[Battling 101] Tutor Rainman vs Tutee Exclaimer

Hello Exclaimer, This will be your Battling 101 thread. If you are not Exclaimer, me, or Frosty please refrain from posting in here. Lets start with the very basics here: The Rules.

2v2 Singles <-- This means the match will be 2v2, but i allowed you to bring 3. This means you get to choose which 2 you want to use. This is a good and a bad thing as you can choose which pokemon has a matchup advantage, but you also can get a pokemon you don't want forced in by a phazing move.
DQ: 48h <-- Should be self explanatory, how much time you have to post before you get a warning/DQed
2 Recoveries, 5 Chills per mon <-- This means you have 2 recovery moves (list is in handbook), 5 chills (command to recover EN) per pokemon, infinite is also common here
Two Substitutions per pokemon excluding KO Substitutions. <-- Self explanitory, how many subs you have per pokemon
One Mega Evolution <-- Self Explanitory
Switch = OK <-- This means you have the ability to switch out if you're ordering first (except if you have switched out previous round), another option here is Switch=KO, which means you cannot switch out at all
Abilities = ALL <-- This means all pokemon get access to all unlocked abilities, other options here are Abilities=1, and Abilities=2
Items = Training <-- This means that pokemon can only equip items that boost counters. These are Exp Share (MC), Amulet Coin (CC), Lucky Egg (EC or AC), and Luck Incense (CC). Other options here are Items=All, and Items=None
Arena: ASB Tournament Arena <-- This means Standard Arena will be used where all moves can be used. It is assumed to be standard for all moves.


Tutor's Pokemon (As graciously provided by the very nice people behind the TLR crew]

Woobat (X)
Nature: Naive (+16% Acc)
Type: Psychic/Flying

Abilities:
Klutz
Unaware
Simple

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 83 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
AC: 5/5

Moves:
Air Cutter
Air Slash
Amnesia
Assurance
Attract
Calm Mind
Confusion
Endeavor
Future Sight
Gust
Heart Stamp
Imprison
Odor Sleuth
Psychic

Flatter
Helping Hand
Psycho Shift
Roost
Stored Power

Charge Beam
Protect
Psych Up
Shadow Ball
Thunder Wave

Magby (X)

Nature: Rash
+1 SpA, -1 SpD

Type: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body:

(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Vital Spirit (DW):
(Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: 3
Def: 2
SpA+: 4
SpD-: 1
Spe: 83

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Ember
Smog
Leer
Fire Punch
SmokeScreen
Faint Attack
Fire Spin
Confuse Ray
Flame Burst
Lava Plume
Flamethrower
Sunny Day
Fire Blast

Flare Blitz
Mach Punch
Screech

Focus Punch
Protect
Brick Break
Flame Charge
Will-O-Wisp


Tutee's Pokemon


Ralts [♀] [Aftae]
Types: Psychic/Fairy
Abilities:: Synchronize / Trace / Telepathy (H)
Nature: Timid (+Speed, -Attack, +Accuracy)
Stats:
HP: 90
Atk: 0 (-)
Def: 1
SpA: 2
SpD: 2
Spe: 46 (+7% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Egg
Destiny Bond
Confuse Ray
Shadow Sneak
Skill Swap
Synchronoise
TM/HM
Thunderbolt
Substitute
Protect
Psyshock
Will-O-Wisp



Cupra [♂] [Agro]
Types: Bug/Psychic
Abilities:: Shield Dust / Keen Eye/ Illusion (H)
Nature: Quiet (+Special Attack, -Speed, -Evasion)
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 38 (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
Egg
Bug Buzz
Close Combat
Megahorn
Hydro Pump
Counter
TM/HM
Psyshock
Shadow Ball
Protect
Will-o-Wusp
Substitute



Colosshale [♂] [Frykt]
Types: Dark/Water
Abilities:: Rebound / Storm Drain / Flare Boost (H)
Nature: Adamant (+Attack, -Special Attack)
Stats:
HP: 100
Atk: 3 (+)
Def: 2
SpA: 2 (-)
SpD: 3
Spe: 85
Size Class: 4
Weight Class: 9
Base Rank Total: 16
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Leer
Tackle
BubbleBeam
Bite
Rapid Spin
Body Slam
Egg
Sucker Punch
Thunder Fang
Fake Out
Encore
Fire Fang
TM/HM
U-turn
Iron Tail
Earthquake
Protect
Substitute


Now enough explanations about rules, lets get started with the match. Ill give you the start and allow you to send out a pokemon.
 
