1) Toon and Mamoswindle have a DQ time of 3 days, and Leethoof has a DQ time of 5 days to keep things rolling. The best way to experience the wonder and challenge of Adventure Battles is to be on time and keep up a brisk pace, so keep that in mind!
2) This campaign will be using some special mechanics that are noted in the AB general thread. You may want to read up on them, if you haven't already.
3) In combat, you get two substitutions per round.
4) You and your pokemon get to equip items which should have been done already but you can do anyways.
5) All abilities are available, except those locked or accessible only by mega evolution.
6) You can use as many recoveries or chills as you like, provided the spooky ill wind count is not at zero.
7) This is a real roleplay, so play roles! While you don't need to...actually, you do need to. Do it.
Toon
"The Wheel of Fate will always spin"
Toon (M)
Quirky
Infiltrator/Levitate/Overcoat
HP: 90
Attack: 3
Defense: 2
Special Attack: 3
Special Defense: 2
Speed: 65
Size: 3
Weight: 4
Moves
Growl
Leer
Meditate
Pound
Rage
Slam
Struggle
Tackle
Tickle
Scary Face
Confuse Ray
Ominous Wind
Astonish
Shadow Punch
Spite
Night Shade
Metal Claw
Magnet Bomb
Iron Defense
Autotomize
Bullet Punch
Shift Gear
King's Shield
Flash Cannon
Iron Head
Will-o-Wisp
Hex
Shadow Sneak
Shadow Ball
Shadow Claw
Grudge
Metal Burst
Gear Grind
Heavy Slam
Gyro Ball
Bodyblock
Chill
Dodge
Shift
Take Cover
Tomohawk [] Dizzy
Types:
Abilities:: Intimidate/Prankster/Justified
Nature: Modest (+SpA, -Atk)
Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Level Up
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Scratch
Fury Swipes
Baby-Doll Eyes
Harden
Focus Energy
Rock Smash
Roar
Noble Roar
Egg
Baton Pass
Confuse Ray
Roost
Yawn
Air Cutter
Haze
TM/HM
Grass Knot
Focus Blast
Echoed Voice
Taunt
Protect
Grass Knot
Focus Blast
Echoed Voice
Taunt
Protect
Fly
Flash
Thief
Confide
Snatch
Attract
Heat Wave
Hyper Voice
Mamoswindle
Serving only to protectNatnone (M) (Human)
Normal Type
Keen Eye | Klutz | Own Tempo
Nature: Hardy
HP: 100
Atk: 2
Def: 4
SAtk: 1
SDef: 4
Spe: 55
Size: 3
Weight: 4
Moves:
Growl
Leer
Meditate
Pound
Rage
Slam
Struggle
Tackle
Tickle
Work Up
Covet
Echoed Voice
Foresight
Helping Hand
False Swipe
Return
Frustration
Follow Me
Sing
Quick Attack
Bodyblock
Chill
Dodge
Shift
Take Cover
Sableye [Female] [Stitch]
Types:
Dark - Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost - Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities::
Keen Eye - This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall - This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster - The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Nature:
Brave, -Spe, +Atk
Stats:
HP: Value 90
Atk (+): Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe (-): Value 43
Size Class: 1
Weight Class: 2
Base Rank Total: 16
MC: 0
AC: 5/5
Attacks (61/116):
Astonish
Captivate
Confuse Ray
Counter
Dazzling Gleam
Detect
Dig
Double Team
Embargo
Endure
Fake Out
Feint Attack
Fire Punch
Flash
Flatter
Focus Punch
Foresight
Foul Play
Fury Swipes
Gravity
Hidden Power [Fighting]
Ice Punch
Imprison
Knock Off
Leer
Low Kick
Magic Coat
Mean Look
Metal Burst
Mimic
Moonlight
Night Shade
Pain Split
Payback
Poison Jab
Power Gem
Protect
Psych Up
Punishment
Quash
Rain Dance
Recover
Scratch
Shadow Ball
Shadow Claw
Shadow Sneak
Snatch
Spite
Sucker Punch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thunderpunch
Torment
Trick
Will-O-Wisp
Zen Headbutt
Chapter One: Into the Caves
While most trainers that come from the region of Smogon control their Pokémon, there is one exception: Walker, the Eternal Drifter. Missing for over half a year, search teams dried up, especially once he was spotted with a Natu in turn at a shopping mall, a cave, and a battlefield, all very briefly. But his state when others encountered him showed him to be deteriorating, and Demon Lord Itsumo is known to be chasing the trainer for his own reasons.
Which is why, when Walker was spotted in the caverns in Mt Coronet, that two trainers and their Pokémon were sent to try to bring him to safety back in the Smogon region.
However, with the general increase of hostility of Pokémon all around, the trainers had better be on their guard...
