Data Battle Tower MkII (For all your Match-Seeking Needs!) [SEE POST #6786]

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Uhh, challenging Redew because I can.

2vs2 Newcomer Doubles
Training Items
2 Day DQ
All Abilities
2 Recoveries / 5 Chills
2 Substitutions
ASB Arena

Queue:
S0L1D G0LD vs ??? (5v5 FE Doubles)
Psyco_Josho vs ??? (2v2 NFE/FE Doubles)
Psyco_Josho vs ??? (2v2 NFE/FE Doubles)
Mulan15262 vs Geodude6 4v4 Brawl (Subref)
Birkal vs Redew (2v2 LC Doubles)
 
Reffing Birkal versus Redew
Queue:
S0L1D G0LD vs ??? (5v5 FE Doubles)
Psyco_Josho vs ??? (2v2 NFE/FE Doubles)
Psyco_Josho vs ??? (2v2 NFE/FE Doubles)
Mulan15262 vs Geodude6 4v4 Brawl (Subref)
Eternal Drifter vs ff7hero 3v3 Triples (Subref)
 
Challenging Redew to a standard 1 v 1 LC match
Training Items
2 Day DQ
All Abilities
2 Recoveries / 5 Chills
2 Substitutions
ASB Arena

Queue:
S0L1D G0LD vs ??? (5v5 FE Doubles)
Psyco_Josho vs ??? (2v2 NFE/FE Doubles)
Psyco_Josho vs ??? (2v2 NFE/FE Doubles)
Mulan15262 vs Geodude6 4v4 Brawl (Subref)
Eternal Drifter vs ff7hero 3v3 Triples (Subref)
Kingmidas vs Redew 1v1 LC (???)
 
Reffing kingmidas vs Redew
PM pokes



S0L1D G0LD vs ??? (5v5 FE Doubles)
Psyco_Josho vs ??? (2v2 NFE/FE Doubles)
Psyco_Josho vs ??? (2v2 NFE/FE Doubles)
Mulan15262 vs Geodude6 4v4 Brawl (Subref)
Eternal Drifter vs ff7hero 3v3 Triples (Subref)
 
Challenging Frosty!

- 6v6 FE Singles
- 2 Day DQ
- 2 Subs
- Infinite Chills / 2 Recoveries
- All Items
- All Abilities
- 1 Mega
- Arena: The Ref's Mind
Field Type- Varies
Complexity- Simple-Super Intense
Format- Varies
Restrictions- Varies

The Ref's Mind:
The mind is a powerful thing, so its time we used it to maximize the opportunity to have interesting battles! The battlers have somehow found themselves inside the creativity center of the referee, and they are at his mercy! the ref can make anything happen, and controls all aspects! from the arena setting to the accuracy of moves to the color of the pokemon! for example, the first round might be in an volcano, and if a player uses a bug type move twice his opponent will lose 10 energy! the match can be as simple or as intense as the ref wishes. Battlers have fun coping and adapting to what the refs throw at you!

You may choose anything I missed. Or standard.

QUEUE:
S0L1D G0LD vs ??? (5v5 FE Doubles)
Psyco_Josho vs ??? (2v2 NFE/FE Doubles)
Psyco_Josho vs ??? (2v2 NFE/FE Doubles)
Mulan15262 vs Geodude6 4v4 Brawl (Subref)
Eternal Drifter vs ff7hero 3v3 Triples (Subref)
Tavok vs Frosty (Unnacepted, 6v6 Singles)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Challenging Frosty!

- 6v6 FE Singles
- 2 Day DQ
- 2 Subs
- Infinite Chills / 2 Recoveries
- All Items
- All Abilities
- 1 Mega
- Arena: The Ref's Mind
Field Type- Varies
Complexity- Simple-Super Intense
Format- Varies
Restrictions- Varies

The Ref's Mind:
The mind is a powerful thing, so its time we used it to maximize the opportunity to have interesting battles! The battlers have somehow found themselves inside the creativity center of the referee, and they are at his mercy! the ref can make anything happen, and controls all aspects! from the arena setting to the accuracy of moves to the color of the pokemon! for example, the first round might be in an volcano, and if a player uses a bug type move twice his opponent will lose 10 energy! the match can be as simple or as intense as the ref wishes. Battlers have fun coping and adapting to what the refs throw at you!

