Pet Mod Back to Sinnoh (Slate 5 winners + Slate 6: free for all Fakemon slate)

Aight, here is the tally:

# Bird
Conderor: 4
Peautiful: 8
Aggreswan: 9
Marabile: 8

# Rodent
Kinchilla: 3
Chinchisel: 10
Shankupine: 3
Capyblue: 12

# Electric
Gorotora: 16
Stormrilla: 4
Civerreine: 6

Winners:

Fakemon Name: Aggreswan :swanna: :mandibuzz:
Weight: 51kg
Stats: 70/101/60/70/73/111 (475)
Typing: Water/Flying
Ability:
Vital Spirit/Water Veil
Movepool:
Relevant:
Waterfall, Drill Peck, Pursuit, Taunt, Bulk Up, Superpower, Return, Baton Pass
Flavor: Hydro Pump, Aerial Ace, Agility, Air Cutter, Water Pulse, Mud-Slap, Peck, Rest, Rock Smash, Sand Attack, Peck, Scary Face, Tackle, Swift, Steel Wing, Take Down, Toxic, Screech, Secret Power, Wing Attack, Whirlwind, Astonish, Substitute, Attract, Counter, Cyclone Scatter, Defog, Tackle, Endeavor, Endure, Hidden Power, Double Edge, Facade, Double Team, False Swipe, Focus Energy, Fly, Fury Attack, Feint Attack, Leer, Hyper Beam, Surf, Water Gun, Sky Attack, Feather Dance, Aerial Ace, Gust, Dive, Bubble, Rain Dance, Bubble Beam, Whirlpool, Counter, Brick Break, Double Kick, Torment, Thief

Description: Very fast physical attacker, 111 Spd is amazing, can set up with Bulk Up and sweep late game, and its inmune to burn thanks to Water Veil, or to sleep with Vital Spirit, its also one of the fastest Taunt and Pursuit users, Superpower and Return is decent coverage, and can also work as an offensive pivot with Baton Pass, balanced out by its competition with Gyarados for a team slot as a Water/Flying type, and Starmie as a fast Water type, and Starmie outspeeds it, its kinda low 101 Atk and its type giving it a quad weakness to Electric
Flavor: Very angry and aggresive swan, will probably draw if it wins
Fakemon Name: Swanger
Weight: 21kg
Stats: 50/71/40/40/53/86 (340)
Typing: Water/Flying
Ability:
Vital Spirit/Rain Dish
Movepool: Same as Aggreswan - Superpower, Double Edge

Fakemon Name: Yuckduck
Weight: 10kg
Stats: 40/56/20/30/33/66 (245)

Typing: Normal/Flying
Ability:
Vital Spirit/Rain Dish
Movepool: Same as Aggreswan - Superpower, Double Edge, Hydro Pump, Waterfall, Whirlpool
Regional Rodent:
View attachment 566775
Fakemon Name: Capyblue
Weight:
60kg
Stats: 110 / 51 / 102 / 80 / 67 / 30 (440)
Typing:

Ability: Natural Cure / Water Veil
Movepool: Ice Beam, Heal Bell (Egg Move Only) Hyper Voice, Slack Off, Super Fang, Surf, Thunder Bolt, Thunder Wave, Toxic, Yawn.
Flavour moves: Universal TMs + Amnesia, Blizzard, Curse, Defense Curl, Dig, Dive, Double Edge, Grass Knot, Growl, Headbutt, Hyper Fang, Icy Wind, Mud Slap, Quick Attack, Rain Dance, Rest, Return, Rock Climb, Rock Smash, Rollout, Shadow Ball, Strength, Sunny Day, Swagger, Swift, Tackle, Take Down, Thunder Wave, Water Gun, Water Pulse, Water Sport, Whirlpool.
Description: Very bulky fella which can serve as a switch in to various mons like Tyranitar, Metagross and Jirachi, absorbing status for its team and doing all kinds of support such as Twave, Yawn or even Super Fang.
Flavor:
Fakemon Name: Capybaby (Evolves at level 18)
Weight:
60kg
Stats: 80 / 31 / 72 / 50 / 47 / 25 (305)
Typing:

Ability: Natural Cure / Oblivious
Movepool: Same as its evo
Flavor:
Fakemon Name: Gorotora
Weight: 69kg
Stats: 100/107/82/87/76/70 (522)
Typing:

Ability: Static / Intimidate
Movepool: Crunch, Flamethrower, Pursuit, Return, Roar, Spark Shot, Superpower, Thunderbolt, Thunder, Toxic
Agility, Assist, Attract, Bite, Body Slam, Charge, Charm, Covet, Cut, Dig, Double-Edge, Endeavor, Endure, Facade, Fake Out, Feint Attack, Flame Wheel, Focus Energy, Frustration, Growl, Hyper Beam, Iron Tail, Lick, Mega Kick, Mimic, Mud-Slap, Odor Sleuth, Protect, Quick Attack, Rage, Rain Dance, Reflect, Rest, Return, Reversal, Scratch, Screech, Secret Power, Shock Wave, Skull Bash, Sleep Talk, Snore, Spark, Strength, Substitute, Swagger, Take Down
Description: Bulky phys Electric type that can Pursuit trap things if that's something you're into. Kind of like an actually functional Luxray, which is kinda cool with a lower power level such as this.
Flavour: its gorotora. finally he's home and real. my beautiful son

