Battling 101: Tutor Rainman Vs Tutee Exclaimer (Final Test)

B4P3 Singles
DQ: 72h
2 Recoveries, 5 Chills per mon
Three Substitutions per pokemon excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = All
Arena: ASB Tournament Arena

Team Exclaimer

Gardevoir [♀] [Aftae]
Types: Psychic/Fairy
Abilities: Synchronize / Trace / Telepathy (✓)
Nature: Timid (+Speed, -Attack, +Accuracy)
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+10% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5

Gardevoir [♀] [Aftae]
Types: Psychic/Fairy
Abilities: Pixilate / Synchronize / Trace / Telepathy (✓)
Nature: Timid (+Speed, -Attack, +Accuracy)
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 7
SpD: 5
Spe: 115 (+15% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 25

Attacks:
Calm Mind
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Double Team
Disarming Voice
Draining Kiss
Dream Eater
Future Sight
Grass Knot
Growl
Healing Wish
Heal Pulse
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Lucky Chant
Magical Leaf
Misty Terrain
Moonblast
Protect
Psychic
Psyshock
Reflect
Shadow Ball
Shadow Sneak
Skill Swap
Stored Power
Substitute
Synchronoise
Taunt
Teleport
Thunderbolt
Thunder Wave
Torment
Will-O-Wisp

Krilowatt [♂] [Synthys]
Types: Electric/Water
Abilities: Trace / Magic Guard / Shell Armor (✓)
Nature: Timid (+Speed, +Accuracy, -Attack)
Stats:
HP:
125
Atk: 2 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 121 (+17% Accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 2
EC: 6/6
MC: 1
AC: 5/5
Attacks:
Aqua Jet
Blizzard
Bubble
Bulldoze
Charge
Confuse Ray
Copycat
Counter
Detect
Discharge
Earth Power
Earthquake
Endure
Fairy Wind
Giga Impact
Heart Swap
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Ice Shard
Imprison
Mind Reader
Mirror Coat
Protect
Scald
Sheer Cold
Signal Beam
Sleep Talk
Substitute
Surf
Tackle
Thunder
Thunderbolt
Thunder Shock
Volt Switch
Whirlpool
Zap Cannon

Necturna [♀] [Ghale]
Types: Grass/Ghost
Abilities: Forewarn / Telepathy (✓)
Nature: Naughty (+Attack, -Special Defense)
Stats:
HP:
100
Atk: 6 (+)
Def: 4
SpA: 3
SpD: 4 (-)
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 6/6
MC: 1
AC: 5/5
Attacks:
Absorb
Energy
Facade
Forest's Curse
Grass Knot
Gravity
Giga Drain
Hex
Horn Leech
Infestation
Knock Off
Leaf Blade
Leaf Storm
Leer
Ominous Wind
Pain Split
Poison Fang
Power Whip
Psychic
Protect
Seed Bomb
Shadow Ball
Shadow Claw
Shadow Sneak
Soak
Solar Beam
Stone Edge
Substitute
Super Fang
Thunder Fang
Torment
Toxic Spikes
Trick
Vine Whip
Will-o-Wisp

Delcatty [♂] [Kaliss]
Types: Normal
Abilities: Cute Charm / Normalize / Wonder Skin (✓)
Nature: Adamant (+Attack, -Special Attack)
Stats:
HP:
100
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Assist
Attract
Baton Pass
Blizzard
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Copycat
Cosmic Power
Covet
Dig
Disarming Voice
Double Edge
Double Slap
Dream Eater
Endure
Facade
Fake Out
Feint Attack
Foresight
Frustration
Giga Impact
Growl
Heal Bell
Iron Tail
Last Resort
Pay Day
Play Rough
Protect
Retaliate
Return
Safeguard
Simple Beam
Sing
Strength
Substitute
Sucker Punch
Sweet Kiss
Tackle
Tail Whip
Thunder Wave
Wake Up Slap
Wish
Zen Headbutt


Team Tutor Rainman

*Sprite Courtesy of Dogfish44*
Gardevoir (Terra Branford) (F)
Type:
Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fairy: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.

