Introduction
As seems to happen with any new Pokemon game, Sun and Moon have brought me back into the competitive spirit and I was inspired/motivated to put together a team and start playing with it on PS. I'm certain this team has many flaws and after testing it out, I'm not exactly pleased with it myself. I've already made a few changes, which are noted below, to the team since I first created it. I look forward to your feedback and suggestions. This team is basically my attempt at experimenting with the new additions to the game and trying to get a feel for the current metagame.
As seems to happen with any new Pokemon game, Sun and Moon have brought me back into the competitive spirit and I was inspired/motivated to put together a team and start playing with it on PS. I'm certain this team has many flaws and after testing it out, I'm not exactly pleased with it myself. I've already made a few changes, which are noted below, to the team since I first created it. I look forward to your feedback and suggestions. This team is basically my attempt at experimenting with the new additions to the game and trying to get a feel for the current metagame.
Team In-Depth
Incineroar (F) @ Leftovers
Ability: Blaze
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Fake Out
- Flame Charge
- U-turn
- Will-O-Wisp
Incineroar is the Pokemon I started out with when building this team because I wanted to use him as a lead. Yeah, I realize it's kind of unusual to start with a lead in mind (especially now that we can choose a new lead each battle - I'm old school sorry). I originally carried Protect instead of Flame Charge to be more traditional, but I found that Incineroar, thanks to his bulkiness, was sticking around late-game in most battles and so I wanted more offense on him to make him less of a lead/support. I also figured the speed boost could be nice. Fake Out/U-Turn are my go-to lead moves for scouting and WoW is just nice to have when my opponent starts with a physical attacker. Note: I intend to make its ability Intimidate instead of Blaze as soon as its available.
Drampa @ Life Orb
Ability: Berserk
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Dragon Pulse
- Calm Mind
This is a new addition to the team (new is relative, the whole team is "new" considering SM isn't a month old yet). I originally had DD Gyarados here and he was working great, but I realized I needed another special attacker so I decided to give Drampa a try. I haven't been disappointed so far. The abundance of fairies (looking at you, Tapus) makes it hard to stay in with a CM set up but hopefully that becomes less of an issues once the metagame settles and Tapus aren't so cool. I do like having the Thunderbolt coverage that I didn't have before too, it's been helpful and can KO some threats with a CM (or Berserk) behind it. I ran Life Orb to help get to Berserk faster as well as power up its moves.
Mudsdale @ Choice Band
Ability: Stamina
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Close Combat
- Heavy Slam
- Rock Slide
This is another new one that I added because I wanted to try it out and see how Banded Mudsdale would play out with its bulk supporting it. So far I haven't had many opportunities to really use it to its full potential, but its natural bulk + stamina provide plenty of room to switch in, take some hits, and wittle down a foe's health or KO some. Mudsdale is honestly one of my favorites from SM at the moment, it's pretty incredible with its potential.
Salazzle @ Leftovers
Ability: Corrosion
EVs: 248 HP / 8 Atk / 252 Spe
Hasty Nature
IVs: 0 Atk
- Toxic
- Flamethrower
- Taunt
- Protect
This is one of my few support 'mons among a bunch of all-out attackers but it's been nice to have. I am thinking about adding an actual poison attack to deal with fairies, I just don't know what I want to swap out for it. Flamethrower has been helpful but now that I have Flame Charge on Incinceroar I don't really need it as much. We'll see. Toxic has been a huge help with crippling/killing some threats and taunt has also been useful to block some stallers that seem to be quite common right now.
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Pursuit
- Rock Slide
- Fly
I added Mega Aero on a whim when I was originally building the team for coverage and it's been helpful. I wanted a flying type mainly and so I added Fly as one of its best flying moves, and I've been surprised at how powerful it is honestly. Rock Slide and Pursuit have also been helpful for coverage. I wouldn't be opposed to switching Aero out for something else, but I couldn't really think of much else that would be better and provide the same/similar coverage.