1. last chance to equip an item on ur trainer toon
2. go into the caves with flavory posts
2) This campaign will be using some special mechanics that are noted in the AB general thread. You may want to read up on them, if you haven't already.
3) In combat, you get two substitutions per round.
4) You and your pokemon get to equip items which should have been done already but you can do anyways.
5) All abilities are available, except those locked or accessible only by mega evolution.
6) You can use as many recoveries or chills as you like, provided the spooky ill wind count is not at zero.
7) This is a real roleplay, so play roles! While you don't need to...actually, you do need to. Do it.
Toon
"The Wheel of Fate will always spin"
"Crickets"
Toon (M)
Quirky
Infiltrator/Levitate/Overcoat
HP: 90
Attack: 3
Defense: 2
Special Attack: 3
Special Defense: 2
Speed: 65
Size: 3
Weight: 4
Moves
Growl
Leer
Meditate
Pound
Rage
Slam
Struggle
Tackle
Tickle
Scary Face
Confuse Ray
Ominous Wind
Astonish
Shadow Punch
Spite
Night Shade
Metal Claw
Magnet Bomb
Iron Defense
Autotomize
Bullet Punch
Shift Gear
King's Shield
Flash Cannon
Iron Head
Will-o-Wisp
Hex
Shadow Sneak
Shadow Ball
Shadow Claw
Grudge
Metal Burst
Gear Grind
Heavy Slam
Gyro Ball
Bodyblock
Chill
Dodge
Shift
Take Cover
Tomohawk [] Dizzy
Types:
Abilities:: Intimidate/Prankster/Justified
Nature: Modest (+SpA, -Atk)
Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Level Up
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Scratch
Fury Swipes
Baby-Doll Eyes
Harden
Focus Energy
Rock Smash
Roar
Noble Roar
Egg
Baton Pass
Confuse Ray
Roost
Yawn
Air Cutter
Haze
TM/HM
Grass Knot
Focus Blast
Echoed Voice
Taunt
Protect
Grass Knot
Focus Blast
Echoed Voice
Taunt
Protect
Fly
Flash
Thief
Confide
Snatch
Attract
Heat Wave
Hyper Voice
Mamoswindle
Serving only to protect
Normal Type
Keen Eye | Klutz | Own Tempo
Nature: Hardy
HP: 100
Atk: 2
Def: 4
SAtk: 1
SDef: 4
Spe: 55
Size: 3
Weight: 4
Bandages
Moves:
Growl
Leer
Meditate
Pound
Rage
Slam
Struggle
Tackle
Tickle
Work Up
Covet
Echoed Voice
Foresight
Helping Hand
False Swipe
Return
Frustration
Follow Me
Sing
Quick Attack
Bodyblock
Chill
Dodge
Shift
Take Cover
Sableye [Female] [Stitch]
Types:
Dark - Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost - Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities::
Keen Eye - This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall - This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster - The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Nature:
Brave, -Spe, +Atk
Stats:
HP: Value 90
Atk (+): Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe (-): Value 43
Size Class: 1
Weight Class: 2
Base Rank Total: 16
MC: 0
AC: 5/5
Attacks (61/116):
Astonish
Captivate
Confuse Ray
Counter
Dazzling Gleam
Detect
Dig
Double Team
Embargo
Endure
Fake Out
Feint Attack
Fire Punch
Flash
Flatter
Focus Punch
Foresight
Foul Play
Fury Swipes
Gravity
Hidden Power [Fighting]
Ice Punch
Imprison
Knock Off
Leer
Low Kick
Magic Coat
Mean Look
Metal Burst
Mimic
Moonlight
Night Shade
Pain Split
Payback
Poison Jab
Power Gem
Protect
Psych Up
Punishment
Quash
Rain Dance
Recover
Scratch
Shadow Ball
Shadow Claw
Shadow Sneak
Snatch
Spite
Sucker Punch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thunderpunch
Torment
Trick
Will-O-Wisp
Zen Headbutt
Chapter One: Into the Caves
While most trainers that come from the region of Smogon control their Pokémon, there is one exception: Walker, the Eternal Drifter. Missing for over half a year, search teams dried up, especially once he was spotted with a Natu in turn at a shopping mall, a cave, and a battlefield, all very briefly. But his state when others encountered him showed him to be deteriorating, and Demon Lord Itsumo is known to be chasing the trainer for his own reasons.
Which is why, when Walker was spotted in the caverns in Mt Coronet, that two trainers and their Pokémon were sent to try to bring him to safety back in the Smogon region.
However, with the general increase of hostility of Pokémon all around, the trainers had better be on their guard...
1. last chance to equip an item on ur trainer toon
2. go into the caves with flavory posts