Anime-Style Simulator Challenge Thread: ZhengTann

Fight Legend Trainer
Difficulty
: Uber
Team Restrictions: Players can bring six Pokémon with them.
Item Restrictions: Can bring up to 0 CC worth of non-held items, can bring up to 0 "rare items", can only bring six held items.

Battle Info
Format
: 6v6 Singles
# Allowed Subs: 3
# Allowed Mega Evolutions: 6
Switch = OK
All Abilities
Items = ON
Player orders first R1.


Legend Trainer's Item Bag: N/A

Arena: Legendary ASB Tournament Arena

Surrounded by thousands of ominous latin chanters, the Legendary ASB Tournament Arena can be best described as a standard Pokémon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Poké Ball centre). Surrounding the dirt is a moat filled with water. The moat is about four and a half metres wide and creates a perimeter around the dirt arena. The arena itself is twenty-four metres wide and thirty metres long. All moves, weathers, and abilities are legal for the match, since it is an outdoor arena with a large water source and packed dirt. Pokémon must stay in the arena (or the dimensions of the arena in the case of Flying-type Pokémon, who cannot leave the arena and cannot fly higher than twenty metres). This prevents Pokémon from injuring the crowd who are attempting to distract you with their latin dribble. Outside of the chanting, there are no outside interruptions by fans, Pokémon, or other elements not associated with the current battle. However, the endless latin chanting helps the mighty Legendary Pokémon in one way, by empowering them to be able to use the mighty Everstone item and be able to gain the rank boost(s) the unholy leaders of ASB denied them of.
  • Arena Type: Stadium (Produces Tri-Attack)
  • Restrictions: None.
  • Everstone boosts Ranks even if the Pokémon's BRT is above 23
Team Champion Cynthia

Mew (-) @ Everstone
NATURE
: Quiet (+1 SpA, -15% Spe, -10% Eva)

TYPE: Psychic
ABILITIES: Synchronise

STATS
HP: 110
Atk: Rank 4
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 24

EC: N/A
MC: 0
AC: N/A

ATTACKS
Acrobatics
Aerial Ace
After You
Air Cutter
Ally Switch
Amnesia
Ancient Power
Aqua Tail
Attract
Aura Sphere
Avalanche
Barrier
Baton Pass
Bide
Bind
Blizzard
Block
Body Slam
Bounce
Brick Break
Brine
Bubble Beam
Bug Bite
Bulk Up
Bulldoze
Bullet Seed
Calm Mind
Captivate
Charge Beam
Confide
Counter
Covet
Curse
Cut
Dark Pulse
Dazzling Gleam
Defence Curl
Defog
Detect
Dig
Dive
Double-Edge
Double Team
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Tail
Drain Punch
Dream Eater
Drill Run
Dual Chop
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Egg Bomb
Electroweb
Embargo
Endeavour
Endure
Energy Ball
Explosion
Facade
Fake Out
False Swipe
Feint Attack
Fire Blast
Fire Punch
Fissure
Flame Charge
Flamethrower
Flash
Flash Cannon
Fling
Fly
Focus Blast
Focus Punch
Foul Play
Frost Breath
Frustration
Fury Cutter
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Gravity
Gunk Shot
Gyro Ball
Hail
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hidden Power (Fairy)
Hone Claws
Horn Drill
Hyper Beam
Hyper Voice
Hypnosis
Ice Beam
Ice Punch
Icy Wind
Incinerate
Infestation
Iron Defence
Iron Head
Iron Tail
Knock Off
Last Resort
Light Screen
Low Kick
Low Sweep
Magic Coat
Magic Room
Magnet Rise
Me First
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Nasty Plot
Natural Gift
Nature Power
Nightmare
Night Shade
Ominous Wind
Outrage
Overheat
Pain Split
Payback
Pay Day
Pluck
Poison Jab
Pound
Power-Up Punch
Protect
Psychic
Psych Up
Psyshock
Psywave
Quash
Rage
Rain Dance
Razor Wind
Recycle
Reflect
Reflect Type
Rest
Retaliate
Return
Roar
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Roost
Round
Safeguard
Sandstorm
Scald
Secret Power
Seed Bomb
Seismic Toss
Self-Destruct
Shadow Ball
Shadow Claw
Shock Wave
Signal Beam
Silver Wind
Skill Swap
Skull Bash
Sky Attack
Sky Drop
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snarl
Snatch
Snore
Soft-Boiled
Solar Beam
Spite
Stealth Rock
Steel Wing
Stone Edge
Strength
String Shot
Struggle Bug
Submission
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Surf
Swagger
Sweet Scent
Swift
Swords Dance
Synthesis
Tailwind
Take Down
Taunt
Telekinesis
Teleport
Thief
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Transform
Tri Attack
Trick
Trick Room
Twister
Uproar
U-turn
Vacuum Wave
Venoshock
Volt Switch
Waterfall
Water Gun
Water Pulse
Whirlpool
Whirlwind
Wild Charge
Will-O-Wisp
Wonder Room
Work Up
Worry Seed
X-Scissor
Zap Cannon
Zen Headbutt[/PLAIN]

Groudon (-) @ Red Orb
NATURE
: Hasty (+15% Spe, -1 Def, +12% Acc)

TYPE: Ground / Fire (Primal Only)
ABILITIES: Drought / Desolate Land (Primal Only)

STATS (NORMAL)
HP: 110
Atk: Rank 6
Def: Rank 4 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (+)
Size Class: 6
Weight Class: 12
Base Rank Total: 25

STATS (PRIMAL)
HP: 110
Atk: Rank 8
Def: Rank 6 (-)
SpA: Rank 6
SpD: Rank 3
Spe: 104 (+)
Size Class: 6
Weight Class: 12
Base Rank Total: 31

EC: N/A
MC: 0
AC: N/A

ATTACKS
Aerial Ace
Ancient Power
Block
Body Slam
Brick Break
Bulk Up
Bulldoze
Confide
Counter
Cut
Defence Curl
Dig
Double-Edge
Double Team
Dragon Claw
Dragon Pulse
Dragon Tail
Dynamic Punch
Earth Power
Earthquake
Endure
Eruption
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Frustration
Fury Cutter
Giga Impact
Hammer Arm
Headbutt
Hidden Power (Ice)
Hone Claws
Hyper Beam
Incinerate
Iron Head
Iron Tail
Lava Plume
Mega Kick
Mega Punch
Mimic
Mud Shot
Mud-Slap
Natural Gift
Overheat
Power-Up Punch
Precipice Blades
Protect
Psych Up
Rest
Return
Roar
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Scary Face
Secret Power
Seismic Toss
Shadow Claw
Shock Wave
Slash
Sleep Talk
Smack Down
Snore
Solar Beam
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Uproar[/PLAIN]

Kyogre (-) @ Blue Orb
NATURE
: Timid (+15% Spe, -1 Atk, +12% Acc)

TYPE: Water
ABILITIES: Drizzle / Primordial Sea (Primal Only)

STATS (NORMAL)
HP: 110
Atk: Rank 3 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 5
Spe: 104 (+)
Size Class: 6
Weight Class: 8
Base Rank Total: 25

STATS (PRIMAL)
HP: 110
Atk: Rank 5 (-)
Def: Rank 3
SpA: Rank 8
SpD: Rank 7
Spe: 104 (+)
Size Class: 7
Weight Class: 8
Base Rank Total: 31

EC: N/A
MC: 0
AC: N/A

ATTACKS
Ancient Power
Aqua Ring
Aqua Tail
Avalanche
Blizzard
Block
Body Slam
Brick Break
Brine
Bulldoze
Calm Mind
Confide
Defence Curl
Dive
Double-Edge
Double Team
Earthquake
Endure
Facade
Frustration
Giga Impact
Hail
Headbutt
Hidden Power (Ground)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Head
Mimic
Muddy Water
Mud-Slap
Natural Gift
Origin Pulse
Protect
Psych Up
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Scald
Scary Face
Secret Power
Sheer Cold
Shock Wave
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Swagger
Swift
Thunder
Thunderbolt
Thunder Wave
Toxic
Uproar
Waterfall
Water Pulse
Water Spout
Whirlpool[/PLAIN]

Rayquaza (-) @ Life Orb
NATURE
: Jolly (+15% Spe, -1 SpA, +14% Acc (Normal), +20% Acc (Mega))

TYPE: Dragon / Flying
ABILITIES: Air Lock / Delta Stream (Mega Only)

STATS (NORMAL)
HP: 110
Atk: Rank 6
Def: Rank 3
SpA: Rank 5 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 6
Weight Class: 6
Base Rank Total: 25

STATS (MEGA)
HP: 110
Atk: Rank 8
Def: Rank 4
SpA: Rank 7 (-)
SpD: Rank 4
Spe: 133 (+)
Size Class: 7
Weight Class: 8
Base Rank Total: 32

EC: N/A
MC: 0
AC: N/A

ATTACKS
Aerial Ace
Air Slash
Ancient Power
Aqua Tail
Avalanche
Bind
Blizzard
Body Slam
Brick Break
Bulk Up
Bulldoze
Confide
Crunch
Dive
Double-Edge
Double Team
Draco Meteor
Dragon Ascent
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Echoed Voice
Endure
Energy Ball
Extreme Speed
Facade
Fire Blast
Flamethrower
Fling
Fly
Focus Blast
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Headbutt
Hidden Power (Fairy)
Hone Claws
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Incinerate
Iron Head
Iron Tail
Mimic
Mud-Slap
Natural Gift
Outrage
Overheat
Protect
Psych Up
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Secret Power
Shadow Claw
Shock Wave
Sky Drop
Sleep Talk
Snore
Solar Beam
Stone Edge
Strength
Substitute
Sunny Day
Surf
Swagger
Swift
Swords Dance
Tailwind
Thunder
Thunderbolt
Thunder Wave
Toxic
Twister
Uproar
V-Create
Waterfall
Water Pulse
Whirlpool[/PLAIN]