Trace:When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced

Telepathy (H): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Nature: Timid: +1 Def, -1 Atk, +10% Accuracy Boost
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 12
AC: 5/5

Nature: Timid: +1 Def, -1 Atk, +15% Accuracy Boost

*Sprite Courtesy of Dogfish44*
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 5
Spe: 115 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 25


Moves:

Level-Up:
Moonblast
Stored Power
Healing Wish
Draining Kiss
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Hypnosis
Dream Eater

Egg Moves:
Encore
Disable
Destiny Bond
Misty Terrain
Mean Look

TM Moves:
Psyshock
Dazzling Gleam
Taunt
Torment
Thunder Wave
Toxic
Light Screen
Protect
Safeguard
Shadow Ball
Double Team
Reflect
Rest
Echoed Voice
Focus Blast
Energy Ball
Will-o-wisp
Grass Knot
Substitute
Hyper Beam
Sleep Talk
Charge Beam
Hidden Power (Ground)

Move Tutors:
Endure
Swift
Heal Bell
Helping Hand
Hyper Voice
Icy Wind
Magic Coat
Pain Split
Shock Wave
Signal Beam
Skill Swap
Snatch
Trick


Delibird (Blizzaga) (M)
Types:
Ice:
Immune to Hail damage, freeze status, and Sheer Cold. Frost Command
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Vital Spirit:
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Hustle: At default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.
Insomnia (H):
This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.

Nature: Naive (+15% Speed, +9% Accuracy, -1 SpD)

Stats:
HP:
90
Atk: 2 (3 In+Vs)
Def: 2 (3 In+Vs)
SpA: 3
SpD: 1 (2 In+Vs) (-)
Spe: 87 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 14 (17 In+Vs)
EC: -/-
MC: 1
AC: 5/5
Attacks:
Level Up

Present

Egg
Destiny Bond
Fake Out
Freeze Dry
Ice Shard
Rapid Spin
Spikes
Rapid Spin
Quick Attack
Aurora Beam

TM/HM
Frost Breath
Blizzard
Aerial Ace
Protect
Substitute
Endure
Avalanche
Pluck
Focus Punch
Water Pulse
Defog
Fly
Rest
Sleep Talk
Brick Break
Toxic
Hidden Power (Electric)
Thief
Power Up Punch
Double Team
Hail
Double Team
Swagger

Move Tutor
Gunk Shot
Ice Punch
Seed Bomb
Signal Beam
Sky Attack
Icy Wind
Counter


Aurumoth (Phantom) (M)
Type:
Bug: Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor: No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

No Guard: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Illusion (H): Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Nature: Quiet: +1 SpAtk, Speed ÷ 1.15, -10% Evasion

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 1
AC: 5/5

Moves:

Level-Up:
Dragon Dance
Quiver Dance
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
Will-o-wisp
Wish
Healing Wish
Tail Glow
Final Gambit
Zen Headbutt
Ancientpower
Silver Wind
Ominous Wind

Egg Moves:
Bug Buzz
Counter
Disable
Hydro Pump
Close Combat
Megahorn
Feint

TM Moves:
Psychic
Shadow Ball
Protect
Reflect
Light Screen
Blizzard
Thunder
Overheat
Focus Blast
Solarbeam
Hidden Power (Ground)
Ice Beam
Thunderbolt
Infestation
Dazzling Gleam
Hyper Beam
Steel Wing
Toxic
Surf
Ally Switch
Attract

Move Tutors:
Magic Coat
Skill Swap
Helping Hand
Role Play


Togekiss (Chocobo) (Female)
Types:
Fairy
: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Flying: immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hustle
: No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck (H): This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Nature: Timid: (+15% Spe, -1 Atk, +10% Accuracy)

