Hello Exclaimer, This will be your Battling 101 thread. If you are not Exclaimer, me, or Frosty please refrain from posting in here. Lets start with the very basics here: The Rules.
2v2 Singles <-- This means the match will be 2v2, but i allowed you to bring 3. This means you get to choose which 2 you want to use. This is a good and a bad thing as you can choose which pokemon has a matchup advantage, but you also can get a pokemon you don't want forced in by a phazing move.
DQ: 48h <-- Should be self explanatory, how much time you have to post before you get a warning/DQed
2 Recoveries, 5 Chills per mon <-- This means you have 2 recovery moves (list is in handbook), 5 chills (command to recover EN) per pokemon, infinite is also common here
Two Substitutions per pokemon excluding KO Substitutions. <-- Self explanitory, how many subs you have per pokemon
One Mega Evolution <-- Self Explanitory
Switch = OK <-- This means you have the ability to switch out if you're ordering first (except if you have switched out previous round), another option here is Switch=KO, which means you cannot switch out at all
Abilities = ALL <-- This means all pokemon get access to all unlocked abilities, other options here are Abilities=1, and Abilities=2
Items = Training <-- This means that pokemon can only equip items that boost counters. These are Exp Share (MC), Amulet Coin (CC), Lucky Egg (EC or AC), and Luck Incense (CC). Other options here are Items=All, and Items=None
Arena: ASB Tournament Arena <-- This means Standard Arena will be used where all moves can be used. It is assumed to be standard for all moves.
Tutor's Pokemon (As graciously provided by the very nice people behind the TLR crew]
Woobat (X)
Nature: Naive (+16% Acc)
Type: Psychic/Flying
Abilities:
Klutz
Unaware
Simple
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 83 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
AC: 5/5
Moves:
Air Cutter
Air Slash
Amnesia
Assurance
Attract
Calm Mind
Confusion
Endeavor
Future Sight
Gust
Heart Stamp
Imprison
Odor Sleuth
Psychic
Flatter
Helping Hand
Psycho Shift
Roost
Stored Power
Charge Beam
Protect
Psych Up
Shadow Ball
Thunder Wave
Magby (X)
Nature: Rash
+1 SpA, -1 SpD
Type: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW):
(Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 90
Atk: 3
Def: 2
SpA+: 4
SpD-: 1
Spe: 83
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Ember
Smog
Leer
Fire Punch
SmokeScreen
Faint Attack
Fire Spin
Confuse Ray
Flame Burst
Lava Plume
Flamethrower
Sunny Day
Fire Blast
Flare Blitz
Mach Punch
Screech
Focus Punch
Protect
Brick Break
Flame Charge
Will-O-Wisp
Tutee's Pokemon
Ralts [] [Aftae]
Types: Psychic/Fairy
Abilities:: Synchronize / Trace / Telepathy (H)
Nature: Timid (+Speed, -Attack, +Accuracy)
Stats:
HP: 90
Atk: 0 (-)
Def: 1
SpA: 2
SpD: 2
Spe: 46 (+7% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Egg
Destiny Bond
Confuse Ray
Shadow Sneak
Skill Swap
Synchronoise
TM/HM
Thunderbolt
Substitute
Protect
Psyshock
Will-O-Wisp
Cupra [] [Agro]
Types: Bug/Psychic
Abilities:: Shield Dust / Keen Eye/ Illusion (H)
Nature: Quiet (+Special Attack, -Speed, -Evasion)
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 38 (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
Egg
Bug Buzz
Close Combat
Megahorn
Hydro Pump
Counter
TM/HM
Psyshock
Shadow Ball
Protect
Will-o-Wusp
Substitute
Colosshale [] [Frykt]
Types: Dark/Water
Abilities:: Rebound / Storm Drain / Flare Boost (H)
Nature: Adamant (+Attack, -Special Attack)
Stats:
HP: 100
Atk: 3 (+)
Def: 2
SpA: 2 (-)
SpD: 3
Spe: 85
Size Class: 4
Weight Class: 9
Base Rank Total: 16
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Leer
Tackle
BubbleBeam
Bite
Rapid Spin
Body Slam
Egg
Sucker Punch
Thunder Fang
Fake Out
Encore
Fire Fang
TM/HM
U-turn
Iron Tail
Earthquake
Protect
Substitute
Now enough explanations about rules, lets get started with the match. Ill give you the start and allow you to send out a pokemon.
