[Battling 101] AncientCrucible (1)

nightblitz42

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Rules:
2v2 LC Singles
DQ: 72 hours
Switch = OK
2 Subs
2 Recoveries / 5 Chills
Items: off​

Team AncientCrucible :
View attachment 163165
Aron [Eliza] (Female)
Types: Steel/Rock

Abilities:
Sturdy / Rock Head / Heavy Metal (H)
Impish (+Defense, -Special Attack)

Stats:
HP: 80
Atk: 3
Def: 5 (+)
SpA: 1 (-)
SpD: 2
Spe: 30
Size Class: 1
Weight Class: 4
Base Rank Total: 15

MC: 0

Attacks (Current move total): 22

Level Up

Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Rock Tomb
Protect
Roar
Take Down
Iron Head
Rock Slide

Egg
Stealth Rock
Head Smash
Dragon Rush
Body Slam
Smelling Salts

TM/HM
Aerial Ace
Shadow Claw
Earthquake
Toxic
Rock Polish


Tutor

Other
View attachment 163164
Brattler [Nahash] (Male)
Types: Grass/Dark

Abilities:
Harvest / Infiltrator (H)

Nature: Adamant (+Attack, -Special Attack)

Stats:
HP: 90
Atk: 4 (+)
Def: 2
SpA: 0 (-)
SpD: 3
Spe: 30
Size Class: 2
Weight Class: 2
Base Rank Total: 14

MC: 0

Attacks (Current move total): 16

Level Up

Vine Whip
Pursuit
Wrap
Bite
Grass Knot
Sucker Punch

Egg
Glare
Grassy Terrain
Night Slash
Aromatherapy
Haze

TM/HM
Dragon Tail
Protect
Wild Charge
Snarl
U-Turn

Tutor

Other

Team nightblitz42 :
View attachment 149063
Togepi (Mrs. Potts) (F)

Type: Fairy

Abilities: Hustle/Serene Grace/Super Luck (H)

Nature: Calm (+SpD, -Atk)

Stats:
HP: 80
Atk: 0-
Def: 3
SpA: 2
SpD: 4+
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12
MC: 0

Attacks:
Level Up
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow

Egg
Foresight
Future Sight
Morning Sun
Nasty Plot
Substitute

TM/HM
Dazzling Gleam
Flamethrower
Protect
SolarBeam
Water Pulse
View attachment 149062
Zubat (Iago) (M)

Type: Poison/Flying

Abilities: Inner Focus/Inflitrator (H)

Nature: Adamant (+Atk, -SpA)

Stats:
HP: 80
Atk: 3+
Def: 2
SpA: 1-
SpD: 2
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 12
MC: 0

Attacks:
Level Up
Absorb
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Swift
Air Cutter
Poison Fang

Egg
Brave Bird
Pursuit
Zen Headbutt
Steel Wing
Venom Drench

TM/HM
Bide
Fly
Protect
Taunt
Torment

All right... Since I don't know what you know and what you don't know, and you might not know what you know and don't know, and I don't know whether or not you know what you know and don't know...

I'll take things from the top. The goal of the game is to KO all your opponent's Pokemon before your opponent KO's all of your Pokemon. Pokemon are KO'd when they run out of HP (Hit Points) or EN (Energy). You spend EN to perform attacks, and you lose HP when you get hit by attacks. That's the basics.
There isn't a clear challenger/seeker in this match, so let's just roll a die...
1 = nightblitz42 first order, 2 = ancientcrucible first order
(rolled 2)
My sendout, your order.

This round's chronology:
nightblitz42 sends out
AncientCrucible sends out/equips/orders
nightblitz42 orders
I ref​
 

nightblitz42

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I'll send out Togepi. Now it's your turn to send out a Pokemon, and also you have to order for your next 3 actions. Something like, "Move A > Move B > Move C".

After that, throw in one or two Substitutions (IF/THEN statements) to deal with any moves I have that look dangerous. "IF [move A] THEN use Protect if Protect wasn't already used last action" is a decent Substitution.

What I'm saying is, your orders will probably look something like this:


Move A > Move B > Move C
(sub 1:) IF (move) THEN (response)...
(sub 2:) IF (move) THEN (response)...

You don't have to overthink it -- this is just a practice battle, after all. If you've got any questions, just ask.

AncientCrucible to order
 

nightblitz42

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I'll respond with some simple orders this round.

