Metagame Alphabet Cup

Swagstrodon (Gastrodon) @ Leftovers
Ability: Storm Drain
Tera Type: Grass
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Salt Cure
- Sand Tomb
- Scald
- Recover
By using this you agree not to hold me responsible for this stupid idea.
 
Walking Wake @ Booster Energy
Ability: Protosynthesis
Tera Type: Water
EVs: 244 SpA / 12 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Draco Meteor
- Flamethrower
- Wildbolt Storm
 
(Congrats on OMOTM)

Ursaluna looking nice post home
That thing is already a MONSTER in OU, and it getting a pivot move in Uturn, as well as hazard removal in tidy up (even if it is on the watchlist), makes this thing look to be very capable of holding its own.

Here’s a set I cobbled together to get the basic idea down:

Ursaluna @ Leftovers
Ability: Bulletproof
Tera Type: Ground
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- U-turn
- Tidy Up
- Earthquake
- Body Slam
 
have been enjoying this meta a lot, heres some fun sets ive been running and thoughts on some mons

:sv/chien-pao:
Chien-Pao @ Choice Band
Ability: Sword of Ruin
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Icicle Crash
- Sacred Sword
- Ice Shard / Ceaseless Edge / Chilly Reception
this thing does the exact same thing still and surprise, its still kinda dumb imo. most things just get 2HKOed by tera crunch. its early so idk but maybe will be a problem later on. it also gets ceaseless edge so it can set hazards now too. and it can even pivot on a predicted switch with chilly reception. sash SD and boots SD are great too

:bw/landorus-therian:
Landorus-Therian (M) @ Leftovers / Choice Scarf
Ability: Intimidate
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- U-turn
- Lunar Dance
lando does lando things, clicks rocks and u-turn real nice, but now he basically gets healing wish! (it restores PP too so be careful not to waste it, it will activate on things that haven't taken damage and just lost PP) good on more offensive teams for sure. it also got lumina crash if someone wants to be funny and run a Nasty Plot set

:sv/walking-wake:
Walking Wake @ Choice Specs
Ability: Protosynthesis
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Draco Meteor
- Hydro Steam
- Water Shuriken
water spout is an absolute nuke, especially in rain, and shuriken is great priority. pretty standard otherwise but this guy gets some fun albeit not optimal stuff from W (bulky will-o-wisp with wish and whirlwind would be silly as fuck. or DD wave crash)

:sv/iron-valiant:
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Thunderbolt
- Ice Beam
- Close Combat
valiant gets boltbeam now which is cool, probably works better on a calm mind set than a mixed booster set though. It also gets ice hammer for banded sets i guess. infernal parade and ice shard might be good too. even if it didnt get anything new it would be good cuz its valiant, but there are some new fun tools

:bw/breloom:
Breloom @ Loaded Dice
Ability: Technician
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly/Adamant Nature
- Bullet Seed
- Mach Punch
- Close Combat
- Bone Rush
breloom gets another move to abuse with technician and loaded dice in bone rush, adamant OHKOes toxapex after rocks (5 hits does at least) but it is REALLY slow... mach punch is always good to have.

:sv/skeledirge:
Skeledirge @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Water / Fairy
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock / Stone Axe / Ceaseless Edge / Spikes
- Slack Off / Strength Sap
- Torch Song
- Will-O-Wisp / Flip Turn / Salt Cure / Court Change / CIrcle Throw / Sticky Web / IDK theres so many moves LMAO
this guy gets so many MOVES omg. just pick 3 good moves plus torch song and it will probably work fine. having Unaware is v good with all the boosting mons even if it has to tera for a lot of them. much room to experiment with him... will probably be some of the best team glue we have

:sv/baxcalibur:
Baxcalibur @ Heavy-Duty Boots
Ability: Thermal Exchange
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Bitter Blade
- Ice Shard
- Earthquake
(EVs are whatever on this, invest as much speed as u want) this guy has won me a lot of games. can 1v1 a lot of stuff and come out pretty healthy. tera fire is p good defensively too, resists fairy and steel, neutral to fighting. this set is super fun try it out yall. ice shard also saves games ofc. can be paired with bitter blade kingambit so that if one doesnt work, maybe the other will!!