Ok, lets look over your orders briefly. Protect is a decent move that allows for you to stall out a round to get out of a bad matchup. However, Teleport's second effect (Teleport Evasive) allows you to do the same effect (except against spread moves) for 7 EN (6 after STAB). Calm Mind is a very mediocre move as it leaves you wide open while you gain a measly +1 SpAtk and +1 SpDef. Unfortunately stat ups are very mediocre themselves as they only add a +2 outside of the SE/NVE multiplier. Confusion is a decent attacking move, but as it has 5 BAP, it would only do 9.5 Damage (5+3+3-1.5) while psyshock wouldve done 11 Damage (8+3+3-3). The order set i wouldve done might have been Teleport (Evasive)-->Psyshock-->Teleport (Evasive) as it allows you to keep your EN pool up, get a good hit in, and allow you to switch out to a better matchup.

Round 1:
Pre Round:

Tutor Rainman:

Magby (X) @ Nothing
Abilities: Flame Body, Vital Spirit
HP: 90
EN: 100
3/2/4/1/83/S1W2
Status: Fine

Tutee Exclaimer:

Ralts [♀] [Aftae] @ Exp Share
Abilities: Synchronize/Trace
HP: 90
EN: 100
0/1/2/2/46/S1W1
Status: Fine
(+7% Accuracy)

Note: All rolls will be out of d10k
Action 1:
Speed Order: Magby, Ralts


Ralts used Protect
EN Used: 7

Magby used Fire Blast
Hit Check (8500): 7377 (HIT)
Crit Check (625): 3635 (NO)
Damage: (11+3+6-3)=17=0~6.8 EN
Eff Check (1000): 2187 (NO)
EN Used: 8-1=7

Action 2:
Speed Order: Magby, Ralts


Magby used Flamethrower
Crit Check (625): 129 (CRIT)
Damage: (9+3+3+6-3)=18
Eff Check (1000): 518 (YES)
EN used: 7-1=6

Ralts Used Calm Mind
+1 SpAtk, +1 SpDef
EN Used: 7-1=6

Ralts lost 2 HP (burn)

Action 3:
Speed Order: Magby, Ralts


Magby used Fire Blast
Hit Check (8500): 4222 (HIT)
Crit Check (625): 2842 (NO)
Damage: (11+3+6-3)-2=15
Eff Check (1000): 7135 (NO)
EN Used: 8-1=7

Ralts used Confusion
Crit Check (625): 2103 (NO)
Damage: (5+3+3-1.5)+2=11.5
Eff Check (1000): 2494 (NO)
EN Used: 3-1=2

Ralts lost 2 HP (Burn)

Round 1:
Post Round:

Tutor Rainman:

Magby (X) @ Nothing
Abilities: Flame Body, Vital Spirit
HP: 78
EN: 80
3/2/4/1/83/S1W2
Status: Fine

Tutee Exclaimer:

Ralts [♀] [Aftae] @ Exp Share
Abilities: Synchronize/Trace
HP: 53
EN: 78
0/1/2/2/46/S1W1
Status: Burned
(+7% Accuracy)

Exclaimer is up to order/switch
 
Protect -- Teleport (Switch) -- Psyshock

If Sunny Day is used, use Psyshock and push actions back, but only once.
 
Not a bad order set. Protect while ordering first can be extremely extremely risky, especially with larger movepool pokemon. Thankfully, as we are dealing with baby pokemon, its not too risky. Teleport (Switch) while a good move to get a matchup, is extremely risky ordering first. Not only do you do nothing that action, you also order first next round. Psyshock is a good move as usual to get damage in. I wouldve done straight up damage racing to get some damage in on Mabgy, but these are decent orders too.