Giratina (-) @ Griseous Orb
NATURE
: Adamant (+1 Atk, -1 SpA)

TYPE: Ghost / Dragon
ABILITIES: Pressure (Altered Only) / Levitate (Origin Only)

STATS (ALTERED)
HP: 125
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3 (-)
SpD: Rank 5
Spe: 90
Size Class: 6
Weight Class: 11
Base Rank Total: 27

STATS (ORIGIN)
HP: 125
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 4 (-)
SpD: Rank 4
Spe: 90
Size Class: 6
Weight Class: 10
Base Rank Total: 27

EC: N/A
MC: 0
AC: N/A

ATTACKS
Aerial Ace
Air Cutter
Ancient Power
Aqua Tail
Aura Sphere
Bulldoze
Calm Mind
Charge Beam
Confide
Cut
Dark Pulse
Defog
Destiny Bond
Double Team
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Tail
Dream Eater
Earth Power
Earthquake
Echoed Voice
Endure
Energy Ball
Facade
Fly
Frustration
Fury Cutter
Giga Impact
Gravity
Headbutt
Heal Block
Hex
Hidden Power (Fairy)
Hone Claws
Hyper Beam
Hyper Voice
Icy Wind
Iron Head
Iron Tail
Mud-Slap
Natural Gift
Ominous Wind
Outrage
Pain Split
Payback
Protect
Psychic
Psych Up
Rain Dance
Rest
Return
Roar
Rock Climb
Rock Smash
Round
Safeguard
Scary Face
Secret Power
Shadow Ball
Shadow Claw
Shadow Force
Shadow Sneak
Shock Wave
Silver Wind
Slash
Sleep Talk
Snore
Spite
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thunder
Thunderbolt
Thunder Wave
Toxic
Twister
Will-O-Wisp[/PLAIN]

Arceus (-) @ Everstone
NATURE
: Naive (+15% Spe, -1 SpD, +22% Acc)

TYPE: Normal
ABILITIES: Multitype

STATS
HP: 120 [130 M]
Atk: Rank 5 [6 M]
Def: Rank 5 [6 M]
SpA: Rank 5 [6 M]
SpD: Rank 4 [5 M] (-)
Spe: 138 (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 30

EC: N/A
MC: 0
AC: N/A

ATTACKS
Aerial Ace
Ancient Power
Aqua Tail
Avalanche
Blast Burn
Blizzard
Brick Break
Brine
Bulldoze
Bullet Seed
Calm Mind
Charge Beam
Confide
Cosmic Power
Cut
Dark Pulse
Defog
Dive
Double Team
Draco Meteor
Dragon Claw
Dragon Pulse
Dream Eater
Earth Power
Earthquake
Echoed Voice
Endure
Energy Ball
Extreme Speed
Facade
Fire Blast
Flamethrower
Flash
Flash Cannon
Fly
Focus Blast
Frustration
Fury Cutter
Future Sight
Giga Drain
Giga Impact
Grass Knot
Gravity
Hail
Headbutt
Heat Wave
Hidden Power (Fairy)
Hone Claws
Hydro Cannon
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Incinerate
Iron Defence
Iron Head
Iron Tail
Judgment
Last Resort
Light Screen
Magic Coat
Mud-Slap
Natural Gift
Ominous Wind
Outrage
Overheat
Payback
Perish Song
Poison Jab
Protect
Psychic
Psych Up
Psyshock
Punishment
Quash
Rain Dance
Recover
Recycle
Reflect
Refresh
Rest
Retaliate
Return
Roar
Roar of Time
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Force
Shock Wave
Signal Beam
Silver Wind
Sleep Talk
Sludge Bomb
Snarl
Snore
Solar Beam
Spacial Rend
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Surf
Swagger
Swift
Swords Dance
Tailwind
Telekinesis
Thunder
Thunderbolt
Thunder Wave
Toxic
Trick
Trick Room
Twister
Waterfall
Water Pulse
Whirlpool
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt[/PLAIN]


Team Challenger ZhengTann
Lucario(*) Gray (M)

Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

The Hall training was grueling and long, for which Gray took quite some time to getting used to. But it honed his patience, well until the point where there remained very few things that can still bother him - those he held dear to his heart. Using his mind, he started learning how to read and shape energy, to wield his mind as a separate weapon form his body. He plans to put that to great use, still holding a secret ambition to meet and challenge his birth father again, as unlikely as it may be. His aura improved tremendously with the training of his mind and body in the Halls as well as the possession of a Lucarionite - to the point where he can sense danger to a certain extent miles away.


Nature: Mild (+1 SpAtk, -1 Def)

Type:

Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Steel type: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible thereafter.

Abilities:
Ability 1: Steadfast
Type: Passive
If Gray would be flinched by an attack, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Passive
When an opponent attempts to flinch Gray, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3: Justified (DW unlocked)
Type: Passive
Gray's body reacts to dark aura, invigorating his passions. When hit by a Dark-type move, Gray's attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



Ability 4: Adaptability (Mega-Evo only)
Type: Passive
The moves that match Gray's current type would have their Base Attack Power increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
BRT: 20

Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 112
Size Class: 3
Weight Class: 4
BRT: 24

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Agility
Attract
Aura Sphere
Bite
Blaze Kick (*)
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch (*)
Calm Mind
Captivate
Circle Throw
Close Combat
Copycat (*)
Counter (*)
Cross Chop
Crunch (*)
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake (*)
Endure (*)
Extreme Speed
Facade
Feint (*)
Final Gambit
Flash Cannon
Focus Blast
Focus Punch
Follow Me
Force Palm (*)
Foresight (*)
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power Grass
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-up Punch
Protect
Psychic
Quick Attack (*)
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Slide (*)
Rock Tomb
Screech (*)
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Substitute (*)
Sunny Day
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
Gardevoir - Lucy (F)

Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a human not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second person to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.

Despite her growing strength, Lucy still has much distaste for open, direct conflict - hence she is very much like Wendy in that regard, learning the arts of healing and support, using direct attacks as distraction rather than full-on assault. Despite that, she gets on quite well with most of the brawling boys - they respect her decision, and will not hesitate to take her side against any foes who dared to so much as insult her. In turn, Lucy is the logical voice of the whole family - her ideas always astute outside of battle, with her innate mental capabilities only enhance her charms and perception.


Lucy likes to spend most of her time penning her thoughts into words, giving herself clarity on her own emotions. Confident in her appeal and skills, she sometimes still has her doubtful moments, but learning to calm her inner storms is something Zheng taught her to do diligently, and she always falls back to that in any situation.

The discovery of Gardevoirite trade intrigued Zheng, and when Lucy came in contact with it, she seemed to be in a far tranquil state of mind. Such was here power with the Mega Stone that the whole monastery and even nearby areas are shrouded in an aura of peace and compassion. Taking care not to affect the lives of others, Zheng had since been cautious in allowing Lucy to come in full contact with the Stone, unless the battle demands for the release of her powers.


Nature: Bold (+1 Def, -1 Atk)

Type:
Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Fairy type: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves. Stacks with second STAB where applicable. Full list: Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent.

Abilities:
Ability 1: Synchronize
Type: Passive
This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Ability 2: Trace
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. (Command: Trace (Target Ability) )

Ability 3: Telepathy (DW Unlocked)
Type: Passive
This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.



Ability 4: Pixilate (Mega-Evo only)
Type: Toggle
By default, Mega-Gardevoir's Normal-type moves are Fairy-type moves, and have an additional 2 BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by 2.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3

Stats (Mega-Evo):
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Ally Switch
Attract
Body Slam
Calm Mind
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Disable
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Flash
Focus Blast
Frustration
Future Sight
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mimic
Misty Terrain
Moonblast
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swift
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Camerupt - Elfman (M)

"Hey mon," is probably Elfman's QOTD, all day, everyday. His easy-going attitude is reflective of his species' nature - slowly pacing on with the simple pleasures of daily life. Or so it seems. Elfman is as stubborn as they come - in fact, he got into a tussle with Natsu just because they wanted to cross the same (outer) side of the ledge. It took Gray's help to wrestle him down (a fact all but Gray is unhappy about) but Zheng's capture brought him into the family. Being slow to anger doesn't mean Elfman is slow on the uptake, but it does mean that he's slow to cooldown after he gets really riled up.

Having a family to be with changes Elfman - he is becoming more and more a stolid guardian than a laid-back jock. Steadfast to the point of tactless, he will not give way if he feels that his family is threatened. He is especially protective of Mirajane, and will often go out of his way to help her in any way perceived possible.

Being able to mega-evolve is something Elfman cherish. For one thing, he actually can take life at a slower pace because of that. For another, he punched harder, meaning he can force his opponents to dance for him, per se, but eventually they'll have to duke it out like "real mons" if they want to win.

Nature: Quiet (+1 SpAtk, -15% Speed, -10% evasion)

Type:
Fire type: Fire STAB; immune to burn status.



Ground type: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Ability 1: Magma Armour
Type: Passive
Elfman has a strong, heated armor that makes it incapable of being frozen. His armor also reduces the Base Attack Power of all incoming attacks by one (1).

Ability 2: Solid Rock
Type: Passive
Elfman’s solid body and durable constitution causes the Base Attack Power of incoming super-effective attacks to be reduced by two (2).