Water Pulse > Water Pulse > Water Pulse


Steel/Rock | Sturdy/Rock Head
HP: 80/80 | EN: 100
3/5/1/2/30 | 1/4/15
Status: OK

Fairy | Hustle/Serene Grace
HP: 80/80 | EN: 100
0/3/2/4/20 | 1/1/12
Status: OK​
A1

Aron: Iron Head
Crit = 1/24 (rolled 8)
Damage = (8+3+6-6)*1.5 = 16.5 damage (63hp)
Effect chance = .3 (rolled .1): FLINCH!
-5en (95en)

Togepi flinched!

A2

Aron: Stealth Rock
Pointed stones were spread across nightblitz42's side of the field!
-11en (84en)

Togepi: Water Pulse
Crit = 1/24 (rolled 23)
Damage = (6-1+4-4)*1.5 = 7.5 damage (72hp)
Effect chance = .2*2 = .4 (rolled .6)
-4en (96en)

A3

Aron: Iron Head
Crit = 1/24 (rolled 9)
16.5 damage (46hp)
Effect chance = .3 (rolled .5)
-5en (79en)

Togepi: Water Pulse
Crit = 1/24 (rolled 23)
7.5 damage (64hp)
Effect chance = .2*2 = .4 (rolled .6)
-8en (88en)

Unfortunately for me, Aron caused Togepi to flinch a1, costing me an action. Furthermore, those Stealth Rocks are going to injure Zubat when I send it out. This is looking quite poor for me.

You'll notice that Togepi's a3 Water Pulse cost more EN than the previous Water Pulse. That's because performing the same attack over multiple consecutive actions incurs a Consecutive Energy Cost penalty -- each consecutive use bumps up the price by 4 EN until you stop using the move. 4 EN isn't much, but over repeated uses it adds up.


Steel/Rock | Sturdy/Rock Head
HP: 64/80 | EN: 79
3/5/1/2/30 | 1/4/15
Status: OK
Field: Stealth Rocks (nightblitz42's side)

Fairy | Hustle/Serene Grace
HP: 46/80 | EN: 88
0/3/2/4/20 | 1/1/12
Status: OK​

This round's comeback:
nightblitz42 orders
AncientCrucible orders
I ref​
 
Last edited:

nightblitz42

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Moderator
Since you ordered first last round, I have to order first this round. However, with the burden of ordering first comes an opportunity: I can initiate a Switch Phase before I order. A Switch Phase is exactly what it sounds like -- a phase in which both Trainers can switch their Pokemon. It's definitely a bad move for me to make right now, but...
...I get the feeling that I might not get another chance to demonstrate it, since only the player ordering first can initiate a Switch Phase. Initiating a Switch Phase looks like this:


Switching Togepi for Zubat.
AncientCrucible counterswitch?

This leaves you with two choices:
  • Decline to counterswitch: Aron stays in play. I send in Zubat. I order first, as usual.
  • Counterswitch: I send in Zubat. You replace Aron with one of your benched Pokemon. You order first.
One more thing: no matter which response you choose, I'm not allowed to initiate another Switch Phase next round. So, what's your response?
 

nightblitz42

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All right, time to show off some flying skills! Fly is considered a Damaging Evasive Move (D/E Move). It's called such because it makes the user immune to most attacks for a short time before dealing damage. By default, Fly's evasive phase begins when Zubat acts at +0 priority and ends at -2 priority that same action. However, if it is Suspended then Zubat won't exit its evasive phase until the following action, at +0 priority. I'll use a few variations of Fly now to demonstrate.

Fly > Fly (Suspend) > Fly (Attack)

To recap:

  • a1: Zubat will fly into the sky at +0 priority and swoop back down at -2 priority.
  • a2: Zubat will fly into the sky at +0 priority.
  • a3: Zubat will swoop down at +0 priority.
  • While Zubat is in the sky, it is immune to most attacks.
AncientCrucible to order
 

nightblitz42

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Steel/Rock | Sturdy/Rock Head
HP: 64/80 | EN: 79
3/5/1/2/30 | 1/4/15
Status: OK
Field: Stealth Rocks (nightblitz42's side)

Poison/Flying | Inner Focus
HP: 80/80 | EN: 100
3/2/1/2/55 | 1/1/12
Status: OK​
Pre-Round
Zubat is struck by the pointed Stealth Rocks!
-12hp (68hp)

