Geodude6
Look at my shiny CT!
Welcome, spectators, to the first round of Smogon's 3rd official ASB tournament! 36 participants will be duking it out for the chance to win one of Kyogre or Groudon! Here in the red corner, hailing from the Asian country of Malaysia, we have Manazran! Manazran is a somewhat recent entrant to Smogon's ASB league, but you wouldn't guess that from looking at his team!
Zoroark [Female] [Zoroark]
Types: Dark (Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.)
Abilities::
Illusion(Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.])
Nature: Hasty (+15% Speed, +X% Accuracy, -1 Def)
Stats:
HP: 90
Atk: Rank 4
Def: Rank 1-
SpA: Rank 5
SpD: Rank 2
Spe: 121+(17% Accuracy Boost)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 4
AC: N/A
Attacks:
Level Up
Night Daze
Imprison
U-Turn
Scratch
Leer
Pursuit
Hone Claws
Fake Tears
Fury Swipes
Feint Attack
Scary Face
Taunt
Egg
Counter
Dark Pulse
Extrasensory
Memento
Sucker Punch
TM/HM
Nasty Plot
U-Turn
Substitute
Shadow Ball
Grass Knot
Protect
Rotom-Wash [None] [Rotom-Wash]
Types: Electric/[Ghost/Water]
Electric STAB; immune to paralysis status.
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Levitate(This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.)
Nature: Modest (+1 SpA, -1 Atk)
Stats(Rotom):
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Stats(Appliance):
HP: 90
Atk: Rank 2-
Def: Rank 4
SpA: Rank 5+
SpD: Rank 4
Spe: 86
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: N/A
MC: 3
AC: N/A
Attacks:
Level Up
Discharge
Charge
Trick
Astonish
Thunder Wave
Thunder Shock
Confuse Ray
Uproar
Double Team
Shock Wave
Tutor
Pain Split
Snore
Electroweb
Trick
Signal Beam
TM/HM
Thunderbolt
Will-O-Wisp
Volt Switch
Shadow Ball
Thunder Wave
Special
Hydro Pump
Aegislash [Female] [Aegislash]
Types: Steel/Ghost
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities::
Stance Change(This Pokemon changes its stance from Shield Forme to Blade Forme when ordered to use a damaging attack (regardless of that attack's success or failure to execute), and will revert to Shield Forme when using the move King's Shield. Non-damaging attacks will retain the Pokemon's current Forme at the time of use.)
Nature: Relaxed (+1 DEF,Speed/1.15,-10% Evasion)
Stats:(Shield)
HP: 90
Atk: Rank 2
Def: Rank 7
SpA: Rank 2
SpD: Rank 6
Spe: 52-(-10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Stats:(Sword)
HP: 90
Atk: Rank 6
Def: Rank 3+
SpA: Rank 6
SpD: Rank 2
Spe: 52-(-10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 10
AC: N/A
Attacks:
Level Up
Fury Cutter
Tackle
Metal Sound
Retaliate
Pursuit
Autotomize
Shadow Sneak
Slash
Iron Defense
Night Slash
Power Trick
Iron Head
Head Smash
Swords Dance
Aerial Ace
King's Shield
Sacred Sword
Egg/Tutor
Destiny Bond
Magnet Rise(Tutor)
Iron Head(Tutor)
Wide Guard
Iron Defense(Tutor)
TM/HM
Protect
Shadow Claw
Substitute
Rock Slide
Gyro Ball
Power Trick
Hawlucha [Male] [Hawlucha]
Types: Fighting/Flying
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Limber
This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Unburden
This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Locked(Mold Breaker)
Nature: Adamant (+1 Attack,-1 Sp. Attack)
Stats:
HP: 100
Atk: Rank 4+
Def: Rank 3
SpA: Rank -2
SpD: Rank 3
Spe: 118
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 0
AC: 0/5
Attacks:
Level Up
Detect
Tackle
Hone Claws
Karate Chop
Wing Attack
Roost
Aerial Ace
Encore
Fling
High Jump Kick
Egg
Quick Guard
Mud Sport
Baton Pass
Agillity
Entrainment
TM/HM
Swords Dance
Stone Edge
Poison Jab
Fly
Brick Break
Pay attention to Zoroark. Illusion shenanigans will definitely play a big part in this match.
Over in the blue corner, we have my very own sister Chinchou111, from Buckeye, Arizona of the USA.
