Venom
red eyes no visine
[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Psychic
move 3: Explosion
move 4: Fire Blast / Taunt
item: Focus Sash
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe
ivs: 28 SpD
[SET COMMENTS]
<p>This set uses Azelf's Speed and Focus Sash to help win out against many common leads. It OHKOs Gengar (outspeeding non Choice Scarf variants and surviving Choice Scarf variant's attacks with Focus Sash) with Psychic, OHKOs non bulky Gyarados with Explosion (and always gets a Stealth Rock off), and 2HKOs Bronzong with Fire Blast. It also has the ability to OHKO Roserade and Infernape with Psychic (though beware that both often run Focus Sash when leading), and Ninjask with Fire Blast.</p>
<p>Fire Blast is preferred for its chance to OHKO Weavile and Yanmega, but Taunt can be used to ensure that slower leads, such as Bronzong, Hippowdon, and Swampert, never set up Stealth Rock. All 252 Special Attack EVs aren't necessary, and can be transferred to Attack to allow Explosion to do as much as possible. However, going below 321 Special Attack is not recommended, as this is the minimum amount required to 2HKO the typical 338 HP / 330 SpD Bronzong with Leftovers 75% of the time.</p>
[SET]
name: Plot Sweeper
move 1: Nasty Plot
move 2: Psychic
move 3: Flamethrower
move 4: Grass Knot / Hidden Power Fighting
item: Life Orb / Expert Belt / Leftovers
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>After a Nasty Plot boost, there will be few things campable of stopping its rampage through an opposing team. With Life Orb, Azelf can even threaten to 3HKO Blissey and 2HKO Snorlax with a boosted Psychic. Flamethrower tears through Steel-types which resist its STAB attacks, as well as OHKOing a Weavile switching in. Grass Knot helps cover Tyranitar and Water or Ground-types and will OHKO after a boost, while Hidden Power Fighting is an excellent choice for dealing with all Dark-types as well as Heatran. Leftovers can aid in taking assaults such as Swampert's Waterfall, Infernape's Close Combat, and Dusknoir's Shadow Sneak better, although at the same time you lose some power and won't OHKO a Weavile switch-in.</p>
[SET]
name: Dual Screen
move 1: Reflect
move 2: Light Screen
move 3: Explosion
move 4: Stealth Rock / Taunt
item: Light Clay
nature: Jolly
ability: Levitate
evs: 252 HP / 4 Def / 252 Spe
[SET COMMENTS]
<p>This particular Azelf is designed to support the team by setting up defensive screens which will enable Pokemon like Dragon Dance Salamence or Baton Pass Gliscor to set up much easier and possibly allow for an easy sweep against your opponent. With both Reflect and Light Screen halving the damage of physical and special attacks, respectively, the opponent will be hard-pressed to prevent something like the aforementioned Salamence from setting up several Dragon Dances and proceeding to sweep.</p>
<p>Reflect and Light Screen are rather obvious and Light Clay prolongs the duration of each screen to eight turns. The third move slot is a matter of preference. Stealth Rock can help to eliminate Focus Sashes and build up further residual damage, while Taunt can prevent an opponent from setting up themselves. Finally, once Azelf has completed its job, simply explode, hopefully taking an opponent's Pokemon with you along the way. If you do not desire to explode, Taunt can be used over Explosion which will allow Azelf to utilize both Taunt and Stealth Rock.</p>
<p>Maximum Speed is necessary to at worst tie with base 115 Speed Pokemon and to outrun many others. Maximum HP is also expected and allows Azelf to survive attacks that would normally slaughter it under a Reflect, such as a Choice Band Tyranitar's Crunch.</p>
[SET]
name: Special Choice
move 1: Trick / U-turn / Explosion
move 2: Psychic
move 3: Flamethrower
move 4: Grass Knot
item: Choice Specs / Choice Scarf
nature: Naive / Rash
evs: 36 Atk / 252 SpA / 220 Spe
[SET COMMENTS]
<p>Choice Specs helps to take down some of its potential counters, as they may be unable to take repeated punishment from its boosted attacks. Trick is useful for crippling common switch-ins such as Blissey, Cresselia and Snorlax whereas Explosion can make this an even bigger threat and works very well on a team loaded with special attackers, to lure in Blissey and explode right in her face. U-turn is also very useful, allowing Azelf to scout for its counters and get in a light hit. As an added bonus, it's super effective on Tyranitar and Weavile and can help to wear them down. Choice Scarf ensures Azelf will outrun everything—most notably Weavile—and is worth considering over Choice Specs. Rash is an acceptable nature if one elects to use it.</p>
