Showdown username : Call me KH!
My suggestion revolves around improving the /rcalc command (or adding a new command for the described new feature)
I have noticed that it is quite slow to use rcalc when the calc you want to do is a simple one, not involving held items terrains ...etc. Which can be troublesome when playing high level games on timer.
I suggest making an alternative usage of rcalc that works in the following way
/rcalc <pokemon1> <move> <pokemon2> (or whatever syntax is deemed more convenient)
that would return the min and max damage rolls for pokemon 1 using move on pokemon2, gives randbats EVs and maxed out IVs. Not taking into account abilities (unless unique) and items/terrains ....etc
This command will be so convenient for randbats players needing to quickly know the range of a specific moves, and players will be able to infer a lot of other cases (for instance, if a max roll does 50%, the same with choice specs will do 75%). If the player does not feel like doing that, they can still use the full calcs as normal.
I feel adding this qould be a nice quality of life improvement for randbats players. And who knows, maybe that would make me actally use the calcs instead of always yoloing based on instinct?
My suggestion revolves around improving the /rcalc command (or adding a new command for the described new feature)
I have noticed that it is quite slow to use rcalc when the calc you want to do is a simple one, not involving held items terrains ...etc. Which can be troublesome when playing high level games on timer.
I suggest making an alternative usage of rcalc that works in the following way
/rcalc <pokemon1> <move> <pokemon2> (or whatever syntax is deemed more convenient)
that would return the min and max damage rolls for pokemon 1 using move on pokemon2, gives randbats EVs and maxed out IVs. Not taking into account abilities (unless unique) and items/terrains ....etc
This command will be so convenient for randbats players needing to quickly know the range of a specific moves, and players will be able to infer a lot of other cases (for instance, if a max roll does 50%, the same with choice specs will do 75%). If the player does not feel like doing that, they can still use the full calcs as normal.
I feel adding this qould be a nice quality of life improvement for randbats players. And who knows, maybe that would make me actally use the calcs instead of always yoloing based on instinct?