 24
MC: 1
Attacks:
Quiver Dance
Dragon Dance
Tackle
String Shot
Bug Bite
Sunny Day
Spotlight
Silver Wind
Heal Pulse
Confusion
Ancientpower
Final Gambit
Struggle Bug
Will-O-Wisp
Ominous Wind
Wish
Tail Glow
Healing Wish
Reflect
Light Screen
Zen Headbutt
Lunge
Psychic Terrain
Bug Buzz
Close Combat
Counter
Disable
Feint
Fell Stinger
Hydro Pump
Megahorn
Wing Attack
Psyshock
Toxic
Hail
Hidden Power [Ground]
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Solarbeam
Thunderbolt
Thunder
Return
Psychic
Shadow Ball
Double Team
Facade
Rest
Attract
Round
Echoed Voice
Overheat
Ally Switch
Steel Wing
Focus Blast
Fling
Retaliate
Giga Impact
Flash
Psych Up
X-Scissor
Dream Eater
Infestation
Swagger
Substitute
Secret Power
Dazzling Gleam
Confide
Cut
Surf
Electroweb
Helping Hand
Icy Wind
Magic Coat
Magic Room
Recycle
Role Play
Shock Wave
Skill Swap
Sleep Talk
Trick
Water Pulse
Wonder Room
Hm, looks like we're the first ones to get there, huh. Anyway! Welcome to Battle-by-Post's very first tournament! No big brackets here, only a family-sized, 8-player tour, and today we're having BBP's second best Frenchie Un Passant Ordinaire against returning veteran Geodude6!
Both players brought 4 Pokémon to the match, let's try to analyze them a bit.
UPO brought his trusty, bread-and-butter quatuor of Honchkrow, Wishiwashi, Magnezone and Beedrill, probably not wanting to stray too far out of his comfort zone for this match. Notably, Beedrill will probably be able to Mega Evolve to apply incredible offensive pressure on the opposing team, whereas Wishiwashi can be terrifying with a Waterium Z.
On the other hand, Geodude has an interesting team starring his own Honchkrow, Kitsunoh, Conkeldurr and Aurumoth. Honchkrow aside, the other three are top tier picks and can cover a wide range of threats, even though UPO's Honchkrow has an edge or another over all of these. We may even see a Honchkrow ditto in this match! Interestingly enough, Geodude didn't bring anything capable of Mega Evolving, and all of the mons probably prefer a regular item over a Z-Crystal, but I could be wrong!
Buuuut that's enough talk, let's flip that coin and begin the match!
1-5000: UPO | 5001-10000: Geodude
rolled 3678. ==> UPO!
Un passant ordinaire sends out and equipsBoth players brought 4 Pokémon to the match, let's try to analyze them a bit.
UPO brought his trusty, bread-and-butter quatuor of Honchkrow, Wishiwashi, Magnezone and Beedrill, probably not wanting to stray too far out of his comfort zone for this match. Notably, Beedrill will probably be able to Mega Evolve to apply incredible offensive pressure on the opposing team, whereas Wishiwashi can be terrifying with a Waterium Z.
On the other hand, Geodude has an interesting team starring his own Honchkrow, Kitsunoh, Conkeldurr and Aurumoth. Honchkrow aside, the other three are top tier picks and can cover a wide range of threats, even though UPO's Honchkrow has an edge or another over all of these. We may even see a Honchkrow ditto in this match! Interestingly enough, Geodude didn't bring anything capable of Mega Evolving, and all of the mons probably prefer a regular item over a Z-Crystal, but I could be wrong!
Buuuut that's enough talk, let's flip that coin and begin the match!
1-5000: UPO | 5001-10000: Geodude
rolled 3678. ==> UPO!
Geodude6 sends out, equips and orders
Un passant ordinaire orders
I ref and do announcer stuff!