Fakemon Name: Kotora
Weight: 15kg
Stats: 45/52/42/48/41/50 (278)
Typing:

Ability: Static / Run Away
Movepool: Gorotora's movepool minus: Flamethrower, Hyper Beam, Pursuit, Strength

Fakemon Name: Raitora
Weight: 34kg
Stats: 60/82/72/63/56/65 (398)
Typing:

Ability: Static / Intimidate
Movepool: Gorotora's movepool minus: Flamethrower, Hyper Beam
'grats to all of them!
 
first

Name: Baton Pass
Type:

Category:

Power: -
Accuracy: -
PP: 40PP
Priority: 0
Flags: whatever baton pass's flags were already
Effect: Switches out the user. If it had any raised stats, its replacement has whichever was raised most raised by 1 stage on switch in (prioritising in the same order Protosynthesis/Quark Drive do in modern gens).
Distribution: Vanilla distribution.
Justification: Baton Pass is an incredibly controversial move in modern generations, but it IS legal in GSC/ADV, with ADV having a clause in place that limits teams using the move to one form of stat boosting across an entire team. This rework aims to keep the interesting elements of Baton Pass alive, the utility as a pivoting option with dry passing, as well as enabling a little bit of the stat boosting utility that it provides to a team while preventing full chains entirely.

Name: Trap Jaw
Type:

Category:

Power: 80BP
Accuracy: 100%
PP: 15PP
Priority: 0
Flags: Contact, Protect, (Biting)
Effect: Lowers the target's Speed by 1 stage.
Distribution: :pinsir::totodile::croconaw::feraligatr::steelix::granbull::mawile::aron::lairon::aggron::sharpedo:
Justification: We don't have any good Steel STAB. Also adds a form of speed control to (mostly) slower, bulkier mons.

Name: Strong Jaw
Effect: Boosts the power of the Pokemon's biting moves by 1.3x.
Justification: Boosting the attacking power of some lesser-seen mons (notably Sharpedo, who's stuck with a defensive ability and 70/40/40 bulk for some reason).
Distribution: :carvanha::sharpedo::mawile::seviper:

Name: Gourmand
Effect: When hit by an opposing Pokemon's attack, this Pokemon's Stockpile counter is raised by 1.
Justification: Swallow and Spit Up are neat moves, but they kind of suffer from being attached to Stockpile, making them incredibly clunky to use.
Distribution: :victreebel::grimer::muk::gulpin::swalot:

Name: Foul Temper
Effect: Doubles the power of the user's next attack if it's move fails to work (same conditions as Stomping Tantrum in later generations).
Justification: Funny flavour ability that notably makes pivoting in immunities against its users more dangerous. This raw power is balanced out by being distributed to currently lower-tier mons.
Distribution: :beedrill::mankey::primeape::tauros::poochyena::mightyena::camerupt:
 
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Items
Safety Vest-Holder has 1.3x defense but cant use status moves.
Skill Tie-Holder’s Multi Hit moves always hit 4 to 5 times instead of 2 to 5 times.
Winged Suit-This is Air Balloon.
Move Splitter-Holder’s physical moves become special and special moves become physical.
Moves
Name: Fire Fight
Type: Fire
Category: Physical
Power: 100
Accuracy: 90
PP: 10/16 PP
Priority: 0
Flags: Protect, Mirror, The other important ones
Effect: Damage is increased by 1.2x if the target is a Fire type. Thaws the user.
Distribution: universal for fire types (council can decide if this is too much)
Justification: Gives physically oriented fire types a fire stab that replaces flare blitz. While its slighting weaker it doesn't have the negative drawback of recoil that flare blitz has.

Name: Combo Clobber
Type: Fighting
Category: Physical
Power: 60
Accuracy: 100
PP: 10/16 PP
Priority: 0
Flags: Protect, Mirror, The other important ones
Effect: Hits Twice. 10% Chance to confuse on second hit. Edit: Has 33% recoil on each hit.
Distribution: Mons that are supposed to get close combat in gen4.
Justification: A Different take on close combat. The advantage this move has is that it bypasses fighting resist berries and has a chance to screw the opponent over with confusion.

Name: Aerial Lounge
Type:Flying
Category: Status
Power: -
Accuracy: -
PP: 10/16 PP
Priority: 0
Flags: Same as roost
Effect: Restores 33% HP. Cures user's status and user is grounded for two turns. Heals 50% if user is flying type.
Distribution: All the pokemon that had roost get this(including later gens).
Justification: Jungle Healing Roost Addition.

Name: Ferric Slam
Type: Steel
Category: Physical
BP: 80
Acc: 100
Priority: 0
Flags: Protect, Mirror
Effect: 30% chance to increases user's defense by 1 stage.
Distribution: Mons that learn iron head in dpp
Justification: Steels are defensively oriented as type and I think this move fits the description.
Abilities
Dexterity-Stamina but for spdef
Justification: TBD
Distrib: TBD

Desert Oasis-While sandstorm is active, This pokemon's water and grass type attacks have 1.3x power. Sand immunity.
Justification: Tbd
Distrib: TBD

Herbivore-Increases spatk by 1 when hit by a grass move.
Justification: TBD
Distrib: TBD

Festive Boost-Pokémon's highest attacking stat is multiplied by 1.3x when this pokemon gets a KO. (Think flash fire+transistor type boost).
Justification: TBD
Distrib: TBD
 
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Name: Magisterial Wind
85 BP, 100 Acc, 15 PP
Category: Special
Type: Flying
Effect: Ignores the target's stats boosts and held item.
Priority: 0
Potential Pokémon with this move: Most of flying types, :Shiftry: etc.
Justification: Even with two special flying move, we still don't have one that is really spamable. This would help to use special flying mons in teams AND still use climates (such as Pelipper even if Torment Specs + defog Precipitate is really funny).