[SET]
name: Life Orb
move 1: Explosion
move 2: Psychic
move 3: Flamethrower
move 4: Grass Knot / Hidden Power Ground / U-turn
item: Life Orb
nature: Naive
evs: 36 Atk / 252 SpA / 220 Spe
[SET COMMENTS]
<p>This is a slight variation of the previous set. Unlike the previous set, you are not restricted to a single attack. Standard fare as far as the move set goes in the first three slots. U-turn wears down switch-ins, but Grass Knot is a more powerful option for taking down Tyranitar. Hidden Power Ground is also a decent option to consider so you are not entirely walled by Heatran.</p>
[SET]
name: Physical Choice
move 1: U-turn / Trick
move 2: Zen Headbutt
move 3: Explosion
move 4: Ice Punch / Fire Punch
item: Choice Scarf / Choice Band
nature: Adamant / Jolly
ability: Levitate
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>Physical choiced Azelf may not have as many options as its special counterpart; but with equally impressive of an Attack score and a respectable move pool it should not be overlooked. By equipping Azelf with a Choice Scarf it can become an effective revenge killer whereas with a Choice Band it can be a decent physical threat.</p>
<p>U-turn, as previously mentioned, is available for scouting and to prevent Azelf from becoming Pursuit bait early in the game. However, Trick is also a respectable option to cripple switch-ins such as Cresselia and Bronzong. Zen Headbutt is your best physical STAB option whereas Explosion is useful for when Azelf is nearly fainted and you wish to take one last Pokemon down with you. Ice Punch is the final choice and with a Choice Scarf can enable Azelf to revenge kill Dragon Dance Salamence and does quite a bit to defensive Zapdos. Fire Punch is also usable since this set is entirely walled by any Steel-type; and one should be particularly concerned about Scizor and Metagross due to the threat of Pursuit.</p>
[Other Options]
<p>Thunderbolt is generally a good move, but doesn't offer better type coverage over Azelf's other attacks. However, Thunderbolt does let you hurt Gyarados and Togekiss. Shadow Ball hits its fellow Psychics. Hidden Power Ice is relatively weak, but easily OHKOes Salamence provided it has at least a 10% boost. Focus Sash is a good alternative on the Life Orb set. It can ensure Azelf's survival against the likes of Weavile and helps it to survive to Explode on a foe. Given Focus Sash is unreliable if Stealth Rock is in play, this strategy would be best used if Azelf is leading your team. Taunt or Safeguard can work on the Nasty Plot set, completely ruining the opponent's attempt at statusing you, but you have to give up Grass Knot / Hidden Power Fighting and thus get walled by Tyranitar. Taunt is generally superior since it also stops things like Celebi from Baton Passing and setting up, and prevents Calm Mind Blissey from setting up on you and ruining your chances of sweeping. Safeguard, however, lasts longer than Taunt and gives team support. Azelf can also set up Rain Dance and Sunny Day, but there are generally better Pokemon for that job.</p>
[EVs]
<p>Timid is the preferred nature for the Nasty Plot set. A minimum of 352 Speed (220 EVs if Azelf is using Hidden Power Fighting, 216 otherwise) is needed to outrun Timid Gengar; although you can just maximize your Speed on most sets. Max Special Attack, with the remaining EVs in HP. 36 HP EVs guarantees Azelf will survive a Choice Band Pursuit from Jolly Weavile, assuming it doesn't switch out, of course. You can also always sacrifice one Special Attack point and put it in HP. This will put its HP at 301, which lets it survive three Blissey Seismic Tosses as long as Stealth Rock or Sandstorm aren't in play. Obviously, don't use it with Life Orb. For any physical set you'll just want to maximize Attack and Speed
</p>
<p>The Choice Specs and Life Orb sets should have the same spread as the Nasty Plot set, but with a Naive nature and the remaining EVs in Attack to boost Explosion/U-turn.</p>
<p>Choice Scarf doesn't require much in the way of Speed. 76 EVs will hit 285 Speed to outrun Choice Scarf Medicham and almost everything else. 168 EVs hits 308, allowing Azelf to outrun Jolly Ninjask. Use a Rash nature, and max Special Attack with any remaining EVs in Attack.</p>
[Opinion]