Flamethrower-->Fire Blast-->Fire Blast

Round 2:
Pre Round:

Tutor Rainman:

Magby (X) @ Nothing
Abilities: Flame Body, Vital Spirit
HP: 78
EN: 80
3/2/4/1/83/S1W2
Status: Fine

Tutee Exclaimer:

Ralts [♀] [Aftae] @ Exp Share
Abilities: Synchronize/Trace
HP: 53
EN: 78
0/1/2/2/46/S1W1
Status: Burned, +1 SpAtk, +1 SpDef
(+7% Accuracy)

Action 1:
Speed Order: Magby, Ralts


Ralts used Protect
EN Used: 7

Magby used Flamethrower
Crit Check (625): 6824 (NO)
Damage: (9+3+6-3)-2=13=0~5.2 EN
EN Used: 7-1=6

-2 HP Ralts (Burn)

Action 2:
Speed Order: Magby, Ralts


Magby used Fire Blast
Hit Check (8500): 5139 (HIT)
Crit Check (625): 7331 (NO)
Damage: (11+3+6-3)-2=15
EN Used: 8-1=7

Ralts used Teleport (Switch)
Ralts got ready to switch out
EN Used: 7-1=6

-2 HP Ralts (Burn)

Action 3:
Speed Order: Magby, Ralts


Magby used Fire Blast
Hit Check (8500): 8072 (HIT)
Crit Check (625): 3368 (NO)
Damage: (11+3+6-3)-2=15
EN Used: 8-1+4=11

Ralts used Psyshock
Crit Check (625): 6766 (NO)
Damage: (8+3+3-3)+2=13
EN Used: 6-1=5

-2 HP Ralts (Burn)


Round 2:
Post Round:

Tutor Rainman:

Magby (X) @ Nothing
Abilities: Flame Body, Vital Spirit
HP: 65
EN: 56
3/2/4/1/83/S1W2
Status: Fine

Tutee Exclaimer:

Ralts [♀] [Aftae] @ Exp Share
Abilities: Synchronize/Trace
HP: 17
EN: 55
0/1/2/2/46/S1W1
Status: Burned
(+7% Accuracy)

Exclaimer is up to switch+order
 


@ Lucky Egg

BubbleBeam -- Earthquake -- BubbleBeam

If Magby uses a P/E move or Will-o-Wisp, then Colosshale uses Substitute(15) and pushes actions back.
 
Good order set, once you get the matchup advantage go for the damage race, especially ones you know the opponent can't win. However, BIG issues with the subs. P/E is a good sub, but have a clause for a non consecutive/successful P/E move since i can just go Protectx3 and it will force you into Substitute (15 HP)x3. Same issue with will-o-wisp but both of thes can be solved by adding a (if you don't have a substitute up) clause. These sort of mistakes are fine. Just take this as a learning experience in making good subs.

Brick Break-->Brick Break-->KARATE CHOP ACTION (Brick Break+Brick Break)

Round 3:
Pre Round:

Tutor Rainman:

Magby (X) @ Nothing
Abilities: Flame Body, Vital Spirit
HP: 65
EN: 56
3/2/4/1/83/S1W2
Status: Fine

Tutee Exclaimer:

Colosshale [♂] [Frykt] @ Lucky Egg
Rebound / Storm Drain
HP: 100
EN: 100
3/2/2/3/85
Status: Fine


Ralts [♀] [Aftae] @ Exp Share
Abilities: Synchronize/Trace
HP: 17
EN: 55
0/1/2/2/46/S1W1
Status: Burned
(+7% Accuracy)


Action 1:
Speed Order: Colosshale, Magby


Colosshale used Bubblebeam
Crit Check (625): 2043 (NO)
Damage: (7+3+3-1.5)*1.5=17.25
Eff Check (1000): 5651 (NO)
EN Used: 5-1=4

Magby used Brick Break
Crit Check (625): 4646 (NO)
Damage: (8+4.5-3)*1.5=14.25
EN Used: 6

Action 2:
Speed Order: Colosshale, Magby


Colosshale used Earthquake
Crit Check (625): 854 (NO)
Damage: (10+3-1.5)*1.5=17.25
EN Used: 7

Magby used Brick Break
Crit Check (625): 4644 (NO)
Damage: (8+4.5-3)*1.5=14.25
EN Used: 6+4=10

Action 3:
Speed Order: Colosshale, Magby


Colosshale used Bubblebeam
Crit Check (625): 8478 (NO)
Damage: (7+3+3-1.5)*1.5=17.25
Eff Check (1000): 9348 (NO)
EN Used: 5-1=4