Name: Dragon Rage
40 BP, 100 Acc, 10 PP
Category: Special
Type: Dragon
Effect: Lowers the target's Special Defense by two stages.
Priority: 0
Potential Pokémon with this move: Current users + :altaria:, Adnocana
Justification: I think we can buff this move: It's just Acid Spray for dragon types, it would also help Altaria to be less passive.

Name: Wicked Thoughts
75 BP, 100 Acc, 10 PP
Category: Special
Type: Dark
Effect: If the targets has any lowered stat, it also takes 1/8 HP of additionnal damage.
Priority: 0
Potential Pokémon with this move: :cacturne: :crawdaunt: :houndour: :murkrow: :sableye: :carvanha: :nuzleaf: :umbreon: :sneasel: :poochyena: :ekans: :mawile: :gengar: and other mean mons.
Justification: We still have holes in our movepools, and Huginkrow is the only user of a dark special move with its signature Odin's Wrath. So we have this move, with a secondary effect that is really good ... if you have something like Intimidate or this kind of stuff.

Name: Buring Rage
70 BP, 100 Acc, 15 PP
Category: Physical
Type: Fire
Effect: If the user took damages from an offensive move during this turn, raises the user's Atk by one stage.
Priority: 0
Potential Pokémon with this move: :mankey: :tauros: :salamence: :houndoom: :granbull:, fire types except :ninetales: :magcargo: :torkoal: and Inferam, :tyranitar: and other angry mons such as :zangoose:
Justification: We have 3 mons with Blaze Kick (Inferam and its 75 in Atk is one of them) and 3 other fire mons that have an access to Fire Punch. And also the same reason than for Wicked Thoughts, but this time the big winner would be Arcanine and its bulky sets.

New ability: Merciless
Potential owners: :seviper: :houndoom: and other merciless mons
Effect: Super effective moves deal 25% more damage.
Advantages: This ability would be prefered for mons with a really big coverage, but honnestly even for Houndoom it can help it to deal some serious damages.

New ability: Old School
Potential owners: :abra: :gastly: :smoochum: :magby: :elekid: :mareep: lines, maybe Kotora's line too, and in general mons from the first two generations.
Effect: This pokemon's moves are affected by the old system of physical/special move
Advantages: This ability allows mons to abuse their physical movepool such as elementary punches, running physical HP etc. Kind of classical for a pet mod, but welp.

New ability: Heavyweight
Potential owners: :aggron: :steelix: :regirock: :snorlax: :hariyama: :walrein: and other stuff
Effect: This pokemon's moves deal 20% more damages if the target's weight is up to 33% user's weight (so this ability works if using Heavly Slam on it would have 80 BP or more).
Advantages: An ability for big guys that like intelligence and subtility (lol) that helps not really seen mons, a passive Heavy Slam basically.

New ability: Dodge
Potential owners: Ultrafast mons such as :ninjask: :electrode: or :swellow:
Effect: This pokemon takes 1/3 less damage if this pokemon's speed is at least 2 times the opposing mon's speed (so it triggers if Electro Ball has 80 BP or more)
Advantages: A defensive proposition for once in my existence, this time based on Electro Ball. I don't think it will be really good, especially with such users as Ninjask but if necessary that can be buffed.

Item name: Risky Pills
Effect: Raises damages dealt by moves with 90 Accuracy or less by 20%.
Blaziken will love that for its physical sets, and creates more a little game of risk-reward to chose for some mons. It generally gives an opportunity to not be locked by Choice Band or Torment Specs and still deal more damages.

I also precise that my reparts of owners for my moves or abilities are not definitive, it's just that their's the ones I thought about when making them.
 
Item name: Protective Pads
Effect: Like in canon
Item that allows to not be affected by the likes of Static or Flame Body, which is neat. Simple yet effective in a metagame with way less options for items.
 
Aight, time to vote
Like in Slate 2, the system will be: vote for as many subs you want in every category, but you can only self vote for the number of subs you have /2 (rounded up). For example, if you made 6 subs you can self vote 3 times. The order has no importance at all, every vote will be one point.

You have 48 hours to vote!
 
Abilities: strong jaw, merciless, foul temper, herbivore(sv)
Items: protective pads, skill tie(sv), move splitter(sv)
Moves: Trap jaw, fire fight(sv), aerial lounge(sv), wicked thoughts
 
Wicked Thoughts (sv)
Magisterial Wind (sv)
Trap Jaw
Fire Fight
Merciless (sv)
Strong Jaw
Festive
Risky Pills (sv)
Protective Pads
Move Splitter
 
Baton Pass
Trap Jaw
Magisterial Wind
Fire Fight

Skill Tie
Move Splitter
Risky Pills
Protective Pads

Strong Jaw
Full Temper
Desert Oasis
Merciless
Old School
Dodge
 
Aight! Time's up!