Ability 3: Anger Point (DW Unlocked)
Type: Passive
When struck with a critical hit, Elfman becomes enraged and its Attack rises to maximum (Stage 6). However, his Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the Pokemon's natural Attack stage. Critical hits from self-targeting moves do not activate Anger Point.


Ability 4: Sheer Force (Mega-Evo)
At default, Elfman energizes all his attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). That way, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (40/1.15)
Size Class: 4
Weight Class: 6
CRT: 19

Stats (Mega-Evo):
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (20/1.15)
Size Class: 4
Weight Class: 7
BRT: 23

EC: 6/6 Evolution at 6
MC: 0
AC: 5/5

Attacks:
Amnesia
Ancient Power
Body Slam
Bulldoze
Defense Curl
Dig
Double Team
Double-Edge
Earth Power
Earthquake
Ember
Endure
Eruption
Facade
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Growl
Heat Wave
Hidden Power Grass
Hyper Beam
Incinerate
Iron Head
Lava Plume
Magnitude
Mimic
Mud Bomb
Mud-Slap
Overheat
Protect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Tomb
Rollout
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Substitute
Tackle
Take Down
Toxic
Will-O-Wisp
Yawn
Salamence - Happy (M)

What is there to say about Happy, besides his namesake? When Natsu found the egg, he's very excited to have a younger brother who'd also be a Dragon. And so he went to great pains to help it hatch - asking Elfman to warm it up, sleeping with it every night, hugging it as everybody travel. It took a week for Natsu's wishes to come true, and Happy has been sticking around Natsu ever since. Even though Happy have no wishes to evolve, he would still stand up for Natsu (who's much stronger than him), simply because they're great partners. Happy is also the only one whom Natsu wouldn't pick a brawl with - which says a lot about their camaraderie.

With Zheng's retreat, Happy decided that he can't just rely on Natsu to protect him - he wants to be Natsu's comrade in battle. And to do that, he has to train evolve. He started by facing cooked fishes and refused to eat them, then eating only the bones and the scales. All those calcium and minerals actually helped him to grow that rigid exterior around his body, going so far as to cover his mouth so that he can barely eat. Still, he trained......

..... Until one day he broke out of the shell in another evolution. Then ate so much fish because he's hungry. And he still was - until Tanner bough a Salamencite to sate his energy hunger. Turns out, evolving while being hungry is not a good thing for Pokemon's, because that deprivation will haunt the rest of the evolution.

Nature: Mild (+1 Spa, -1 Def)

Type:
Dragon Type: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Thunderbolt against Salamence.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Flying Type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Ability 1: Intimidate
Type: Trigger
When Happy initially goes out into the battlefield, his intimidating appearance shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Ability 2: Moxie (Unlocked)
Type: Passive
Happy gets excited after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


Ability 3: Aerilate
By default, Happy's Normal-type moves are Flying-type moves, and have an additional two (2) BAP boost. When toggled, Happy's Normal-type attacks have been energized to increase BAP by two (2). Only Normal-typed moves changed by Aerilate receive this boost, and not all Flying-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 100

Base Ranks Total: 22
Size Class: 4
Weight Class: 5

Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 4 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 120

Base Ranks Total: 27
Size Class: 4
Weight Class: 5

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Crunch
Dragon Claw
Dragon Breath
Flamethrower
Double-Edge
Scary Face
Thunder Fang
Fly
Dragon Tail
Ember

Endure
Hydro Pump
Twister
Dragon Pulse
Fire Fang
Dragon Rage
Thrash

Brick Break
Aerial Ace
Shadow Claw
Toxic
Protect
Rock Slide
Rock Tomb
Facade
Cut
Frustration
Rock Smash
Incinerate
Rest
Roar
Draco Meteor
Aqua Tail
Heat Wave
Hyper Voice
Iron Tail
Tailwind
Bulldoze
Return
Earthquake
Steel Wing
Stone Edge
Fire Blast
Hyper Beam
Roost
Sleep Talk
Substitute
Giga Impact
Strength
Sunny Day

Outrage
Defog
Issei Hyoudou, "Red Dragon Emperor" - Charizard (M)

Issei is a very, very perverted lecher. With a fetish for much bigger female Pokemons. Unfortunately, due to his small size, most Pokemons did not even acknowledge his existence - the first one to do so, a Tropius, struck him down with merciless, malicious intent. Which is how Rias found him. After Tanner and Rias helped him to recover, he regains his bluster, but underneath that harem ambition he professes all the time, his honest-to-goodness trait and his willingness to be stronger (and then own a harem) endears him to Rias' peerage as what some would call "The Fool".

Trying to grow and evolve faster, Issei inadvertently tapped into a strange power, a second voice in his head that sounds more like another entity than an alter ego. Calling himself "Ddraig", its mere presence allowed Issei to learn how to reach heights of power he previously thought impossible, although the price to pay is steep. Ddraig's own origins are mysterious - but cohabiting within Issei's body, they grew to believe in each other by necessity, and Issei grows to rely a lot on Ddraig's advice in things he keep to himself.

But it seems his training is not enough for him to keep up with the changes. Natsu taught him how to fight with emotions, and he took it to heart - channeling his lust into battle rage. But even that fails to help him - until he saw his weakness in not being able to protect someone dear to him. Until he saw the world being so unjust to him and a friend he made, simply because his foes are stronger. It was then when he was overcame by a new kind of strength, known beyond the Fourth Wall as "nakama power".


Nature: Lonely (+Atk, -Def) - an unabashed lecher

Type:
Fire type: Fire STAB; Issei is immune to burn status after being inflicted by the scathing eyes of other female Pokemon.


Flying type: Flying STAB; Issei is immune to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity. He will also always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Issei' flight can even hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Dragon type (Mega-Evo-X only): Dragon STAB; Issei receives -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against himself). Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Ability 1: Blaze
Type: Passive
When Issei's HP is lower than 33%, the fire in his tail burns all the stronger at the thought of his harem dreams, increasing the base damage of any fire attack by two (2).

Ability 2: Solar Power (Unlocked)
Type: Passive
When in bright sunlight, Issei's bright dreams cause his tail to burn solar energy and 1 HP/action to increase the Base Attack Power of all his special attacks by two (2).


Ability 3: Tough Claws (Mega-Evo-X only)
Type: Passive
Issei's sharp claws enhance the power of all of its contact attacks by two (2) BAP.


Ability 4: Drought (Mega-Evo-Y only)
Type: Trigger
Issei's burning desire shown on his tail can summon blistering sunlight that scorches the field and lasts 4 rounds (6 with Heat Rock), expending 10 EN to do so.


Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100

Size Class: 3
Weight Class: 4
BRT: 20

Stats (Mega-Evo-X):
HP: 100
Atk: Rank 6 (+)
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 100

Size Class: 3
Weight Class: 5
BRT: 24

Stats (Mega-Evo-Y):
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 7
SpD: Rank 4
Spe: 100

Size Class: 3
Weight Class: 4
BRT: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Aerial Ace
Air
Air Slash
Beat Up
Belly Drum
Bide
Bite
Blast Burn
Brick Break
Bulldoze
Confide
Counter
Crunch
Cut
Defog
Dig
Dragon Claw
Dragon Rage
Earthquake
Ember
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Fly
Fury Cutter
Growl
Heat Wave
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Leer
Mega Punch
Metal Claw
Mimic
Overheat
Power-Up Punch
Protect
Rage
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Smash
Rock Tomb
Roost
Scary Face
Scratch
Shadow Claw
Skull Bash
Sky Drop
Slash
Sleep Talk
Smokescreen
Steel Wing
Strength
Substitute
Sunny Day
Tailwind
Thunder Punch
Will-o-Wisp
Wing Attack
Vali Lucifer, "White Dragon Emperor" - Aerodactyl (M)

Born to a lineage of Aerodactyl, with lineages going back as far as time immemorial, Vali was one of the few exceptional case born with great potential. But only one of them. And so he struggled to rise far and above those before it, with the competitive spirit beyond what most would even comprehend. He would use every bit of strength at his disposal just to further his training, and to beat every strong opponent that not just stood in his way, but also those he actively seek out. Currently his long-term project involves resurrecting God to Its True Forme, and challenging it to combat.

Nature: Jolly (+15% Speed, + Accuracy, -1 SpA)

Type:
Rock Type: Dragon STAB; Thrash or Outrage will not be disrupted by oncoming damage.

Flying Type: Dragon STAB; Thrash or Outrage will not be disrupted by oncoming damage.

Abilities:
Ability 1: Rock Head
Type: Passive
The use of magic power to substitute for life force means Vali does not take recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (This does not prevent recoil damage from Struggle.)

Ability 2: Pressure
Type: Passive
Vali's lineage and raw power means his presence fills the air with intense anxiety, and any damaging or status attack launched at him would cost the his opponents two (2) more energy to perform without sufficient will to overcome his.

Ability 3: Unnerve (Hidden)
Type: Passive
The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


Ability 4: Tough Claws (Mega-Evo only)
Type: Toggle
Vali infuses his magic power to enhance the power of all of its contact attacks by two (2) BAP.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (+26% Acc)
Size Class: 4
Weight Class: 4
BRT: 20

Stats (Mega-Evo):
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (+30% Acc)
Size Class: 4
Weight Class: 4
BRT: 23

MC: 0
AC: 0/5

Attacks:
Iron Head
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Ancient Power

Assurance
Foresight
Pursuit
Whirlwind
Wide Guard

Hone Claw
Dragon Claw
Roar
Toxic
Taunt

Crunch
Take Down
Sky Drop
Rock Slide
Giga Impact

Aqua Tail
Iron Tail
Sky Attack
Snore
Stealth Rock
Tailwind

Protect
Roost
Frustration
Smack Down
Earthquake
Return
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Torment
Facade
Rest
Thief
Steel Wing
Payback
Rock Polish
Stone Edge
Bulldoze
Sleep Talk
Substitute
Fly
Secret Power
Rock Smash

Defog
Bide
Counter
Double-Edge



"Suprised to see me here?"