<p>Azelf's excellent Speed, massive Special Attack and ability to boost with Nasty Plot make it one of the best special sweepers in the game. If that wasn't enough, it even has a very powerful Explosion to take out Blissey and Cresselia as well as Trick to disable many of its common switch-ins. It is very fragile though, which isn't helped by its weakness to Pursuit. Because of this, its opportunities to safely switch in can be limited, although it is immune to the ever popular Earthquake. Azelf is such a massive threat that it must always be considered when constructing a team. Ignore this harmless looking pixie at your peril.</p>
[Counters]
<p>Spiritomb is arguably the best switch-in with immunity to Explosion and Psychic, while still not being weak to any of its other moves. Furthermore, it can easily kill Azelf off with any number of means be it Sucker Punch, Pursuit, Shadow Ball, or Dark Pulse. Additionally, Spiritomb also doesn't terribly mind Trick. Houndoom resists Grass and is immune to Fire and Psychic, making him an excellent counter to most sets that do not pack Hidden Power Fighting or Explosion. He threatens Azelf with Dark Pulse, Pursuit, and even Sucker Punch. Heatran takes its attacks incredibly well and has the added advantage of resisting Explosion; although he must be careful of the odd Hidden Power Ground. His powerful Fire attacks will make short work of Azelf. Tyranitar can take just about anything well besides Nasty Plot boosted Grass Knots and Hidden Power Fighting and he has an immensely powerful Pursuit to make short-work of Azelf's life.</p>
<p>Blissey and Cresselia both shrug off Azelf's hits well and can cripple it with Thunder Wave; although both of them absolutely despise Trick. Uxie, Mesprit, Gardevoir, and Togekiss are also capable of taking one boosted hit and paralyzing it. Snorlax can soak up hits reasonably well and has access to Body Slam, Crunch, Pursuit, and Yawn to kill or incapacitate Azelf. Again, Snorlax must be weary of Trick though.</p>
<p>Although he fears predicted Flamethrowers, Weavile is very useful against Azelf. He outspeeds Azelf and can OHKO with CB Pursuit or Night Slash. However, it should be noted that Azelf will survive Choice Band Pursuit from a Jolly Weavile if the Azelf has 16 HP EVs. Scizor can switch in on anything but a Fire move and can threaten Azelf with Bullet Punch or OHKO with a Choice Band Pursuit if it chooses to switch.</p>
name: Stealth Rock
move 1: Stealth Rock
move 2: Psychic
move 3: Explosion
move 4: Fire Blast / Taunt
item: Focus Sash
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe
ivs: 28 SpD
[SET COMMENTS]
<p>This set uses Azelf's Speed and Focus Sash to help win out against many common leads. It OHKOs Gengar (outspeeding non Choice Scarf variants and surviving Choice Scarf variant's attacks with Focus Sash) with Psychic, OHKOs non bulky Gyarados with Explosion (and always gets a Stealth Rock off), and 2HKOs Bronzong with Fire Blast. It also has the ability to OHKO Roserade and Infernape with Psychic (though beware that both often run Focus Sash when leading), and Ninjask with Fire Blast.</p>
<p>Fire Blast is preferred for its chance to OHKO Weavile and Yanmega, but Taunt can be used to ensure that slower leads, such as Bronzong, Hippowdon, and Swampert, never set up Stealth Rock. All 252 Special Attack EVs aren't necessary, and can be transferred to Attack to allow Explosion to do as much as possible. However, going below 321 Special Attack is not recommended, as this is the minimum amount required to 2HKO the typical 338 HP / 330 SpD Bronzong with Leftovers 75% of the time.</p>
[SET]
name: Plot Sweeper
move 1: Nasty Plot
move 2: Psychic
move 3: Flamethrower
move 4: Grass Knot / Hidden Power Fighting
item: Life Orb / Expert Belt / Leftovers
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>After a Nasty Plot boost, there will be few things campable of stopping its rampage through an opposing team. With Life Orb, Azelf can even threaten to 3HKO Blissey and 2HKO Snorlax with a boosted Psychic. Flamethrower tears through Steel-types which resist its STAB attacks, as well as OHKOing a Weavile switching in. Grass Knot helps cover Tyranitar and Water or Ground-types and will OHKO after a boost, while Hidden Power Fighting is an excellent choice for dealing with all Dark-types as well as Heatran. Leftovers can aid in taking assaults such as Swampert's Waterfall, Infernape's Close Combat, and Dusknoir's Shadow Sneak better, although at the same time you lose some power and won't OHKO a Weavile switch-in.</p>
[SET]
name: Dual Screen
move 1: Reflect
move 2: Light Screen
move 3: Explosion
move 4: Stealth Rock / Taunt
item: Light Clay