:sv/scream-tail:
Scream Tail @ Covert Cloak
Ability: Protosynthesis
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Strength Sap
- Dazzling Gleam
- Calm Mind
- Stored Power
this is the same set that KaenSoul posted, but yeah this thing is insane. it can 1v1 banded tera dark chien pao locked into crunch with strength sap if its above like 65, so yeah its a pretty good physical wall. use this if you want to absolutely ruin any physical attacker. also can snowball after enough calm minds. VERY good mon

:sv/bellibolt:
the BIZZY BOLTER!! (Bellibolt) @ Leftovers
Ability: Electromorphosis
Tera Type: Flying / Fairy
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Parabolic Charge
- Torch Song
- Slack Off
- Soak / Thunderbolt / Volt Switch
the boy is here. now he can snowball with torch song, or even set up toxic spikes if u really want. does regular bellibolt stuff otherwise. soak is really funny but tbolt and volt switch are both good options too if u would rather just torch song the grounds. wish it was better into banded pao but it does beat boots sets handily (or sash if u have hazards up). btw it gets blizzard, probably dont run it but the boltbeam is there

:sm/muk-alola:
Muk-Alola @ Leftovers
Ability: Poison Touch
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Mortal Spin
- Glare
- Knock Off
- Milk Drink
loves having reliable recovery. mortal spin is useful to remove hazards and STAB knock is never bad. pretty one dimensional but it will always do something useful. hates steels but at least it can knock + glare them. magnet rise would be a hilarious tech but muk is really slow so idt that would work really

:ss/basculegion:
Basculegion (M) @ Choice Band
Ability: Swift Swim
Tera Type: Water
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Wave Crash
- Aqua Jet
- Bullet Seed
- Ice Fang
still does the exact same thing on rain as it did before but now it can maul gastrodon and quagsire with bullet seed. will that actually happen in a game? probably not. would it be immensely satisfying if that happened in a game? Yes It Would.
 
I'm having fun with this meta so far, here's some sets I'm messing around with:

:sv/goodra-hisui:
Goodra-Hisui @ Leftovers
Ability: Sap Sipper
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Gigaton Hammer
- Dragon Tail
- Stone Axe
- Strength Sap
Hisuidra gets access to so many moves, making it hard to choose what to actually run. I went with this set, a bulky hazard shuffler that smacks Fairies trying to block the Dragon Tail.
I've seen a few Hisuidras on this thread running Shell Armor. And while the crit immunity is nice, especially on Curse sets, I want to raise awareness on Sap Sipper. Mainly because it negates one specific move: Strength Sap. Denying your opponent's recovery can be backbreaking, and getting an Attack boost instead of a drop from it is also highly appreciated.

:sv/corviknight:
Corviknight @ Leftovers
Ability: Pressure
Tera Type: Dragon
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Ceaseless Edge
- Ruination
- U-turn
- Roost
Pivot Corviknight, except it can now also set Spikes and soften up walls, either forcing them to recover or allowing your offensive teammates to finish them off.

:sv/sylveon:
Sylveon @ Leftovers / Pixie Plate
Ability: Pixilate
Tera Type: Fairy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Extreme Speed
- Earthquake
- Shore Up
- Swords Dance
Base 65 Attack coming through! Yeah, I couldn't pass up the combination of Pixilate Extremespeed, Ground type coverage and access to Swords Dance in order to make the Attack stat actually worthwhile. The naturally high special bulk helps greatly to set up SD, and its Extreme Speed hits harder than one might expect. I'm still torn on whtether I'm over- or underestimating it, guess I'll have to play with it more, lol.
 
Guess who's back
:swsh/rillaboom:
Rillaboom @ Life Orb
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Grassy Glide
- Rapid Spin / Grav Apple
- Knock Off
- U-turn
Literally Gen 8 Rillaboom with spin, but now with Tera Grass priority STAB
 
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Scream Tail @ Leftovers
Ability: Protosynthesis
Tera Type: Steel, or Water
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Shore Up
- Thunder Wave
- Scald
Super bulky support + fast support, this thing is incredible.
 
I'm having fun with this meta so far, here's some sets I'm messing around with:

:sv/goodra-hisui:
Goodra-Hisui @ Leftovers
Ability: Sap Sipper
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Gigaton Hammer
- Dragon Tail
- Stone Axe
- Strength Sap
Hisuidra gets access to so many moves, making it hard to choose what to actually run. I went with this set, a bulky hazard shuffler that smacks Fairies trying to block the Dragon Tail.
I've seen a few Hisuidras on this thread running Shell Armor. And while the crit immunity is nice, especially on Curse sets, I want to raise awareness on Sap Sipper. Mainly because it negates one specific move: Strength Sap. Denying your opponent's recovery can be backbreaking, and getting an Attack boost instead of a drop from it is also highly appreciated.

:sv/corviknight:
Corviknight @ Leftovers
Ability: Pressure
Tera Type: Dragon
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Ceaseless Edge
- Ruination
- U-turn
- Roost
Pivot Corviknight, except it can now also set Spikes and soften up walls, either forcing them to recover or allowing your offensive teammates to finish them off.