"Lets get the fun started"

ZhengTann is up
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Lucario - Arceus, Gardevoir - Kyorgre, Camerupt - Mew, Salamence - Groudon, Charizard-X - Giratina, Aerodactyl - Rayquaza
Let's put up as good a fight as possible!

"Wow, so these are the top Pokemons of all time, huh."

"Natsu's gonna be pissed that he missed this bout."

"Heh, what he doesn't know wouldn't hurt him."

"Let's give it our best, shall we?"

"YEEEEAAAAHHHH!!!!!!"
Elfman (Camerupt w/ Cameruptite): [Mega-Evolve] Heat Wave > Lava Plume > Heat Wave
IF Mew would use Bide AND Elfman-Camerupt is NOT under the effects of Taunt, THEN replace the action queue with Mimic [Bide] > Toxic > Yawn, starting from the action Bide is used.
IF Mew would use a non-combo Damaging Evasive move, THEN replace that action with Dig instead, pushing remaining queue back.
IF Camerupt is under the effects of Sleep, THEN replace that action with Sleep Talk [Heat Wave | Flamethrower | Fire Blast | Earth Power] instead.
 

"Time to see what this baby can really do"


"Wheeeeee"
Gastro Acid-->Surf-->Baton Pass

Mew (-) @ Everstone
Ability: Synchronize
HP: 110
EN: 100
5/5/6/5/86/WC1/SC1
Status: Fine
(-10% Evasion)


Camerupt - Elfman (M) @ Cameruptite
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force
HP: 100
EN: 100
5/4/7/4/17/WC7/SC4
Status: Fine
(-10% Evasion)

Action 1:
Speed Order: Mew, Camerupt

Mew Used Gastro Acid
Rip camerupt's abilities for 6a
EN Used: 6

Camerupt used Heat Wave
Crit Check (625): 3596 (NO)
Damage: (10+3+10-7.5)=15.5
Eff Check (1000): 9666 (NO)
EN Used: 7-1=6

Action 2:
Speed Order: Mew, Camerupt


Mew used Surf
Crit Check (625): 991 (NO)
Damage: (9+9-6)*2.25=27
EN used: 7

Camerupt used Lava Plume
Crit Check (625): 6099 (NO)
Damage: (8+3+10-7.5)=13.5
Eff Check (1000): 8195 (NO)
EN Used: 6-1=5

Action 3:
Speed Order: Mew, Camerupt


Mew Used Baton Pass
bye bye mew
EN Used: 10

Camerupt used Heat Wave
Crit Check (625): 2522 (NO)
Damage: (10+3+10-7.5)=15.5
Eff Check (1000): 3411 (NO)
EN Used: 7-1=6


Mew (-) @ Everstone
Ability: Synchronize
HP: 65
EN: 77
5/5/6/5/86/WC1/SC1
Status: Fine
(-10% Evasion)


Camerupt - Elfman (M) @ Cameruptite
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force (Gastro Acid 3a remaining)
HP: 73
EN: 83
5/4/7/4/17/WC7/SC4
Status: Fine
(-10% Evasion)

"Now to face a true water god"

"I WILL SUBMERGE YOU IN PAIN"
[PRIMAL EVOLVE]
Origin Pulse-->Hydro Pump-->Origin Pulse
If Camerupt is ordered to use Endure AND is not using rest on future actions, Use Toxic and push actions back
If Camerupt is under the effects of a P/E move, OR under the effects of a suspended D/E move Use Aqua Ring first instance, Safeguard second instance pushing actions back each time
If Camerupt is under 50 HP when you would act, use brine and push actions back
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
And this, ladies and gentlemen, is a classic example of second-ordering Substitutions abuse - that leads to no results whatsoever. Postscript: Rain's 2nd sub should count as two.

"Whoa, this one is HUGE... And those primal tatoos - just like a true man-"

"It's gonna drown the land! We've got to get to higher ground!"
Protect > Endure > Protect
 

"What a cowardly move"

"YOU WILL DIE"
Round 2
Pre-Round
Primordial Sea Up

Team Champion Cynthia



Kyogre (-) @ Blue Orb
Abilities: Drizzle/Primoridal Sea
HP: 110
EN: 100
5/3/8/7/104/S7W8
Status: Fine
(+12% Accuracy)
Team Challenger ZhengTann

Camerupt - Elfman (M) @ Cameruptite
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force (Gastro Acid 3a remaining)
HP: 73
EN: 83
5/4/7/4/17/WC7/SC4
Status: Fine
(-10% Evasion)

Action 1:
Speed Order: P-Kyogre, M-Camerupt


M-Camerupt used Protect
EN Used: 7

P-Kyogre used Aqua Ring
Regen for 6 actions
EN Used: 9-1=8

Action 2:
Speed Order: P-Kyogre, M-Camerupt


M-Camerupt used Endure
EN Used: 15

P-Kyogre used Toxic
M-Camerupt was badly poisoned
EN Used: 7

-1 HP (Camerupt (Toxic))

Action 3:
Speed Order: P-Kyogre, M-Camerupt


M-Camerupt used Protect
EN Used: 7

P-Kyogre used Safeguard
Veil for 4 rounds
EN Used: 10

-1 HP (Camerupt (Toxic))

Team Champion Cynthia
Safeguard (3r)
Primordial Sea Up



Kyogre (-) @ Blue Orb
Abilities: Drizzle/Primoridal Sea
HP: 110
EN: 71
5/3/8/7/104/S7W8
Status: Fine, Aqua Ring (3a)
(+12% Accuracy)
Team Challenger ZhengTann

Camerupt - Elfman (M) @ Cameruptite
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force (Gastro Acid 3a remaining)
HP: 71
EN: 54
5/4/7/4/17/WC7/SC4
Status: Badly Poisoned (2DPA), Cannot Endure (1r)
(-10% Evasion)

ZhengTann is up to order aka switch
Action 1:
Speed Order: P-Kyogre, M-Camerupt
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Of course you're right.

"The water is too fast! I don't think I can make it!"

"Don't give up just yet! I can get you!" *uses Ally Switch*

"YOU WILL DIE"

".... meep."
Switch phase initiated. Lucy (Gardevoir w/ Gardevoirite) coming in. Counterswitch?
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus

"Come on, think, Lucy, think! He's very, very big...... The bigger he is, the harder he'll trip, right?"
[Mega-Evolve] Grass Knot > Hyper Voice > Grass Knot
IF Primal-Kyogre would use a non-combo Damaging Evaisve move, THEN replace the first instance with Trick Room instead, pushing remaining queue back.
IF Primal-Kyogre is under the effects of Double Team, THEN replace that action with Hyper Voice instead, pushing remaining queue back.
IF Primal-Kyogre would use a Protective/Evasive move, THEN replace the first instance with Light Screen, the second with Calm Mind, and the third with Grass Knot instead, pushing remaining queue back.
 

"How cute"

"You actually think you'll survive"
Water Spout-->Water Spout-->Thunder Wave

Round 3
Pre-Round

Team Champion Cynthia
Safeguard (3r)


Kyogre (-) @ Blue Orb
Abilities: Drizzle/Primoridal Sea
HP: 110
EN: 71
5/3/8/7/104/S7W8
Status: Fine, Aqua Ring (3a)
(+12% Accuracy)
Mew (-) @ Everstone
Ability: Synchronize
HP: 65
EN: 77
5/5/6/5/86/WC1/SC1
Status: Fine
(-10% Evasion)

Team Challenger ZhengTann

Gardevoir - Lucy (F) @ Gardevoirite
Abilities: Synchronize, Telepathy, Trace, Pixilate
HP: 100
EN: 100
2/4/7/5/100/S3W3
Status: Fine

Camerupt - Elfman (M) @ Cameruptite
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force
HP: 71
EN: 54
5/4/7/4/17/WC7/SC4
Status: Badly Poisoned (2DPA), Cannot Endure (1r)
(-10% Evasion)


Action 1:
Speed Order: P-Kyogre, M-Gardevoir


P-Kyogre used Water Spout
Crit Check (625): 1813 (NO)
Damage: (15+3+3+11-7.5)=24.5
EN Used: 8-1=7

M-Gardevoir used Grass Knot
Crit Check (625): 9396 (NO)
Damage: 14*1.5=21
EN Used: 8

+2 HP P-Kyogre (Aqua Ring)

Action 2:
Speed Order: P-Kyogre, M-Gardevoir


P-Kyogre used Water Spout
Crit Check (625): 813 (NO)
Damage: (12.4+3+3+11-7.5)=21.9
EN Used: 8-1+4=11

M-Gardevoir used Hyper Voice
Crit Check (625): 9643 (NO)
Damage: (9+3+2)=14
EN Used: 7-1=6

+2 HP P-Kyogre (Aqua Ring)

Action 3:
Speed Order: P-Kyogre, M-Gardevoir


P-Kyogre used Thunder Wave
Gardevoir was Paralyzed
Safeguard=Synchronise NOPE
EN Used: 7

M-Gardevoir used Grass Knot
Paralysis Check (2500): 8224 (NO)
Crit Check (625): 7852 (NO)
Damage: 14*1.5=21
EN Used: 8

+2 HP P-Kyogre (Aqua Ring)


Round 3
Post-Round

Team Challenger Cynthia
Safeguard (2r)


Kyogre (-) @ Blue Orb
Abilities: Drizzle/Primoridal Sea
HP: 60
EN: 46
5/3/8/7/104/S7W8
Status: Fine
(+12% Accuracy)
Mew (-) @ Everstone
Ability: Synchronize
HP: 65
EN: 77
5/5/6/5/86/WC1/SC1
Status: Fine
(-10% Evasion)

Team Challenger ZhengTann

Gardevoir - Lucy (F) @ Gardevoirite
Abilities: Synchronize, Telepathy, Trace, Pixilate
HP: 53
EN: 78
2/4/7/5/25/S3W3
Status: Fine, 20% Paralysis

Camerupt - Elfman (M) @ Cameruptite
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force
HP: 71
EN: 54
5/4/7/4/17/WC7/SC4
Status: Badly Poisoned (2DPA), Cannot Endure (1r)
(-10% Evasion)


"Now to introduce a new face"

"Hello, have you accepted Death as your lord and savior?"
ZhengTann is up
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Counterswitch accepted.