Stats:
HP:
100
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 1
AC: 5/5
Attacks:
Level Up

After You
Extremespeed
Sky Attack
Aura Sphere
Air Slash
Growl
Charm
Metrenome
Sweet Kiss
Yawn
Encore
Follow Me
Bestow
Wish
AncientPower
Fairy Wind
Magical Leaf
Safeguard
Baton Pass
Double Edge
Mirror Move
Morning Sun

Egg
Nasty Plot
Extrasensory
Future Sight
Secret Power
Stored Power
Psycho Shift
Foresight
Lucky Chant

TM/HM:
Dazzling Gleam
Flamethrower
Psyshock
Thunder Wave
Shadow Ball
Substitute
Protect
Hidden Power (Ground)
Endure
Solarbeam
Light Screen
Fire Blast
Reflect
Grass Knot
Incinerate
Fly
Zap Cannon

Move Tutor
Body Slam
Endeavor
Magic Coat
Counter
Heal Bell
Tailwind
Signal Beam


Roll for sendout: Exclaimer (ty ASBot)
Exclaimer sends out
I send out and order
Exclaimer orders
I ref
 
lets get this started
Aurumoth takes Expert Belt
Toggle Weak Armor off
Focus Blast-->Close Combat-->Focus Blast
If Thunder Wave, not in a combination, and you do not have a substitute up use substitute (15hp) and push actions back
If Fake Out, Use Protect (once) and push actions back
If Damaging Normal Type Combo, Use Protect (Once) and push actions back. Do not trigger this sub consecutively
 
Not bad. Bad Matchup=get out. Now to see how you'll follow up

Round 1
Pre-Round


Team Tutee Exclaimer

Delcatty [♂] [Kaliss] @ Moon Stone
Abilities: Cute Charm, Normalize, Wonder Skin
HP: 100
EN: 100
4/3/1/2/70/S2W3
Status: Fine

Team Tutor Rainman

Aurumoth (Phantom) (M) @ Expert Belt
Abilities: Weak Armor, Illusion, No Guard
HP: 110
EN: 100
5/4/6/2/81/S4W5
Status: Fine
(-10% Evasion)

Damage Calcs

Action 1:
Speed Order: Aurumoth, Delcatty


Delcatty used Protect
EN Used: 7-1=6

Aurumoth used Focus Blast
Damage: (12+2+9-3)*1.5=30~12 EN
EN Used: 8

Action 2:
Speed Order: Aurumoth, Delcatty

Aurumoth used Close Combat
Crit Check (625): 8677 (NO)
Damage: (12+2+7.5-4.5)*1.5=25.5
EN Used: 8

Delcatty used Baton Pass
Switches Out
EN Used: 10-1=9

Action 3:
Speed Order: Aurumoth, Delcatty


Aurumoth used Protect
EN Used: 7

Delcatty used Fake Out
Damage: (4+3+4+2+1.5)=14.5~5.8 EN
EN Used: 4-1=3

Round 1
Post-Round


Team Tutee Exclaimer

Delcatty [♂] [Kaliss] @ Moon Stone
Abilities: Cute Charm, Normalize, Wonder Skin
HP: 74
EN: 70
4/3/1/2/70/S2W3
Status: Fine

Team Tutor Rainman

Aurumoth (Phantom) (M) @ Expert Belt
Abilities: Weak Armor, Illusion, No Guard
HP: 110
EN: 71
5/4/6/2/81/S4W5
Status: Fine
(-10% Evasion)

Exclaimer orders
I order and ref
 
@ Rare Candy

<Naughty nature was such a bad idea. On many, many levels.>

Knock Off -- Shadow Claw -- Shadow Ball

If P/E, then Substitute(15) the first time, Toxic Spikes the second time, and Chill the third time.
If damaging Ice-type combination, use Protect and push back actions. [Non consecutively]
 
not a bad choice, but unfortunately due to your....questionable nature choice, aurumoth is able to lay the hurt on necturna pretty badly. Also remember that this is a 3 sub match (and you have a sub for forewarn). Lets see how you'll follow up after this