Baton Pass 2
Trap Jaw 4
Fire Fight 3
Combo Clobber
Aerial Lounge 1
Ferric Slam
Magisterial Wind 2
Dragon Rage 1
Wicked Thoughts 2
Burning Rage 1
Strong Jaw 4
Gourmand
Foul Temper 2
Dexterity
Desert Oasis 1
Herbivore 1
Festive Boost 1
Merciless 3
Old School 1
Heavyweight 1
Dodge 2
Safety Vest
Skill Tie 2
Winged Suit
Move Splitter 4
Risky Pills 2
Protective Pads 4

Name: Trap Jaw
Type:

Category:

Power: 80BP
Accuracy: 100%
PP: 15PP
Priority: 0
Flags: Contact, Protect, (Biting)
Effect: Lowers the target's Speed by 1 stage.
Distribution: :pinsir::totodile::croconaw::feraligatr::steelix::granbull::mawile::aron::lairon::aggron::sharpedo:
Justification: We don't have any good Steel STAB. Also adds a form of speed control to (mostly) slower, bulkier mons.

Name: Strong Jaw
Effect: Boosts the power of the Pokemon's biting moves by 1.3x.
Justification: Boosting the attacking power of some lesser-seen mons (notably Sharpedo, who's stuck with a defensive ability and 70/40/40 bulk for some reason).
Distribution: :carvanha::sharpedo::mawile::seviper:
Move Splitter-Holder’s physical moves become special and special moves become physical.

Name: Fire Fight
Type: Fire
Category: Physical
Power: 100
Accuracy: 90
PP: 10/16 PP
Priority: 0
Flags: Protect, Mirror, The other important ones
Effect: Damage is increased by 1.2x if the target is a Fire type. Thaws the user.
Distribution: universal for fire types (council can decide if this is too much)
Justification: Gives physically oriented fire types a fire stab that replaces flare blitz. While its slighting weaker it doesn't have the negative drawback of recoil that flare blitz has.
New ability: Merciless
Potential owners: :seviper: :houndoom: and other merciless mons
Effect: Super effective moves deal 25% more damage.
Advantages: This ability would be prefered for mons with a really big coverage, but honnestly even for Houndoom it can help it to deal some serious damages.
Item name: Protective Pads
Effect: Like in canon
Item that allows to not be affected by the likes of Static or Flame Body, which is neat. Simple yet effective in a metagame with way less options for items.
So now, what's up for Slate 6?

Free for all Fakemon sub!!!

Yeah, it's time for y'all to sub your wildest ideas! No theming, just don't sub a starter because well... Otherwise, anything else is fair play as long as it's for OU (we will do Uber legendaries later).

You have one week for the subs! Have fun!
 
Modified resubs from Slate 4:

The Revolting Pokémon
An unsightly bird Pokémon that scavenges on decaying foodstuffs, which it coverts in its gut into a viscous, smelly goo. It defends itself by spitting this noxious mass back out, making a horrible mess that puts off all but the most determined predators.
It prefers to use its terrible stench to drive other hunters away from choice carrion. When there's nothing to scavenge, it will spray its toxic stomach contents at smaller Pokémon to incapacitate them, before moving in to finish them off.


Name Origin: Marabou + Bile/Vile
Type: Poison/Flying
Abilities: Natural Cure/Guts
Stats: 60 HP/100 ATK/80 DEF/100 SP ATK/80 SP DEF/70 SPD = 490
Level-Up Moves: Peck (1), Screech (1), Cyclone Scatter (1), Fury Attack (5), Poison Sting (8), Agility (12), Wing Attack (15), Sludge Bomb (19), Recover (22), Agility (26), Stockpile (29), Spit Up (33), Drill Peck (37), Sludge Wave (40), Knock Off (44), Gunk Shot (47), Sky Attack (51)
Notable TMs: All fully universal TM/Tutor moves + Dragon Claw, Bulk Up, Sunny Day, Taunt, Solar Beam, Earthquake, Brick Break, Flamethrower, Sludge Bomb, Fire Blast, Aerial Ace, Thief, Steel Wing, Overheat, Explosion, Swords Dance, Pluck
Notable Egg Moves: Iron Defense from Skarmory (Flying)

Flavor/Design:
A tall, unattractive bird Pokémon that spends much of its time on the ground, this long-legged carrion bird takes to the air only when necessary - its 5-foot-tall, 108-pound body is hard to get off the ground, after all. Its overall appearance, apart from scale, is like a mix of stork and vulture, with a bald neck and face and scaly feet but feathered everywhere else. Its skinny legs and feet have four toes on each light red, scaly foot with one facing back; the front-facing toes bear long, black, straight claws in a manner suggesting a fork. Its body feathers are purplish-black with a white underside almost like the inner part of a fancy tuxedo, while the flight feathers on its wings and its fan-shaped tail are shabby and pale purple-gray. There is also a white feather ruff at the base of the neck like a shirt collar, while the neck itself and its head are naked and a light reddish purple with several short, ratty black feathers like scattered hairs on the back of the head. Its long, straight, sharp bill, meanwhile, is gray in color with a shape reminiscent of a kitchen knife when closed. There is also a kink in the stooped, vulture-like neck with a pouch dangling from it that is purple in color and shaped like a diner's bib; this swells up dramatically and turns even more purple when it's spewing the poisonous sludge it stores in its gut.

