This was posted a few weeks back by ADH, when I first started coming to these boards. I've been watching for quite some time, and I think I've learned the ropes for the most part. I decided to start off by editing someone's team to potentially make it better and in the coming days I'll post some of my own teams.
As this is my first post, try to be lenient. ^_^
So anyway, I basically took ADH's strategy (right here: http://www.smogon.com/forums/showthread.php?t=18344), got rid of the Blissey and Electivire, and added in a Togekiss and a Dusknoir. With the added Togekiss, I can still block special attacks, and I can also use some of the great moves that Togekiss has in its movepool. Because of Togekiss's trait, Serene Grace (doubles likelihood of effects from moves to occur), I can paralyze and flinch Pokes to no end with my set. Dusknoir is added in because he's a great defensive tank, and a useful annoyer.
So besides the Poison Spikes/Stealth Rock/Sandstream strategy ADH had, I add in a little twist so I can remove Blissey and maybe make the team better. (As you can see, I cannot stand Blissey. Not because I don't think I can defeat one, but because EVERYONE uses them. It's getting old..)
Here's the team:
Hippowdon @ Leftovers = Ground = Weak: Grass / Water / Ice.
Nature: Impish (+Def -SAtk)
Trait: Sandstream
EVs: 196 HP / 112 Atk / 200 Def
-Earthquake
-Stone Edge
-Stealth Rock
-Slack Off
Drapion @ Poison Sludge / Beautiful Skin = Poison / Dark = Weak: Psychic / Ground / Bug / Fighting.
Nature: Impish (+Def -SAtk)
Trait: Battle Armor
EVs: 176 HP / 156 Def / 176 Spd
-Poison Spikes
-Knock Off
-Taunt
-Whirlwind
Gliscor @ Leftovers = Ground / Flying = Weak: Grass / Water / Icex2 / Electric / Rock.
Nature: Impish (+Def -SAtk)
Trait: Sand Veil
EVs: 252 HP / 4 Atk / 252 Def
-Aerial Ace
-Earthquake
-Knock Off
-Feather Rest
Togekiss @ Leftovers = Normal / Flying = Weak: Fighting / Electric / Rock / Ice.
Nature: Modest (+SAtk -Atk)
Trait: Serene Grace
EVs: 252 HP / 4 Spd / 252 SAtk
-Air Slash
-Nasty Plot
-Body Slam
-Roost
Slowbro @ Leftovers = Water / Psychic = Weak: Electric / Grass / Bug / Dark / Ghost.
Nature: Bold (+Def -Atk)
Trait: Own Tempo
EVs: 196 HP / 252 Def / 60 SAtk
-Surf
-Ice Beam
-Thunderbolt
-Slack Off
Dusknoir @ Ganlon Berry = Ghost = Weak: Ghost / Dark.
Nature: Bold (+Def -Atk)
Trait: Pressure
EVs: 252 HP / 252 SDef / 4 Def
-Curse
-Mean Look
-Night Shade
-Rest
Weaknesses distributed among team: 3 is max.
Bug: 2
Dark: 2
Dragon: 0
Electric: 3
Fighting: 2
Fire: 0
Flying: 0
Ghost: 2
Grass: 3
Water: 2
Steel: 0
Rock: 2
Psychic: 1
Poison: 0
Normal: 0
Ground: 1
Ice: 3
I always do that ^^^ for some reason. It's helpful to see all of the weaknesses at once.
And here's the threat list (most of it will be from his thread)..
Tyranitar: Gliscor walls it for free and kills it with little trouble with STAB Earthquake. Drapion has dark resist, Hippowdon resists Stone Edge.
Gyarados: Slowbro handles it well, along with Stealth Rock from the Hippo.
Infernape: Slowbro takes care of physical iterations and doesn't take much damage from special ones either. Perhaps an EV tweak would help him take it better though.
Azelf: I'm a little concerned about Azelf currently.. Dusknoir shouldn't have too much of a problem with it though.
Rhyperior: Hippowdon doesn't take much damage from Rhyperior's attacks and can just Slack Off the damage. Poison damage combined with eating STAB Earthquakes would gradually wear him down. Gliscor can also stall against him, but is opposite to Hippowdon in that he's immune to Earthquake and takes normal damage from Stone Edge.
Electivire: HP Grass iterations could be a bitch, but there's only one Pokemon on my team running an electric attack, making it tough for him to set up. He doesn't like taking all those STAB Earthquakes either. Gliscor is my best bet despite 4x weak to Ice Punch since he takes neutral to HP Grass.
Heracross: I think I've soundly beaten the bastard down enough in the team description.