You may choose anything I missed. Or standard.

QUEUE:
S0L1D G0LD vs ??? (5v5 FE Doubles)
Psyco_Josho vs ??? (2v2 NFE/FE Doubles)
Psyco_Josho vs ??? (2v2 NFE/FE Doubles)
Mulan15262 vs Geodude6 4v4 Brawl (Subref)
Eternal Drifter vs ff7hero 3v3 Triples (Subref)
Tavok vs Frosty (Unnacepted, 6v6 Singles)
Accepting!
 
Reffing tavok vs. Frosty. PM me your pokemon.

QUEUE:
S0L1D G0LD vs ??? (5v5 FE Doubles)
Psyco_Josho vs ??? (2v2 NFE/FE Doubles)
Psyco_Josho vs ??? (2v2 NFE/FE Doubles)
Mulan15262 vs Geodude6 4v4 Brawl (Subref)
Eternal Drifter vs ff7hero 3v3 Triples (Subref)
 

Redew

κακκῶ σεαυτόν
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Challenging Birkal to a standard 1 v 1 LC match
Training Items
2 Day DQ
All Abilities
Unlimited Recoveries / Chills
2 Substitutions
ASB Arena

QUEUE:
S0L1D G0LD vs ??? (5v5 FE Doubles)
Psyco_Josho vs ??? (2v2 NFE/FE Doubles)
Psyco_Josho vs ??? (2v2 NFE/FE Doubles)
Mulan15262 vs Geodude6 4v4 Brawl (Subref)
Eternal Drifter vs ff7hero 3v3 Triples (Subref)
Redew vs Birkal (1v1 LC Singles)
 
Reffing Redew versus Birkal

Queue:
QUEUE:
S0L1D G0LD vs ??? (5v5 FE Doubles)
Psyco_Josho vs ??? (2v2 NFE/FE Doubles)
Psyco_Josho vs ??? (2v2 NFE/FE Doubles)
Mulan15262 vs Geodude6 4v4 Brawl (Subref)
Eternal Drifter vs ff7hero 3v3 Triples (Subref)
 
I'll fight Psyco_Josho, with NFE mons.

Since Psyco posted his mons, I'm going to do that too!

Kirlia M Timmy
Stats: 90/2/2/4+/2/43- -10% evasion 1/2 13



Abilities:
Synchronize:
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace:
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Telepathy (Locked):
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
MC/EC/AC
0/6/3

Attacks:
Ally Switch
Attract
Body Slam

Calm Mind
Captivate
Charge Beam
Charm
Confide

Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Double-Edge
Double Team
Dream Eater
Echoed Voice
Encore
Endure
Facade
Fire Punch
Flash
Fling
Frustration

Future Sight
Grass Knot
Growl
Grudge
Headbutt

Heal Pulse
Helping Hand
Hidden Power (Water)
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Nightmare

Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Recycle

Reflect
Rest
Return
Round

Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift

Synchronize
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick

Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt


Future evolution moves:
Aerial Ace
Brick Break
Bulk Up
Bulldoze
Close Combat
Cut
Drain Punch
Dual Chop
Earthquake
False Swipe
Focus Punch
Fury Cutter
Giga Impact
Hyper Beam
Knock Off
Leaf Blade
Leer
Low Kick
Low Sweep
Night Slash
Poison Jab
Power-Up Punch
Psycho Cut
Rock Slide
Rock Smash
Rock Tomb
Strength
Swords Dance
Vacuum Wave
Work Up
X-Scissor
Zen Headbutt

Bolderdash -- Gem
Stats: 90/1-/2/4/2/127+ +28% accuracy 1/3 16



Abilities:
Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (Locked):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities will remove their relevant status at the start of the victim's next action.