Blizzard-->Blizzard-->Blizzard

Round 2
Pre-Round


Team Tutee Exclaimer

Necturna [♀] [Ghale] @ Rare Candy
Abilities: Forewarn, Telepathy
HP: 100
EN: 100
6/4/3/5/81/S3W3
Status: Fine

Delcatty [♂] [Kaliss] @ Moon Stone
Abilities: Cute Charm, Normalize, Wonder Skin
HP: 74
EN: 70
4/3/1/2/70/S2W3
Status: Fine


Team Tutor Rainman

Aurumoth (Phantom) (M) @ Expert Belt
Abilities: Weak Armor, Illusion, No Guard
HP: 110
EN: 71
5/4/6/2/81/S4W5
Status: Fine
(-10% Evasion)

Damage Calcs

Action 1:
Speed Order: Aurumoth=Necturna


Necturna used Knock Off
Crit Check (625): 3529 (NO)
Damage: (10+9-6)*1.5=19.5
EN Used: 7

Aurumoth used Blizzard
Crit Check (625): 8880 (NO)
Damage: (11+9-7.5)*1.5=18.75
Eff Check (1000): 3195 (NO)
EN Used: 8

Action 2:
Speed Order: Aurumoth=Necturna


Necturna used Shadow Claw
Crit Check (1250): 623 (YES)
Damage: (7+3+3+1+9-6)*1.5=25.5
EN Used: 5-1=4

Aurumoth used Blizzard
Crit Check (625): 366 (YES)
Damage: (11+3+9-7.5)*1.5=23.25
Eff Check (1000): 6341 (NO)
EN Used: 8+4=12

Action 3:
Speed Order: Aurumoth=Necturna


Necturna used Shadow Ball
Crit Check (625): 736 (NO)
Damage: (8+3+1+4.5-3)*1.5=20.25
Eff Check (1000): 2129 (NO)
EN Used: 6-1=5

Aurumoth used Blizzard
Crit Check (625): 9263 (NO)
Damage: (11+9-7.5)*1.5=18.75
Eff Check (1000): 6436 (NO)
EN Used: 8+4+4=16

Round 2
Post-Round


Team Tutee Exclaimer

Necturna [♀] [Ghale] @ Rare Candy
Abilities: Forewarn, Telepathy
HP: 39
EN: 84
6/4/3/5/81/S3W3
Status: Fine

Delcatty [♂] [Kaliss] @ Moon Stone
Abilities: Cute Charm, Normalize, Wonder Skin
HP: 74
EN: 70
4/3/1/2/70/S2W3
Status: Fine


Team Tutor Rainman

Aurumoth (Phantom) (M) @ Expert Belt
Abilities: Weak Armor, Illusion, No Guard
HP: 45
EN: 35
5/4/6/2/81/S4W5
Status: Fine
(-10% Evasion)

Aurumoth out, Delibird holding Everstone in
Exclaimer up to act
 
@ Life Orb

<*cackles ceaselessly*>

Thunder -- Thunder -- Thunder

If P/E, use Imprison (Protect, Endure, Substitute). [once]
If Fake Out, use Detect and push back actions. [once]
If Delibird has Double Team clones up, use Discharge.
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
As the leader of Battling 101, one of the programs in the Starting ASB Program, I am officially passing Exclaimer from this course. Despite her not completing it, she has shown fine battling competence from her other matches, her reffing ability, and her presence on IRC. At this point, the match is entirely a formality. Exclaimer is integrated enough into the community that she is ready to move on. Consider this an official pardon, releasing Rainman Legends from further reffing this. Please post prizes, Rainman, with Exclaimer receiving none, but rather, simply passing the course.
 

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