Gameplay Info:
Suffice it to say, Crobat, this ain't. Sure, Marabile is a mixed attacker with the potent offensive stats needed to deal serious damage with its Cyclone Scatter and Gunk Shot attacks, but its Speed stat isn't anything to write home about and if anything it'd need to rely on its decent bulk and the resistances afforded by its typing - particularly a double resistance to Fighting - to switch into things that could threaten its teammates and strike back with punishing force. Of its four type weaknesses, the Fire attacks it learns come in handy against Ice, but the other three can only be covered by separate types - Grass for Rock, Ground for Electric, and Dark for Psychic. As such, Marabile will be stuck with only two coverage types aside from its STAB, leaving it wide open to the other two without the proper team support. Natural Cure is a useful ability to have when up against things that could potentially hobble it with status, but Guts with a Flame Orb isn't a bad idea, either - even if the burn damage will likely put it on a timer, the fact that it naturally learns Recover makes that less of a problem than it otherwise would be, even if it'd have to sacrifice one of its coverage types and leave itself even more vulnerable to make use of it.

The Tiny Bird Pokémon
A small bird Pokémon that lives near water. It sifts through the sand with its long beak, but seems to dislike getting wet.
They live in large flocks on the edges of rivers, lakes, and the sea. If attacked, they spit a sticky slime that's difficult to clean.


Name Origin: Probe + Plover
Type: Poison/Flying
Abilities: Early Bird/Guts
Stats: 30 HP/60 ATK/40 DEF/60 SP ATK/40 SP DEF/50 SPD = 280
Level-Up Moves: Peck (1), Screech (1), Fury Attack (5), Agility (8), Wing Attack (12), Poison Gas (15), Drill Peck (19), Recover (22), Agility (26), Knock Off(29), Gunk Shot (33), Sky Attack (37)
Notable TMs: All fully universal TM/Tutor moves + Dragon Claw, Bulk Up, Sunny Day, Taunt, Solar Beam, Earthquake, Brick Break, Flamethrower, Sludge Bomb, Fire Blast, Aerial Ace, Thief, Steel Wing, Overheat, Explosion, Swords Dance, Pluck
Notable Egg Moves: Iron Defense from Skarmory (Flying)

Flavor/Design:
A small plover with plumage of gray and white, its feet are light red and its beak is gray; its orange eyes also have a purplish black mask around them like a bandit. It has black tips to the upper parts of its wings, while the undersides are white.

Evolves at level 14 into...

The Trash Bird Pokémon
It prefers food that has begun to rot, storing its meals in a pouch in its throat. If attacked, it will spit a foul-smelling, rotten sludge in the face of its enemy to blind it.
A scavenging bird Pokémon that lives in wetlands and feeds on carrion. Occasionally, it can be found in city landfills, where it gorges itself on garbage.


Name Origin: Ibis + Scum
Type: Poison/Flying
Abilities: Early Bird/Guts
Stats: 45 HP/75 ATK/60 DEF/75 SP ATK/60 SP DEF/60 SPD = 375
Level-Up Moves: Peck (1), Screech (1), Fury Attack (5), Agility (8), Wing Attack (12), Poison Gas (15), Drill Peck (19), Recover (22), Agility (26), Sludge Wave (29), Knock Off (33), Gunk Shot (37), Sky Attack (40)
Notable TMs: All fully universal TM/Tutor moves + Dragon Claw, Bulk Up, Sunny Day, Taunt, Solar Beam, Earthquake, Brick Break, Flamethrower, Sludge Bomb, Fire Blast, Aerial Ace, Thief, Steel Wing, Overheat, Explosion, Swords Dance, Pluck
Notable Egg Moves: Iron Defense from Skarmory (Flying)

Flavor/Design:
A pale purple-gray ibis with naked reddish purple skin onwingtip, and the upper half of its rather long neck, its equally long feet are light red, and its long, downcurved beak is gray. It has feathers around its neck arranged like a diner's bib, and these, the wingtips, and its tail feathers are dark purple. There are also lighter purple stains throughout its body as though the grime from its past meals has permanently stained its feathers.

Evolves at level 34 into Marabile

The earliest version of this design was a single-stage condor and was actually submitted several times for another pet mod but didn't manage to get in at all, so I figured it'd be nice to submit it here with a couple of tweaks to fit the slate, including some actual pre-evos for it. There isn't much of a deeper theme to be found here, though in terms of its animal inspirations, I based it on a progression of wading birds with the latter two also being scavengers: the long-billed plover for Probver, the Australian white ibis or "bin chicken" for Ibiscum, and a marabou stork instead of a vulture for what is now Marabile, with added traits of cartoonish dinner attire for visual flair. The bit about spitting poison onto its enemies, as well as its typing, was inspired by the projectile-vomiting defensive behavior of some seabirds such as fulmars.

**********

The Edgy Pokémon
The long, sharp hairs on its back have fused into razor-edged spikes growing from its skin. This foul-tempered Pokémon reacts to danger by thrashing wildly about with its spikes extended, slicing into any opponent foolish enough to get too close.
The knife-like metal blades on its back tend to snap off due to its habit of picking fights, but they grow back after a while. Its teeth are strengthened with iron, allowing it to chew up ores rich in metal so its blades can grow ever stronger and sharper.