nature: Jolly
ability: Levitate
evs: 252 HP / 4 Def / 252 Spe
[SET COMMENTS]
<p>This particular Azelf is designed to support the team by setting up defensive screens which will enable Pokemon like Dragon Dance Salamence or Baton Pass Gliscor to set up much easier and possibly allow for an easy sweep against your opponent. With both Reflect and Light Screen halving the damage of physical and special attacks, respectively, the opponent will be hard-pressed to prevent something like the aforementioned Salamence from setting up several Dragon Dances and proceeding to sweep.</p>
<p>Reflect and Light Screen are rather obvious and Light Clay prolongs the duration of each screen to eight turns. The third move slot is a matter of preference. Stealth Rock can help to eliminate Focus Sashes and build up further residual damage, while Taunt can prevent an opponent from setting up themselves. Finally, once Azelf has completed its job, simply explode, hopefully taking an opponent's Pokemon with you along the way. If you do not desire to explode, Taunt can be used over Explosion which will allow Azelf to utilize both Taunt and Stealth Rock.</p>
<p>Maximum Speed is necessary to at worst tie with base 115 Speed Pokemon and to outrun many others. Maximum HP is also expected and allows Azelf to survive attacks that would normally slaughter it under a Reflect, such as a Choice Band Tyranitar's Crunch.</p>
[SET]
name: Special Choice
move 1: Trick / U-turn / Explosion
move 2: Psychic
move 3: Flamethrower
move 4: Grass Knot
item: Choice Specs / Choice Scarf
nature: Naive / Rash
evs: 36 Atk / 252 SpA / 220 Spe
[SET COMMENTS]
<p>Choice Specs helps to take down some of its potential counters, as they may be unable to take repeated punishment from its boosted attacks. Trick is useful for crippling common switch-ins such as Blissey, Cresselia and Snorlax whereas Explosion can make this an even bigger threat and works very well on a team loaded with special attackers, to lure in Blissey and explode right in her face. U-turn is also very useful, allowing Azelf to scout for its counters and get in a light hit. As an added bonus, it's super effective on Tyranitar and Weavile and can help to wear them down. Choice Scarf ensures Azelf will outrun everything—most notably Weavile—and is worth considering over Choice Specs. Rash is an acceptable nature if one elects to use it.</p>
[SET]
name: Life Orb
move 1: Explosion
move 2: Psychic
move 3: Flamethrower
move 4: Grass Knot / Hidden Power Ground / U-turn
item: Life Orb
nature: Naive
evs: 36 Atk / 252 SpA / 220 Spe
[SET COMMENTS]
<p>This is a slight variation of the previous set. Unlike the previous set, you are not restricted to a single attack. Standard fare as far as the move set goes in the first three slots. U-turn wears down switch-ins, but Grass Knot is a more powerful option for taking down Tyranitar. Hidden Power Ground is also a decent option to consider so you are not entirely walled by Heatran.</p>
[SET]
name: Physical Choice
move 1: U-turn / Trick
move 2: Zen Headbutt
move 3: Explosion
move 4: Ice Punch / Fire Punch
item: Choice Scarf / Choice Band
nature: Adamant / Jolly
ability: Levitate
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>Physical choiced Azelf may not have as many options as its special counterpart; but with equally impressive of an Attack score and a respectable move pool it should not be overlooked. By equipping Azelf with a Choice Scarf it can become an effective revenge killer whereas with a Choice Band it can be a decent physical threat.</p>
<p>U-turn, as previously mentioned, is available for scouting and to prevent Azelf from becoming Pursuit bait early in the game. However, Trick is also a respectable option to cripple switch-ins such as Cresselia and Bronzong. Zen Headbutt is your best physical STAB option whereas Explosion is useful for when Azelf is nearly fainted and you wish to take one last Pokemon down with you. Ice Punch is the final choice and with a Choice Scarf can enable Azelf to revenge kill Dragon Dance Salamence and does quite a bit to defensive Zapdos. Fire Punch is also usable since this set is entirely walled by any Steel-type; and one should be particularly concerned about Scizor and Metagross due to the threat of Pursuit.</p>
[Other Options]
