Ever since the introduction of BW with dream world abilities, the OU metagame only worsened through the period of the BW2 metagame. Comnpared to previous generation metagames, it seem that the current OU metagame has become stale. This may not be the case for everyone, but I've come to notice many players returning to previous gen OUs not just for nostalgic factors, but also competitive factors. This is my opinion, and the discussion my bring different point of views on the same subject, but I think that the current OU metagame is disappointing because of the easy setups provided by newly introduced weather pokemons through dream world abilities. Tyranitar's forever sand storm is controlled with ban on OP abilities, but rain dance provides way too many benefits to the team, even with a bann on swift swim in the rain... which honestly only eliminated Kingdra, who wasn't as OP as the rain teams now a days in my experience. With "forever Rain" up, unless the opponent has Another weather pokemon, the rain team receives coverage and boosts for the whole duration of the game. Along with newly introduced pro-rain pokemon, such as Keldeo, Ferrothorn, as well as previous gen pro rain pokemon, Drizzle makes the Metagame highly imbalanced. The game has become a spam war, just scarf surf because even the resistant pokemon is a 2 hit KO. These benefits have made rain teams over common, and I think that, is what's making the OU metagame stale. The discussion of banning weathers have come up just recently last month a believe, but would banning weathers be a positive contribution to the OU metagame? I think yes. Correct me if I said anything wrong in this post.