Hi everyone! I entered the world of doubles not to long ago for a change from singles for a bit of fun but ended up very engrossed in this format. My main two Pokemon who I used to build around were Mega Gardevoir and Weavile as both Pokemon are very powerful and have the ability to work well in unison with Mega Gard being able to take a big chunk of HP out of both opposing mons while Weavile can cripple mons with knock off, wield priority in ice shard and generally weaken or OHKO a Pokemon for Mega Gard to finish off.
Note: I don't really like using legendary or mythical Pokemon (No hate please, I don't care if others use them I just prefer not to myself) so it would be appreciated if you don't suggest for me to use one. *Thanks*
Team Breakdown
Gardevoir-Mega @ Gardevoirite
Ability: Telepathy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Trick Room
Mega Gardevoir is my main Pokemon and usually one of the first Pokemon I send out. Its great Power and decent speed boosted by a timid nature and 252 EVs invested into speed help it speed as much as possible while 252 EVs in SpAtt help weaken the opposing team enabling the rest of my team to finish weakened mons' off. Hyper voice and psyshock are mandatory, however I try to spam hyper voice as often as I can because of the ability to damage both opposing mons and that it's very powerful through pixilate. Focus blast helps break through Pokemon such as Heatran and Bisharp. I run trick room instead of protect as it helps shut down trick room teams which would otherwise annihilate my team. I use trick room when I suspect that one of the opposing mons will use it to counter it the same turn as it is used.
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 SpA
- Icicle Crash
- Ice Shard
- Knock Off
- Low Kick
Weavile is an amazing sweeper with its combination of STABs, coverage and priority. It also makes a great partner for Mega Gard as it is able to cripple bulky psychic types with knock off, OHKO Lando-T with icicle crash even at -1. Life orb adds extra damage in exchange for a small amount of HP, although due to its poor bulk it often gets OHKOed or dies to life orb damage after taking a hit. I've use Mega Gard in tandem to Weavile to help take down Weavile's threats to keep it unharmed and in the game longer. Low Kick also helps take down steel types which threatens both Weavile and Mega Gardevoir.
Breloom @ Lum Berry
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 SpA
- Spore
- Mach Punch
- Force Palm
- Bullet Seed
I added Breloom into my team to help beat steel types. I decided to opt for maximum speed investment and a jolly nature to fit with the general theme of my team and because I feel that its bulkier version is too lackluster. Mach punch is boosted by technician and adds some priority to help it overcome faster Pokemon and finish off weakened Pokemon. Force palm is a 60BP move boosted to 90BP by technician which also has a chance to paralyze the target. This is its strongest move which I use whenever I need to pack a punch. Bullet seed is its grass type stab boosted to 37.5BP per hit. This is great for water types such as Azumarill, even if it is a little unpredictable. Spore is the last move on my set and is great to temporarily stop a Pokemon from setting up or just giving my other Pokemon extra time to take it out. Lastly lum berry protects it from will-o-wisp and thunder waves which cripples Breloom.
Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 208 Def / 44 Spe
Adamant Nature
IVs: 0 SpD
- Thunder Wave
- Taunt
- Waterfall
- Stone Edge
I put in Gyarados to aid Breloom and Mega Gard with its ability intimidate lowering physical attackers attack and thunder wave to cripple fast sweepers. This allows Breloom and Gardevoir to hit first and helps Mega Gardevoir survive physical more physical hits. HP and defence investments help it tank Lando-T's stone edge. An adamant nature helps take out bulky ground and fire types with waterfall while stone edge really helps against Mega Charizard Y and talonflame. Taunt is great to stop set up sweepers and trick room setters and protect against any shenanigans in general. Lefties is used just to add some reliable recovery to him.
Gengar @ Focus Sash
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Sludge Bomb
- Shadow Ball
- Destiny Bond
- Hidden Power [Fire]
I love using Gengar. Its pretty good speed and his very good offence coupled with its unpredictability and versatility makes Gengar very threatening. I used my favorite set and adjusted a little to synergies with the team well. Focus sash makes sure Gengar lives the turn it breaks (Unless it's being targeted twice) which gives it slightly more longevity and works wonders with destiny bond. Whenever Gengar is on its last legs and I predict that it's being targeted I use destiny bond and take a Pokemon down with it. Its a specially good for taking down Pokemon who use multi-target moves such as Zard-Y, Mega Gard, Sylveon and Zapdos. Sludge bomb and shadow ball are its powerful STABS while the EV investment maximizes its SpAtt and speed. HP fire is the specific change I made to this set. It helps tackle Scizor and Ferrothorn with the fire power the rest of my team is lacking.
Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 100 Def / 56 SpA / 100 SpD
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Will-O-Wisp
- Thunderbolt
- Pain Split
Rotom-Wash brings some bulk to my team and punishes physical attackers with Will-o-wisp, this greatly aids Mega Gard because of its lacking physical defencive capabilities. Sitrus berry as well as pain split gives it some form of recovery, even if it isn't very reliable. Hydro pump and thunderbolt are its mandatory STABs which helps it bring some offencive presence. The EV investment makes Rotom-W considerably bulky in both defence and SpDef meaning it can wall a larger variety of Pokemon and a modest nature and EVs in SpAtt helps it become more powerful offensively. Rotom-W paired with Gyarados works very well as Gyarados' intimidate and Rotom-W's will-o-wisp paired together really cripples physical attackers while Gyarados can also T-wave special attackers.