:sv/sylveon:
Sylveon @ Leftovers / Pixie Plate
Ability: Pixilate
Tera Type: Fairy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Extreme Speed
- Earthquake
- Shore Up
- Swords Dance
Base 65 Attack coming through! Yeah, I couldn't pass up the combination of Pixilate Extremespeed, Ground type coverage and access to Swords Dance in order to make the Attack stat actually worthwhile. The naturally high special bulk helps greatly to set up SD, and its Extreme Speed hits harder than one might expect. I'm still torn on whtether I'm over- or underestimating it, guess I'll have to play with it more, lol.
Honestly, you should use recover Corviknight because after roost, corviknight is weak to ground, fire and fighting
 
So I've got to play this OM enough to make a box full of all the broken pokemon. The banlist needs updating because there's some broken stuff like:
- Lots of ubers mons that haven't been banned: Regieleki, Urshifu (the dark one), Iron Bundle, Landorus incarnate, Annihilape, Espathra, Cyclizar shed tail, Chi-yu
- King's rock isn't banned... (cloyster and maushold rejoice)
- Hazards are wayyy too common (ceaseless edge and stone axe have absolutely no drawback and are abused by soo many mons)

Those are the glaring issues imo. Here are some extra starts I've seen that's fun to try out:
- Regieleki - rising voltage, revelation dance you know the rest
- Sawsbuck - serene grace + dire claw/headbutt/diamond storm
- Hoodra, Slowking G, Great Tusk, Walking Wake all have pretty good Assault Vest sets you could use
- Lando I - sheer force life orb + lava plume
- Ting-Lu - transform/tidy up/toxic/earthquake has been pretty popular
- Maushold - king's rock + p bomb/mach punch/ beat up or triple axel/tidy up
- Slaking - skill swap/v create/victory dance
- Kingambit is easily the most popular in this meta, bitter blade and behemoth bash have been popular sets
- Espathra - fiery dance
- Annihilape - milk drink/mach punch
- Grimmsnarl - glare
- Samurott Hisui - sticky web/ceaseless edge/stone axe/dragon tail (ultimate hazard setter - except tspikes)
- Kleavor - stone axe/sticky web/knock off/u turn (pairs nicely with gholdengo)
- Breloom - loaded dice + bone rush
- Hatterene - haze/heal bell
- Lokix - no retreat/u turn
- Greninja - freeze-dry?

There's a bunch of sets both in this list and not included because they felt kinda obvious or are mentioned in earlier forum comments
I'm tired of seeing Hoodra running salt cure. It makes no sense. The best salt cure user is Slowking G. Hoodra should still use covert cloak if it has slack off but if not av makes it a great tank.
Regieleki, Kingambit, Hoodra have been the most common mons I've seen, so build your team around those threats. Also team synergy seems to be important I think. I recommend screens or weather/terrain since light clay/damp rock/heat rock/terrain extender haven't been banned (plus pyukumuku and pelipper get parting shot and torkoal gets tidy up). Hazard clearing is crucial. Hazards are everywhere in this om, as mentioned.
 
eterrain has been working pretty great for me bc of one move: RISING VOLTAGE.
Screenshot_20230604_172718_Samsung Internet.jpg

i remember using this move on pincurchin in gen 8, but otherwise i have no memory of it. turns out it's actually pretty sick in this meta
there aren't many electric r mons, but here are a couple who can abuse it pretty well:

Regieleki @ Leftovers
Ability: Transistor
Tera Type: Ice
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Revelation Dance
- Rising Voltage
- Protect
- Substitute
eleki does eleki things. rev dance / rising voltage is a must but the rest of the set can honestly be whatever. i just like running sub/protect/lefties to catch people setting up. rev dance out of tera is only if eterrain is down and you NEED some chip, but tera ice is amazing for obvious reasons. the ground types that eleki struggles a ton with usually? hit. bulky dragons? hit. there's definitely a lot that eleki struggles with (just look at all of the hoodra running around), but it's just overall pretty great