Salamence: Slowbro can limitedly test for if he's CB, DD, or AG, but outside of Hydro Pump and Flamethrower Slowbro has trouble taking the dragon attacks. It's easy enough to bait Hydro Pump though thanks to my water weaks. Once its physical / special nature is determined either Gliscor / Hippowdown wall it.
Togekiss: Slowbro does a fine job of taking care of it, but doesn't like flinch hax. Gliscor doesn't take much from Grass Rope, takes some from Air Slash, and is immune to TWave, but unless I'm running Ice Fang it can't do much back aside from Knock Off its Leftovers and let Stealth Rock damage compound.
Gengar: eh, not too big of an issue. Plenty of Thunderbolt immunities, Weavile can Pursuit him for a near-OHKO, but double status could be an issue.
Garchomp: Slowbro takes care of him utterly, Gliscor walls him well, and Hippowdon whittles down his HP decently.
Raikou: HP Ice Raikou could be a pain. He's probably the biggest nuisance to the team, but Gliscor could possibly handle an HP Grass one prior to +2 CM. I'll damage calc later.
Lucario: amidst all the STAB Earthquakes, I've gotten Lucario pretty well covered.
Starmie: Togekiss/Dusknoir are not counters per se, but it walls it decently. Another nuisance to the team. I need smart switching to keep AG sets from wreaking havoc, but poison and Stealth Rock damage should take its toll.
Weavile: one more problem for the team, its STAB Ice Punch is super-effective on two of my walls. Drapion can Knock Off its Life Orb or CB, and Stealth Rock does considerable damage to it along with compounding Sandstream and poison damage.
Dugtrio: lol, Duggy can only trap my Drapion should he not be running Beautiful Skin and traps Slowbro, Hippowdon, Dusknoir, and Togekiss otherwise, none of which have an issue taking it out.
Jirachi: lots of STAB Earthquakes make Jirachi sad, but Wishpassing could be a nuisance along with its resistance to Stealth Rock and immunity to Poison Spikes. Knock Off could be annoying to it though. Another nuisance.
Celebi: Slowbro can take him with Ice Beam.
Manaphy: Slowbro doesn't take much damage from Grass Rope but Energy Ball could be a problem. Hydration isn't much of an issue thanks to Sandstream.
And there you have it. If you read all of it, you are teh pwn.
Questions, comments, and constructive criticisms are most definitely welcome.
^_^
As this is my first post, try to be lenient. ^_^
So anyway, I basically took ADH's strategy (right here: http://www.smogon.com/forums/showthread.php?t=18344), got rid of the Blissey and Electivire, and added in a Togekiss and a Dusknoir. With the added Togekiss, I can still block special attacks, and I can also use some of the great moves that Togekiss has in its movepool. Because of Togekiss's trait, Serene Grace (doubles likelihood of effects from moves to occur), I can paralyze and flinch Pokes to no end with my set. Dusknoir is added in because he's a great defensive tank, and a useful annoyer.
So besides the Poison Spikes/Stealth Rock/Sandstream strategy ADH had, I add in a little twist so I can remove Blissey and maybe make the team better. (As you can see, I cannot stand Blissey. Not because I don't think I can defeat one, but because EVERYONE uses them. It's getting old..)
Here's the team:
Hippowdon @ Leftovers = Ground = Weak: Grass / Water / Ice.
Nature: Impish (+Def -SAtk)
Trait: Sandstream
EVs: 196 HP / 112 Atk / 200 Def
-Earthquake
-Stone Edge
-Stealth Rock
-Slack Off
Drapion @ Poison Sludge / Beautiful Skin = Poison / Dark = Weak: Psychic / Ground / Bug / Fighting.
Nature: Impish (+Def -SAtk)
Trait: Battle Armor
EVs: 176 HP / 156 Def / 176 Spd
-Poison Spikes
-Knock Off
-Taunt
-Whirlwind
Gliscor @ Leftovers = Ground / Flying = Weak: Grass / Water / Icex2 / Electric / Rock.
Nature: Impish (+Def -SAtk)
Trait: Sand Veil
EVs: 252 HP / 4 Atk / 252 Def
-Aerial Ace
-Earthquake
-Knock Off
-Feather Rest
Togekiss @ Leftovers = Normal / Flying = Weak: Fighting / Electric / Rock / Ice.
Nature: Modest (+SAtk -Atk)
Trait: Serene Grace
EVs: 252 HP / 4 Spd / 252 SAtk
-Air Slash
-Nasty Plot
-Body Slam
-Roost
Slowbro @ Leftovers = Water / Psychic = Weak: Electric / Grass / Bug / Dark / Ghost.
