It shouldn't. Any additional damage that you manage to get out of using it will be swiftly mitigated by the ensuing stream of +1 Outrages or Fiery Dances.Refrigerate's 1.3x boost to Normal type moves makes Hyper Beam tempting.
It shouldn't. Any additional damage that you manage to get out of using it will be swiftly mitigated by the ensuing stream of +1 Outrages or Fiery Dances.Refrigerate's 1.3x boost to Normal type moves makes Hyper Beam tempting.
Refrigerate Hyper Beam should be used as a last ditch move; it's not something you'd use regularly. It's not like Aurorus has a 4MSS anyways.It shouldn't. Any additional damage that you manage to get out of using it will be swiftly mitigated by the ensuing stream of +1 Outrages or Fiery Dances.
Basically treat it like Explosion. v_v Sounds fun!Refrigerate Hyper Beam should be used as a last ditch move; it's not something you'd use regularly. It's not like Aurorus has a 4MSS anyways.
You can't. Explosion lets you switch in a check or counter immediately. An opponent could use that recharge turn from Hyper Beam to set up instead of fainting Aurorus. It's way too risky for the rest of your team.Basically treat it like Explosion. v_v Sounds fun!
Setup isn't always an issue, though. What if the rest of the Pokemon on the opponent's side could be easily swept by, oh, I dunno, your Scarf Mienshao? What if they're on their last Pokemon and you need that extra bit of muscle? What if everything remaining is a defensive Pokemon, and setting up won't do jack in the way of offence?You can't. Explosion lets you switch in a check or counter immediately. An opponent could use that recharge turn from Hyper Beam to set up instead of fainting Aurorus. It's way too risky for the rest of your team.
I was using "set up" as a collective term, the point is that you just don't know how badly your opponent can screw you over if you give him a free turn to do whatever he wants. He might be able to make the most of it, or he might waste his opportunity, that is true. But why are you going to risk it just to let Aurorus run Hyper Beam? The whole thing is just too shaky and it just relies too much on what your opponent has up his sleeve. To rely on chance like that is not the way to win.Setup isn't always an issue, though. What if the rest of the Pokemon on the opponent's side could be easily swept by, oh, I dunno, your Scarf Mienshao? What if they're on their last Pokemon and you need that extra bit of muscle? What if everything remaining is a defensive Pokemon, and setting up won't do jack in the way of offence?
Not true. Ya gotta have an open mind. What if the Aurorus is on a Trick Room Team? Or fighting a Slower Pokemon? Or used Rock Polish? If you go first... chunk the enemy as a last resort, die to the enemy, then you're in the clear. What if it has a Life Orb and dies to the recoil? What if its your final Pokemon? There's so many ways to prevent it from being "a free turn for the opponent" but you can't just you "LOL HYPERBAEM!!!" all willy nilly. It has to be a last resort at a crucial moment. And so what if you kill the opponent and have to recharge? No one can ensure victory in one turn when something is going to hit them that hard again.Sacrificing a Pokemon can be perfectly worthwhile. Memento, for example, is a fantastic move on certain sets, where it can grab a ton of momentum. Hyper Beam does the opposite: it grinds the momentum to a complete halt and lets your enemy do whatever the hell they want. The only Refrigerate move Aurorus needs is Nature Power.
It isn't weak to fire.Well, it's weak to rock, fighting, ground, fire, steel ... yadda yadda.
Aurorus used Hyper Beam! Opponent fainted!Porygon Z also suffered from 4MSS, which is a problem Aurorus really doesn't have. So why not Hyper Beam given Aurorus really only cares about having two main attacking moves anyway.
Porygon Z literally can't run Hyper Beam because it needs at least three attacking moves to not be easily walled in terms of type coverage.
So you effectively run 3 moves most of the time except the rare moment you have 1-10% HP remainingWhich is why you run Life Orb. You save Hyper Beam for those rare situations where the recoil actually kills you.