Thank you for reading, I hope you can help make my team better. I've managed to ladder up into the top 500 on Showdown which probably isn't great but is an achievement to me seeing as I only recently started doubles properly.
Note: I don't really like using legendary or mythical Pokemon (No hate please, I don't care if others use them I just prefer not to myself) so it would be appreciated if you don't suggest for me to use one. *Thanks*
Team Breakdown
Gardevoir-Mega @ Gardevoirite
Ability: Telepathy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Trick Room
Mega Gardevoir is my main Pokemon and usually one of the first Pokemon I send out. Its great Power and decent speed boosted by a timid nature and 252 EVs invested into speed help it speed as much as possible while 252 EVs in SpAtt help weaken the opposing team enabling the rest of my team to finish weakened mons' off. Hyper voice and psyshock are mandatory, however I try to spam hyper voice as often as I can because of the ability to damage both opposing mons and that it's very powerful through pixilate. Focus blast helps break through Pokemon such as Heatran and Bisharp. I run trick room instead of protect as it helps shut down trick room teams which would otherwise annihilate my team. I use trick room when I suspect that one of the opposing mons will use it to counter it the same turn as it is used.
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 SpA
- Icicle Crash
- Ice Shard
- Knock Off
- Low Kick
Weavile is an amazing sweeper with its combination of STABs, coverage and priority. It also makes a great partner for Mega Gard as it is able to cripple bulky psychic types with knock off, OHKO Lando-T with icicle crash even at -1. Life orb adds extra damage in exchange for a small amount of HP, although due to its poor bulk it often gets OHKOed or dies to life orb damage after taking a hit. I've use Mega Gard in tandem to Weavile to help take down Weavile's threats to keep it unharmed and in the game longer. Low Kick also helps take down steel types which threatens both Weavile and Mega Gardevoir.
Breloom @ Lum Berry
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 SpA
- Spore
- Mach Punch
- Force Palm
- Bullet Seed
I added Breloom into my team to help beat steel types. I decided to opt for maximum speed investment and a jolly nature to fit with the general theme of my team and because I feel that its bulkier version is too lackluster. Mach punch is boosted by technician and adds some priority to help it overcome faster Pokemon and finish off weakened Pokemon. Force palm is a 60BP move boosted to 90BP by technician which also has a chance to paralyze the target. This is its strongest move which I use whenever I need to pack a punch. Bullet seed is its grass type stab boosted to 37.5BP per hit. This is great for water types such as Azumarill, even if it is a little unpredictable. Spore is the last move on my set and is great to temporarily stop a Pokemon from setting up or just giving my other Pokemon extra time to take it out. Lastly lum berry protects it from will-o-wisp and thunder waves which cripples Breloom.
Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 208 Def / 44 Spe
Adamant Nature
IVs: 0 SpD
- Thunder Wave
- Taunt
- Waterfall
- Stone Edge
I put in Gyarados to aid Breloom and Mega Gard with its ability intimidate lowering physical attackers attack and thunder wave to cripple fast sweepers. This allows Breloom and Gardevoir to hit first and helps Mega Gardevoir survive physical more physical hits. HP and defence investments help it tank Lando-T's stone edge. An adamant nature helps take out bulky ground and fire types with waterfall while stone edge really helps against Mega Charizard Y and talonflame. Taunt is great to stop set up sweepers and trick room setters and protect against any shenanigans in general. Lefties is used just to add some reliable recovery to him.
Gengar @ Focus Sash
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Sludge Bomb
- Shadow Ball
- Destiny Bond
- Hidden Power [Fire]
I love using Gengar. Its pretty good speed and his very good offence coupled with its unpredictability and versatility makes Gengar very threatening. I used my favorite set and adjusted a little to synergies with the team well. Focus sash makes sure Gengar lives the turn it breaks (Unless it's being targeted twice) which gives it slightly more longevity and works wonders with destiny bond. Whenever Gengar is on its last legs and I predict that it's being targeted I use destiny bond and take a Pokemon down with it. Its a specially good for taking down Pokemon who use multi-target moves such as Zard-Y, Mega Gard, Sylveon and Zapdos. Sludge bomb and shadow ball are its powerful STABS while the EV investment maximizes its SpAtt and speed. HP fire is the specific change I made to this set. It helps tackle Scizor and Ferrothorn with the fire power the rest of my team is lacking.
Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 100 Def / 56 SpA / 100 SpD
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Will-O-Wisp
- Thunderbolt
- Pain Split
Rotom-Wash brings some bulk to my team and punishes physical attackers with Will-o-wisp, this greatly aids Mega Gard because of its lacking physical defencive capabilities. Sitrus berry as well as pain split gives it some form of recovery, even if it isn't very reliable. Hydro pump and thunderbolt are its mandatory STABs which helps it bring some offencive presence. The EV investment makes Rotom-W considerably bulky in both defence and SpDef meaning it can wall a larger variety of Pokemon and a modest nature and EVs in SpAtt helps it become more powerful offensively. Rotom-W paired with Gyarados works very well as Gyarados' intimidate and Rotom-W's will-o-wisp paired together really cripples physical attackers while Gyarados can also T-wave special attackers.
Thank you for reading, I hope you can help make my team better. I've managed to ladder up into the top 500 on Showdown which probably isn't great but is an achievement to me seeing as I only recently started doubles properly.