MC/EC/AC
0/5/5

Attacks:
Acrobatics
Acupressure
Aerial Ace
AncientPower
Calm Mind
Confide
Cut

Dazzling Gleam
Defense Curl
Disable
Double Team
Double-Edge

Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo

Endure
Energy Ball
Explosion
Facade
False Swipe

Fire Blast
Flamethrower
Flash

Flash Cannon
Frustration
Giga Drain
Giga Impact
Head Smash
Headbutt

Heat Wave
Hidden Power (Ice)
Hone Claws
Hyper Beam
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot

Mud-Slap
Natural Gift
Nature Power

Ominous Wind
Paleo Wave
Power Gem
Protect
Rain Dance
Rest
Return

Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb

Rollout
Round
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Smack Down
Snore

Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift

Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball


Queue:
S0L1D G0LD vs ??? (5v5 FE Doubles)
Psyco_Josho vs Avnomke (2v2 NFE/FE Doubles) [Mons in posts]
Psyco_Josho vs ??? (2v2 NFE/FE Doubles)
Mulan15262 vs Geodude6 4v4 Brawl (Subref)
Eternal Drifter vs ff7hero 3v3 Triples (Subref)
 
I'll put up two matches:

2v2 NFE/FE Doubles (challenger decides)
2 Day DQ (3 Day Ref)
Switch = KO
All Items
All Abilities
2 Recoveries / 5 Chills
2 Substitutions
Mega Evolutions = 0
ASB Arena

And here are the mons I'll be bringing:

#233
Porygon2 [iPorygon2] (-)
Previously Known As:
iPorygon the Porygon

Type:


STAB: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Trace / Download / Analytic (H)

Nature: Timid (Speed * 1.15, +X% Accuracy, -Attack)

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4
SpD: 3
Spe: 69, +8% Accuracy (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 4/9
MC: 0
AC: 2/5

Attacks (Current move total): 24/77 (+5 Bonus CC)

Level Up
Pre-26
::> Conversion 2
::> Tackle
::> Sharpen
::> Conversion
::> Agility
::> Psybeam
::> Recover
::> Magnet Rise
::> Defense Curl
Post-25
:: Lock-On - 1 MC
::> Tri Attack
::> Signal Beam
:: Recycle - 1 MC
::> Discharge
::> Magic Coat
::> Zap Cannon

TM/HM
:: I 09 - Take Down - 3 MC
:: I 20 - Rage - 3 MC
:: I 30 - Teleport - 3 MC
:: I 33 - Reflect - 3 MC
:: I 34 - Bide - 3 MC
:: I 40 - Skull Bash - 3 MC
:: I 46 - Psywave - 3 MC

:: II 03 - Curse - 3 MC

:: IV 34 - Shock Wave -3 MC
:: IV 43 - Secret Power - 3 MC
:: IV 58 - Endure - 3 MC
:: IV 83 - Natural Gift - 3 MC

:: VI 03 - Psyshock - 2 MC
:: VI 06 - Toxic - 2 MC
::> VI 10 - Hidden Power [Fire]
:: VI 11 - Sunny Day - 2 MC
::> VI 13 - Ice Beam
:: VI 14 - Blizzard - 2 MC
:: VI 15 - Hyper Beam - 2 MC
::> VI 17 - Protect
:: VI 18 - Rain Dance - 2 MC
:: VI 21 - Frustration - 2 MC
:: VI 22 - Solar Beam - 2 MC
::> VI 24 - Thunderbolt
:: VI 25 - Thunder - 2 MC
:: VI 27 - Return - 2 MC
:: VI 29 - Psycic - 2 MC
:: VI 30 - Shadow Ball - 2 MC
:: VI 32 - Double Team - 2 MC
:: VI 40 - Aerial Ace - 2 MC
:: VI 42 - Facade - 2 MC
:: VI 44 - Rest - 2 MC
:: VI 46 - Thief - 2 MC
:: VI 48 - Round - 2 MC
:: VI 57 - Charge Beam - 2 MC
:: VI 68 - Giga Impact - 2 MC
:: VI 70 - Flash - 2 MC
::> VI 73 - Thunder Wave
:: VI 77 - Psyc Up - 2 MC
:: VI 85 - Dream Eater - 2 MC
:: VI 87 - Swagger - 2 MC
:: VI 88 - Sleep Talk - 2 MC
:: VI 90 - Substitute - 2 MC
:: VI 92 - Trick Room - 2 MC
:: VI 100 - Confide - 2 MC