Magby used KARATE CHOP ACTION (Brick Break+Brick Break)
BEC: (14+18)=32<40 Combo Works
Crit Check (625): 862 (NO)
Damage: (8*2.25+4.5-3)*1.5=29.25
EN Used: (14+18)*1.75=51.75

Magby Fainted

Round 3:
Post Round:

Tutor Rainman:

Magby (X) @ Nothing
Abilities: Flame Body, Vital Spirit
HP: KO
EN: KO
3/2/4/1/83/S1W2
Status: Fine

Tutee Exclaimer:

Colosshale [♂] [Frykt] @ Lucky Egg
Rebound / Storm Drain
HP: 42
EN: 85
3/2/2/3/85
Status: Fine


Ralts [♀] [Aftae] @ Exp Share
Abilities: Synchronize/Trace
HP: 17
EN: 55
0/1/2/2/46/S1W1
Status: Burned
(+7% Accuracy)


Woobat (X) takes nothing

Charge Beam-->Air Slash-->Charge Beam
If Encore, Use Dodge and push actions back. Do not trigger this sub consecutively
If Sucker Punch, Use Calm Mind and push actions back
 
Not much to say here. Fake out was a good move, getting in free damage.
Round 4
Pre Round:

Tutor Rainman:

Woobat (X)
Abilities: Klutz/Unaware/Simple
HP: 90
EN: 100
2/2/2/1/83/W1S1
Status: Fine
(+16% Accuracy)

Tutee Exclaimer:

Colosshale [♂] [Frykt] @ Lucky Egg
Rebound / Storm Drain
HP: 42
EN: 85
3/2/2/3/85
Status: Fine


Ralts [♀] [Aftae] @ Exp Share
Abilities: Synchronize/Trace
HP: 17
EN: 55
0/1/2/2/46/S1W1
Status: Burned
(+7% Accuracy)

Action 1:
Speed Order: Colosshale, Woobat


Colosshale used Fake Out
Crit Check (625): 9137 (NO)
Damage: (4+4.5-3)=5.5
EN Used: 4

Woobat Flinched

Action 2:
Speed Order: Colosshale, Woobat


Colosshale used Bite
Crit Check (625): 9076 (NO)
Damage: (6+3+4.5-3)*1.5=15.75
Eff Check (3000): 8982 (NO)
EN Used: 4-1=3

Woobat used Air Slash
Crit Check (625): 2973 (NO)
Damage: (8+3+3-3)=11
EN Used: 6-1=5

Action 3:
Speed Order: Colosshale, Woobat


Colosshale used Bite
Crit Check (625): 4400 (NO)
Damage: (6+3+4.5-3)*1.5=15.75
Eff Check (3000): 7054 (NO)
EN Used: 4-1+4=7

Woobat used Charge Beam
Crit Check (625): 2062 (NO)
Damage: (5+3-3)*1.5=7.5
Eff Check (7000): 1360 (YES)
EN Used: 6
+2 SpAtk

Round 4
Post Round:

Tutor Rainman:

Woobat (X)
Abilities: Klutz/Unaware/Simple
HP: 53
EN: 89
2/2/2/1/83/W1S1
Status: Fine, +2 SpAtk
(+16% Accuracy)

Tutee Exclaimer:

Colosshale [♂] [Frykt] @ Lucky Egg
Rebound / Storm Drain
HP: 23
EN: 71
3/2/2/3/85
Status: Fine

Ralts [♀] [Aftae] @ Exp Share
Abilities: Synchronize/Trace
HP: 17
EN: 55
0/1/2/2/46/S1W1
Status: Burned
(+7% Accuracy)


Exclaimer is up to order/switch
 
Continueing the damage race, not bad

Thunder Wave-->Air Slash-->Air Slash
If Flinched, push actions back
Round 5
Pre Round:

Tutor Rainman:

Woobat (X)
Abilities: Klutz/Unaware/Simple
HP: 53
EN: 89
2/2/2/1/83/W1S1
Status: Fine, +2 SpAtk
(+16% Accuracy)

Tutee Exclaimer:

Colosshale [♂] [Frykt] @ Lucky Egg
Rebound / Storm Drain
HP: 23
EN: 71
3/2/2/3/85
Status: Fine

Ralts [♀] [Aftae] @ Exp Share
Abilities: Synchronize/Trace
HP: 17
EN: 55
0/1/2/2/46/S1W1
Status: Burned
(+7% Accuracy)