Raichu-Alola @ Choice Specs
Ability: Surge Surfer
Tera Type: Electric
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Rising Voltage
- Volt Switch
- Psychic
- Grass Knot
i've always seen raichu-a as pretty mediocre, but throwing rising voltage on it is wild. surge surfer makes it an absolute speed demon, and specs are just to confirm ohkos. you could prob run life orb, but i like specs volt switch. specs + tera electric + eterrain boost + rising voltage's double bp in eterrain is just a full-on nuke.
252+ SpA Choice Specs Raichu-Alola Rising Voltage (140 BP) vs. 252 HP / 252+ SpD Blissey in Electric Terrain: 229-271 (32 - 37.9%) -- 94.9% chance to 3HKO
252+ SpA Choice Specs Raichu-Alola Rising Voltage (140 BP) vs. 252 HP / 4 SpD Eviolite Chansey in Electric Terrain: 252-297 (35.7 - 42.1%) -- guaranteed 3HKO
chansey and blissey are The Special Walls Ever, but even they get hit preeeetty hard by voltage.

washtom can also use it, but since it isn't grounded it doesn't get the 1.3 boost from eterrain. i just threw it in my team as a spinner/wisp mon.
(side note, washtom also gets recover! yay recovery)

Pincurchin @ Terrain Extender
Ability: Electric Surge
Tera Type: Flying
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Wild Charge
- Psyblade
- Toxic Spikes
- Recover
as a last note, funny psyblade pincurchin
 
have been enjoying this meta a lot, heres some fun sets ive been running and thoughts on some mons

:sv/chien-pao:
Chien-Pao @ Choice Band
Ability: Sword of Ruin
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Icicle Crash
- Sacred Sword
- Ice Shard / Ceaseless Edge / Chilly Reception
this thing does the exact same thing still and surprise, its still kinda dumb imo. most things just get 2HKOed by tera crunch. its early so idk but maybe will be a problem later on. it also gets ceaseless edge so it can set hazards now too. and it can even pivot on a predicted switch with chilly reception. sash SD and boots SD are great too

:bw/landorus-therian:
Landorus-Therian (M) @ Leftovers / Choice Scarf
Ability: Intimidate
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- U-turn
- Lunar Dance
lando does lando things, clicks rocks and u-turn real nice, but now he basically gets healing wish! (it restores PP too so be careful not to waste it, it will activate on things that haven't taken damage and just lost PP) good on more offensive teams for sure. it also got lumina crash if someone wants to be funny and run a Nasty Plot set

:bw/breloom:
Breloom @ Loaded Dice
Ability: Technician
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly/Adamant Nature
- Bullet Seed
- Mach Punch
- Close Combat
- Bone Rush
breloom gets another move to abuse with technician and loaded dice in bone rush, adamant OHKOes toxapex after rocks (5 hits does at least) but it is REALLY slow... mach punch is always good to have.

:sv/skeledirge:
Skeledirge @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Water / Fairy
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock / Stone Axe / Ceaseless Edge / Spikes
- Slack Off / Strength Sap
- Torch Song
- Will-O-Wisp / Flip Turn / Salt Cure / Court Change / CIrcle Throw / Sticky Web / IDK theres so many moves LMAO
this guy gets so many MOVES omg. just pick 3 good moves plus torch song and it will probably work fine. having Unaware is v good with all the boosting mons even if it has to tera for a lot of them. much room to experiment with him... will probably be some of the best team glue we have

:sv/bellibolt:
the BIZZY BOLTER!! (Bellibolt) @ Leftovers
Ability: Electromorphosis
Tera Type: Flying / Fairy
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Parabolic Charge
- Torch Song
- Slack Off
- Soak / Thunderbolt / Volt Switch
the boy is here. now he can snowball with torch song, or even set up toxic spikes if u really want. does regular bellibolt stuff otherwise. soak is really funny but tbolt and volt switch are both good options too if u would rather just torch song the grounds. wish it was better into banded pao but it does beat boots sets handily (or sash if u have hazards up). btw it gets blizzard, probably dont run it but the boltbeam is there
I've been messing around with a few things, and have seen some stuff on the ladder. A couple of thoughts about these mons:
-Chien-Pao gets both Close Combat and Collision Course as potential replacements for Sacred Sword, so now it's even HARDER to switch in on

-The Lando-T set that you noted can run Leech Seed instead of rocks (or Lunar Dance), which gives you a sort of pivoting Ferrothorn, especially if you run Rocky Helm with it. No other recovery kinda sucks, but seed is always nice!

-Breloom actually gets a total of THREE multihit moves now - it gets Scale Shot from Shroomish! That also helps shore up its mediocre speed while playing into the "deal a million damage with multihit tech moves" thing.
-As a side note, Cloyster ALSO gets this, so it now also has 3 multihit moves that it can run for skill link

-Skeledirge has so many hilarious sets. I think my favorite at the moment is this one:

Skeledirge @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Fairy
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Cosmic Power
- Shore Up
- Stored Power
- Torch Song

It needs to be positioned well vs. dark types, but that's true of normal Dirge anyway, and the sheer terror of a crit-me-not build on an unaware mon is really threatening. I've found that Shore up is automatically better than Slack Off on any S pokemon, since it can be a somewhat more powerful if sand is up. Strength Sap is a good alternative, though I believe that Unaware ignores negative stat changes as well as positive ones from the opponent, right?