Tutor
:: III - Double-Edge - 3 MC
::> III - Mimic
:: III - Nightmare - 3 MC

::> IV - Swift

:: V - Electroweb - 3 MC
::> V - Foul Play
::> V - Gravity
:: V - Icy Wind - 3 MC
:: V - Iron Tail - 3 MC
:: V - Last Resort - 3 MC
::> V - Pain Split
:: V - Snore - 3 MC
:: V - Trick - 3 MC
:: V - Wonder Room - 3 MC
:: V - Zen Headbutt - 3 MC

Other
:: Barrier - 3 MC

Command
Bodyblock
Chill
Dodge
Shift
Take Cover
Levitate (Command)

Raid
x


Porygon bought on 03/04/14
Evolved to Porygon2 on 04/12/12
Nature changed from Modest to Timid on 04/22/14

CAP-10
Bolderdash [Stony] (-)
Previously Known As:
Stony the Rebble

Type:


STAB: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Levitate / Technician / Mold Breaker (Unlocked)

Nature: Timid (Speed * 1.15, +X% Accuracy, -Attack)

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 2
Spe: 127, +28% Accuracy (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 16

EC: 6/9
MC: 0
AC: 5/5

Attacks (Current move total): 25/72 (+4 Bonus CC)

Level Up
Pre-26
::> Tackle
::> Vacuum Wave
::> Defense Curl
::> Rollout
::> Rock Blast
::> Disable
::> Acupressure
::> Mud Shot
::> Power Gem
Post-25
:: Double-Edge - 1 MC
::> Metal Sound
::> Paleo Wave
::>
Rock Polish
::> Ancient Power
::
Head Smash - 1 MC

Egg
x

TM/HM
:: IV 19 - Giga Drain - 3 MC
:: IV 43 - Secret Power - 3 MC
:: IV 58 - Endure - 3 MC
:: IV 82 - Sleep Talk - 3 MC
:: IV 83 - Natural Gift - 3 MC
:: IV H8 - Rock Climb - 3 MC

:: VI 01 - Hone Claws - 2 MC
::> VI 04 - Calm Mind
:: VI 06 - Toxic - 2 MC
:: VI 10 - Hiden Power - 2 MC
:: VI 11 - Sunny Day - 2 MC
:: VI 15 - Hyper Beam - 2 MC
::> VI 17 - Protect
:: VI 18 - Rain Dance - 2 MC
:: VI 21 - Frustration - 2 MC
:: VI 23 - Smack Down - 2 MC
:: VI 26 - Earthquake - 2 MC
:: VI 27 - Return - 2 MC
::> VI 30 - Shadow Ball
:: VI 32 - Double Team - 2 MC
:: VI 35 - Flamethrower - 2 MC
:: VI 37 - Sandstorm - 2 MC
::> VI 38 - Fire Blast
:: VI 39 - Rock Tomb - 2 MC
:: VI 40 - Aerial ace - 2 MC
:: VI 42 - Facade - 2 MC
:: VI 44 - Rest - 2 MC
:: VI 48 - Round - 2 MC
:: VI 49 - Echoed Voice - 2 MC
::> VI 53 - Energy Ball
:: VI 54 - False Swipe - 2 MC
:: VI 62 - Acrobatics - 2 MC
:: VI 63 - Embargo - 2 MC
:: VI 64 - Explosion - 2 MC
:: VI 68 - Giga Impact - 2 MC
:: VI 70 - Flash - 2 MC
:: VI 71 - Stone Edge - 2 MC
:: VI 72 - Volt Switch - 2 MC
:: VI 80 - Rock Slide - 2 MC
:: VI 87 - Swagger - 2 MC
:: VI 90 - Substitute - 2 MC
::> VI 91 - Flash Cannon
:: VI 94 - Rock Smash - 2 MC
:: VI 96 - Nature Power - 2 MC
::> VI 99 - Dazzling Gleam
:: VI 100 - Confide - 2 MC
:: VI H1 - Cut - 2 MC