A1

Aron: Iron Defense
+2 Def
-6en
(73en)

Zubat flew up high!
-6en (94en)

Zubat: Fly
Hit chance = .95 (rolled .50): HIT
Crit = 1/24 (rolled 23)
Damage = (9+3+6-10)/2.25-4 < 1 damage (63hp)
Iron Defense recoil = .25 -> 0
-4en (90en)

A2

Zubat flew up high!
-6en (84en)

Aron: Chill
+12en
(85en)

A3

Zubat: Fly
Hit = .95 (rolled .1): HIT
Crit = 1/24 (rolled 16)
1 damage (62hp)
-10en (74en)

Aron: Head Crusher!!
Hit chance = .8^2 = 0.64 (rolled .32): HIT
Crit = 1/24 (rolled 11)
Head Smash BAP = 12+(4/1.5) [round up] = 15
Damage = (15*2.25+3+6-4)*1.5 = 58.125 damage (10hp)
Cooldown (1a)
EN cost = (9+4/2.5+2)*3.5-1 = -43.1en (42en)

Not bad! Your combination had an attack priority of -2, because combinations without a high-priority move get a -2 priority penalty. After using it, Aron entered a Cooldown state that prevents it from acting or switching until the end of next action. And as for the damage the combination did...
...Wow! Arceus be damned, at this rate Nazrat's gonna get his Zubat back on a gurney!! I need to figure out a way to explain this to him that won't get me chewed out.


Steel/Rock | Sturdy/Rock Head
HP: 62/80 | EN: 42
3/5/1/2/30 | 1/4/15
Status: Cooldown, +2 Def
Field: Stealth Rocks (nightblitz42's side)

Poison/Flying | Inner Focus
HP: 10/80 | EN: 74
3/2/1/2/55 | 1/1/12
Status: OK

Fairy | Hustle/Serene Grace
HP: 46/80 | EN: 88
0/3/2/4/20 | 1/1/12
Status: OK

This round's execution:
AncientCrucible orders
nightblitz42 orders
I ref​
 

nightblitz42

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Ohhh, now here's a Substitution I can have some fun with! For example, If I were to use Torment (making Head Smash unusable), your Substitution would become unable to trigger for the remainder of the round. That's because Substitutions that would cause the user to Struggle are ignored.
I found something more interesting to do, though...

Chill > [Fly + Steel Wing] > Cooldown


Steel/Rock | Sturdy/Rock Head
HP: 62/80 | EN: 42
3/5/1/2/30 | 1/4/15
Status: Cooldown, +2 Def
Field: Stealth Rocks (nightblitz42's side)

Poison/Flying | Inner Focus
HP: 10/80 | EN: 74
3/2/1/2/55 | 1/1/12
Status: OK​
A1

Zubat: Chill
+12en
(86en)

Aron: Cooldown

A2


Priority -2: Zubat flew up high!
Total combo EN cost = (11+5)*1.5 = 24EN
-12en (74en)

Priority -2: Aron used Jumping Nosedive!
Miss!
Cooldown (1a)
EN cost = (9+4/2.5+4*2+4)*1.5-1 = -32.9en (9en)

Priority -4: Zubat used Steel Flight!
Hit chance = (.95+1)/2 = .975 (rolled .780): HIT
Crit = 1/24 (rolled 1/24)
Damage type = Steel
Damage = 9+7+6-10-4 = 8 damage (54hp)
Cooldown (1a)
-12en
(62en)

A3

Aron: Cooldown

Zubat: Cooldown

Post-Round

Aron's Defense decayed to +1

What a busy round! Where do I begin... First off, Cooldown has a unique quirk: it doesn't reset the Consecutive Energy Cost. Furthermore, using a Same-Move Combination (Head Smash + Head Smash) counts as two uses of Head Smash. Therefore, using the sequence: [Head Smash + Head Smash] > Cooldown > Head Smash causes the third Head Smash to incur an extra +8 EN cost. And in a Combination, this penalty ends up getting magnified.

Your Substitution triggered a2 because I used Fly even though it was in a Combination. Substitutions will trigger from combinations unless you specify otherwise.

And finally, of course, your orders a3 were nullified by Cooldown.