"NO! Even if you may be Death in the world you came from - as long as we live, right now, we'll struggle on! Ddraig, let's go!"

<"BOOST BOOST BOOST BOOST BOOST BOOST BOOST!!">
Issei (Charizard w/ Charizardite-X) coming in.

[Mega-Evolve] Beat Up > Dragon Claw > Beat Up
IF Giratina-O would use Dragon Tail, THEN replace that action with Fly (suspend) and the next with Fly (hit) instead, pushing remaining queue back each time.
IF Giratina-O is faster AND would use a non-combo Damaging Evasive move, THEN replace that action with Fly instead, pushing remaining queue back.
IF Giratina-O is under the effects of Double Team, THEN replace that action with Rock Slide instead, pushing remaining queue back.
 
Last edited:

"Eww how ugly"

"I guess I will have to force you to accept him me"

Dragon Claw-->Draco Meteor-->Dragon Claw

Round 4
Pre-Round

Team Challenger Cynthia
Safeguard (2r)


Giratina (-) @ Griseous Orb
Ability: Levitate
HP: 125
EN: 100
6/4/4/4/90/S6/WC10
Status: Fine

Kyogre (-) @ Blue Orb
Abilities: Drizzle/Primoridal Sea
HP: 60
EN: 46
5/3/8/7/104/S7W8
Status: Fine
(+12% Accuracy)
Mew (-) @ Everstone
Ability: Synchronize
HP: 65
EN: 77
5/5/6/5/86/WC1/SC1
Status: Fine
(-10% Evasion)

Team Challenger ZhengTann

Issei Hyoudou, "Red Dragon Emperor" - Charizard (M) @ Charizardite-X
Abilities: Blaze, Solar Power, Tough Claws
HP: 100
EN: 100
6/3/5/3/100/S3W5
Status: Fine

Gardevoir - Lucy (F) @ Gardevoirite
Abilities: Synchronize, Telepathy, Trace, Pixilate
HP: 53
EN: 78
2/4/7/5/25/S3W3
Status: Fine, 20% Paralysis

Camerupt - Elfman (M) @ Cameruptite
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force
HP: 71
EN: 54
5/4/7/4/17/WC7/SC4
Status: Badly Poisoned (2DPA), Cannot Endure (1r)
(-10% Evasion)


Action 1:
Speed Order: M-Charizard X, Giratina


M-Charizard X Used Beat Up
Crit Check (625): 6001, 9840, 5117, 2088, 200, 5831 (1 Crit)
Damage: (18+9-6+1)*1.5=33.0
EN Used: 12

Giratina Used Dragon Claw
Crit Check (625): 5489 (NO)
Damage: (8+3+3+9-4.5)*1.5=27.75
En Used: 6-1=5

Action 2:
Speed Order: M-Charizard X, Giratina


M-Charizard X Used Dragon Claw
Crit Check (625): 1964 (NO)
Damage: (8+3+9-6+2)*1.5=24
En Used: 6-1=5

Giratina Used Draco Meteor
Hit Check (9000): 8032 (HIT)
Crit Check (625): 5535 (NO)
Damage: (13+3+3+6-4.5)*1.5=30.75
En Used: 10-1=9

Giratina's Special attack dropped harshly

Action 3:
Speed Order: M-Charizard X, Giratina


M-Charizard X Used Beat Up
Crit Check (625): 199, 8882, 9021, 4368, 356, 434 (3 Crit)
Damage: (18+9-6+3)*1.5=36.0
EN Used: 12

Giratina Used Dragon Claw
Crit Check (625): 5921 (NO)
Damage: (8+3+3+9-4.5)*1.5=27.75
En Used: 6-1=5


Round 4
Post-Round

Team Challenger Cynthia
Safeguard (1r)


Giratina (-) @ Griseous Orb
Ability: Levitate
HP: 32
EN: 81
6/4/4/4/90/S6/WC10
Status: Fine

Kyogre (-) @ Blue Orb
Abilities: Drizzle/Primoridal Sea
HP: 60
EN: 46
5/3/8/7/104/S7W8
Status: Fine
(+12% Accuracy)

Mew (-) @ Everstone
Ability: Synchronize
HP: 65
EN: 77
5/5/6/5/86/WC1/SC1
Status: Fine
(-10% Evasion)

Team Challenger ZhengTann


Issei Hyoudou, "Red Dragon Emperor" - Charizard (M) @ Charizardite-X
Abilities: Blaze, Solar Power, Tough Claws
HP: 14
EN: 71
6/3/5/3/100/S3W5
Status: Fine

Gardevoir - Lucy (F) @ Gardevoirite
Abilities: Synchronize, Telepathy, Trace, Pixilate
HP: 53
EN: 78
2/4/7/5/25/S3W3
Status: Fine, 20% Paralysis

Camerupt - Elfman (M) @ Cameruptite
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force
HP: 71
EN: 54
5/4/7/4/17/WC7/SC4
Status: Badly Poisoned (2DPA), Cannot Endure (1r)
(-10% Evasion)


"Just a little bit more"

"That stung quite a bit, but now to end you for sure"
Shadow Sneak-->Shadow Sneak-->Shadow Sneak
If M-Charizard X uses Endure, Initiate Action string (Toxic-->Shadow Sneak-->Shadow Sneak)
If M-Charizard X uses Beat up AND you have not used Toxic Yet, AND M-Charizard X is not set to use Fire Spin on A2 and A3, Use Endure and push actions back

ZhengTann is up to order
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Flavour later, let's see if this works out. Then again, I might be on a high from an endorphin rush here.

"This is a tough one. I'm already giving it all I've got but even with now I can barely go past his defenses..."

<"Partner, I can let you go past your upper limits. You'll have 13 seconds in that state before your power dissipates totally, but if you can bring him down by then-">

"- Okay, Ddraig. Let's give it all we've got, both you and I!"

<"EXPLOSION!!!">
Beat Up > Endure > Will-o-Wisp
 
Last edited:

"You think he'll notice his mistake?"

"He'll certainly notice it now"

Round 5
Pre-Round

Team Challenger Cynthia
Safeguard (1r)


Giratina (-) @ Griseous Orb
Ability: Levitate
HP: 32
EN: 81
6/4/4/4/90/S6/WC10
Status: Fine

Kyogre (-) @ Blue Orb
Abilities: Drizzle/Primoridal Sea
HP: 60
EN: 46
5/3/8/7/104/S7W8
Status: Fine
(+12% Accuracy)

Mew (-) @ Everstone
Ability: Synchronize
HP: 65
EN: 77
5/5/6/5/86/WC1/SC1
Status: Fine
(-10% Evasion)

Team Challenger ZhengTann


Issei Hyoudou, "Red Dragon Emperor" - Charizard (M) @ Charizardite-X
Abilities: Blaze, Solar Power, Tough Claws
HP: 14
EN: 71
6/3/5/3/100/S3W5
Status: Fine

Gardevoir - Lucy (F) @ Gardevoirite
Abilities: Synchronize, Telepathy, Trace, Pixilate
HP: 53
EN: 78
2/4/7/5/25/S3W3
Status: Fine, 20% Paralysis

Camerupt - Elfman (M) @ Cameruptite
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force
HP: 71
EN: 54
5/4/7/4/17/WC7/SC4
Status: Badly Poisoned (2DPA), Cannot Endure (1r)
(-10% Evasion)


Action 1:
Speed Order: M-Charizard X, Giratina


Giratina used Endure
Giratina braced itself
EN Used: 15

M-Charizard X Used Beat Up
Crit Check (625): 9357, 4610, 304, 4456, 5641, 3458 (1 crit)
Damage: (18+9-6+1)*1.5=33.0=ENDURED
EN Used: 12

Action 2:
Speed Order: M-Charizard X, Giratina


M-Charizard X used Endure
M-Charizard X braced itself
EN Used: 15

Giratina used Toxic
Hit Check (9000): 7059 (HIT)
EN Used: 7

-1 HP M-Charizard X (Toxic)

Action 3:
Speed Order: M-Charizard X, Giratina


Giratina used Shadow Sneak
Crit Check (625): Doesnt Matter
Damage: (4+3+3+9-4.5)=14.5=ENDURED
EN Used: 4-1=3

M-Charizard X used Will-O-Wisp
Hit Check (8500): 443 (HIT)
Safeguard=NOPE
EN Used: 7-1=6