Name Origin: Shank + Porcupine
Type: Steel
Abilities: Prickly Pelt (Rough Skin clone)/Hyper Cutter
Stats: 100 HP/80 ATK/100 DEF/50 SP ATK/100 SP DEF/50 SPD = 480
Level-Up Moves: Screech (1), Scratch (1), Metal Sound (1), Blade Runner* (1), Focus Energy (4), Metal Claw (8), Fury Attack (12), Hyper Fang (16), Horn Attack (20), Spikes (24), Slash (28), Iron Defense (32), Super Fang (36), Meteor Mash (40), Slash (44), Night Slash (48)
Notable TMs: All fully universal TM/Tutor moves + Bulk Up, Taunt, Iron Tail, Earthquake, Dig, Brick Break, Sandstorm, Aerial Ace, False Swipe, Endure, Swords Dance, Rock Slide
Notable Egg Moves: Double Edge and Endeavor from Raticate; Fury Cutter and Defense Curl from Sandslash; Knock Off from Donphan (Field)
Name: Blade Runner
Type: Steel
Category: Physical
Base Points: 70
Power Points: 24
Accuracy: 100%
Effect: Increased critical hit ratio (Leaf Blade clone)

Flavor/Design:
A large, heavyset rodent Pokemon that can stand either quadrupedally or bipedally, its body is almost bear-like with four large white claws on each of its plantigrade feet, the front paws having even larger claws for digging. Its head is akin to a guinea pig's with small eyes and ears, and prominent orange "buck tooth" incisors, though these are pointed like a pair of fangs and reinforced with iron. Its coat is almost entirely brownish black, except for the cream color of its limbs and face, though its paws and the "eyeshadow" under its glaring white eyes are also black. Its most notable features are the razor-sharp, silver-colored steel blades protruding from its back, the longest of which fade to black near the tips and form a distinctive ridge down the spine with each having a slight curve like the blade of a katana; everywhere else on its back is covered in slightly shorter blades arranged like the scales of a pinecone (i.e. think of Sandslash's spines, but longer and thinner). A bright red spiky mohawk is visible sticking out of the top of the scalp, and two short, rhino-like horns like those of the extinct horned gopher, also made of metal, protrude from the top of the snout. On the other end, its tail is of moderate length but thick and strong, the latter half of it sporting a cluster of shorter spines that are also arranged like pinecone scales to use as an additional defense, not unlike the thagomizer of a Stegosaurus.
The shiny sprite has lighter brown fur in place of black, a maroon mohawk, and rusty red blades, apparently due to a lack of a tarnish-proof agent present in the fur of Shankupine with a normal color scheme.

Gameplay Info:
Shankupine relies on the resistances of its Steel type along with its general bulk, having strong mixed defenses that allow it to weather all sorts of attacks. Its Prickly Pelt ability also punishes contact attackers, enabling it to stall and chip opponents until it's the last one standing, though it has decent physical attack as well and can retaliate with STAB on Double Edge, Return, Iron Tail, and Meteor Mash if it feels like it has to shank somebody. Unfortunately for it, even its hilariously effective coping mechanism of shoving knives into its opponent's face isn't always foolproof, especially because its type combination makes it allergic to Fighting - since even Prickly Pelt can't save it from a good hard Focus Punch, it also knows Aerial Ace of all things via TM to deal with that and also give itself some much-needed priority, as its Speed stat is quite poor. Rock Slide and Earthquake are useful coverage against Fire but without any serious answer to Ground, it's going to have to pray that team support reaches it in time if it happens across a foe that is itself packing Earthquake - a move both deals super-effective damage against it and doesn't trigger Prickly Pelt...

The Spiky Pokémon
It moves rather slowly, so the hairs on its back have hardened into sharp metal spines for defense. It isn't a Pokémon to be trifled with, and won't hesitate to get that point across - quite literally.
When agitated, it raises the quills on its back and shakes its body to make a rattling sound with them. Attackers who fail to get the message will be quick to receive a faceful of needles.


Name Origin: Spike + Attack + Tyke
Type: Steel
Abilities: Prickly Pelt (Rough Skin clone)/Hyper Cutter
Stats: 55 HP/50 ATK/65 DEF/30 SP ATK/65 SP DEF/30 SPD = 295
Level-Up Moves: Screech (1), Scratch (1), Focus Energy (4), Sand-Attack (8), Fury Attack (12), Hyper Fang (16), Horn Attack (20), Spikes (24), Slash (28), Super Fang (32), Slash (36), Night Slash (40)
Notable TMs: All fully universal TM/Tutor moves + Bulk Up, Taunt, Iron Tail, Earthquake, Dig, Brick Break, Sandstorm, Aerial Ace, False Swipe, Endure, Swords Dance, Rock Slide
Notable Egg Moves: Double Edge and Endeavor from Raticate; Fury Cutter and Defense Curl from Sandslash; Knock Off from Donphan (Field)

Flavor/Design:
A dark gray, cream-faced, beady-eyed, buck-toothed baby porcupine that's more like a guinea pig than anything else, Spikatyke is about as plain as can be... except for the numerous Jolteon-like gray-tipped metal spines sticking out from all over its back, along with another one protruding straight out of its forehead like the cranial horns of the Nidoran line. The cream-colored feet have three large white claws each which are good for climbing of all things, complemented by a relatively long, prehensile tail which is bright red. (The shiny sprite has brown fur instead of black, with a maroon tail.) It hangs from tree branches by its tail when sleeping, curling up into a prickly ball like an oversized cockleburr so predators don't risk trying to pluck it from its perch - though if so inclined, it can also drop straight down onto any intruder unfortunate enough to be standing directly under it.