Steel/Rock | Sturdy/Rock Head
HP: 54/80 | EN: 9
3/5/1/2/30 | 1/4/15
Status: OK, +1 Def
Field: Stealth Rocks (nightblitz42's side)

Poison/Flying | Inner Focus
HP: 10/80 | EN: 62
3/2/1/2/55 | 1/1/12
Status: OK

Fairy | Hustle/Serene Grace
HP: 46/80 | EN: 88
0/3/2/4/20 | 1/1/12
Status: OK

This round's echoes:
nightblitz42 orders
AncientCrucible orders
I ref​
 

nightblitz42

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Moderator
Whoops, forgot to mention last round: modified stats decay towards their natural state at the end of a round if they weren't modified that round. Because Aron's Defense wasn't modified last round, it was lowered from +2 to +1 afterwards.
All right, you know what happens when a Pokemon runs out of EN -- the same thing that happens when it runs out of HP! ...Kinda. Here's the order of operations:

If you don't have enough EN to pay for a move, you can still perform it successfully, but you faint afterwards. There are a few moves such as Explosion or Destiny Bond that require the entire EN cost to be paid; however, these moves are unusual exceptions and they make their requirements clear in their move descriptions.

Combinations are another story. All Combinations have a Base EN Cost equal to the combined cost of performing the two moves on their own. If you can pay the base EN cost, you can perform the Combination. Otherwise, the Combination fails and the user faints. With that in mind:


Protect > Steel Wing > Protect
[2 subs]: ONCE IF Chill OR Rock Polish THEN Taunt, pushing back.

AncientCrucible to order
 

nightblitz42

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Steel/Rock | Sturdy/Rock Head
HP: 54/80 | EN: 9
3/5/1/2/30 | 1/4/15
Status: OK, +1 Def
Field: Stealth Rocks (nightblitz42's side)

Poison/Flying | Inner Focus
HP: 10/80 | EN: 62
3/2/1/2/55 | 1/1/12
Status: OK​
A1

Zubat: Protect
-7en
(55en)

Aron: Harden
+1 Def
-5en
(4en)

A2

Zubat: Steel Wing
Crit = 1/24 (rolled 20)
Damage = 7+6-10-1-2 < 1 damage (53hp)
-5en (50en)

Aron: Rock Slide
Hit chance = .9 (rolled .3): HIT
Crit = 1/24 (rolled 4)
Damage = (8+3+6-4)*1.5 = 19.5 damage (KO!)
-5en (ENKO!)


KO
Field: Stealth Rocks (nightblitz42's side)

KO

Fairy | Hustle/Serene Grace
HP: 46/80 | EN: 88
0/3/2/4/20 | 1/1/12
Status: OK

Nicely done! We both have to replace our Pokemon now. When that happens, the person who orders second always sends out first. It makes a "snake" pattern like so:

This round's renewal:
nightblitz42 sends out
AncientCrucible sends out and orders
nightblitz42 orders
I ref
In this case, because we're not equipping items and we each only have one Pokemon left, this level of detail isn't actually necessary, but I'd like to go through the steps just this once for the sake of thoroughness.
 
Nahash_brattler.png

Sending in Nahash the Brattler

Glare > Snarl > Vine Whip
ONCE IF Encore THEN Protect, pushing back
ONCE IF Protect THEN Grassy Terrain, pushing back
 

nightblitz42

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That's a pretty well-crafted set of orders... All right, let's pile on the Status Conditions!


[Flamethrower + Flamethrower] > Cooldown (Sweet Kiss) > Yawn
Note: "Cooldown (move)" indicates a move to be used if the user is not on Cooldown. It's good practice in general, but especially if you think you Paralysis or something might prevent you from performing the combo.


Grass/Dark | Harvest
HP: 90/90 | EN: 100
4/2/0/3/30 | 2/2/14
Status: OK
Field: Stealth Rocks (nightblitz42's side)

Fairy | Hustle/Serene Grace
HP: 46/80 | EN: 88
0/3/2/4/20 | 1/1/12
Status: OK​
Pre-Round

Togepi was gashed by the pointed stones!
-9hp (37hp)

A1

Brattler: Glare
Togepi is Paralyzed (25%)
Speed * 0.5 = 10
-6en (94en)

Full paralysis chance = 25% (rolled .03)
Togepi was unable to move!
-10% Paralysis (15%)

A2

Brattler: Snarl
Hit chance = .95 (rolled .63): HIT
Crit = 1/24 (rolled 24)
Damage = (6+3+0-8)/1.5 < 1 damage (36hp)
-1 SpA
-4en
(90en)

Full paralysis chance = 15% (rolled .5)
Togepi: Sweet Kiss
Hit chance = .75 (rolled .76): MISS!
-4en (84en)

A3

Brattler: Vine Whip
Crit = 1/24 (rolled 21)
Damage = 5+3+8-6 = 10 damage (26hp)
-2en (88en)

Full Paralysis chance = 15% (rolled .13)
Togepi was unable to move!
-10% Paralysis (5%)

Post-Round
-5% Paralysis
: Togepi's Paralysis wore off!