-Bellibolt (and any other T, really) also gets access to some really fun tech with Trick Room and Teleport, which leads me to this:

Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Ground
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Close Combat
- Earthquake
- Facade

We've all seen how scary Luna is with TR support in OU post-home. So why not just give it Trick Room itself, so that it gets one more turn to be an absolute menace?


There are plenty of other fun things to mention, too - like, Dragonite FINALLY gets a good flying type move in the form of Dragon Ascent. It also gets Dragon Darts. While they do a bit less damage than Outrage, you're not locking into it and you don't have the confusion issue after you're finished, so I think the 20 power tradeoff is fine.

There's also a fun build somewhere with Flapple getting to use a berry with Fillet Away.
It probably looks something like this:

Flapple @ Sitrus Berry/Liechi Berry/Salac Berry
Ability: Ripen/Gluttony
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fillet Away
- Acrobatics
- Flower Trick
- Accelerock

It depends on if you want the healing (sitrus gets you 50% back with Ripen, so you could theoretically get a second boost or just be at full health if you prefer) or if you just want a guranteed extra stat boost, you can go with Gluttony with either Liechi or Salac. F also gives it access to one of the best physical grass type moves in the game with Flower Trick, and A gives it access to Accelerock if you want priority.

EDIT: I didn't realize Fillet Away was banned. Too bad, this build seems hilarious.
You do at least still get access to Flower Trick for a better grass attack, and you can run Accelerock as priority, but Hustle will be Hustle, so it's never really that great to mess with. Too bad Flapple doesn't get a K so that it has access to Kowtow Cleave.

In terms of more goofy builds, you do get access to either Infestation or Whirlpool on Wigglytuff, which gives you a decent perish trapper. However, it doesn't have any significant healing options available to it, so it's still not a great pick. Your best bet is Jungle Healing, which isn't great. Funny as hell, though for sure.

Regidrago wins out big in this mode as well, as it gets access to Recover with its ENORMOUS 200 bst health pool. Plus, you can run Rev Dance as a better tera blast and you can even give it Rising Voltage if you're able to figure out an electric team.

Something like this would be pretty decent, I think , and there's also physical builds with Rapid Spin if you want to run it with a bit more utility:

Regidrago @ Leftovers
Ability: Dragon's Maw
Tera Type: Steel
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Recover
- Revelation Dance
- Draco Meteor
- Earth Power

Goodra-Hisui gets a lot of builds opened up for it as well - everything from Shift Gear physical attacker with Glaive Rush and Gigaton Hammer for STAB moves to its own form of Crit Me Not (which can't actually be crit) with this build:

Goodra-Hisui @ Leftovers
Ability: Shell Armor
Tera Type: Steel
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Body Press
- Acid Armor
- Shore Up
- Substitute/whatever

Last move is honestly just whatever makes the most sense. Sub can help with winning some matchups, though it doesn't block Taunt (which sucks), so it can really be replaced with basically anything. I think there's even an argument for replacing it with Slack Off just so that you have 16 PP of recovery moves, because why the heck not? Obviously, walled by ghost types as any of these one-note gimmick builds can be, but you could replace Substitute with a move that can hit them like Gigaton Hammer. With its base power, not having attack invested shouldn't be an issue. Of course, in that case, you would run Careful nature with 31 attack IVs.

Umbreon gets a couple of nice tools in the form of U-Turn and Encore. I'm not sure it'll be enough to save it from irrelevant (probably not), but I'd like to see it be at least a little useful.

Bulky Offensive Grimmsnarl gets access to Milk Drink, which works quite well in Bulk Up Prankster builds.

Also, while I haven't messed with it, I saw an absolutely horrifying Dragon Energy Specs Dragapult build on the ladder. My team wasn't prepared for it, so I basically lost turn 1 against it.

Typhlosion gets access to Quiver Dance, for what it's worth. I'm not sure that's going to matter too much for either version of it, but any new QD'er that has a solid special attack value is worth considering. Especially since T also gives it access to Torch Song, so it might be able to be a pretty good sweeper once it gets rolling.

Surprisingly, Poltergeist seems to be able to be selected as a move. The only P ghost that gets it is Annihilape, which has Rage Fist anyway. But if Fist ever got totally banned from the format, it has a decent alternative. It could also be worth considering as an alternative for scarf ape, since it has significantly more up front damage than Rage Fist does.