Tutor
:: IV - Headbutt - 3 MC
:: IV - Mud-Slap - 3 MC
::> IV - Ominous Wind
::> IV - Swift

::> V - Earth Power
::> V - Heat Wave
:: V - Magnet Rise - 3 MC
:: V - Snore - 3 MC
::> V - Stealth Rock
:: V - Trick - 3 MC

Other
x

Command
Bodyblock
Chill
Dodge
Shift
Take Cover

Raid
Dispel - 1 VC


Rebble bought on 02/22/14
Evolved to Bolderdash on 04/12/14
I need training... and there is a simple, outstanding match. I might as well do something for both sides and take this match.

Psyco_Josho , these are the mons I intend to use (Both with Exp. Shares attached):

Achisuto the Smeargle, Painter of Fate

Achisuto (Male Smeargle)
Nature: Timid (+Speed, -Attack, +9% Accuracy)
Type: Normal

Abilities:
Own Tempo:
Type: Passive
Technician: Type: Passive
(Dream World: Perma-Locked!) Moody: Type: Passive

HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 87 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
Accuracy Bonus: +9%


MC: 17
AC: 5/5


Attacks: (40 Moves Known)
Aerial Ace
Aura Sphere

Auroroa Beam
Brine
Close Combat
Dragon Rage
Drain Punch
Earth Power
Explosion
Fake Out
Feint Attack
Foul Play
Future Sight
Flail
Guillotine

Heal Pulse
Heat Wave
Helping Hand
Hex
Ice Beam
Imprison
Light Screen
Memento
Metal Claw
Moonlight
Pain Split

Pay Day
Protect
Rapid Spin
Rock Blast
Self-Destruct
Shell Smash
Sleep Talk
Snarl
Taunt
Teleport
Transform
U-Turn

Volt Switch

Sketch (10)


Kanbatsu the Cacnea

Kanbatsu (Male Cacnea)
Nature: Quirky (No change)

Type: Grass

Abilities:
Sand Veil:
Type: Passive
Water Absorb (Dream World: Unlocked!): Type: Passive

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 4
Base Rank Total: 14


EC: 6/6
MC: 0
AC: 5/5

Attacks: (30 Moves Known)
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand Attack
Pin Missile
Ingrain
Feint Attack
Spikes
Sucker Punch
Payback
Needle Arm
Cotton Spore
Sandstorm
Destiny Bond

Acid
Block
Counter
Disable
Magical Leaf
Teeter Dance
Worry Seed

Synthesis

Focus Punch
Toxic
Venoshock
Protect
Energy Ball
Poison Jab


Queue:
S0L1D G0LD vs ??? (5v5 FE Doubles)
Psyco_Josho vs Avnomke (2v2 NFE/FE Doubles) [Mons in posts]
Psyco_Josho vs Eternal Drifter (2v2 NFE/FE Doubles) [Pokémon in posts]
Mulan15262 vs Geodude6 4v4 Brawl (Subref)
Eternal Drifter vs ff7hero 3v3 Triples (Subref)
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Challenging akela to a 1v1 Singles match with Redew refereeing.

1v1 FE Singles
2 Day DQ (3 Day Ref)
Switch = KO
Training Items
All Abilities
2 Recoveries / 5 Chills
2 Substitutions
Mega Evolutions = 0
ASB Arena
 
Challenging akela to a 1v1 Singles match with Redew refereeing.