How terrible! Togepi was immobilized by Paralysis a1, missed a2, and then got immobilized again a3. But on the upside, it's not Paralyzed any more! Paralysis starts with (at most) 25% intensity and gets reduced by 10% when a Pokemon is immobilized. It also decays 5% at the end of each round.


Grass/Dark | Harvest
HP: 90/90 | EN: 88
4/2/0/3/30 | 2/2/14
Status: OK

KO

Field: Stealth Rocks (nightblitz42's side)

Fairy | Hustle/Serene Grace
HP: 26/80 | EN: 84
0/3/2/4/20 | 1/1/12
Status: OK, -1 SpA

KO

This round's decree:
nightblitz42 orders
AncientCrucible orders
I ref​
 

nightblitz42

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Moderator
What a nightmare! I'd better use a healing move before Togepi faints!


Morning Sun > Flamethrower > Dazzling Gleam
IF Togepi fails to act due to Paralysis a1 THEN push back actions AND subs.
IF damaging Grass-Type combination THEN Protect, pushing back.

That first Substitution triggers off of a Chance Clause -- in other words, it has a trigger which doesn't depend on the opponent's choice of moves. In this case, it checks for Full Paralysis. Chance Clauses are useful for checking all sorts of unpredictable things, such as missed attacks, status conditions, weather, remaining HP, whether attacks triggered their secondary effects, and so on. And, unlike with Attack Clauses, there's no limit to how many Chance Clauses you can fit into one sub with AND statements!
You already know what "push back actions" means, but the "push back subs" part means that all mentions of "a1", "a2", or "a3" in my substitutions get pushed back 1 action. "a1" turns into "a2", "a2" turns into "a3", and so on. That way, my first sub will be able to trigger again if Togepi is stunned for multiple actions in a row.


AncientCrucible to order
 

nightblitz42

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Moderator

Grass/Dark | Harvest
HP: 90/90 | EN: 88
4/2/0/3/30 | 2/2/14
Status: OK
Field: Stealth Rocks (nightblitz42's side)

Fairy | Hustle/Serene Grace
HP: 26/80 | EN: 84
0/3/2/4/20 | 1/1/12
Status: OK, -1 SpA​
A1

Brattler: Vine Whip
crit = 1/24 (rolled 19)
Damage = 5+3+8-6 = 10 damage (16hp)
-6en (82en)

Togepi: Morning Sun
+25hp
(41hp)
EN cost = 6+(80/10) = -14en (70en)

A2

Brattler: Snarl
Hit chance = .95 (rolled .74)
Crit = 1/24 (rolled 18)
Damage = (6+3+0-8)/1.5 < 1 damage (40hp)
-1 SpA
-4en
(78en)

Togepi: Flamethrower
Crit = 1/24 (rolled 4)
Damage = (9+4-6)*1.5-4 = 6.5 damage (83hp)
Effect chance = .1*2 = .2 (rolled .1): Burned!
-7en
(63en)

Burn: -2hp (81hp)

A3

Brattler: Aromatherapy
Brattler was healed of its Burn!
-8en (70en)

Togepi: Dazzling Gleam
Crit = 1/24 (rolled 19)
Damage = (8+3+4-6)*1.5-4 = 9.5 damage (73hp)
-5en (57en)

Nice catch! Even though Brattler got burned a2, it hardly took any damage because it used Aromatherapy a3. Also, Togepi's Special Attack rank was modified this round, so its existing Special Attack reduction didn't decay.
I'd love to switch Pokemon to get rid of the stat reductions, but without a surviving teammate that won't be possible...