-1 HP M-Charizard X (Toxic)

M-Charizard X Fainted

Round 5
Post-Round

Team Challenger Cynthia


Giratina (-) @ Griseous Orb
Ability: Levitate
HP: 1
EN: 56
6/4/4/4/90/S6/WC10
Status: Fine, Cannot Endure (1r)

Kyogre (-) @ Blue Orb
Abilities: Drizzle/Primoridal Sea
HP: 60
EN: 46
5/3/8/7/104/S7W8
Status: Fine
(+12% Accuracy)

Mew (-) @ Everstone
Ability: Synchronize
HP: 65
EN: 77
5/5/6/5/86/WC1/SC1
Status: Fine
(-10% Evasion)

Team Challenger ZhengTann


Issei Hyoudou, "Red Dragon Emperor" - Charizard (M) @ Charizardite-X
Abilities: Blaze, Solar Power, Tough Claws
HP: KO
EN: KO
6/3/5/3/100/S3W5
Status: Fine

Gardevoir - Lucy (F) @ Gardevoirite
Abilities: Synchronize, Telepathy, Trace, Pixilate
HP: 53
EN: 78
2/4/7/5/25/S3W3
Status: Fine, 20% Paralysis

Camerupt - Elfman (M) @ Cameruptite
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force
HP: 71
EN: 54
5/4/7/4/17/WC7/SC4
Status: Badly Poisoned (2DPA), Cannot Endure (1r)
(-10% Evasion)



"One down, five to go"

"He was certainly knocking on heaven's door"

ZhengTann is up to send out+order
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
In hindsight, I probably should've use Roost A3, and then attack while Subbing for P/E, Shadow Sneak combo, and Dodge the next round. Then there's no way Giratina-O would've survive, and Charizard-X would be alive. But eh, hindsight is not foresight, and Giratina-O still won't survive this round :)

"This is where it ends, you sonofa-"

<"RESET">


"- guahhh..... I was... So close too...."

* * * * * * *

"One down, five to go."

"The same thing could be said for you."
Gray (Lucario w/ Lucarionite) in.

[Mega-Evolve] Bullet Punch > Bullet Punch > Bullet Punch
IF Giratina-O is under the effects of any Protective/Evasive moves A1, THEN replace A1 with Magnet Rise instead.
IF Giratina-O would use Dodge A1, THEN replace A1 with Magnet Rise instead.
IF Giratina would use a Shadow Sneak + Shadow Sneak combo, THEN replace that action with Detect instead.
 

"Laugh about it now, you wont be laughing when you see your next opponent"

"Last attempt?"

Shadow Sneak+Shadow Sneakx3

Round 6
Pre-Round

Team Challenger Cynthia


Giratina (-) @ Griseous Orb
Ability: Levitate
HP: 1
EN: 56
6/4/4/4/90/S6/WC10
Status: Fine, Cannot Endure (1r)

Kyogre (-) @ Blue Orb
Abilities: Drizzle/Primoridal Sea
HP: 60
EN: 46
5/3/8/7/104/S7W8
Status: Fine
(+12% Accuracy)

Mew (-) @ Everstone
Ability: Synchronize
HP: 65
EN: 77
5/5/6/5/86/WC1/SC1
Status: Fine
(-10% Evasion)

Team Challenger ZhengTann

Lucario(*) Gray (M) @ Lucarionite
Abilities: Inner Focus, Steadfest, Justified, Adaptability
HP: 100
EN: 100
6/2/6/3/112/S3W4
Status: Fine


Issei Hyoudou, "Red Dragon Emperor" - Charizard (M) @ Charizardite-X
Abilities: Blaze, Solar Power, Tough Claws
HP: KO
EN: KO
6/3/5/3/100/S3W5
Status: Fine

Gardevoir - Lucy (F) @ Gardevoirite
Abilities: Synchronize, Telepathy, Trace, Pixilate
HP: 53
EN: 78
2/4/7/5/25/S3W3
Status: Fine, 20% Paralysis

Camerupt - Elfman (M) @ Cameruptite
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force
HP: 71
EN: 54
5/4/7/4/17/WC7/SC4
Status: Badly Poisoned (2DPA), Cannot Endure (1r)
(-10% Evasion)


Action 1
Speed Order: M-Lucario, Giratina


M-Lucario used Detect
EN Used: 7

Giratina used Shadow Sneak+Shadow Sneak
Crit Check (625): 4435 (NO)
Damage: (4*2.25+3+3+9-3)=21=0=8.4
EN Used: 19.25

Action 2
Speed Order: M-Lucario, Giratina


M-Lucario used Bullet Punch
Crit Check (625): doesnt matter
Damage: more than 1
EN Used: 4-1=3

Giratina Fainted

Round 6
Post-Round

Team Challenger Cynthia


Giratina (-) @ Griseous Orb
Ability: Levitate
HP: KO
EN: KO
6/4/4/4/90/S6/WC10
Status: Fine, Cannot Endure (1r)

Kyogre (-) @ Blue Orb
Abilities: Drizzle/Primoridal Sea
HP: 60
EN: 46
5/3/8/7/104/S7W8
Status: Fine
(+12% Accuracy)

Mew (-) @ Everstone
Ability: Synchronize
HP: 65
EN: 77
5/5/6/5/86/WC1/SC1
Status: Fine
(-10% Evasion)

Team Challenger ZhengTann

Lucario(*) Gray (M) @ Lucarionite
Abilities: Inner Focus, Steadfest, Justified, Adaptability
HP: 100
EN: 82
6/2/6/3/112/S3W4
Status: Fine, 1 KOC


Issei Hyoudou, "Red Dragon Emperor" - Charizard (M) @ Charizardite-X
Abilities: Blaze, Solar Power, Tough Claws
HP: KO
EN: KO
6/3/5/3/100/S3W5
Status: Fine

Gardevoir - Lucy (F) @ Gardevoirite
Abilities: Synchronize, Telepathy, Trace, Pixilate
HP: 53
EN: 78
2/4/7/5/25/S3W3
Status: Fine, 20% Paralysis

Camerupt - Elfman (M) @ Cameruptite
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force
HP: 71
EN: 54
5/4/7/4/17/WC7/SC4
Status: Badly Poisoned (2DPA), Cannot Endure (1r)
(-10% Evasion)


"Speaking of which"

"SURPRISE"
Primal Evolve
Precipice Blades-->Earthquake-->Precipice Blades
If Lucario uses Counter Use Fire blast first instance, Lava plume second instance, Fire blast third instance
If Lucario uses Dig, use earthquake and push actions back
If Lucario is under the effects of Magnet Rise when you would use Earthquake Use Fire punch
 

"What a cowardly move"

"What a surprise, running away"
Round 7
Pre-Round
Primordial Sun

Team Challenger Cynthia


Groudon (-) @ Red Orb
Abilities: Drought, Desolate Land
HP: 110
EN: 100
8/6/6/3/104/S6W12
Status: Fine
(+12% Accuracy)

Giratina (-) @ Griseous Orb
Ability: Levitate
HP: KO
EN: KO
6/4/4/4/90/S6/WC10
Status: Fine

Kyogre (-) @ Blue Orb
Abilities: Drizzle/Primoridal Sea
HP: 60
EN: 46
5/3/8/7/104/S7W8
Status: Fine
(+12% Accuracy)

Mew (-) @ Everstone
Ability: Synchronize
HP: 65
EN: 77
5/5/6/5/86/WC1/SC1
Status: Fine
(-10% Evasion)

Team Challenger ZhengTann

Lucario(*) Gray (M) @ Lucarionite
Abilities: Inner Focus, Steadfest, Justified, Adaptability
HP: 100
EN: 82
6/2/6/3/112/S3W4
Status: Fine, 1 KOC


Issei Hyoudou, "Red Dragon Emperor" - Charizard (M) @ Charizardite-X
Abilities: Blaze, Solar Power, Tough Claws
HP: KO
EN: KO
6/3/5/3/100/S3W5
Status: Fine

Gardevoir - Lucy (F) @ Gardevoirite
Abilities: Synchronize, Telepathy, Trace, Pixilate
HP: 53
EN: 78
2/4/7/5/25/S3W3
Status: Fine, 20% Paralysis

Camerupt - Elfman (M) @ Cameruptite
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force
HP: 71
EN: 54
5/4/7/4/17/WC7/SC4
Status: Badly Poisoned (2DPA), Cannot Endure (1r)
(-10% Evasion)


Action 1:
Speed Order: M-Lucario, P-Groudon


M-Lucario used Substitute (15HP)
EN Used: 12

P-Groudon used Precipice Blades
Hit Check (9700): 1535 (HIT)
Crit Check (625): 3958 (NO)
Damage: (12+3+11-3)*1.5=34.5
EN Used: 8-1=7

RIP Substitute

Action 2:
Speed Order: M-Lucario, P-Groudon


M-Lucario used Detect
EN Used: 7

P-Groudon used Earthquake
Crit Check (625): 8270 (NO)
Damage: (10+3+11-3)*1.5=31.5~12.6 EN
EN Used: 7-1=6

Action 3:
Speed Order: M-Lucario, P-Groudon


M-Lucario used Substitute (15HP)
EN Used: 12

P-Groudon used Precipice Blades
Hit Check (9700): 2974 (HIT)
Crit Check (625): 5446 (NO)
Damage: (12+3+11-3)*1.5=34.5
EN Used: 8-1=7

RIP Substitute

Round 7
Pre-Round

Team Challenger Cynthia


Groudon (-) @ Red Orb
Abilities: Drought, Desolate Land
HP: 110
EN: 80
8/6/6/3/104/S6W12
Status: Fine
(+12% Accuracy)