1v1 FE Singles
2 Day DQ (3 Day Ref)
Switch = KO
Training Items
All Abilities
2 Recoveries / 5 Chills
2 Substitutions
Mega Evolutions = 0
ASB Arena
Accepting

QUEUE:
S0L1D G0LD vs ??? (5v5 FE Doubles)
Psyco_Josho vs Avnomke (2v2 NFE/FE Doubles) [Mons in posts]
Psyco_Josho vs Eternal Drifter (2v2 NFE/FE Doubles) [Pokémon in posts]
Mulan15262 vs Geodude6 4v4 Brawl (Subref)
Eternal Drifter vs ff7hero 3v3 Triples (Subref)
 
Gerard subreffed my match against Geodude6. Also giving a free 13v13 doubles reffing.

Queue:
S0L1D G0LD vs ??? (5v5 FE Doubles)
Psyco_Josho vs Avnomke (2v2 NFE/FE Doubles) [Pokémon in posts]
Psyco_Josho vs Eternal Drifter (2v2 NFE/FE Doubles) [Pokémon in posts]
Eternal Drifter vs ff7hero 3v3 Triples (Subref)
??? vs ??? (13v13 Doubles) (ref: Mulan15262)
 
Last edited:
I'll fight Psyco_Josho, with NFE mons.

Since Psyco posted his mons, I'm going to do that too!

Kirlia M Timmy
Stats: 90/2/2/4+/2/43- -10% evasion 1/2 13



Abilities:
Synchronize:
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace:
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Telepathy (Locked):
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
MC/EC/AC
0/6/3

Attacks:
Ally Switch
Attract
Body Slam

Calm Mind
Captivate
Charge Beam
Charm
Confide

Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Double-Edge
Double Team
Dream Eater
Echoed Voice
Encore
Endure
Facade
Fire Punch
Flash
Fling
Frustration

Future Sight
Grass Knot
Growl
Grudge
Headbutt

Heal Pulse
Helping Hand
Hidden Power (Water)
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Nightmare

Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Recycle

Reflect
Rest
Return
Round

Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift

Synchronize
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick

Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt


Future evolution moves:
Aerial Ace
Brick Break
Bulk Up
Bulldoze
Close Combat
Cut
Drain Punch
Dual Chop
Earthquake
False Swipe
Focus Punch
Fury Cutter
Giga Impact
Hyper Beam
Knock Off
Leaf Blade
Leer
Low Kick
Low Sweep
Night Slash
Poison Jab
Power-Up Punch
Psycho Cut
Rock Slide
Rock Smash
Rock Tomb
Strength
Swords Dance
Vacuum Wave
Work Up
X-Scissor
Zen Headbutt

Bolderdash -- Gem
Stats: 90/1-/2/4/2/127+ +28% accuracy 1/3 16



Abilities:
Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (Locked):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities will remove their relevant status at the start of the victim's next action.

MC/EC/AC
0/5/5

Attacks:
Acrobatics
Acupressure
Aerial Ace
AncientPower
Calm Mind
Confide
Cut

Dazzling Gleam
Defense Curl
Disable
Double Team
Double-Edge

Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo

Endure
Energy Ball
Explosion
Facade
False Swipe

Fire Blast
Flamethrower
Flash

Flash Cannon
Frustration
Giga Drain
Giga Impact
Head Smash
Headbutt

Heat Wave
Hidden Power (Ice)
Hone Claws
Hyper Beam
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot

Mud-Slap
Natural Gift
Nature Power

Ominous Wind
Paleo Wave
Power Gem
Protect
Rain Dance
Rest
Return

Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb

Rollout
Round
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Smack Down
Snore

Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift

Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball


Queue:
S0L1D G0LD vs ??? (5v5 FE Doubles)
Psyco_Josho vs Avnomke (2v2 NFE/FE Doubles) [Mons in posts]
Psyco_Josho vs ??? (2v2 NFE/FE Doubles)
Mulan15262 vs Geodude6 4v4 Brawl (Subref)
Eternal Drifter vs ff7hero 3v3 Triples (Subref)
I need training... and there is a simple, outstanding match. I might as well do something for both sides and take this match.