Action 1:
Speed Order: Colosshale, Woobat


Colosshale used Bite
Crit Check (625): 6634 (NO)
Damage: (6+3+4.5-3)*1.5=15.75
Eff Check (3000): 4224 (NO)
EN Used: 4-1+4+4=11

Woobat used Thunder Wave
Colosshale was Paralyzed
EN Used: 7

Action 2:
Speed Order: Woobat, Colosshale


Woobat used Air Slash
Crit Check (625): 5713 (NO)
Damage: (8+3+3-3)+4=15
Eff Check (3000): 5396 (NO)
EN Used: 6-1=5

Colosshale used Bite
Paralysis Check (2500): 3164 (NO)
Crit Check (625): 1778 (NO)
Damage: (6+3+4.5-3)*1.5=15.75
EN Used: 4-1+4+4+4=15

Action 3:
Speed Order: Woobat, Colosshale


Woobat used Air Slash
Crit Check (625): 5773 (NO)
Damage: (8+3+3-3)+4=15
Eff Check (3000): 8472 (NO)
EN Used: 6-1+4=9

Colosshale Fainted

Round 5
Post Round:

Tutor Rainman:

Woobat (X)
Abilities: Klutz/Unaware/Simple
HP: 21
EN: 68
2/2/2/1/83/W1S1
Status: Fine, +1 SpAtk
(+16% Accuracy)

Tutee Exclaimer:

Colosshale [♂] [Frykt] @ Lucky Egg
Rebound / Storm Drain
HP: KO
EN: KO
3/2/2/3/85 21
Status: Fine, Paralysis (10%)

Ralts [♀] [Aftae] @ Exp Share
Abilities: Synchronize/Trace
HP: 17
EN: 55
0/1/2/2/46/S1W1
Status: Burned
(+7% Accuracy)


Ralts is sent out immediately.

Air Slash-->Air Slash-->Air Slash
If Destiny Bond, Initiate Action String (Roost-->Protect-->Roost) Starting from the action destiny bond is used (ONCE)
If P/E Move, Use Calm Mind and push actions back. Do not trigger this sub consecutively
 
Good strategy. You noticed my subs forcing you into a certain move. This is usually the aim of subs. To avoid having certain moves used and to force others into being used. Now just to see if that 30% chance will kick in.

Round 6
Pre Round:

Tutor Rainman:

Woobat (X)
Abilities: Klutz/Unaware/Simple
HP: 21
EN: 68
2/2/2/1/83/W1S1
Status: Fine, +1 SpAtk
(+16% Accuracy)

Tutee Exclaimer:

Ralts [♀] [Aftae] @ Exp Share
Abilities: Synchronize/Trace
HP: 17
EN: 55
0/1/2/2/46/S1W1
Status: Burned
(+7% Accuracy)

Action 1:
Speed Order: Woobat, Ralts

Woobat used Air Slash
Crit Check (625): 1479 (NO)
Damage: (8+3+3-3)+2=13
Eff Check (3000): 1725 (YES)
EN Used: 6-1+4+4=13

Ralts Flinched

-2 HP Ralts (Burn)

Action 2:
Speed Order: Woobat, Ralts

Woobat used Air Slash
Crit Check (625): Doesnt Matter (NO)
Damage: (8+3+3-3)+2=13
Eff Check (3000): Doesnt Matter (YES)
EN Used: 6-1+4+4+4=17

Ralts Fainted

Round 6
Post Round:

Tutor Rainman:

Woobat (X)
Abilities: Klutz/Unaware/Simple
HP: 21
EN: 38
2/2/2/1/83/W1S1
Status: Fine, +1 SpAtk
(+16% Accuracy)

Tutee Exclaimer:


Ralts [♀] [Aftae] @ Exp Share
Abilities: Synchronize/Trace
HP: KO
EN: KO
0/1/2/2/46/S1W1
Status: Burned
(+7% Accuracy)

MATCH FINISHED
Tutor Rainman is the winner

Rainman rewards:
2 CC (2v2)
5 UC (Flat)
6 UC (2v2)

Exclaimer rewards
2 CC (2v2)
Ralts gets 1 EC, 3 MC, 1 AC
Colossohale gets 1 EC, 2 MC, 1 AC, 1 LEC, 1 KOC
 

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