Nature: Bold (+Def -Atk)
Trait: Own Tempo
EVs: 196 HP / 252 Def / 60 SAtk
-Surf
-Ice Beam
-Thunderbolt
-Slack Off
Dusknoir @ Ganlon Berry = Ghost = Weak: Ghost / Dark.
Nature: Bold (+Def -Atk)
Trait: Pressure
EVs: 252 HP / 252 SDef / 4 Def
-Curse
-Mean Look
-Night Shade
-Rest
Weaknesses distributed among team: 3 is max.
Bug: 2
Dark: 2
Dragon: 0
Electric: 3
Fighting: 2
Fire: 0
Flying: 0
Ghost: 2
Grass: 3
Water: 2
Steel: 0
Rock: 2
Psychic: 1
Poison: 0
Normal: 0
Ground: 1
Ice: 3
I always do that ^^^ for some reason. It's helpful to see all of the weaknesses at once.
And here's the threat list (most of it will be from his thread)..
Tyranitar: Gliscor walls it for free and kills it with little trouble with STAB Earthquake. Drapion has dark resist, Hippowdon resists Stone Edge.
Gyarados: Slowbro handles it well, along with Stealth Rock from the Hippo.
Infernape: Slowbro takes care of physical iterations and doesn't take much damage from special ones either. Perhaps an EV tweak would help him take it better though.
Azelf: I'm a little concerned about Azelf currently.. Dusknoir shouldn't have too much of a problem with it though.
Rhyperior: Hippowdon doesn't take much damage from Rhyperior's attacks and can just Slack Off the damage. Poison damage combined with eating STAB Earthquakes would gradually wear him down. Gliscor can also stall against him, but is opposite to Hippowdon in that he's immune to Earthquake and takes normal damage from Stone Edge.
Electivire: HP Grass iterations could be a bitch, but there's only one Pokemon on my team running an electric attack, making it tough for him to set up. He doesn't like taking all those STAB Earthquakes either. Gliscor is my best bet despite 4x weak to Ice Punch since he takes neutral to HP Grass.
Heracross: I think I've soundly beaten the bastard down enough in the team description.
Salamence: Slowbro can limitedly test for if he's CB, DD, or AG, but outside of Hydro Pump and Flamethrower Slowbro has trouble taking the dragon attacks. It's easy enough to bait Hydro Pump though thanks to my water weaks. Once its physical / special nature is determined either Gliscor / Hippowdown wall it.
Togekiss: Slowbro does a fine job of taking care of it, but doesn't like flinch hax. Gliscor doesn't take much from Grass Rope, takes some from Air Slash, and is immune to TWave, but unless I'm running Ice Fang it can't do much back aside from Knock Off its Leftovers and let Stealth Rock damage compound.
Gengar: eh, not too big of an issue. Plenty of Thunderbolt immunities, Weavile can Pursuit him for a near-OHKO, but double status could be an issue.
Garchomp: Slowbro takes care of him utterly, Gliscor walls him well, and Hippowdon whittles down his HP decently.
Raikou: HP Ice Raikou could be a pain. He's probably the biggest nuisance to the team, but Gliscor could possibly handle an HP Grass one prior to +2 CM. I'll damage calc later.
Lucario: amidst all the STAB Earthquakes, I've gotten Lucario pretty well covered.
Starmie: Togekiss/Dusknoir are not counters per se, but it walls it decently. Another nuisance to the team. I need smart switching to keep AG sets from wreaking havoc, but poison and Stealth Rock damage should take its toll.
Weavile: one more problem for the team, its STAB Ice Punch is super-effective on two of my walls. Drapion can Knock Off its Life Orb or CB, and Stealth Rock does considerable damage to it along with compounding Sandstream and poison damage.
Dugtrio: lol, Duggy can only trap my Drapion should he not be running Beautiful Skin and traps Slowbro, Hippowdon, Dusknoir, and Togekiss otherwise, none of which have an issue taking it out.
Jirachi: lots of STAB Earthquakes make Jirachi sad, but Wishpassing could be a nuisance along with its resistance to Stealth Rock and immunity to Poison Spikes. Knock Off could be annoying to it though. Another nuisance.
Celebi: Slowbro can take him with Ice Beam.
Manaphy: Slowbro doesn't take much damage from Grass Rope but Energy Ball could be a problem. Hydration isn't much of an issue thanks to Sandstream.
And there you have it. If you read all of it, you are teh pwn.
Questions, comments, and constructive criticisms are most definitely welcome.
^_^