Giratina (-) @ Griseous Orb
Ability: Levitate
HP: KO
EN: KO
6/4/4/4/90/S6/WC10
Status: Fine

Kyogre (-) @ Blue Orb
Abilities: Drizzle/Primoridal Sea
HP: 60
EN: 46
5/3/8/7/104/S7W8
Status: Fine
(+12% Accuracy)

Mew (-) @ Everstone
Ability: Synchronize
HP: 65
EN: 77
5/5/6/5/86/WC1/SC1
Status: Fine
(-10% Evasion)

Team Challenger ZhengTann

Lucario(*) Gray (M) @ Lucarionite
Abilities: Inner Focus, Steadfest, Justified, Adaptability
HP: 70
EN: 39
6/2/6/3/112/S3W4
Status: Fine, 1 KOC


Issei Hyoudou, "Red Dragon Emperor" - Charizard (M) @ Charizardite-X
Abilities: Blaze, Solar Power, Tough Claws
HP: KO
EN: KO
6/3/5/3/100/S3W5
Status: Fine

Gardevoir - Lucy (F) @ Gardevoirite
Abilities: Synchronize, Telepathy, Trace, Pixilate
HP: 53
EN: 78
2/4/7/5/25/S3W3
Status: Fine, 20% Paralysis

Camerupt - Elfman (M) @ Cameruptite
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force
HP: 71
EN: 54
5/4/7/4/17/WC7/SC4
Status: Badly Poisoned (2DPA), Cannot Endure (1r)
(-10% Evasion)


"Make your move now, or die"
ZhengTann is up to switch
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Mega-Lucario should have 70 HP left after wasting away those Substitutes. Also this is where I'll start to lose badly, so don't worry you'll get your counters soon.

"Tch, damnit - should've gone toe-to-toe with him. Happy, wanna fly circles?"

"Aye sir!"
Switch phase initiated, Happy (Salamence w/ Salamencite) in. Counterswitch?
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Well, all of a sudden you gave me hope again. False Hydro Pump hope, of course - but still, hope.

"I'm gonna break the sound barrier and your eardrums with my Max Speed!"
Hyper Voice > Hyper Voice > Hyper Voice
IF Primal-Groudon would use Smack Down AND Happy-Salamence is NOT under the effects of Substitute, THEN replace the first instance with Substitute (15HP) and the second with Roost instead, pushing remaining queue back.
IF Primal-Groudon would use a non-combo damaging Ice-type attack, THEN replace that action with Fly instead, pushing remaining queue back.
IF Primal-Groudon would use a non-combo damaging Rock-type attack, THEN replace that action with Fly instead, pushing remaining queue back.
 

"It seems you forgot something...again"

"I like punishing mistakes"

Thunder Wave-->Rock Slide-->Hidden Power (Ice)

Round 8
Pre-Round
Primordial Sun

Team Challenger Cynthia


Groudon (-) @ Red Orb
Abilities: Drought, Desolate Land
HP: 110
EN: 80
8/6/6/3/104/S6W12
Status: Fine
(+12% Accuracy)

Giratina (-) @ Griseous Orb
Ability: Levitate
HP: KO
EN: KO
6/4/4/4/90/S6/WC10
Status: Fine

Kyogre (-) @ Blue Orb
Abilities: Drizzle/Primoridal Sea
HP: 60
EN: 46
5/3/8/7/104/S7W8
Status: Fine
(+12% Accuracy)

Mew (-) @ Everstone
Ability: Synchronize
HP: 65
EN: 77
5/5/6/5/86/WC1/SC1
Status: Fine
(-10% Evasion)

Team Challenger ZhengTann

Salamence - Happy (M) @ Salamancite
HP: 100
EN: 100
Abilities: Intimidate, Moxie, Aerialate
6/4/6/3/120/S4W5
Status: Fine

Lucario(*) Gray (M) @ Lucarionite
Abilities: Inner Focus, Steadfest, Justified, Adaptability
HP: 70
EN: 39
6/2/6/3/112/S3W4
Status: Fine, 1 KOC


Issei Hyoudou, "Red Dragon Emperor" - Charizard (M) @ Charizardite-X
Abilities: Blaze, Solar Power, Tough Claws
HP: KO
EN: KO
6/3/5/3/100/S3W5
Status: Fine

Gardevoir - Lucy (F) @ Gardevoirite
Abilities: Synchronize, Telepathy, Trace, Pixilate
HP: 53
EN: 78
2/4/7/5/25/S3W3
Status: Fine, 20% Paralysis

Camerupt - Elfman (M) @ Cameruptite
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force
HP: 71
EN: 54
5/4/7/4/17/WC7/SC4
Status: Badly Poisoned (2DPA), Cannot Endure (1r)
(-10% Evasion)


Action 1:
Speed Order: M-Salamence, P-Groudon


M-Salamence used Hyper Voice
Crit Check (625): 6802 (NO)
Damage: (9+3+2+9-4.5)=18.5
EN Used: 7-1=6

P-Groudon used Thunder Wave
M-Salamence was paralyzed
EN Used: 7

Action 2:
Speed Order: P-Groudon, M-Salamence


P-Groudon used Rock Slide
Crit Check (625): 5704 (NO)
Damage: (8+11-6)*1.5-2=17.5
Eff Check (3000): 5955 (NO)
EN Used: 6

M-Salamence flew up high

M-Salamence used Fly
Paralysis Check (2500): 3084 (NO)
Hit Check (9500): 6901 (HIT)
Crit Check (625): 6680 (NO)
Damage: (9+3+9-9)=12
EN Used: 11-1=10

Action 3:
Speed Order: P-Groudon, M-Salamence


P-Groudon used Hidden Power (Ice)
Crit Check (625): 9842 (NO)
Damage: (6+10-4.5)*2.25=25.875
EN Used: 4

M-Salamence flew up high

M-Salamence used Fly
Paralysis Check (2500): 568 (YES)
M-Salamence was fully paralyzed

Round 8
Post-Round
Primordial Sun

Team Challenger Cynthia


Groudon (-) @ Red Orb
Abilities: Drought, Desolate Land
HP: 79
EN: 63
8/6/6/3/104/S6W12
Status: Fine, -1 Atk (Intimidate)
(+12% Accuracy)

Giratina (-) @ Griseous Orb
Ability: Levitate
HP: KO
EN: KO
6/4/4/4/90/S6/WC10
Status: Fine

Kyogre (-) @ Blue Orb
Abilities: Drizzle/Primoridal Sea
HP: 60
EN: 46
5/3/8/7/104/S7W8
Status: Fine
(+12% Accuracy)

Mew (-) @ Everstone
Ability: Synchronize
HP: 65
EN: 77
5/5/6/5/86/WC1/SC1
Status: Fine
(-10% Evasion)

Team Challenger ZhengTann

Salamence - Happy (M) @ Salamancite
HP: 57
EN: 70
Abilities: Intimidate, Moxie, Aerialate
6/4/6/3/120 30/S4W5
Status: Paralyzed (10%)

Lucario(*) Gray (M) @ Lucarionite
Abilities: Inner Focus, Steadfest, Justified, Adaptability
HP: 70
EN: 39
6/2/6/3/112/S3W4
Status: Fine, 1 KOC


Issei Hyoudou, "Red Dragon Emperor" - Charizard (M) @ Charizardite-X
Abilities: Blaze, Solar Power, Tough Claws
HP: KO
EN: KO
6/3/5/3/100/S3W5
Status: Fine

Gardevoir - Lucy (F) @ Gardevoirite
Abilities: Synchronize, Telepathy, Trace, Pixilate
HP: 53
EN: 78
2/4/7/5/25/S3W3
Status: Fine, 20% Paralysis

Camerupt - Elfman (M) @ Cameruptite
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force
HP: 71
EN: 54
5/4/7/4/17/WC7/SC4
Status: Badly Poisoned (2DPA), Cannot Endure (1r)
(-10% Evasion)


"There aint no brakes on the pain train"

Hidden Power (Ice)-->Rock Slide-->Hidden Power (Ice)
If Salamence is in the air when you would act, Use Smack down and push actions back
If Salamence uses a switch forcing move, Use Dragon Tail (Once)
If Salamence uses Endure and is not behind a substitute, Use Toxic (Once)

ZhengTann is up to order
 

"You should stop hiding and fight already"
Round 9
Pre-Round
Primordial Sun

Team Challenger Cynthia


Groudon (-) @ Red Orb
Abilities: Drought, Desolate Land
HP: 79
EN: 63
8/6/6/3/104/S6W12
Status: Fine, -1 Atk (Intimidate)
(+12% Accuracy)

Giratina (-) @ Griseous Orb
Ability: Levitate
HP: KO
EN: KO
6/4/4/4/90/S6/WC10
Status: Fine

Kyogre (-) @ Blue Orb
Abilities: Drizzle/Primoridal Sea
HP: 60
EN: 46
5/3/8/7/104/S7W8
Status: Fine
(+12% Accuracy)

Mew (-) @ Everstone
Ability: Synchronize
HP: 65
EN: 77
5/5/6/5/86/WC1/SC1
Status: Fine
(-10% Evasion)

Team Challenger ZhengTann

Salamence - Happy (M) @ Salamancite
HP: 57
EN: 70
Abilities: Intimidate, Moxie, Aerialate
6/4/6/3/120 30/S4W5
Status: Paralyzed (10%)

Lucario(*) Gray (M) @ Lucarionite
Abilities: Inner Focus, Steadfest, Justified, Adaptability
HP: 70
EN: 39
6/2/6/3/112/S3W4
Status: Fine, 1 KOC