Grass/Dark | Harvest
HP: 73/90 | EN: 70
4/2/0/3/30 | 2/2/14
Status: OK

KO

Field: Stealth Rocks (nightblitz42's side)

Fairy | Hustle/Serene Grace
HP: 40/80 | EN: 57
0/3/2/4/20 | 1/1/12
Status: OK, -2 SpA

KO

This round's mischief:
AncientCrucible orders
nightblitz42 orders
I ref​
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
This is going to cost me a ridiculous amount of EN, but it'll demonstrate something pretty interesting I think.

Encore > [Flamethrower + Flamethrower] > Cooldown (Nasty Plot)


Grass/Dark | Harvest
HP: 73/90 | EN: 70
4/2/0/3/30 | 2/2/14
Status: OK
Field: Stealth Rocks (nightblitz42's side)

Fairy | Hustle/Serene Grace
HP: 40/80 | EN: 57
0/3/2/4/20 | 1/1/12
Status: OK, -2 SpA​
A1

Brattler: Protect
-7en
(63en)

Togepi: Encore
Brattler protected itself!
-14en (43en)

A2

Brattler: Protect
But it failed!
-11en (52en)

Togepi: Flamespout!
Base EN cost = 7+(7+4) = 18EN
Damage = (9*2.2.5+4-6)*1.5-4 = 23.375 damage (50hp)
Effect chance = .1*2*2 = .4 (rolled .5)
Cooldown (1a)
EN cost = (7+2)*3.5 = -31.5en (11en)

A3

Brattler: Snarl
Hit chance = .95 (rolled .36)
Crit = 1/24 (rolled 11)
Damage = (6+3+0-8)/1.5 < 1 damage (39hp)
-1 SpA
-4en
(48en)

Togepi: Cooldown

I mentioned before that Substitutions can never cause your Pokemon to Struggle. However, anything else is fair game. It's possible for Substitutions to call moves that will fail, have no effect, or even cause the user to faint!
That being said, though, your orders weren't weak by any means. The EN cost for this round crippled Togepi but the payoff was only middling. Plus, because your second sub didn't push back actions, Togepi still ended up getting Snarled at... I guess spending so much EN on that healing move earlier left me with too little to spend on such expensive tricks.



Grass/Dark | Harvest
HP: 50/90 | EN: 48
4/2/0/3/30 | 2/2/14
Status: OK

KO

Field: Stealth Rocks (nightblitz42's side)

Fairy | Hustle/Serene Grace
HP: 39/80 | EN: 11
0/3/2/4/20 | 1/1/12
Status: OK, -3 SpA

KO

This round's regret:
nightblitz42 orders
AncientCrucible orders
I ref​
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator

Grass/Dark | Harvest
HP: 50/90 | EN: 48
4/2/0/3/30 | 2/2/14
Status: OK
Field: Stealth Rocks (nightblitz42's side)

Fairy | Hustle/Serene Grace
HP: 39/80 | EN: 11
0/3/2/4/20 | 1/1/12
Status: OK, -3 SpA​
A1

Brattler: Vine Whip
Crit = 1/24 (rolled 1): CRIT!
Damage = 5+3+3+8-6 = 13 damage (26hp)
-2en (46en)

Togepi: Dazzling Gleam
Crit = 1/24 (rolled 12)
Damage = (8+3+4-6)*1.5-6 = 7.5 damage (42hp)
-5en (6en)

A2

Brattler: Snarl
Hit chance = .95 (rolled .72): HIT
Crit = 1/24 (rolled 13)
Damage = (6+3+0-8)/1.5 < 1 damage (25hp)
-1 SpA
-4en
(42en)

Togepi: Chill
+12en
(18en)

A3

Brattler: Vine Whip
Crit = 1/24 (rolled 8)
Damage = 5+3+8-6 = 10 damage (15hp)
-2en (40en)

Togepi: Dazzling Gleam
Crit = 1/24 (rolled 2)
Damage = (8+3+4-6)*1.5-8 = 5.5 damage (36hp)
-5en (13en)

Hmm, I'm running out of things to talk about... Oh well. Let's just play out this battle to its inevitability.


Grass/Dark | Harvest
HP: 36/90 | EN: 40
4/2/0/3/30 | 2/2/14
Status: OK

KO

Field: Stealth Rocks (nightblitz42's side)

Fairy | Hustle/Serene Grace
HP: 15/80 | EN: 13
0/3/2/4/20 | 1/1/12
Status: OK, -4 SpA

KO

This round's continuation:
AncientCrucible orders
nightblitz42 orders
I ref​
 

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