Oh yeah, and Scovillain finally gets access to a big enough move pool to be OK. You can't get Hydro Steam for further sun synergy, unfortunately, but you can get Steam Eruption and Sandsear Storm if you're going special, which isn't too bad, and you get access to some great physical attacks in Close Combat, Ceaseless Edge, and Solar Blade if you go physical instead.
 
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eterrain has been working pretty great for me bc of one move: RISING VOLTAGE.
View attachment 523285
i remember using this move on pincurchin in gen 8, but otherwise i have no memory of it. turns out it's actually pretty sick in this meta
there aren't many electric r mons, but here are a couple who can abuse it pretty well:

Regieleki @ Leftovers
Ability: Transistor
Tera Type: Ice
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Revelation Dance
- Rising Voltage
- Protect
- Substitute
eleki does eleki things. rev dance / rising voltage is a must but the rest of the set can honestly be whatever. i just like running sub/protect/lefties to catch people setting up. rev dance out of tera is only if eterrain is down and you NEED some chip, but tera ice is amazing for obvious reasons. the ground types that eleki struggles a ton with usually? hit. bulky dragons? hit. there's definitely a lot that eleki struggles with (just look at all of the hoodra running around), but it's just overall pretty great

Raichu-Alola @ Choice Specs
Ability: Surge Surfer
Tera Type: Electric
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Rising Voltage
- Volt Switch
- Psychic
- Grass Knot
i've always seen raichu-a as pretty mediocre, but throwing rising voltage on it is wild. surge surfer makes it an absolute speed demon, and specs are just to confirm ohkos. you could prob run life orb, but i like specs volt switch. specs + tera electric + eterrain boost + rising voltage's double bp in eterrain is just a full-on nuke.
252+ SpA Choice Specs Raichu-Alola Rising Voltage (140 BP) vs. 252 HP / 252+ SpD Blissey in Electric Terrain: 229-271 (32 - 37.9%) -- 94.9% chance to 3HKO
252+ SpA Choice Specs Raichu-Alola Rising Voltage (140 BP) vs. 252 HP / 4 SpD Eviolite Chansey in Electric Terrain: 252-297 (35.7 - 42.1%) -- guaranteed 3HKO
chansey and blissey are The Special Walls Ever, but even they get hit preeeetty hard by voltage.

washtom can also use it, but since it isn't grounded it doesn't get the 1.3 boost from eterrain. i just threw it in my team as a spinner/wisp mon.
(side note, washtom also gets recover! yay recovery)

Pincurchin @ Terrain Extender
Ability: Electric Surge
Tera Type: Flying
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Wild Charge
- Psyblade
- Toxic Spikes
- Recover
as a last note, funny psyblade pincurchin
Pincurchin also gets Parting Shot, which makes it a LOT better as a terrain setter than it was. Psyblade is also hilarious, I didn't even think of that possibility.
 
Typhlosion gets access to Quiver Dance, for what it's worth. I'm not sure that's going to matter too much for either version of it, but any new QD'er that has a solid special attack value is worth considering. Especially since T also gives it access to Torch Song, so it might be able to be a pretty good sweeper once it gets rolling.
Typhlosion-Hisui @ Choice Scarf
Ability: Blaze
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Trick
- Torch Song
- Quiver Dance
- Infernal Parade/Thunderbolt

Here's something that uses both quiver dance and torch song. Basically it works two ways, immediate speed and snowballing with torch song. Catches chien pao if opponents aren't ready for it. If you feel they will switch, trick, quiver dance,???, profit. Tricking choice scarf onto something normally slower can be problematic but good teammates can take advantage of a choice locked opponent to win the game. Funnily it does get tar shot which is hilarious, but flash fire seems to be everywhere. Good electric coverage available which is really nice, infernal parade is just new toy syndrome for me I think.
 
Typhlosion-Hisui @ Choice Scarf
Ability: Blaze
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Trick
- Torch Song
- Quiver Dance
- Infernal Parade/Thunderbolt

Here's something that uses both quiver dance and torch song. Basically it works two ways, immediate speed and snowballing with torch song. Catches chien pao if opponents aren't ready for it. If you feel they will switch, trick, quiver dance,???, profit. Tricking choice scarf onto something normally slower can be problematic but good teammates can take advantage of a choice locked opponent to win the game. Funnily it does get tar shot which is hilarious, but flash fire seems to be everywhere. Good electric coverage available which is really nice, infernal parade is just new toy syndrome for me I think.
Yeah, I think you're better off with Shadow Ball over Parade. This is definitely a neat, if very risky, set though.
 