Primarina @ Choice Specs
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball
- Moonblast
- Shadow Ball
- Scald
Similar to Banded Mudsdale, I wanted to test out Specs Primarina and I'm less thrilled about this as I am with Mudsdale honestly. It's harder to come in and get a hit without being hit with a super effective attack or being resisted and Primarina doesn't have the same power or defense that I want. I might change it to a Tapu Fini or something else entirely, but I'm not sure at the moment.
Incineroar (F) @ Leftovers
Ability: Blaze
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Fake Out
- Flame Charge
- U-turn
- Will-O-Wisp
Incineroar is the Pokemon I started out with when building this team because I wanted to use him as a lead. Yeah, I realize it's kind of unusual to start with a lead in mind (especially now that we can choose a new lead each battle - I'm old school sorry). I originally carried Protect instead of Flame Charge to be more traditional, but I found that Incineroar, thanks to his bulkiness, was sticking around late-game in most battles and so I wanted more offense on him to make him less of a lead/support. I also figured the speed boost could be nice. Fake Out/U-Turn are my go-to lead moves for scouting and WoW is just nice to have when my opponent starts with a physical attacker. Note: I intend to make its ability Intimidate instead of Blaze as soon as its available.
Drampa @ Life Orb
Ability: Berserk
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Dragon Pulse
- Calm Mind
This is a new addition to the team (new is relative, the whole team is "new" considering SM isn't a month old yet). I originally had DD Gyarados here and he was working great, but I realized I needed another special attacker so I decided to give Drampa a try. I haven't been disappointed so far. The abundance of fairies (looking at you, Tapus) makes it hard to stay in with a CM set up but hopefully that becomes less of an issues once the metagame settles and Tapus aren't so cool. I do like having the Thunderbolt coverage that I didn't have before too, it's been helpful and can KO some threats with a CM (or Berserk) behind it. I ran Life Orb to help get to Berserk faster as well as power up its moves.
Mudsdale @ Choice Band
Ability: Stamina
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Close Combat
- Heavy Slam
- Rock Slide
This is another new one that I added because I wanted to try it out and see how Banded Mudsdale would play out with its bulk supporting it. So far I haven't had many opportunities to really use it to its full potential, but its natural bulk + stamina provide plenty of room to switch in, take some hits, and wittle down a foe's health or KO some. Mudsdale is honestly one of my favorites from SM at the moment, it's pretty incredible with its potential.
Salazzle @ Leftovers
Ability: Corrosion
EVs: 248 HP / 8 Atk / 252 Spe
Hasty Nature
IVs: 0 Atk
- Toxic
- Flamethrower
- Taunt
- Protect
This is one of my few support 'mons among a bunch of all-out attackers but it's been nice to have. I am thinking about adding an actual poison attack to deal with fairies, I just don't know what I want to swap out for it. Flamethrower has been helpful but now that I have Flame Charge on Incinceroar I don't really need it as much. We'll see. Toxic has been a huge help with crippling/killing some threats and taunt has also been useful to block some stallers that seem to be quite common right now.
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Pursuit
- Rock Slide
- Fly
I added Mega Aero on a whim when I was originally building the team for coverage and it's been helpful. I wanted a flying type mainly and so I added Fly as one of its best flying moves, and I've been surprised at how powerful it is honestly. Rock Slide and Pursuit have also been helpful for coverage. I wouldn't be opposed to switching Aero out for something else, but I couldn't really think of much else that would be better and provide the same/similar coverage.
Primarina @ Choice Specs
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball
- Moonblast
- Shadow Ball
- Scald
Similar to Banded Mudsdale, I wanted to test out Specs Primarina and I'm less thrilled about this as I am with Mudsdale honestly. It's harder to come in and get a hit without being hit with a super effective attack or being resisted and Primarina doesn't have the same power or defense that I want. I might change it to a Tapu Fini or something else entirely, but I'm not sure at the moment.