Psyco_Josho , these are the mons I intend to use (Both with Exp. Shares attached):

Achisuto the Smeargle, Painter of Fate

Achisuto (Male Smeargle)
Nature: Timid (+Speed, -Attack, +9% Accuracy)
Type: Normal

Abilities:
Own Tempo:
Type: Passive
Technician: Type: Passive
(Dream World: Perma-Locked!) Moody: Type: Passive

HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 87 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
Accuracy Bonus: +9%


MC: 17
AC: 5/5


Attacks: (40 Moves Known)
Aerial Ace
Aura Sphere

Auroroa Beam
Brine
Close Combat
Dragon Rage
Drain Punch
Earth Power
Explosion
Fake Out
Feint Attack
Foul Play
Future Sight
Flail
Guillotine

Heal Pulse
Heat Wave
Helping Hand
Hex
Ice Beam
Imprison
Light Screen
Memento
Metal Claw
Moonlight
Pain Split

Pay Day
Protect
Rapid Spin
Rock Blast
Self-Destruct
Shell Smash
Sleep Talk
Snarl
Taunt
Teleport
Transform
U-Turn

Volt Switch

Sketch (10)


Kanbatsu the Cacnea

Kanbatsu (Male Cacnea)
Nature: Quirky (No change)

Type: Grass

Abilities:
Sand Veil:
Type: Passive
Water Absorb (Dream World: Unlocked!): Type: Passive

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 4
Base Rank Total: 14


EC: 6/6
MC: 0
AC: 5/5

Attacks: (30 Moves Known)
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand Attack
Pin Missile
Ingrain
Feint Attack
Spikes
Sucker Punch
Payback
Needle Arm
Cotton Spore
Sandstorm
Destiny Bond

Acid
Block
Counter
Disable
Magical Leaf
Teeter Dance
Worry Seed

Synthesis

Focus Punch
Toxic
Venoshock
Protect
Energy Ball
Poison Jab


Queue:
S0L1D G0LD vs ??? (5v5 FE Doubles)
Psyco_Josho vs Avnomke (2v2 NFE/FE Doubles) [Mons in posts]
Psyco_Josho vs Eternal Drifter (2v2 NFE/FE Doubles) [Pokémon in posts]
Mulan15262 vs Geodude6 4v4 Brawl (Subref)
Eternal Drifter vs ff7hero 3v3 Triples (Subref)
Awesome, guys! I'll put Exp. Shares on both of my mons for both of these fights.

Queue:
S0L1D G0LD vs ??? (5v5 FE Doubles)
Psyco_Josho vs Avnomke (2v2 NFE/FE Doubles) [Pokémon in posts]
Psyco_Josho vs Eternal Drifter (2v2 NFE/FE Doubles) [Pokémon in posts]
Eternal Drifter vs ff7hero 3v3 Triples (Subref)
??? vs ??? (13v13 Doubles) (ref: Mulan15262)
 
Looking for a 3v3 LC/NFE Triples Training Match
Training Items
2 Subs
All Abilities
1 Day DQ
Chill/Recover all you want...
Everything I forgot standard

Queue:
S0L1D G0LD vs ??? (5v5 FE Doubles)
Psyco_Josho vs Avnomke (2v2 NFE/FE Doubles) [Pokémon in posts]
Psyco_Josho vs Eternal Drifter (2v2 NFE/FE Doubles) [Pokémon in posts]
Eternal Drifter vs ff7hero 3v3 Triples (Subref)
??? vs ??? (13v13 Doubles) (ref: Mulan15262)
Ff7hero vs ??? (3v3 NFE Triples)
 

Someoneelse

Why am I here?
Looking for a 3v3 LC Triples Training Match
Training Items
2 Subs
All Abilities
1 Day DQ
Chill/Recover all you want...
Everything I forgot standard
Taking.

Queue:
S0L1D G0LD vs ??? (5v5 FE Doubles)
Psyco_Josho vs Avnomke (2v2 NFE/FE Doubles) [Pokémon in posts]
Psyco_Josho vs Eternal Drifter (2v2 NFE/FE Doubles) [Pokémon in posts]
Eternal Drifter vs ff7hero 3v3 Triples (Subref)
??? vs ??? (13v13 Doubles) (ref: Mulan15262)
Ff7hero vs Someoneelse (3v3 LC Triples)
 

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