Also, while I haven't messed with it, I saw an absolutely horrifying Dragon Energy Specs Dragapult build on the ladder. My team wasn't prepared for it, so I basically lost turn 1 against it.
i've been having a ton of success with specs dragon energy pult, it's definitely horrifying.

Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Dragon
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Energy
- Hex
- Fire Blast
- Thunderbolt
i basically just took a basic specs pult set and replaced draco meteor with dragon energy - it's still pretty wild. i'm running hex since multiple of my moms (pincurchin and ting-lu) run tspikes, but shadow ball still does shadow ball things. i'm sure there are other d moves that pult could take advantage of, but i've practically only spammed energy on this thing. infiltrator is better than clear body on special pult 99% of the time, since you just end up outdamaging strength sap. i honestly can't thing of anything that makes clear body important other than webs, but there are a ton of pokemon that get hazard removal now. i just prefer infiltrator bc of screen bypass
 
I've been using Volcanion in trick room, V-creates off of 110 attack with no speed penalty is terrifying. Idk why people aren't talking about this more, on non-TR teams Volcanion is also the best Victory Dance user stat-wise, and can kill things like Tusk off its uninvested, - nature special attack.

Volcanion @ Choice Band
Ability: Water Absorb
Tera Type: Fire
EVs: 248 HP / 252 Atk / 8 SpA
Brave Nature
IVs: 0 Spe
- V-create
- Earthquake
- Liquidation
- Steam Eruption
 
Trick Room Cresselia and guts Ursaluna make a great Trick Room core, especially if you put Lunar Dance on Cresselia. Also Cresselia gets Court Change. I was using Mew with Trick Room and Memento, but that doesn’t make sense if you’re not using boosting moves on Ursaluna. Might work for Belly Drum Azumarill, tho.
 
Been having fun with rain offense on the ladder. It doesn't get many new tools, but the few it does get coupled with the inherent power of rain isn't to be underestimated. These include Will-o-Wisp on Pelipper (thanks Wingull) to actually put a stop to physical setup sweepers rather than just giving them fodder to setup on. Walking Wake's buffed movepool has been mentioned a lot with good reason and is very scary under rain, but I am surprised nobody has mentioned Floatzel gets Flip Turn now, which does wonders for its Choice Band set. He may have been power crept in OU by Basculegion, but in Alphabet Cup I would say he has won a reprieve due to this. Arcturus the Floatzel has been my team's MVP, saving me from being swept more times than I can count.

My additional advice to anyone wanting to run rain in Alphabet Cup? For the love of all that is holy, bring Covert Cloak on something to deal with the Dire Claw/Salt Cure spam, and prep for Hisuian Goodra and Water Absorb mons, most notably Volcanion.
 
I just came across the most broken strategy...

Eiscue @ Sitrus Berry
Ability: Ice Face
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Belly Drum
- Extreme Speed
- Ice Spinner
- Tera Blast

Belly drum + extreme speed + 130 base speed... how is this allowed lmao
 
Some broken pokémon who probably should be considered for a ban:

:swsh/Eiscue:
Eiscue @ Sitrus Berry/Salac Berry/Silk Scarf/Lum Berry
Ability: Ice Face
Tera Type: Normal
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Extreme Speed
- Ice Spinner
- Earthquake/Substitute

This thing is crazy and definitely needs the ban. It has free setup on almost any physical attacker, one-turn setup to +6 extreme speed, and if ice face is broken, an incredible speed tier. The most common unaware pokémon, Clodsire, doesn't like taking ice spinner, and that leaves very few even half-reliable checks: Dragapult (Assuming no salac berry), opposing Eiscue (Assuming ice face is broken), and bullet punch Kingambit. I've had a lot of games where this just auto-wins, and a great number of otherwise great pokémon straight up lose to it.

And talking of straight up losing

:swsh/Espathra:
Espathra @ Leftovers / Electric Seed / Weakness Policy
Ability: Speed Boost
Tera Type: Fairy/Steel
EVs: Just about any combination of HP, Def, SpA, and Speed
Modest Nature
IVs: 0 Atk
- Calm Mind
- Flamethrower / Fire Blast / Eruption / Fiery Dance
- Stored Power
- Substitute / Focus Blast / Dazzling Gleam / Protect / Encore

This thing gains some incredible tools from Alphabet Cup, most notably a fire move of its choice. It's also already an Uber, and it's not hard to see why. Supported with dual screens, this thing can become very tough to kill, and unaware Closdire is again weak to its STAB. The increased precence of strong priority ideally keeps it in check, but tera steel can allow it to resist most priority moves and kill back (For example, without investment, it can just about live +6 tera normal Eiscue Espeed). In return, Espathra offers incredible power with easy setup, especially in combination with screens, and the ability to answer its checks with newfound coverage.