Staryu (-)
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type: Water
Abilities: Illuminate, Natural Cure, Analytic (Locked)
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98+
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 3/6
MC: 0
DC: 2/5
Moves:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Bubblebeam
Minimize
Hydro Pump
Aurora Beam
Barrier
Supersonic
Protect
Rain Dance
Thunder
Scald
Substitute
Dazzling Gleam
Dive
Gravity
Pain Split
Lapras (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Water/Ice
Abilities: Water Absorb, Shell Armor, Hydration
Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 51-
Size Class: 5
Weight Class: 6
Base Rank Total: 19
EC: N/A
MC: 0
AC: 5/5
Moves:
Sing
Growl
Water Gun
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Ice Beam
Brine
Hydro Pump
Sheer Cold
Avalanche
Fissure
Foresight
Future Sight
Whirlpool
Zap Cannon
Blizzard
Hyper Beam
Protect
Thunderbolt
Thunder
Psychic
Bide
Skull Bash
Rest
Endure
Giga Impact
Bulldoze
Sleep Talk
Substitute
Surf
Dive
Block
Drill Run
Heal Bell
Iron Head
Iron Tail
Venusaur (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
: Grass STAB; immunity to Leech Seed, Worry Seed, and all ʺPowderʺ based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities:
Overgrow: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
Chlorophyll: (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.[/S]
Stats:
HP: 100
Atk: Rank 4+
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 69-
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Mega Venusaur (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Mega Ability:
Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Stats:
HP: 100
Atk: Rank 5+
Def: Rank 5
SpA: Rank 5
SpD: Rank 5
Spe: 69-
Size Class: 5
Weight Class: 5
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
Moves:
Tackle
Growl
Leech Seed
Vine Whip
Poison Powder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Double-Edge
Petal Dance
Synthesis
Worry Seed
Solar Beam
Seed Bomb
Endure
Grassy Terrain
Leaf Storm
Power Whip
Razor Wind
Skull Bash
Roar
Toxic
Venoshock
Hidden Power [Ice]
Hyper Beam
Light Screen
Protect
Earthquake
Reflect
Sludge Bomb
Bide
Bulldoze
Grass Knot
Substitute
Bind
Block
Frenzy Plant
Giga Drain
Knock Off
Mimic
Outrage
Ancient Power
Dig
Weather Ball
Gastly (M)
Nature: Timid (+15% Spe, +29% Acc, -1 Atk)
Type:
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92+
Size Class: 3
Weight Class: 1
Base Rank Total: 15
EC: 4/9
MC: 0
AC: N/A
Moves:
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Ball
Hex
Disable
Haze
Perish Song
Reflect Type
Smog
Toxic
Venoshock
Taunt
Protect
Thunderbolt
Bide
Torment
Endure
Will-O-Wisp
Giga Drain
Pay attention to Venusaur, or more specifically, Mega Venusaur. It's sure to give Manazran trouble with its high stats.
Coin BASTIODON Flip:
[Heads: Manazran sends first | Tails: Chinchou sends first]
Order of Operations
Manazran sends out a Pokemon potentially with an item BUT DOES NOT ORDER.
Chinchou sends out a Pokemon with an item and orders.
Manazran orders.
I ref.
(also tagging Frosty so he knows that I put the thread up)
Types: Dark (Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.)
Abilities::
Illusion(Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.])
Nature: Hasty (+15% Speed, +X% Accuracy, -1 Def)
Stats:
HP: 90
Atk: Rank 4
Def: Rank 1-
SpA: Rank 5
SpD: Rank 2
Spe: 121+(17% Accuracy Boost)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 4
AC: N/A
Attacks:
Level Up
Night Daze
Imprison
U-Turn
Scratch
Leer
Pursuit
Hone Claws
Fake Tears
Fury Swipes
Feint Attack
Scary Face
Taunt
Egg
Counter
Dark Pulse
Extrasensory
Memento
Sucker Punch
TM/HM
Nasty Plot
U-Turn
Substitute
Shadow Ball
Grass Knot
Protect
Rotom-Wash [None] [Rotom-Wash]
Types: Electric/[Ghost/Water]
Electric STAB; immune to paralysis status.
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Levitate(This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.)
Nature: Modest (+1 SpA, -1 Atk)
Stats(Rotom):
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Stats(Appliance):
HP: 90
Atk: Rank 2-
Def: Rank 4
SpA: Rank 5+
SpD: Rank 4
Spe: 86
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: N/A
MC: 3
AC: N/A
Attacks:
Level Up
Discharge
Charge
Trick
Astonish
Thunder Wave
Thunder Shock
Confuse Ray
Uproar
Double Team
Shock Wave
Tutor
Pain Split
Snore
Electroweb
Trick
Signal Beam
TM/HM
Thunderbolt
Will-O-Wisp
Volt Switch
Shadow Ball
Thunder Wave
Special
Hydro Pump
Types: Steel/Ghost
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities::
Stance Change(This Pokemon changes its stance from Shield Forme to Blade Forme when ordered to use a damaging attack (regardless of that attack's success or failure to execute), and will revert to Shield Forme when using the move King's Shield. Non-damaging attacks will retain the Pokemon's current Forme at the time of use.)