Evolves at level 20 into Shankupine

I didn't base this line specifically off of any one particular species or lineage of porcupine, though they're based a little more closely on the porcupines of the Americas than the ones from the Old World - the two lineages are in fact paraphyletic, meaning they were once lumped together as a single group but have since been found to have different ancestors in the rodent evolutionary tree. Spikatyke is mostly based on the arboreal prehensile-tailed porcupines of South America, but Shankupine owes more to North American porcupines, which really do swing their spiny tails in self-defense, though the mohawk and the length and arrangement of the quills owes more to the crested porcupines of Eurasia (which, again, aren't that closely related), with some added punk/street thug aesthetic just so they wouldn't look too plain. I figured that since the canon Sinnoh region has a North American animal as its regional rodent, it'd only make sense to pick the other iconic American rodent of unusual size as its replacement for a pet mod that's basically rebuilding Sinnoh from the ground up.

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The Stimulated Pokémon
This nocturnal Pokémon works long hours into the night planting and growing the sugary electro-berries growing from its leafy fur. When eaten, these berries can refresh anyone too drained of energy.
Having cultivated the most effective kind of electro-berries it can, it uses their juices to energize its brain and unleash powerful attacks. It plants these berries to make fruitful groves surrounding its nest.


Name Origin: Civet + Viverrid + Caffeine
Type: Grass/Electric
Abilities: Insomnia/Quick Feet
Stats: 80 HP/85 ATK/65 DEF/110 SP ATK/65 SP DEF/110 SPD = 515
Level-Up Moves: Quick Attack (1), Agility (1), Thunder Shock (1), Charge (1), Sweet Scent (4), Leech Seed (8), Shock Wave (12), Bullet Seed (16), Worry Seed (20), Discharge (24), Magical Leaf (28), Synthesis (32), Thunder Wave (36), Electro Ball (40), Berry Blast* (44), Thunder (48)
Name: Berry Blast
Type: Grass
Category: Special
Base Points: 50
Power Points: 16
Accuracy: 90%
Effect: 70% chance of increasing the user's special attack by 1 stage
Notable TMs: All fully universal TM/Tutor moves + Calm Mind, Bulk Up, Bullet Seed, Sunny Day, Rain Dance, Giga Drain, Safeguard, Solar Beam, Thunderbolt, Thunder, Psychic, Reflect, Shock Wave, Flamethrower, Fire Blast, Rest, Snatch, Will-O-Wisp, Embargo, Payback, Thunder Wave, Natural Gift
Notable Egg Moves: Razor Leaf from Tropius; Agility from Furret; Roar and Thunder Fang from Manectric (Field and Grass)

Flavor/Design:
This design is a somewhat anthropomorphic civet, resembling something of a Hollywood werewolf if you replaced the wolf parts with an African civet. It stands upright normally but leans slightly forward, and both its long arms and its digitigrade feet have three black claws each; it has a rather long torso, and is able to drop down and run on four legs when moving quickly. The head is almost wolf-like albeit with a blunter snout, with a red nose and several pairs of sharp teeth including prominent fangs on the upper jaw, with a triangular shape to its rather large ears and big, round, red eyes with slitted, cat-like pupils. Its fur is yellowish green with dark green spots and a pale yellow to the paws and belly, along with red bean-shaped pads on the bottoms of its fingers and toes (literal toe beans if you will), the markings invoking a used lab coat with gloves, boots, and other protective equipment; a dark green mask around its eyes that extends to its ears (which have pale yellow centers) invokes lab goggles, and a shock of long, white fur runs down the top of its head and the back of its neck, but sticks up into a spiky mad scientist's hairdo when using its electric attacks. It has a mane on its back made of green leaves with its signature electro-berries (which resemble cherries except for being a luminous light blue) throughout them, continuing down to cover its medium-length, literally bushy tail, though it also has two bands of light green leaves as well for added visual interest.
Though mostly at home in rainforests, this Pokémon has adapted well enough to Sinnoh's more temperate climate, thanks to its electro-berries carrying lots of stimulating sugar as well as a harmless electrical charge, keeping it warm in cooler temperatures. It's actually developed a symbiosis with these berries after generations of experimenting with and cultivating the ones that provide the most energy, to the point where the berries need its assistance to disperse their seeds. The same seeds store even more energy than the berries themselves, and a popular beverage in Sinnoh is made with its help, as it tends to spit the hard seeds of its electro-berries back out after eating them, its saliva softening the seeds up just enough to be used in drink-making. The tasty berries can also be eaten fresh, but the effects are less potent, the flavor of their juice being reminiscent of a fruity soft drink.

Gameplay Info:
Civerreine is a swift and hard-hitting but painfully frail special attacker whose Grass typing easily covers Electric's only type weakness, Ground. Unfortunately, the addition of Grass also gives it four additional weaknesses, two of which it has virtually no answers for since its only viable coverage type is Fire; therefore, team support may be necessary to deal with Fire- and Poison-types that might otherwise threaten it. This is very much an offensive sweeper built for firing off Thunders and Berry Blasts with extreme prejudice, and as it can learn either Sunny Day or Rain Dance, it can also make a nice weather setter depending on which STAB type it wants to make better use of. Aside from that, it also has the speed to make use of such status moves as Taunt, Leech Seed, Worry Seed, and Thunder Wave, and since it has only one coverage type, it can alternatively use its remaining moveslot to boost itself even further with Agility, Charge, or Calm Mind.