:swsh/Regieleki:

Regieleki @ Choice Specs / Magnet / Heavy-Duty Boots / Light Clay
Ability: Transistor
Tera Type: Ice / Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
IVs: 0 Atk
- Volt Switch
- Revelation Dance
- Thunderbolt / Rapid Spin / Rising Voltage / Extreme Speed / Thunder / Roost / Light Screen
- Thunderbolt / Roost / Thunder / Extreme Speed / Rising Voltage / Rapid Spin / Reflect

Another pokémon already in Uber who gains invaluable tools from Alphabet Cup. With revelation dance, Specs Regieleki can lock into its electric STAB without fear of being walled, as it can choose to terrastylise to change its STAB to a super-effective one. Ice is always strong, but fighting hits some common roadblocks suck as Hisuian Goodra, Tyranitar, and Magnezone, while still smacking most ground types hard with a STAB specs 90 BP move. Rising voltage is also back, meaning Regieleki has access to the same insane power it did in gen 8, with the added destructive power of revelation dance. It can also still fufill plenty of other roles, such as dual screens, hazard removal, and emergency revengekiller for slower espeeders. Although priority users can stifle it to an extent, there aren't any which can switch in to begin with, especially in electric terrain.



:swsh/Chien-Pao:
Chien-Pao @ Heavy-Duty Boots / Choice Band
Ability: Sword of Ruin
Tera Type: Steel / Ice / Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Ceaseless Edge
- Swords Dance / Ice Spinner / Sucker Punch / Crunch
- Ice Shard / Ice Spinner / Crunch / Chilly Reception
- Collision Course / Sacred Sword / Close Combat

Ubers really getting a lot of love here, but that's because they're Uber for a reason. Chien-Pao gains an incredible tool in Ceaseless Edge, softening up opponents for its own sweep while still hitting very hard. Collision Course or Close Combat can provide a nice upgrade to Sacred Sword, although it can be kept if you're particularly worried about something like Goodra-Hisui or Cotton Guard Corviknight. While Chien-Pao doesn't gain too many tools from Alphabet Cup, the fact is it's too broken for OU and not much has changed in that regard in Alphabet Cup. This one is probably the least broken of the bunch, but Sword of ruin + 120 base attack + an incredible speed tier and STAB combination makes for a very scary pokémon.
 
Hoo boy, the Ubers are good, especially Regieleki. Been using this team to decent success, adding Cyclizar over Torkoal after realizing Shed Tail wasn't banned. https://pokepast.es/86053be981cbbe26

Ursaluna setting its own Trick Room is really strong, Salt Cure Glowking is great, but Banded Volcanion is such a demon especially in a meta where hazards are everywhere.

Volcanion @ Choice Band
Ability: Water Absorb
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- V-create
- Earthquake
- Volt Tackle
- Liquidation

252+ Atk Choice Band Volcanion V-create vs. +3 248 HP / 252+ Def Corviknight: 240-284 (60.1 - 71.1%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Volcanion V-create vs. 252 HP / 0 Def Ursaluna: 412-486 (88.7 - 104.7%) -- guaranteed OHKO after 1 layer of Spikes
252+ Atk Choice Band Volcanion V-create vs. 0 HP / 0 Def Typhlosion-Hisui: 264-311 (91.9 - 108.3%) -- guaranteed OHKO after 1 layer of Spikes
252+ Atk Choice Band Volcanion V-create vs. 0 HP / 0 Def Dragapult: 272-321 (85.8 - 101.2%) -- 87.5% chance to OHKO after 1 layer of Spikes
252+ Atk Choice Band Volcanion V-create vs. +1 0 HP / 0 Def Slaking: 288-339 (65.3 - 76.8%) -- guaranteed 2HKO after 1 layer of Spikes

Any time I've been hit with some weird gimmick set, Volcanion breaks through it. Very fun mon to use, but unsure if he's too good when you can also factor in Victory Dance sets running around.
 
Just made this set. Pretty broken and leads to easy sweeps when shell smash is free

Cloyster @ King's Rock
Ability: Skill Link
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Shadow Sneak
 
i might be cooking absolute trash but
i store the power (Cresselia) @ Leftovers
Ability: Levitate
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Stored Power
- Cosmic Power
- Moonblast
- Moonlight
 
Recipe for disaster

Perrserker @ King's Rock
Ability: Tough Claws
Tera Type: Steel
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Population Bomb
- Hone Claws
- Milk Drink
- Meteor Mash
 

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