Nature: Relaxed (+1 DEF,Speed/1.15,-10% Evasion)
Stats:(Shield)
HP: 90
Atk: Rank 2
Def: Rank 7
SpA: Rank 2
SpD: Rank 6
Spe: 52-(-10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Stats:(Sword)
HP: 90
Atk: Rank 6
Def: Rank 3+
SpA: Rank 6
SpD: Rank 2
Spe: 52-(-10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 10
AC: N/A
Attacks:
Level Up
Fury Cutter
Tackle
Metal Sound
Retaliate
Pursuit
Autotomize
Shadow Sneak
Slash
Iron Defense
Night Slash
Power Trick
Iron Head
Head Smash
Swords Dance
Aerial Ace
King's Shield
Sacred Sword
Egg/Tutor
Destiny Bond
Magnet Rise(Tutor)
Iron Head(Tutor)
Wide Guard
Iron Defense(Tutor)
TM/HM
Protect
Shadow Claw
Substitute
Rock Slide
Gyro Ball
Power Trick
Types: Fighting/Flying
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Limber
This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Unburden
This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Locked(Mold Breaker)
Nature: Adamant (+1 Attack,-1 Sp. Attack)
Stats:
HP: 100
Atk: Rank 4+
Def: Rank 3
SpA: Rank -2
SpD: Rank 3
Spe: 118
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 0
AC: 0/5
Attacks:
Level Up
Detect
Tackle
Hone Claws
Karate Chop
Wing Attack
Roost
Aerial Ace
Encore
Fling
High Jump Kick
Egg
Quick Guard
Mud Sport
Baton Pass
Agillity
Entrainment
TM/HM
Swords Dance
Stone Edge
Poison Jab
Fly
Brick Break
Pay attention to Zoroark. Illusion shenanigans will definitely play a big part in this match.
Over in the blue corner, we have my very own sister Chinchou111, from Buckeye, Arizona of the USA.
Staryu (-)
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type: Water
Abilities: Illuminate, Natural Cure, Analytic (Locked)
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98+
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 3/6
MC: 0
DC: 2/5
Moves:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Bubblebeam
Minimize
Hydro Pump
Aurora Beam
Barrier
Supersonic
Protect
Rain Dance
Thunder
Scald
Substitute
Dazzling Gleam
Dive
Gravity
Pain Split
Lapras (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Water/Ice
Abilities: Water Absorb, Shell Armor, Hydration
Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 51-
Size Class: 5
Weight Class: 6
Base Rank Total: 19
EC: N/A
MC: 0
AC: 5/5
Moves:
Sing
Growl
Water Gun
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Ice Beam
Brine
Hydro Pump
Sheer Cold
Avalanche
Fissure
Foresight
Future Sight
Whirlpool
Zap Cannon
Blizzard
Hyper Beam
Protect
Thunderbolt
Thunder
Psychic
Bide
Skull Bash
Rest
Endure
Giga Impact
Bulldoze
Sleep Talk
Substitute
Surf
Dive
Block
Drill Run
Heal Bell
Iron Head
Iron Tail
Venusaur (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Abilities:
Overgrow: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
Chlorophyll: (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.[/S]
Stats:
HP: 100
Atk: Rank 4+
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 69-
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Mega Venusaur (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Mega Ability:
Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Stats:
HP: 100
Atk: Rank 5+
Def: Rank 5
SpA: Rank 5
SpD: Rank 5
Spe: 69-
Size Class: 5
Weight Class: 5
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
Moves:
Tackle
Growl
Leech Seed
Vine Whip
Poison Powder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Double-Edge
Petal Dance
Synthesis
Worry Seed
Solar Beam
Seed Bomb
Endure
Grassy Terrain
Leaf Storm
Power Whip
Razor Wind
Skull Bash
Roar
Toxic
Venoshock
Hidden Power [Ice]
Hyper Beam
Light Screen
Protect
Earthquake
Reflect
Sludge Bomb
Bide
Bulldoze
Grass Knot
Substitute
Bind
Block
Frenzy Plant
Giga Drain
Knock Off
Mimic
Outrage
Ancient Power
Dig
Weather Ball
Gastly (M)
Nature: Timid (+15% Spe, +29% Acc, -1 Atk)
Type:
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92+
Size Class: 3
Weight Class: 1
Base Rank Total: 15
EC: 4/9
MC: 0
AC: N/A
Moves:
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Ball
Hex
Disable
Haze
Perish Song
Reflect Type
Smog
Toxic
Venoshock
Taunt
Protect
Thunderbolt
Bide
Torment
Endure
Will-O-Wisp
Giga Drain
Pay attention to Venusaur, or more specifically, Mega Venusaur. It's sure to give Manazran trouble with its high stats.
Bring 4, Pick 3 Singles. You PM 4 pokemons to the ref from your profile, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
ASB Arena
Strict 72h Disqualification. One warning per player. After the warning is used (any tag after DQ interval is passed will be counted as warning), the Player has one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency. I will say this only once: don't test me
2 Month Time Limit: After two months I reserve the right to forcibly end any matches that don't seem like ending anytime soon. Said matches will be judged by the voters.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON.
Arena: ASB Tournament Arena
Ubers Rule: Mewtwo and Victini may be used in battle, but they will take up the mega slot of the player. Other pokemon may be included in this list as the tournament progresses.
[Heads: Manazran sends first | Tails: Chinchou sends first]
Order of Operations
Manazran sends out a Pokemon potentially with an item BUT DOES NOT ORDER.
Chinchou sends out a Pokemon with an item and orders.
Manazran orders.
I ref.
(also tagging Frosty so he knows that I put the thread up)