Issei Hyoudou, "Red Dragon Emperor" - Charizard (M) @ Charizardite-X
Abilities: Blaze, Solar Power, Tough Claws
HP: KO
EN: KO
6/3/5/3/100/S3W5
Status: Fine

Gardevoir - Lucy (F) @ Gardevoirite
Abilities: Synchronize, Telepathy, Trace, Pixilate
HP: 53
EN: 78
2/4/7/5/25/S3W3
Status: Fine, 20% Paralysis

Camerupt - Elfman (M) @ Cameruptite
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force
HP: 71
EN: 54
5/4/7/4/17/WC7/SC4
Status: Badly Poisoned (2DPA), Cannot Endure (1r)
(-10% Evasion)

Action 1:
Speed Order: P-Groudon, M-Salamence


P-Groudon used Hidden Power (ice)
Crit Check (625): 4527 (NO)
Damage: (6+10-4.5)*2.25=25.875
EN Used: 4+3=7

M-Salamence used Substitute (20)
Paralysis Roll (1000): 6030 (NO)
-20 HP
-18 EN
Substitute Created

Action 2:
Speed Order: P-Groudon, M-Salamence


P-Groudon used Rock Slide
Crit Check (625): 1965 (NO)
Damage: (8+11-6)*1.5-2=17.5
EN Used: 6
Substitute took the hit

M-Salamence used Hyper Voice
Paralysis Check (1000): 9753 (NO)
Crit Check (625): 8913 (NO)
Damage: (9+3+2+9-4.5)=18.5
EN Used: 7-1=6

Action 3:
Speed Order: P-Groudon, M-Salamence


P-Groudon used Hidden Power (ice)
Crit Check (625): Doesnt matter
Damage: (6+10-4.5)*2.25=doesnt matter
EN Used: 4

Sub Faded

M-Salamence used Roost
Paralysis Check (1000): 2135 (NO)
+20 HP
-11 EN

Paralysis Decaysed (-10%)

Round 9
Post-Round
Primordial Sun

Team Challenger Cynthia


Groudon (-) @ Red Orb
Abilities: Drought, Desolate Land
HP: 61
EN: 46
8/6/6/3/104/S6W12
Status: Fine, -1 Atk (Intimidate)
(+12% Accuracy)

Giratina (-) @ Griseous Orb
Ability: Levitate
HP: KO
EN: KO
6/4/4/4/90/S6/WC10
Status: Fine

Kyogre (-) @ Blue Orb
Abilities: Drizzle/Primoridal Sea
HP: 60
EN: 46
5/3/8/7/104/S7W8
Status: Fine
(+12% Accuracy)

Mew (-) @ Everstone
Ability: Synchronize
HP: 65
EN: 77
5/5/6/5/86/WC1/SC1
Status: Fine
(-10% Evasion)

Team Challenger ZhengTann

Salamence - Happy (M) @ Salamancite
HP: 31
EN: 35
Abilities: Intimidate, Moxie, Aerialate
6/4/6/3/120/S4W5
Status:

Lucario(*) Gray (M) @ Lucarionite
Abilities: Inner Focus, Steadfest, Justified, Adaptability
HP: 70
EN: 39
6/2/6/3/112/S3W4
Status: Fine, 1 KOC


Issei Hyoudou, "Red Dragon Emperor" - Charizard (M) @ Charizardite-X
Abilities: Blaze, Solar Power, Tough Claws
HP: KO
EN: KO
6/3/5/3/100/S3W5
Status: Fine

Gardevoir - Lucy (F) @ Gardevoirite
Abilities: Synchronize, Telepathy, Trace, Pixilate
HP: 53
EN: 78
2/4/7/5/25/S3W3
Status: Fine, 20% Paralysis

Camerupt - Elfman (M) @ Cameruptite
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force
HP: 71
EN: 54
5/4/7/4/17/WC7/SC4
Status: Badly Poisoned (2DPA), Cannot Endure (1r)
(-10% Evasion)



"Lets see if you can fight like a man this round"
ZhengTann is up to order
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Oops, accidentally hit post.

"I'm not even a man- I'm a flying blue... dagoneko! Yeah!"

".... What does that even mean?"

"No idea, Happy's probably trying to mess with their heads."
Hyper Voice > Hyper Voice > Rock Slide
IF Primal-Groudon would use a non-combo Paralysis-inflicting move AND Happy-Salamence is faster, THEN replace that action with Fly instead, pushing remaining queue back.
IF Primal-Groudon would use a Paralysis-inflicting move in a combo AND Happy-Salamence is faster, THEN replace that action with Fly (suspend) and the next with Fly (hit) instead, pushing remaining queue back.
IF Primal Groudon would use an Accuracy-reducing move AND Happy-Salamence is faster, THEN replace that action with Fly instead, pushing remaining queue back.
 

"NEXT"
Rock Tomb-->Hidden Power Ice-->Hidden Power Ice
Round 10
Pre-Round
Primordial Sun

Team Challenger Cynthia


Groudon (-) @ Red Orb
Abilities: Drought, Desolate Land
HP: 61
EN: 46
8/6/6/3/104/S6W12
Status: Fine, -1 Atk (Intimidate)
(+12% Accuracy)

Giratina (-) @ Griseous Orb
Ability: Levitate
HP: KO
EN: KO
6/4/4/4/90/S6/WC10
Status: Fine

Kyogre (-) @ Blue Orb
Abilities: Drizzle/Primoridal Sea
HP: 60
EN: 46
5/3/8/7/104/S7W8
Status: Fine
(+12% Accuracy)

Mew (-) @ Everstone
Ability: Synchronize
HP: 65
EN: 77
5/5/6/5/86/WC1/SC1
Status: Fine
(-10% Evasion)

Team Challenger ZhengTann

Salamence - Happy (M) @ Salamancite
HP: 31
EN: 35
Abilities: Intimidate, Moxie, Aerialate
6/4/6/3/120/S4W5
Status:

Lucario(*) Gray (M) @ Lucarionite
Abilities: Inner Focus, Steadfest, Justified, Adaptability
HP: 70
EN: 39
6/2/6/3/112/S3W4
Status: Fine, 1 KOC


Issei Hyoudou, "Red Dragon Emperor" - Charizard (M) @ Charizardite-X
Abilities: Blaze, Solar Power, Tough Claws
HP: KO
EN: KO
6/3/5/3/100/S3W5
Status: Fine

Gardevoir - Lucy (F) @ Gardevoirite
Abilities: Synchronize, Telepathy, Trace, Pixilate
HP: 53
EN: 78
2/4/7/5/25/S3W3
Status: Fine, 20% Paralysis

Camerupt - Elfman (M) @ Cameruptite
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force
HP: 71
EN: 54
5/4/7/4/17/WC7/SC4
Status: Badly Poisoned (2DPA), Cannot Endure (1r)
(-10% Evasion)

Action 1:
Speed Order: M-Salamence, P-Groudon


M-Salamence used Hyper Voice
Crit Check (625): 3934 (NO)
Damage: (9+3+2+9-4.5)=18.5
EN Used: 7-1=6

P-Groudon used Rock Tomb
Crit Check (625): 6241 (NO)
Damage: (6+11-6)*1.5-2=14.5
EN Used: 4

Action 2:
Speed Order: P-Groudon, M-Salamence


P-Groudon used Hidden Power (ice)
Crit Check (625): 4332
Damage: (6+10-4.5)*2.25=25.5
EN Used: 4

Salamence Fainted

Round 10
Post-Round
Primordial Sun

Team Challenger Cynthia


Groudon (-) @ Red Orb
Abilities: Drought, Desolate Land
HP: 42
EN: 38
8/6/6/3/104/S6W12
Status: Fine, -1 Atk (Intimidate)
(+12% Accuracy)

Giratina (-) @ Griseous Orb
Ability: Levitate
HP: KO
EN: KO
6/4/4/4/90/S6/WC10
Status: Fine

Kyogre (-) @ Blue Orb
Abilities: Drizzle/Primoridal Sea
HP: 60
EN: 46
5/3/8/7/104/S7W8
Status: Fine
(+12% Accuracy)

Mew (-) @ Everstone
Ability: Synchronize
HP: 65
EN: 77
5/5/6/5/86/WC1/SC1
Status: Fine
(-10% Evasion)

Team Challenger ZhengTann

Salamence - Happy (M) @ Salamancite
HP: KO
EN: KO
Abilities: Intimidate, Moxie, Aerialate
6/4/6/3/120/S4W5
Status:

Lucario(*) Gray (M) @ Lucarionite
Abilities: Inner Focus, Steadfest, Justified, Adaptability
HP: 70
EN: 39
6/2/6/3/112/S3W4
Status: Fine, 1 KOC


Issei Hyoudou, "Red Dragon Emperor" - Charizard (M) @ Charizardite-X
Abilities: Blaze, Solar Power, Tough Claws
HP: KO
EN: KO
6/3/5/3/100/S3W5
Status: Fine

Gardevoir - Lucy (F) @ Gardevoirite
Abilities: Synchronize, Telepathy, Trace, Pixilate
HP: 53
EN: 78
2/4/7/5/25/S3W3
Status: Fine, 20% Paralysis

Camerupt - Elfman (M) @ Cameruptite
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force
HP: 71
EN: 54
5/4/7/4/17/WC7/SC4
Status: Badly Poisoned (2DPA), Cannot Endure (1r)
(-10% Evasion)


"Send in someone who won't die so easily this time"
ZhengTann up to send out
 

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