Aw, Hail No!
Hey Smogonites, this is a team that I've made recently and it has done wayyyy better than I ever believed it would have as it got me to 72nd on the ladder. I know that's nothing special, especially because the ladder was just recently reset, but that's the highest ranking I've ever achieved, so I'm pretty happy with it. I'm posting it on here because I'm sure it could do much better as I really want to get a hail team past 1300 points. My peak was 1269.
So this team is probably one of the strangest teams most of you have ever seen as I am using a hyper offense team with hail. The point is basically to make the hail take away leftovers recovery and weather bonuses of the opponent while just hitting hard and paving the way for a Scarf MoxieMence sweep. So I'm done with the long intro, and here's the team!
Abomasnow@expert belt
Lonely
-Ice Shard
-Earthquake
-Wood Hammer
-HP Fire
252 att/104 spA/152 spe
All credit for this set goes to ShakeItUp, and I just loved it so much that I had to use it. Ice Shard helps destroy those annoying baton pass teams w/ ninjask, and priority moves are always helpful on hyper offense. I go for high speed and high power on my pokes, and Abomasnow is not fast, so Ice Shard helps. HP Fire is to take out steels to make Salamence's Outrage sweep much easier. EQ takes out Heatran who is extremely annoying to my team as it prevents my Heatran from being of much use, and it stops Salamence from doing much outside of EQ, which is a bad move to be locked into.
Note: Abomasnow is my lead against most non-weather teams. I often will lead with Mienshao instead against weather teams.
Scizor@Choice Band
Adamant
-Bullet Punch
-U-Turn
-Supwerpower
-Pursuit
248 hp/252 att/8 spe
Scizor is my new replacement for Azelf and Mew which were both great on the team, but Scizor was simply able to check threats better while still providing offense. Terrakion and fast scarf users were just decimating my team, and Scizor helps so much along with U-Turn just constantly adding more and more damage. Pursuit lets me beat non-HP Fire Lati@s as they are a huge pain with a scarf with their higher speed as Salamence cannot sweep with them still alive.
Starmie@life orb
Timid
-Hydro Pump
-Thunderbolt
-Blizzard
-Rapid Spin
4 hp/252 spA/252 spe
Starmie plays a very important role on the team. Often he is the one that is able to take out many of the faster and weaker opposing pokemon, and he is also the one to get rid of stealth rock. Having life orb may seem a bit strange, but I do not care if he is KO'ed fast. Honestly, I don't care much if anyone is KO'ed as long as I still have Salamence left. He just wins games. It's ridiculous. I like having him alive for rapid spinning, but I actually haven't much and it's been fine. I've been debating whether or not to get rid of rapid spin and use HP Fire instead, but I don't think I will. A very important thing I realized was that Starmie can also survive a Close Combat from Terrakion if he has no boosts and no life orb, and so Starmie is my crucial counter to Rock Polish Rock Gem Terrakion which decimated my team before I realized that.
Mienshao@life orb
Jolly
-Fake Out
-High Jump Kick
-U-Turn
-Stone Edge
4 hp/252 att/252 spe
Holy cow, I love this guy. Regenerator makes him so incredible on a hail team. I can switch him in, Fake Out the opponent and let them take both hail damage and damage from fake out. Then I can either U-Turn or just go for serious damage with High Jump Kick, which is often what I do. I would rather do serious damage then have a slight type advantage. He is fast enough to outspeed a lot as well, and so I really only have problems when someone switches in something faster than me. Again, I cannot describe how incredible Mienshao is.
Heatran@
life orb
Timid
-Fire Blast
-Earth Power
-
Protect
-Stealth Rock
4 hp/252 spA/252 spe
I made Heatran into the offensive life orb variant with stealth rock because I replaced Azelf with Scizor. He is very valuable on my team due to being a valuable steel type to give many resistances to my team as well as just his overall defensive capabilities and being able to take out many steels that are troublesome to my team. Protect is odd on the set, but it really racks up damage with the constant hail, and it allows my to scout which opposing pokemon may or may not be scarfed so that I know when it is safe for Salamence to come in and sweep.
Salamence@choice scarf
Moxie*
Naive
-Outrage
-Dragon Claw
-Earthquake
-Fire Blast
252 att/4 spA/252 spe
Okay, so this is nothing you guys haven't seen, but most people haven't realized how amazing he is. If Salamence is still alive, I have a good shot at winning the game, and that's what my team is about. I just wear down all opposing walls and let him clean up. Faster scarfers are a real pain, but Landorus is taken out easily by priority ice shard, hail, stealth rock, fake out, etc. The real problem is CS Terrakion. He gets worn down and can't OHKO Starmie, but if stealth rocks are up I have a problem. Other than him, Salamence pretty much outspeeds everything I need him to, and Moxie boosts are ridiculous. I just come in on something that I can OHKO and then proceed to KO everything else with the additional boosts as by the time I bring him out, pretty much every steel is either gone or in OHKO range. There's not much else left to say. He just wrecks any team with the proper support.
So that's my team. I hoped you enjoyed my RMT, and any constructive criticism would be greatly appreciated.