2v2 Singles <-- This means the match will be 2v2, but i allowed you to bring 3. This means you get to choose which 2 you want to use. This is a good and a bad thing as you can choose which pokemon has a matchup advantage, but you also can get a pokemon you don't want forced in by a phazing move.
DQ: 48h <-- Should be self explanatory, how much time you have to post before you get a warning/DQed
2 Recoveries, 5 Chills per mon <-- This means you have 2 recovery moves (list is in handbook), 5 chills (command to recover EN) per pokemon, infinite is also common here
Two Substitutions per pokemon excluding KO Substitutions. <-- Self explanitory, how many subs you have per pokemon
One Mega Evolution <-- Self Explanitory
Switch = OK <-- This means you have the ability to switch out if you're ordering first (except if you have switched out previous round), another option here is Switch=KO, which means you cannot switch out at all
Abilities = ALL <-- This means all pokemon get access to all unlocked abilities, other options here are Abilities=1, and Abilities=2
Items = Training <-- This means that pokemon can only equip items that boost counters. These are Exp Share (MC), Amulet Coin (CC), Lucky Egg (EC or AC), and Luck Incense (CC). Other options here are Items=All, and Items=None
Arena: ASB Tournament Arena <-- This means Standard Arena will be used where all moves can be used. It is assumed to be standard for all moves.
Tutor's Pokemon (As graciously provided by the very nice people behind the TLR crew]
Woobat (X)
Nature: Naive (+16% Acc)
Type: Psychic/Flying
Abilities:
Klutz
Unaware
Simple
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 83 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
AC: 5/5
Moves:
Air Cutter
Air Slash
Amnesia
Assurance
Attract
Calm Mind
Confusion
Endeavor
Future Sight
Gust
Heart Stamp
Imprison
Odor Sleuth
Psychic
Flatter
Helping Hand
Psycho Shift
Roost
Stored Power
Charge Beam
Protect
Psych Up
Shadow Ball
Thunder Wave
Nature: Rash
+1 SpA, -1 SpD
Type: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW):
(Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 90
Atk: 3
Def: 2
SpA+: 4
SpD-: 1
Spe: 83
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Ember
Smog
Leer
Fire Punch
SmokeScreen
Faint Attack
Fire Spin
Confuse Ray
Flame Burst
Lava Plume
Flamethrower
Sunny Day
Fire Blast
Flare Blitz
Mach Punch
Screech
Focus Punch
Protect
Brick Break
Flame Charge
Will-O-Wisp
Tutee's Pokemon
Ralts [] [Aftae]
Types: Psychic/Fairy
Abilities:: Synchronize / Trace / Telepathy (H)
Nature: Timid (+Speed, -Attack, +Accuracy)
Stats:
HP: 90
Atk: 0 (-)
Def: 1
SpA: 2
SpD: 2
Spe: 46 (+7% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Egg
Destiny Bond
Confuse Ray
Shadow Sneak
Skill Swap
Synchronoise
TM/HM
Thunderbolt
Substitute
Protect
Psyshock
Will-O-Wisp
Cupra [] [Agro]
Types: Bug/Psychic
Abilities:: Shield Dust / Keen Eye/ Illusion (H)
Nature: Quiet (+Special Attack, -Speed, -Evasion)
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 38 (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
Egg
Bug Buzz
Close Combat
Megahorn
Hydro Pump
Counter
TM/HM
Psyshock
Shadow Ball
Protect
Will-o-Wusp
Substitute
Colosshale [] [Frykt]
Types: Dark/Water
Abilities:: Rebound / Storm Drain / Flare Boost (H)
Nature: Adamant (+Attack, -Special Attack)
Stats:
HP: 100
Atk: 3 (+)
Def: 2
SpA: 2 (-)
SpD: 3
Spe: 85
Size Class: 4
Weight Class: 9
Base Rank Total: 16
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Leer
Tackle
BubbleBeam
Bite
Rapid Spin
Body Slam
Egg
Sucker Punch
Thunder Fang
Fake Out
Encore
Fire Fang
TM/HM
U-turn
Iron Tail
Earthquake
Protect
Substitute
Now enough explanations about rules, lets get started with the match. Ill give you the start and allow you to send out a pokemon.