The Lively Pokémon
At home in treetops, it only picks the sweetest berries to eat. Its particular favorite is a variety called an electro-berry, and it will even help its seeds to grow.
The sweetness of its favorite electro-berries fills it with energy, allowing it to zip around the treetops like a bolt of lightning. It's also fond of nectar and honey.


Name Origin: Viverrid + Berry
Type: Grass
Abilities: Insomnia/Quick Feet
Stats: 60 HP/65 ATK/45 DEF/90 SP ATK/45 SP DEF/90 SPD = 395
Level-Up Moves: Quick Attack (1), Agility (1), Sweet Scent (4), Leech Seed (8), Shock Wave (12), Bullet Seed (16), Worry Seed (20), Discharge (24), Magical Leaf (28), Synthesis (32), Thunder Wave (36), Electro Ball (40), Solar Beam (44), Thunder (48)
Notable TMs: All fully universal TM/Tutor moves + Calm Mind, Bulk Up, Bullet Seed, Sunny Day, Giga Drain, Safeguard, Solar Beam, Thunderbolt, Thunder, Psychic, Reflect, Shock Wave, Rest, Snatch, Embargo, Payback, Thunder Wave, Natural Gift
Notable Egg Moves: Razor Leaf from Tropius; Roar and Thunder Fang from Manectric (Field and Grass)

Flavor/Design:
This bipedal, anthropomorphic super-deformed Asian palm civet has light green fur with a pale yellow belly and paws, several darker green leaves growing from the end of its tail and from its back and shoulders like a poncho, red cat-like eyes surrounded by dark green markings like nerd glasses, a red triangular nose, and a frizzy white hairdo on top of its head; it also wears a grass-green vine around its waist like a belt with a large, glowing electro-berry as the buckle. The proportions I picture in my head for this guy wouldn't look out of place among the cast of the Sonic the Hedgehog franchise of all things - essentially, this would be what would happen if someone used to drawing Sonic OCs tried to make a fakemon. XD

Evolves at level 15 into...

The Exhausted Pokémon
An excess of sugars in its diet has left it unfit for strenuous activity. It stores electro-berries in its fur for later, but they often start to sprout due to it forgetting them there.
No matter how many electro-berries it eats, it's always too tired to stay active for very long. It sleeps all day to conserve power, so it doesn't take too kindly to being woken up...


Name Origin: Wilt + Binturong
Type: Grass/Electric
Abilities: Stall/Truant
Stats: 70 HP/75 ATK/55 DEF/100 SP ATK/95 SP DEF/50 SPD = 445
Level-Up Moves: Quick Attack (1), Agility (1), Charge (1), Sweet Scent (4), Leech Seed (8), Shock Wave (12), Bullet Seed (16), Worry Seed (20), Discharge (24), Magical Leaf (28), Synthesis (32), Thunder Wave (36), Electro Ball (40), Solar Beam (44), Thunder (48)
Notable TMs: All fully universal TM/Tutor moves + Calm Mind, Bulk Up, Bullet Seed, Sunny Day, Giga Drain, Safeguard, Solar Beam, Thunderbolt, Thunder, Psychic, Reflect, Shock Wave, Rest, Snatch, Embargo, Payback, Thunder Wave, Natural Gift
Notable Egg Moves: Razor Leaf from Tropius; Roar and Thunder Fang from Manectric (Field and Grass)

Flavor/Design:
A Garfield-esque stylized binturong with a "sopping wet cat" look, the fur of this tired-looking mid-stage is dark green almost all over, save for its light green face, pale yellow snout, paws, and underside and its small red nose, with a few randomly placed electro-berries visible throughout it. More importantly, there's a larger number of grass-green sprouts growing from its leafy fur, some of which already have glowing yellow flowers resembling cartoony electrical sparks. Its half-lidded eyes are still surrounded by a dark green "mask" but this is more akin to the eyebags of someone who was just rudely awoken, and its tufted ears droop to either side of its face in a manner invoking both a sleeping cap and sagging mortarboard hat. It lacks the mane of white fur atop its head, though there's a shabby white tuft rooted to the line dividing the face and the rest of the head, drooping down from its forehead, as though the "cap" is covering most of its "hair"; another drooping tuft at the very top of the head invokes the tassel of a graduation cap.

Evolves at level 30 into Civerreine

This line is based on several kinds of viverrid, the family including civets and the aforementioned binturong; the typing and especially the electro-berries present in all three stages are taken from the Asian palm civet and its use in the production of the infamous kopi luwak, or "civet coffee" - though for the sake of keeping things family-friendly here, I decided to have the line simply spit the seeds back out rather than having them come out of, uh, the other end (the way the beans are processed in real life). Given that coffee is the most famous kind of caffeinated beverage, I also stirred in the theme of a coffee-guzzling student progressing through the ranks of academia: the first stage is a stereotypical grade-school nerd on a perpetual sugar rush from way too many sodas, the midstage is a very overworked college graduate who's undergoing a nasty caffeine crash from all the coffee they had to use to stay awake while studying, and the final stage (which is also based on the African civet) is a slightly better-adjusted but still coffee-addicted lab worker or professor with a bit of a "mad scientist" motif. The way the electro-berries are so closely tied to these designs is also a reference to how many species of fruiting plant rely on the services of a specific type of animal or at most a small selection of closely related animals, be it for pollinating their flowers or dispersing their seeds.
 

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