<p>Thunderbolt is generally a good move, but doesn't offer better type coverage over Azelf's other attacks. However, Thunderbolt does let you hurt Gyarados and Togekiss. Shadow Ball hits its fellow Psychics. Hidden Power Ice is relatively weak, but easily OHKOes Salamence provided it has at least a 10% boost. Focus Sash is a good alternative on the Life Orb set. It can ensure Azelf's survival against the likes of Weavile and helps it to survive to Explode on a foe. Given Focus Sash is unreliable if Stealth Rock is in play, this strategy would be best used if Azelf is leading your team. Taunt or Safeguard can work on the Nasty Plot set, completely ruining the opponent's attempt at statusing you, but you have to give up Grass Knot / Hidden Power Fighting and thus get walled by Tyranitar. Taunt is generally superior since it also stops things like Celebi from Baton Passing and setting up, and prevents Calm Mind Blissey from setting up on you and ruining your chances of sweeping. Safeguard, however, lasts longer than Taunt and gives team support. Azelf can also set up Rain Dance and Sunny Day, but there are generally better Pokemon for that job.</p>
[EVs]
<p>Timid is the preferred nature for the Nasty Plot set. A minimum of 352 Speed (220 EVs if Azelf is using Hidden Power Fighting, 216 otherwise) is needed to outrun Timid Gengar; although you can just maximize your Speed on most sets. Max Special Attack, with the remaining EVs in HP. 36 HP EVs guarantees Azelf will survive a Choice Band Pursuit from Jolly Weavile, assuming it doesn't switch out, of course. You can also always sacrifice one Special Attack point and put it in HP. This will put its HP at 301, which lets it survive three Blissey Seismic Tosses as long as Stealth Rock or Sandstorm aren't in play. Obviously, don't use it with Life Orb. For any physical set you'll just want to maximize Attack and Speed
</p>
<p>The Choice Specs and Life Orb sets should have the same spread as the Nasty Plot set, but with a Naive nature and the remaining EVs in Attack to boost Explosion/U-turn.</p>
<p>Choice Scarf doesn't require much in the way of Speed. 76 EVs will hit 285 Speed to outrun Choice Scarf Medicham and almost everything else. 168 EVs hits 308, allowing Azelf to outrun Jolly Ninjask. Use a Rash nature, and max Special Attack with any remaining EVs in Attack.</p>
[Opinion]
<p>Azelf's excellent Speed, massive Special Attack and ability to boost with Nasty Plot make it one of the best special sweepers in the game. If that wasn't enough, it even has a very powerful Explosion to take out Blissey and Cresselia as well as Trick to disable many of its common switch-ins. It is very fragile though, which isn't helped by its weakness to Pursuit. Because of this, its opportunities to safely switch in can be limited, although it is immune to the ever popular Earthquake. Azelf is such a massive threat that it must always be considered when constructing a team. Ignore this harmless looking pixie at your peril.</p>
[Counters]
<p>Spiritomb is arguably the best switch-in with immunity to Explosion and Psychic, while still not being weak to any of its other moves. Furthermore, it can easily kill Azelf off with any number of means be it Sucker Punch, Pursuit, Shadow Ball, or Dark Pulse. Additionally, Spiritomb also doesn't terribly mind Trick. Houndoom resists Grass and is immune to Fire and Psychic, making him an excellent counter to most sets that do not pack Hidden Power Fighting or Explosion. He threatens Azelf with Dark Pulse, Pursuit, and even Sucker Punch. Heatran takes its attacks incredibly well and has the added advantage of resisting Explosion; although he must be careful of the odd Hidden Power Ground. His powerful Fire attacks will make short work of Azelf. Tyranitar can take just about anything well besides Nasty Plot boosted Grass Knots and Hidden Power Fighting and he has an immensely powerful Pursuit to make short-work of Azelf's life.</p>
<p>Blissey and Cresselia both shrug off Azelf's hits well and can cripple it with Thunder Wave; although both of them absolutely despise Trick. Uxie, Mesprit, Gardevoir, and Togekiss are also capable of taking one boosted hit and paralyzing it. Snorlax can soak up hits reasonably well and has access to Body Slam, Crunch, Pursuit, and Yawn to kill or incapacitate Azelf. Again, Snorlax must be weary of Trick though.</p>
<p>Although he fears predicted Flamethrowers, Weavile is very useful against Azelf. He outspeeds Azelf and can OHKO with CB Pursuit or Night Slash. However, it should be noted that Azelf will survive Choice Band Pursuit from a Jolly Weavile if the Azelf has 16 HP EVs. Scizor can switch in on anything but a Fire move and can threaten Azelf with Bullet Punch or OHKO with a Choice Band Pursuit if it chooses to switch.</p>